











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Items Vault 1.7.0Donators/Buyers bonus! Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Sandworm Lair Quick Dig 1.5.10Digging in Sandworm Lair will take only one (1) turn per tile. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Doomelf |
| Class | Necromancer |
| Level / Exp | 25 / 1% |
| Size | medium |
| Lifes / Deaths | Killed by ghoul at level 25 on the 1st Pyre 123rd year of Ascendancy at 10:35 / 1 |
Primary Stats
| Strength | 24 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 31 (base 10) |
| Magic | 63 (base 55) |
| Willpower | 63 (base 48) |
| Cunning | 15 (base 11) |
Resources
| Life | -766/293 |
| Mana | 294/553 |
| Psi | 169/173 |
| Soul | 1/12 |
| Healing Factor | 1.3958714593978 |
| Regeneration | 1.1864907404882 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 18.097534654637 |
| See Invisible | 21.097534654637 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, undead |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 22 |
| Crit Chance | 5% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +14% |
| Physical | +10% |
| Lightning | +9% |
| Arcane | +6% |
| Cold | +69% |
| All | 0% |
Offense: Damage Penetration
| Cold | +50% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 3 |
| Physical Save | 39 |
| Spell Save | 40 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Arcane | + 35%( 70%) |
| Cold | + 70%( 70%) |
| All | + 33%( 70%) |
| Lightning | + 37%( 70%) |
| Light | + 37%( 70%) |
| Temporal | + 45%( 70%) |
| Physical | + 38%( 70%) |
| Darkness | + 45%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
| Bleed Resistance | 50% |
| Knockback Resistance | 22% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1216% for 10 turns (146 total) and instantly restoring 61 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 364 damage for 3 turns. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Spell / Grave | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Death | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You failed to protect the lost tinker from death by Ce'Nyriatta the deformed great wolf. Escort: lost tinker (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Heart of the Gloom. Escort: worried loremaster (level 1 of Heart of the Gloom)As a reward you improved talent Mind Sear (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 14. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed naga tongue. * You've found the needed bloated horror heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed chunk of ghoul flesh. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Gilumarain' (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Wil +2 Cun +3 Con dps ---------- Phys.pwr +5 (+3 eff.) Apr +3 On Hit (Melee): * 10% chance to reduce armor by 34% ----- def ----- Armour +1 Phys.save +7 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Die.at -60.00 life ---------- misc Stam/turn +1.00 A pair of boots made of leather. |
| Light source | Velith2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Resists +2% physical Phys.save +6 (+2 eff.) Die.at -60.00 life Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Greenwinter the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Acc +10 (+5 eff.) Melee Ret 4 nature ----- def ----- Armour +6 Fatigue -5% Resists +2% physical Phys.save +15 (+5 eff.) Die.at -40.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 27.43 cold and 17.85 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 27/60 This azure ring seems to be always moist to the touch. |
| On fingers | Sparkransom the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +9% lightning Res.pen +25% cold Melee Ret 2 lightning ----- def ----- Resists +6% darkness Rings make your fingers look great! |
| Around waist | Shiverwinnow the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str +1 Con dps ---------- Dmg.mod +6% cold Acc +5 (+3 eff.) ----- def ----- Armour +2 Die.at -80.00 life HP.reg +0.60 Heal.mod +12% A belt that goes around your waist. |
| In main hand | yew magestaff 'Mayethra' (120% power, 4 apr, cold element)5.0 T3 staff 2H weapon [Random Unique] Nature/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +12.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% cold ----- def ----- Defense +14 (+5 eff.) Resists +6% lightning +1% physical +6% nature +6% temporal ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 96.90 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves 'Rainmire' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane While equipped: Stats +5 Mag +3 Wil +2 Cun dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 4 arcane 10 darkness Dmg.mod +6% arcane +5% darkness ----- def ----- Armour +2 Resists +4% arcane +15% cold +7% light +12% darkness Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 65.85 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Winterrigor (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +25% cold Melee Ret 8 fire ----- def ----- Resists +9% acid +3% physical +19% cold +6% nature +9% all Max.HP +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Kyhad the Murkbreak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str +4 Dex dps ---------- Dmg.mod +9% darkness +3% cold ----- def ----- Defense +1 (+1 eff.) Max.HP +33.00 ---------- misc See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% temporal Heal.mod +11% Cut- +50% Pinning- +20% Knockbk- +22% Heal: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 214 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
blink rune of the wizard (range 6; phase 19; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Flarebright0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +3% blight +6% fire +12% temporal Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Max.HP +35.00 HP.reg +2.00 Amulets make your neck look great! |
Goriroddandur the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Mag dps ---------- Spell.pwr +20 (+6 eff.) S.pwr/crit +6 Res.pen +25% arcane ----- def ----- Resists +15% fire +15% cold ---------- misc Mana/turn +0.12 Amulets make your neck look great! |
clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% mind Confus- +22% Amulets make your neck look great! |
cleansing gold amulet0.1 T3 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +10% nature +14% blight Poison- +25% Disease- +24% Amulets make your neck look great! |
gold amulet0.1 T3 amulet jewelry [Normal] Amulets make your neck look great! |
grounding copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +10% lightning Stun/Frz- +21% Amulets make your neck look great! |
grounding copper amulet of mastery (0.12 Spell / Eradication)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +12% lightning Stun/Frz- +24% ---------- misc Masteries +0.12 Spell/Eradication Amulets make your neck look great! |
mindweaver's gold amulet0.1 T3 amulet jewelry [Ego+] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Mind.save +7 (+4 eff.) Confus- +13% Amulets make your neck look great! |
restful gold amulet of willpower (+2)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Wil ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
restful steel amulet of magic (+4)0.1 T2 amulet jewelry [Ego] Arcane/Master While equipped: Stats +4 Mag ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
restful steel amulet of manastreaming0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Mana/turn +0.18 Max.mana +20.00 Amulets make your neck look great! |
restful steel amulet of manastreaming0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- S.pwr/crit +3 ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Mana/turn +0.20 Max.mana +32.00 Amulets make your neck look great! |
stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% temporal Pinning- +20% Knockbk- +21% Amulets make your neck look great! |
steel amulet of willpower (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil Amulets make your neck look great! |
Bachik the Lightningvortex0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str dps ---------- Dmg.mod +13% arcane Res.pen +25% lightning ----- def ----- Armour +12 Resists +13% arcane +3% lightning Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
Cyrovea the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +14% acid ----- def ----- Defense +15 (+5 eff.) Resists +22% acid +3% cold +3% blight Die.at -60.00 life Rings make your fingers look great! |
Prismbone0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +8 Wil +5 Cun dps ---------- Mind.pwr +7 (+3 eff.) ---------- misc Light +2 Rings make your fingers look great! |
Rimemoon the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.pwr +5 (+3 eff.) Apr +2 ----- def ----- Resists +6% cold Phys.save +6 (+2 eff.) Max.HP +22.00 Disarm- +22% Pinning- +21% Knockbk- +22% Rings make your fingers look great! |
Runyblek the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Wil +5 Mag dps ---------- S.pwr/crit +8 ----- def ----- Phys.save +6 (+2 eff.) Spell.save +16 (+6 eff.) Mind.save +8 (+4 eff.) HP.reg +2.00 Stun/Frz- +23% ---------- misc Mana/s.crit +1.00 Rings make your fingers look great! |
Shimmervice0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% light +12% mind Res.pen +5% lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +22% light +6% mind Rings make your fingers look great! |
Shiverbolt the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +3% darkness +3% cold Res.pen +10% acid Melee Ret 10 acid 4 cold Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Rings make your fingers look great! |
gold ring 'Zubilenne'0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag +5 Wil +6 Con dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Resists +15% blight Spell.save +25 (+9 eff.) ---------- misc Max.stam +35.00 Rings make your fingers look great! |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Rings make your fingers look great! |
sneakthief's gold ring of corrosion (+24%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Dmg.mod +12% acid Acc +8 (+4 eff.) ----- def ----- Resists +24% acid Rings make your fingers look great! |
sneakthief's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Acc +9 (+5 eff.) Rings make your fingers look great! |
solipsist's gold ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+3 eff.) Rings make your fingers look great! |
treant's steel ring0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +6% nature +6% blight Poison- +13% Disease- +10% Rings make your fingers look great! |
warrior's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str ----- def ----- Armour +8 Blind- +25% ---------- misc Infravis +3 See.Stealth +6 See.Invis +11 Rings make your fingers look great! |
dwarven-steel battleaxe 'Belowyn' (137% power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Nature/Master Power 137% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Str +7 Dex +7 Mag +7 Wil +7 Cun +6 Con dps ---------- Phys.crit +7.0% Res.pen +27% physical Acc +19 (+10 eff.) Apr +12 ----- def ----- Resists +3% cold +6% fire Phys.save +9 (+3 eff.) Massive two-handed battleaxes. |
Moon (100% power, 0 apr)1.0 T3 dagger 1H weapon Reqs Cun 24 Dex 24 [Unique] Arcane The moon shines alone in a starless sky. Power 100% Range: 1.3x Uses 20% Str, 20% Dex Dmg Darkness Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
plaguebringer's iron greatsword (116% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Arcane Power 116% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 1 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 24 While equipped: ----- def ----- Disease- +18% Massive two-handed swords. |
stormbringer's elven-wood longbow4.0 T4 longbow 2H weapon Reqs Dex 35 [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Crit.r2 +17 lightning +17 cold While equipped: dps ---------- Mov.spd +42% Res.pen +20% lightning +20% cold Longbows are used to shoot arrows at your foes. |
dwarven-steel mace of shearing (136% power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Master Power 137% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Res.pen +6% all Acc +8 (+4 eff.) Apr +5 Blunt and deadly. |
cruel yew starstaff of greater warding (120% power, 4 apr, physical element)5.0 T3 staff 2H weapon [Ego+] Arcane/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +12.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% physical ----- def ----- Armour +7 Defense +8 (+3 eff.) ---------- misc Wards +3 physical Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe of massacre (132% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Master Power 133% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
elemental dwarven-steel waraxe of daylight (120% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +6 light Against +5% Undead On Hit: * Create an explosion dealing 79 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +11% fire Res.pen +10% fire One-handed war axes. |
Dairalathalin1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +5 Wil dps ---------- Phys.crit +4.0% Spell.crit +5% Crit.mult +8.00% Phys.pwr +5 (+3 eff.) Spell.pwr +2 (+0 eff.) Dmg.mod +12% arcane +9% temporal Res.pen +5% arcane ----- def ----- Resists +5% arcane Mind.save +8 (+4 eff.) A belt that goes around your waist. |
Elarelratira the Growthfoe1.0 T3 belt armor [Rare] Arcane While equipped: Stats +6 Dex +6 Mag dps ---------- Dmg.mod +9% nature ----- def ----- Resists +9% lightning ---------- misc Mana/turn +0.16 Max.mana +22.00 See.Invis +9 A belt that goes around your waist. |
Glewyn the Jetshear1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +20% darkness ----- def ----- Armour +4 Resists +3% acid +1% physical Crit.dmg- 10.00% Max.HP +33.00 A belt that goes around your waist. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 21 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Kindleraze the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Str +4 Dex +4 Cun +2 Con +6 Lck dps ---------- Res.pen +10% light ----- def ----- Defense +25 (+9 eff.) Resists +3% light Stealth +6 ---------- misc T.Disarm +8 Max.stam +10.00 Infravis +3 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 257, based on Magic) for 10 turns. Uses 17 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
linen cloak 'Glorilenne' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Res.pen +5% acid Acc +15 (+8 eff.) ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
linen robe of alchemy (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +7% acid +7% physical +7% fire +7% cold ----- def ----- Resists +11% acid +11% physical +11% fire +12% cold +7% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots 'Aerorin' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +1 Con dps ---------- Spell.crit +3% Spell.pwr +5 (+1 eff.) Res.pen +5% blight Phasing +30% ----- def ----- Armour +1 Crit.dmg- 5.00% Phys.save +11 (+4 eff.) Mind.save +11 (+6 eff.) ---------- misc Max.mana +20.00 A pair of boots made of leather. |
pair of rough leather boots 'Airtrencher' (10 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: ----- def ----- Armour +1 Defense +10 (+4 eff.) Resists +3% darkness HP.reg +2.00 Disease- +10% Silence- +21% Confus- +22% Stun/Frz- +24% Def/telep +15 Res/telep +15% Dur/telep +15% A pair of boots made of leather. |
pair of rough leather boots 'Shiverweeper' (15 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Melee Ret 10 cold ----- def ----- Armour +1 Defense +15 (+5 eff.) Resists +6% lightning +7% temporal +12% cold Knockbk- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
hardened leather gloves 'Stormstreaker' (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +8 Str +4 Dex dps ---------- Acc +17 (+9 eff.) ----- def ----- Armour +2 Resists +9% lightning ---------- misc Light +2 See.Invis +15 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bokogadar (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Con dps ---------- Dmg.mod +9% physical Res.pen +25% physical Acc +5 (+3 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
dwarven-steel helm 'Aeratir' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +11 Dex ----- def ----- Armour +4 Fatigue +4% Resists +1% physical +13% cold Spell.save +6 (+2 eff.) Mind.save +9 (+5 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Mayyvena' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.pwr +30 (+10 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +8% blight Mind.save +8 (+4 eff.) ---------- misc Mana/s.crit +2.00 Max.mana +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour of fire resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +16% fire A suit of armour made of mail. |
dwarven-steel mail armour of stability (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +6% physical Phys.save +13 (+5 eff.) A suit of armour made of mail. |
hardened leather armour of the deep (9 def, 9 armour)9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +9 (+3 eff.) Fatigue +8% Resists +7% acid +5% cold ---------- misc Breathe water A suit of armour made of leather. |
rejuvenating rough leather armour of fire resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +15% fire HP.reg +2.20 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
Xanavea the steel shield (0 def, 4 armour, 44.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Str +3 Mag +5 Cun +3 Con dps ---------- Dmg.mod +12% light +12% darkness ----- def ----- Armour +4 Fatigue +8% Resists +12% light +12% darkness +6% mind ---------- misc Talents +1 Block Handheld deflection devices. |
acidic dwarven-steel shield of lightning resistance (+21%) (0 def, 6 armour, 79.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 acid Melee Ret 3 acid ----- def ----- Armour +6 Fatigue +8% Resists +21% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
tundral quiver of yew arrows of accuracy (9/14, 139% power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego] Nature/Master Power 139% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +18 Apr +10 Crit +2.0% Capacity 14 Ranged+ +18 cold On Crit.r2 +9 cold Arrows are used with bows to pierce your foes to death. |
289 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Tundrasin the dwarven-steel pickaxe (dig speed 28 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str ----- def ----- Fatigue -6% Resists +3% blight +9% cold +6% mind +6% nature Spell.save +3 (+1 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(120 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Lightbearer'2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +10% light ----- def ----- Resists +12% cold +6% fire Die.at -20.00 life Heal.mod +10% ---------- misc Light +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 235/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Lisoth the Sepsisrupture [power 284] (8/13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +9% nature Melee Ret 10 mind 4 nature On Hit (Melee): * 20% chance to slow global speed by 50% ---------- misc Equi/ret +0.04 Sting an enemy dealing 284 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Mayatira the Ashschism [power 122] (8/13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Str +1 Mag +1 Wil dps ---------- Dmg.mod +9% fire Res.pen +5% fire ----- def ----- Crit.dmg- 5.00% Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 13 cooldown 100% to reduce fatigue by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Persistent Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 22 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
yew totem of healing 'Fogworth' [power 302] (8/13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid +12% arcane +3% darkness Res.pen +15% arcane On Hit (Melee): * 10% chance to reduce damage dealt by 19% ----- def ----- Resists +12% darkness Heal yourself and all friendly characters within 10 spaces for 302 Puts all charms on 13 cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Loruyabar [power 105] (8/13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +2 Dex +5 Wil +2 Cun dps ---------- Phys.pwr +15 (+8 eff.) Fire a magical bolt dealing 105 fire damage Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Boney M the Doomelf Necromancer level 24
76th Regrowth 123rd year of Ascendancy at 23:26 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Boney M the Doomelf Necromancer level 18
4th Allure 123rd year of Ascendancy at 12:56 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Boney M the Doomelf Necromancer level 22
46th Regrowth 123rd year of Ascendancy at 10:19 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Boney M the Doomelf Necromancer level 6
78th Pyre 122nd year of Ascendancy at 14:55 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Boney M the Doomelf Necromancer level 24
76th Regrowth 123rd year of Ascendancy at 21:00 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Boney M the Doomelf Necromancer level 10
20th Haze 122nd year of Ascendancy at 22:18 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Boney M the Doomelf Necromancer level 20
7th Regrowth 123rd year of Ascendancy at 09:44 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Boney M the Doomelf Necromancer level 20
30th Regrowth 123rd year of Ascendancy at 17:04 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Boney M the Doomelf Necromancer level 16
74th Haze 122nd year of Ascendancy at 17:41 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Boney M the Doomelf Necromancer level 24
76th Regrowth 123rd year of Ascendancy at 23:26 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Boney M the Doomelf Necromancer level 2
75th Pyre 122nd year of Ascendancy at 04:20 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Boney M the Doomelf Necromancer level 7
6th Haze 122nd year of Ascendancy at 04:49 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Boney M the Doomelf Necromancer level 24
76th Regrowth 123rd year of Ascendancy at 23:26 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Boney M the Doomelf Necromancer level 10
23rd Haze 122nd year of Ascendancy at 07:23 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Boney M the Doomelf Necromancer level 22
47th Regrowth 123rd year of Ascendancy at 01:55 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Boney M the Doomelf Necromancer level 15
74th Haze 122nd year of Ascendancy at 11:06 see stats
Log
Talent Rune: Shielding is ready to use.
Ghoul misses Boney M.
Boney M hits Celia for (47 absorbed), 0 darkness (0 total damage).
Boney M hits Armoured skeleton warrior for (51 absorbed), 0 darkness (0 total damage).
Dire Plague from Boney M hits Ghoul for 39 darkness damage.
Spikes of Decrepitude hits Celia for (14 absorbed), 0 cold, (8 absorbed), 0 darkness (0 total damage).
Spikes of Decrepitude hits Armoured skeleton warrior for 11 cold, 8 darkness (18 total damage).
Spikes of Decrepitude hits Armoured skeleton warrior for (14 absorbed), 0 cold, (9 absorbed), 0 darkness (0 total damage).
Spikes of Decrepitude hits Ghoul for 16 cold, 10 darkness (26 total damage).
Ghoul hits Ghoul for 0 cold damage.
Celia hits Celia for (41 absorbed), 0 cold (0 total damage).
Celia hits Boney M for 87 darkness damage.
Dire Plague from Boney M hits Celia for (32 absorbed), 0 darkness (0 total damage).
Armoured skeleton warrior uses Block.
Dire Plague from Boney M hits Armoured skeleton warrior for 30 darkness damage.
Boney M's desolate waste area effect hits Celia for (18 absorbed), 0 cold (0 total damage).
Boney M's desolate waste area effect hits Armoured skeleton warrior for (16 blocked), 0 cold (0 total damage).
Boney M's desolate waste area effect hits Armoured skeleton warrior for (22 absorbed), 0 cold (0 total damage).
Boney M's desolate waste area effect hits Ghoul for 21 cold damage.
Armoured skeleton warrior receives 38 healing from Ghoulking's purging blight area effect.
Ghoulking's purging blight area effect hits Boney M for 21 blight damage.
Ghoulking's purging blight area effect hits Celia for 0 blight damage.
Armoured skeleton warrior receives 41 healing from Ghoulking's purging blight area effect.
Ghoul receives 50 healing from Ghoulking's purging blight area effect.
Ghoul's purging blight area effect hits Boney M for 19 blight damage.
Armoured skeleton warrior receives 19 healing from Ghoul's purging blight area effect.
Armoured skeleton warrior receives 21 healing from Ghoul's purging blight area effect.
Ghoul receives 25 healing from Ghoul's purging blight area effect.
Boney M the level 25 doomelf necromancer was poxed to death by a ghoul on level 2 of Last Hope Graveyard.
Space restabilizes around you.
































































































































