Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 33 / 53% |
| Size | medium |
| Lifes / Deaths | Killed by Yvatha the ghoulking at level 31 on the 65th Regrowth 123rd year of Ascendancy at 14:35 4 / 2Killed by Cyraldatira the master vampire at level 32 on the 67th Regrowth 123rd year of Ascendancy at 19:08 |
Primary Stats
| Strength | 35 (base 22) |
| Dexterity | 20 (base 11) |
| Constitution | 31 (base 10) |
| Magic | 70 (base 60) |
| Willpower | 15 (base 10) |
| Cunning | 68 (base 58) |
Resources
| Life | 1018/1018 |
| Mana | 330/330 |
| Vim | 166/178 |
| Healing Factor | 1.2658714593978 |
| Regeneration | 4.1140822430428 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | +10% |
| Spell | +15% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 9 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 50 |
| Crit Chance | 42% |
| APR | 12 |
| Speed | 0.87 |
Offense: Offhand
| Damage | 47 |
| Accuracy | 50 |
| Crit Chance | 40% |
| APR | 10 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 73 |
| Crit Chance | 35% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 18% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Darkness | +24% |
| Light | +40% |
| Blight | +40% |
| Nature | +24% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
| Light | +5% |
| Mind | +15% |
| Darkness | +15% |
| Physical | +10% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 36.882825387377 (53.594633868923%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 24 |
| Mental Save | 18 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Light | + 59%( 70%) |
| Cold | + 10%( 70%) |
| Blight | + 25%( 70%) |
| Physical | + 15%( 70%) |
| Fire | + 18%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 30% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 361 damage for 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 90 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Vim | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 4/5 |
| 2/5 |
| 2/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Elemental Discord |
| talent | Defensive Posture |
| talent | Overkill |
| talent | Infestation |
| talent | Ruin |
| talent | Chant of Fortress |
| talent | Bone Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Emelurinne the fox. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You failed to protect the lost defiler from death by carrion worm mass. Escort: lost defiler (level 5 of Dreadfell) | failed |
You abandoned lost sun paladin, to death. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Xanumira the ghoul. Escort: repented thief (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 363. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed pouch of luminous horror dust. * You've found the needed vampire lord fang. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 54% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Velenne the Noonsear (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +3% nature Ignore resists +5% light On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Armor +1 Fatigue +1% Resistance +6% fire +3% light +6% cold other ------- Light +2 A cap made of leather. |
| On hands | hardened leather gloves 'Scumtaint' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Mindpower +6 (+2 eff.) On-Hit 21 darkness 26 mind Damage +21% nature When Hit 2 nature On-Hit (Melee): * 15% chance to reduce all saves and defense by 35 * 20% chance to slow global speed by 63% defense ------ Armor +2 Resistance +18% light Mind save -11 (-11 eff.) other ------- Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | supercharged steel torque of psionic shield [power 61] (33 cooldown)2.0 Encumbrance T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 61 for 5 turns Puts all charms on 33 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Chorin the Dourmark0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Mindpower +15 (+4 eff.) Damage +9% darkness Ignore resists +10% mind +5% acid defense ------ Life Regen +2.00 Stun Resist +21% Rings make your fingers look great! |
| On fingers | Infernowhisper the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Cun +7 Mag offense ------ On-Hit 22 light On-Ranged-Hit 38 light Damage +30% light Ignore resists +15% fire When Hit 6 fire defense ------ Defense +8 (+3 eff.) Resistance +6% light +9% fire Rings make your fingers look great! |
| Around neck | wanderer's steel amulet of dexterity (+8) =5con=0.1 Encumbrance T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +8 Dex +3 Cun +5 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +1.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
| In main hand | Xeraba (129% power, 5 apr, blight element)5.0 Encumbrance T4 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +2 Str +2 Con offense ------ Physical Crit +2.0% Spell Crit +13% Physical Power +5 (+2 eff.) Spellpower +25 (+6 eff.) Damage +25% blight Ignore resists +5% mind +10% physical other ------- Mana/turn +0.25 Max stamina +20.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 275, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | ash magestaff 'Jetgash' (111% power, 3 apr, blight element)5.0 Encumbrance T2 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Physical Crit +15.0% Spell Crit +4% Physical Power +8 (+2 eff.) Spellpower +18 (+4 eff.) Spellpower/crit +4 On-Hit 21 arcane Damage +15% blight +15% darkness Ignore resists +15% darkness Accuracy +8 (+2 eff.) On-Hit (Melee): * 10% chance to reduce armor by 43% defense ------ Resistance +6% acid other ------- Max mana +33.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Cloak | Areyaba (12 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Master While equipped: Stats +5 Str +6 Con offense ------ Physical Crit +3.0% Physical Power +3 (+1 eff.) Accuracy +5 (+1 eff.) defense ------ Defense +12 (+4 eff.) Fatigue -4% Resistance +1% physical Physical save +10 (+3 eff.) Unlife -60.00 life Life +76.00 other ------- Stamina/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Adissra (6 def, 14 armour)9.0 Encumbrance T2 light armor [Rare] Master While equipped: Stats +3 Mag +2 Wil offense ------ Physical Power +10 (+3 eff.) Combat Speed +15% Spell Speed +15% Mind Speed +15% defense ------ Armor +14 Defense +6 (+2 eff.) Fatigue +7% Physical save +6 (+2 eff.) other ------- Max stamina +30.00 A suit of armour made of leather. |
Inventory
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
blink rune of the psychic (range 5; phase 13; cd 14)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 14 Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 5; phase 16; cd 13)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 13 Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 5; phase 18; cd 18)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 18 Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 363; dur 6; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 363 damage for 6 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 264; dur 3; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 264 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 16; blocks 5; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 16 up to 5 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 125; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 125 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Beluthra0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Mind Crit +1% Damage +11% mind When Hit 2 mind defense ------ Resistance +1% physical +11% mind +9% light Unlife -40.00 life Stun Resist +20% Rings make your fingers look great! |
Borysadevon the gold ring =6con=0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +7 Dex +6 Cun +6 Con offense ------ Physical Power +10 (+3 eff.) Damage +13% acid Accuracy +7 (+2 eff.) defense ------ Resistance +26% acid +5% arcane +12% lightning Spell save +9 (+5 eff.) Rings make your fingers look great! |
The Black Ring0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +3% defense ------ Spell save +7 (+4 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 On Spell Hit: 10% Darkfire level 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +2.00 Stun Resist +20% Rings make your fingers look great! |
gold ring 'Dawnravage'0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Wil offense ------ Ignore resists +25% light defense ------ Mind save +20 (+11 eff.) other ------- EQ when Hit +0.04 Max psi +50.00 Rings make your fingers look great! |
gold ring of light (+28%)0.1 Encumbrance T3 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +14% light defense ------ Resistance +28% light Rings make your fingers look great! |
rogue's copper ring of blight (+11%) =3cun=0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun offense ------ Damage +11% blight defense ------ Defense +6 (+2 eff.) Resistance +11% blight Rings make your fingers look great! |
rogue's copper ring of pilfering0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +3 Cun offense ------ Accuracy +9 (+3 eff.) Ignore Armor +8 defense ------ Defense +13 (+5 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats +2 Cun defense ------ Defense +4 (+2 eff.) Life Regen +1.00 Stun Resist +23% Rings make your fingers look great! |
steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring 'Zubynor'0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Dex defense ------ Resistance +3% blight +1% physical +3% darkness Mind save +24 (+13 eff.) Confus Resist +26% other ------- Infravision +2 Rings make your fingers look great! |
titan's copper ring of tenacity =3con=0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +6 (+2 eff.) Life +20.00 Disarm Resist +20% Pinning Resist +22% Knockbk Resist +22% Rings make your fingers look great! |
warrior's steel ring of clarity0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str defense ------ Armor +4 Mind save +6 (+4 eff.) Confus Resist +20% Rings make your fingers look great! |
Spectral Blade (130% power, 25 apr)0.1 Encumbrance T2 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 131% Range: 1.0x-1.6x Uses 10% Mag, 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: offense ------ Spellpower +5 (+1 eff.) other ------- Mana/turn +0.50 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
elven-wood magestaff 'Shadebliss' (129% power, 5 apr, lightning element)5.0 Encumbrance T4 staff 2H weapon [Random Unique] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+3 eff.) Spellpower/crit +8 Damage +25% lightning Ignore resists +10% blight On-Hit (Melee): * 10% chance to reduce damage dealt by 28% * 20% chance to reduce strength, dexterity, and constitution by 32 defense ------ Armor +9 Defense +9 (+3 eff.) other ------- Mana/turn +0.14 Max mana +82.00 Max positive +10.00 Max negative +10.00 Wards +3 lightning Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Poryba (118% power, 3 apr) =5con=3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 119% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +4 physical While equipped: Stats +5 Con +7 Wil offense ------ Physical Crit +1.0% Ignore resists +6% physical Accuracy +16 (+5 eff.) Ignore Armor +6 defense ------ Resistance +1% physical Life +24.00 One-handed war axes. |
Shadeschism (118% power, 3 apr) =4con=3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Master Weapon Damage 118% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +4 Con offense ------ Physical Power +10 (+3 eff.) Damage +9% darkness Ignore resists +14% physical When Hit 4 blight defense ------ Disarm Resist +27% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Mana-on-crit +2.00 One-handed war axes. |
Amozor the Serpentcutter =slow=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Ignore resists +25% nature When Hit 2 nature On-Hit (Melee): * 20% chance to slow global speed by 63% * 10% chance to reduce armor by 43% defense ------ Resistance +6% fire +3% temporal +5% cold A belt that goes around your waist. |
Mardirain =3 light=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Armor +4 Resistance +3% acid Life Regen +0.60 Healmod +11% Teleport Resist +10% other ------- Light +3 A belt that goes around your waist. |
Tarrudar the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +10% fire +10% cold Unlife -40.00 life Life +100.00 Knockbk Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A belt that goes around your waist. |
Xaneta the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: Stats +7 Mag offense ------ Spell Crit +2% Spellpower/crit +4 Damage +15% blight defense ------ Resistance +15% temporal other ------- Mana/turn +0.30 Mana-on-crit +2.00 Max mana +134.00 A belt that goes around your waist. |
hardened leather belt 'Freezebane'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +4 Cun +5 Dex offense ------ Physical Crit +10.0% Mind Crit +6% Damage +12% temporal +6% arcane +6% cold Ignore resists +25% cold When Hit 4 temporal defense ------ Resistance +12% cold A belt that goes around your waist. |
rough leather belt 'Undeathquill' =3dex 3con=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +3 Dex +3 Con offense ------ Damage +9% nature defense ------ Resistance +3% darkness Life +31.00 A belt that goes around your waist. |
Gayakira the cashmere cloak (2 def, 10 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Dex +2 Cun +4 Con offense ------ Physical Crit +6.0% Spellpower +25 (+6 eff.) Ignore resists +15% physical defense ------ Armor +10 Defense +2 (+1 eff.) other ------- Stamina/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gloridhelle (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +2 Dex +3 Wil +4 Con offense ------ Spell Crit +4% Critical power +20.00% Spellpower +7 (+2 eff.) Damage +9% arcane Ignore resists +13% arcane defense ------ Defense +3 (+1 eff.) Crit Resistance 15.00% Mind save +12 (+7 eff.) other ------- Max mana +51.00 Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Bethewen' (1 def, 0 armour) =3lite=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +4 Cun +1 Dex offense ------ Mind Crit +4% defense ------ Defense +1 (+1 eff.) other ------- Light +3 See Invisibility +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Huralador the Gloomsquall (0 def, 3 armour) =undeterred=2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: offense ------ Damage +12% darkness +3% fire Ignore resists +15% arcane On-Hit (Melee): * 20% chance to reduce damage dealt by 28% defense ------ Armor +3 Resistance +6% fire Silence Resist +29% Confus Resist +25% Stun Resist +28% A pair of boots made of leather. |
Oakvagrant (0 def, 3 armour) =slow=3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Damage +3% cold When Hit 2 cold On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +5% temporal +6% nature +3% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xybeth the pair of iron boots (0 def, 3 armour) =3con=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Mag +3 Wil +3 Con defense ------ Armor +3 Fatigue -3% Resistance +6% nature +1% physical Physical save +6 (+2 eff.) other ------- Encumbrance +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Zubebrenor the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +7 Dex +4 Cun +7 Lck offense ------ Ignore resists +5% physical Accuracy +30 (+9 eff.) defense ------ Armor +3 Stealth +8 A pair of boots made of leather. |
Glorotha (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +6 Mag +6 Wil offense ------ Spellpower +8 (+2 eff.) On-Hit 10 arcane Damage +5% arcane defense ------ Armor +2 Resistance +6% temporal +9% fire +5% arcane +9% darkness Crit Resistance 15.00% Spell save +9 (+5 eff.) Mind save +12 (+7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Sleethack' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Str +5 Dex +5 Mag +5 Cun offense ------ Accuracy +7 (+2 eff.) Ignore Armor +8 On-Hit (Melee): * 20% chance to reduce armor by 43% defense ------ Armor +2 Fatigue +3% Resistance +3% cold other ------- Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Quasit's Skull (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+4 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
rough leather cap of constitution (+3) (0 def, 1 armour) =3con=2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Con defense ------ Armor +1 Fatigue +1% A cap made of leather. |
361 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Poliwen the Skyobsidian (dig speed 30 turns) =1dex=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex +2 Cun offense ------ Physical Power +10 (+3 eff.) Ignore resists +15% lightning Accuracy +3 (+1 eff.) other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rootpeal (dig speed 23 turns) =slow=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Physical Crit +2.0% On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Armor +2 Defense +10 (+4 eff.) Confus Resist +10% Pinning Resist +20% other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Xerothra the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: defense ------ Resistance +3% lightning +5% arcane +3% acid Unlife -60.00 life Healmod +5% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Zugund'1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Critical power +20.00% Damage +12% arcane Ignore resists +20% arcane defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.20 Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+6 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 440.00 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Woebrawn [power 100] (15 cooldown) =4con=2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +4 Con offense ------ Damage +6% darkness Ignore resists +5% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 28% other ------- See Invisibility +3 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
dragonbone totem of healing 'Marab' [power 398] (15 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: defense ------ Crit Resistance 5.00% Life Regen +2.00 Poison Resist +20% Disease Resist +10% Silence Resist +20% Knockbk Resist +20% Heal yourself and all friendly characters within 10 spaces for 398 Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. 100% to heal for 73. 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Voidstar the yew wand of shielding [power 302] (20 cooldown)2.0 Encumbrance T3 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +3% darkness +3% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 35 defense ------ Resistance +12% mind +3% darkness Create a shield absorbing up to 302 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged ash wand of clairvoyance [power 11] (18 cooldown)2.0 Encumbrance T2 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 11, power 74 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 18 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Ghoul Queen the Ghoul Reaver level 33
70th Regrowth 123rd year of Ascendancy at 13:40 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Ghoul Queen the Ghoul Reaver level 33
68th Regrowth 123rd year of Ascendancy at 20:05 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Ghoul Queen the Ghoul Reaver level 29
55th Regrowth 123rd year of Ascendancy at 18:03 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Ghoul Queen the Ghoul Reaver level 10
6th Dusk 122nd year of Ascendancy at 00:03 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Ghoul Queen the Ghoul Reaver level 22
8th Allure 123rd year of Ascendancy at 16:10 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Ghoul Queen the Ghoul Reaver level 27
46th Regrowth 123rd year of Ascendancy at 08:22 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ghoul Queen the Ghoul Reaver level 25
34th Regrowth 123rd year of Ascendancy at 10:25 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Ghoul Queen the Ghoul Reaver level 10
10th Flare 122nd year of Ascendancy at 04:31 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Ghoul Queen the Ghoul Reaver level 20
41st Haze 122nd year of Ascendancy at 06:50 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Ghoul Queen the Ghoul Reaver level 30
60th Regrowth 123rd year of Ascendancy at 01:05 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Ghoul Queen the Ghoul Reaver level 22
72nd Haze 122nd year of Ascendancy at 22:23 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Ghoul Queen the Ghoul Reaver level 27
49th Regrowth 123rd year of Ascendancy at 06:41 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Ghoul Queen the Ghoul Reaver level 11
24th Dusk 122nd year of Ascendancy at 22:13 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Ghoul Queen the Ghoul Reaver level 11
43rd Dusk 122nd year of Ascendancy at 10:49 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Ghoul Queen the Ghoul Reaver level 25
34th Regrowth 123rd year of Ascendancy at 08:16 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Ghoul Queen the Ghoul Reaver level 16
61st Dusk 122nd year of Ascendancy at 22:30 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Ghoul Queen the Ghoul Reaver level 32
68th Regrowth 123rd year of Ascendancy at 10:17 see stats
Log
Resting starts...
Today is the 69th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 86 turns (stop reason: all resources and life at maximum).
You gain 15.25 gold from the transmogrification of piercing yew totem of healing [power 260] (15 cooldown).
You gain 15.25 gold from the transmogrification of focusing yew wand of lightning storm [power 236] (15 cooldown).
You gain 20.25 gold from the transmogrification of piercing stralite torque of gale force [power 265] (15 cooldown).
You gain 2.95 gold from the transmogrification of psychokinetic quiver of yew arrows of daylight (18/18, 143% power, 10 apr).
You gain 6.74 gold from the transmogrification of swashbuckler's dwarven-steel shield of the stars (0 def, 6 armour, 141% power, 79 block).
You gain 4.62 gold from the transmogrification of searing stralite mail armour of fire resistance (4 def, 8 armour).
You gain 6.09 gold from the transmogrification of balanced dwarven-steel waraxe of crippling (116% power, 4 apr).
You gain 5.06 gold from the transmogrification of imbued elven-wood magestaff (129% power, 5 apr, lightning element).
You gain 8.68 gold from the transmogrification of truestriking stralite longsword of evisceration (144% power, 5 apr).
You gain 7.23 gold from the transmogrification of inquisitor's dwarven-steel battleaxe of evisceration (137% power, 2 apr).
There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 70th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:26.
There is a Last Hope (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Saving done.
Quest 'A mysterious staff' is done! (Press 'j' to see the quest log)
Personal New Achievement: A dangerous secret (Insane (Adventure) difficulty)!
The elder points to Reknor on your map, to the north on the western side of the Iron Throne.
Accepted quest 'Let's hunt some Orc'! (Press 'j' to see the quest log)


















































































































