










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Stop automatic talent usage when using movement infusion 1.7.6Stop automatic talent usage when using movement infusion/step up/..., and restore automatic talent usage after that. Danger Alert 1.7.5Add a display of estimated threats in monster's tooltip. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Smarter Rest 1.7.6智能休息: Rest becomes smarter: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Ghoul |
| Class | Archer |
| Level / Exp | 31 / 25% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 15 on the 14th Haze 122nd year of Ascendancy at 04:12 0 / 7Killed by Ivylewe the king cobra at level 30 on the 6th Regrowth 123rd year of Ascendancy at 13:15 Killed by Ivylewe the king cobra at level 30 on the 6th Regrowth 123rd year of Ascendancy at 14:58 Killed by Emorivea the master vampire at level 30 on the 7th Regrowth 123rd year of Ascendancy at 07:11 Killed by Arakira the barrow wight at level 31 on the 7th Regrowth 123rd year of Ascendancy at 18:40 Killed by Cyrita the skeleton magus at level 31 on the 8th Regrowth 123rd year of Ascendancy at 14:36 Killed by GARK at level 31 on the 8th Regrowth 123rd year of Ascendancy at 15:49 |
Primary Stats
| Strength | 64 (base 32) |
| Dexterity | 86 (base 60) |
| Constitution | 42 (base 13) |
| Magic | 50 (base 38) |
| Willpower | 19 (base 10) |
| Cunning | 24 (base 12) |
Resources
| Life | 913/913 |
| Mana | 205/325 |
| Stamina | 152/212 |
| Healing Factor | 1.7639880031269 |
| Regeneration | 13.670907024233 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 58.599459836163 |
| See Invisible | 57.599459836163 |
Offense: Mainhand
| Damage | 165 |
| Accuracy | 49 |
| Crit Chance | 23% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +6% |
| All | 0% |
| Fire | +11% |
| Mind | +6% |
| Nature | +26% |
Offense: Damage Penetration
| Physical | +9% |
| Arcane | +20% |
| Darkness | +10% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 12 (38.594633868923%) |
| Defense | 78 |
| Ranged Defense | 78 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 23 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 20%( 70%) |
| Cold | + 12%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 12%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 18%( 70%) |
| Mind | + 36%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 80% |
| Confusion Resistance | 44% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 47% |
| Disarm Resistance | 31% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 189.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 350 damage for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 2/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Technique / Archery prowess | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by carrion worm mass. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed naga tongue. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed wretchling eyeball. * You've found the needed storm wyrm claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Emelora (30 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 4 temporal ----- def ----- Armour +1 Defense +30 (+6 eff.) Fatigue -5% Resists +3% darkness Phys.save +9 (+4 eff.) Heal.mod +20% Knockbk- +20% ---------- misc Max.enc +22 A pair of boots made of leather. |
| Quiver | Arcbreeze (21/21, 152% power, 10 apr)3.0 T3 arrow ammo [Random Unique] Arcane/Master Power 152% Range: 1.4x Uses 50% Str, 50% Mag, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Acc +17 Apr +10 Crit +10.0% Capacity 21 Ranged+ +20 lightning On Hit.r1 +20 lightning On Hit: * Create an explosion dealing 71 cold damage (1/turn) On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | dwarven lantern 'Viperwisp'1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +8 (+2 eff.) Melee Ret 2 nature ----- def ----- Resists +12% blight +3% nature +3% light Mind.save +13 (+6 eff.) Blind- +47% Confus- +21% ---------- misc Light +8 See.Stealth +35 See.Invis +34 Track: Puts all charms on 34 cooldown Level 3.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | rough leather cap 'Khelikath' (10 def, 1 armour) =con=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Melee Ret 2 mind ----- def ----- Armour +1 Defense +10 (+2 eff.) Fatigue +1% Resists +9% acid Spell.save +3 (+2 eff.) Mind.save +12 (+6 eff.) A cap made of leather. |
| Tool | supercharged yew wand of shielding [power 362] (20 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a shield absorbing up to 362 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +8 Cun +5 Dex dps ---------- Acc +7 (+2 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
| On fingers | Moldgrind0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.crit +5.0% Dmg.mod +6% nature +11% fire ----- def ----- Defense +10 (+2 eff.) Resists +22% fire ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
| Around waist | Shadowquench the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +6% mind Res.pen +10% darkness Melee Ret 6 mind ----- def ----- Defense +8 (+2 eff.) Resists +3% cold Stealth +6 ---------- misc Psi/ret +0.04 A belt that goes around your waist. |
| In main hand | mighty yew longbow of dexterity (+5)4.0 T3 longbow 2H weapon [Ego] Master Power 65% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +5 Str +6 Dex dps ---------- Phys.pwr +14 (+4 eff.) Res.pen +9% physical Longbows are used to shoot arrows at your foes. |
| On hands | Xerawen (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +3 Dex +2 Mag +2 Wil +4 Con dps ---------- Dmg.mod +6% temporal Res.pen +20% arcane ----- def ----- Armour +2 Fatigue +3% Resists +9% temporal Disarm- +31% ---------- misc Light +1 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | troll-hide drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Max.HP +52.00 HP.reg +7.50 Heal.mod +13% A suit of armour made of leather. |
| Cloak | Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+4 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
| Around neck | Amirain =cfz mnd=0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 40% ----- def ----- Resists +29% mind Phys.save +6 (+3 eff.) Heal.mod +20% Cut- +10% Confus- +23% Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; blight, physical, mind, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 blight, 3 physical, 5 mind, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 77; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 71; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 89; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 89 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 355; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 355 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Duvuleg the stralite amulet0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex +6 Wil +6 Cun +6 Con dps ---------- Crit.mult +24.00% Spell.pwr +19 (+8 eff.) Mov.spd +10% Dmg.mod +11% blight +9% fire ----- def ----- Armour +6 Defense +8 (+2 eff.) Fatigue -7% Res.Cap +4% all Phys.save +13 (+5 eff.) HP.reg +2.00 ---------- misc Stam/turn +1.10 Max.vim +20.00 Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Chargeslice =CON=0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Wil +2 Cun +2 Con dps ---------- Crit.mult +5.00% Dmg.mod +11% nature ----- def ----- Resists +22% nature +6% lightning Crit.chn- 5.00% Rings make your fingers look great! |
copper ring 'Lustrepeal' =cfz=0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +10% light ----- def ----- Resists +3% lightning +6% temporal +3% nature Mind.save +6 (+3 eff.) Confus- +23% Rings make your fingers look great! |
titan's steel ring of corrosion (+22%) =CON=0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Phys.save +8 (+4 eff.) Rings make your fingers look great! |
Yaruyagrim the dwarven-steel dagger (138% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 138% Range: 1.3x Uses 50% Str, 50% Mag, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 29% ----- def ----- Armour +6 Resists +5% arcane +6% blight Crit.chn- 15.00% Disarm- +20% Sharp, short and deadly. |
Cystwrack the voratun greatsword (188% power, 4 apr) =sav=3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 188% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +4 nature +16 arcane On Hit.r1 +8 nature On Hit: * 20% chance to slow global speed by 40% While equipped: Stats +14 Con +21 Wil dps ---------- Res.pen +5% nature +16% all Acc +21 (+7 eff.) Apr +16 ----- def ----- Max.HP +136.00 Massive two-handed swords. |
steel greatsword of rage (128% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Master Power 128% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Str dps ---------- Dmg.mod +10% physical Acc +16 (+5 eff.) Massive two-handed swords. |
swiftstrike yew longbow of enduring =con=4.0 T3 longbow 2H weapon [Ego++] Nature/Master Power 65% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Proj.spd +200% While equipped: Stats +12 Wil +6 Cun +11 Con dps ---------- Phys.spd +10% ----- def ----- Max.HP +15.00 Longbows are used to shoot arrows at your foes. |
Dawngash the steel longsword (126% power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 126% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 light While equipped: Stats +5 Str dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +5% lightning Apr +3 ----- def ----- Resists +9% light Phys.save +15 (+6 eff.) Sharp, long, and deadly. |
quick dwarven-steel longsword of shearing (127% power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Master Power 127% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Res.pen +8% all Acc +11 (+4 eff.) Apr +8 Sharp, long, and deadly. |
ash vilestaff 'Chargesorrow' (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Rare] Arcane Power 111% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Str +4 Mag +3 Cun dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% darkness +15% lightning ----- def ----- Mind.save +15 (+7 eff.) ---------- misc Mana/turn +0.20 Max.mana +44.00 See.Invis +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Goroneg the hardened leather belt =con=1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +6 Con dps ---------- Phys.pwr +15 (+4 eff.) Apr +4 ----- def ----- Armour +4 Resists +3% physical Phys.save +8 (+4 eff.) ---------- misc Stam/turn +3.00 Size +1 A belt that goes around your waist. |
Isserand the hardened leather belt =cun=1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +5 Cun +7 Lck ----- def ----- Resists +9% blight +6% fire +18% light +3% nature Stealth +8 ---------- misc T.Disarm +12 Infravis +5 A belt that goes around your waist. |
Relgarath the hardened leather belt =blt=1.0 T3 belt armor [Rare] Arcane While equipped: Stats +2 Dex ----- def ----- Fatigue -6% Resists +9% blight Spell.save +15 (+8 eff.) Max.HP +20.00 Disarm- +20% Knockbk- +20% ---------- misc Max.enc +25 Max.stam +10.00 A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
linen cloak 'Halarek' (1 def, 0 armour) =con=2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Mag +3 Wil +2 Con ----- def ----- Defense +1 (+0 eff.) Max.HP +31.00 ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eclipse's kiss the pair of hardened leather boots (0 def, 3 armour) =cun=2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Cun +2 Wil dps ---------- Dmg.mod +12% darkness Res.pen +25% darkness Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Armour +3 Phys.save +7 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +9 (+4 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +4.00 A pair of boots made of leather. |
pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Brenigokan the hardened leather cap (10 def, 7 armour) =blt=2.0 T3 head armor [Rare] Master While equipped: Stats +5 Con dps ---------- Res.pen +20% temporal ----- def ----- Armour +7 Defense +10 (+2 eff.) Fatigue +3% Resists +15% blight Phys.save +15 (+6 eff.) HP.reg +4.00 A cap made of leather. |
Polynne the hardened leather cap (6 def, 8 armour) =blt=2.0 T3 head armor [Random Unique] Master While equipped: Stats +4 Wil ----- def ----- Armour +8 Defense +6 (+1 eff.) Fatigue +3% Resists +13% blight +6% darkness +6% mind +4% all Phys.save +23 (+9 eff.) Mind.save +8 (+4 eff.) Max.HP +40.00 Disarm- +20% A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Stokewish the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +1 Dex dps ---------- Dmg.mod +9% lightning Res.pen +25% fire ----- def ----- Die.at -60.00 life ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Scorchwinter [power 2] (22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% acid +21% cold On Hit (Melee): * 20% chance to reduce armor by 29% ----- def ----- Resists +15% fire Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to heal for 51. Torques are made by powerful psionics to store psionic powers. |
Voritta the Dazzlevault [power 105] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Con dps ---------- Phys.crit +1.0% ----- def ----- Armour +8 Die.at -40.00 life ---------- misc Light +3 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
stralite torque of mindblast 'Eremadesin' [power 305] (13 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: Stats +1 Dex dps ---------- Phys.crit +1.0% Acc +20 (+7 eff.) ----- def ----- Defense +10 (+2 eff.) ---------- misc Max.stam +20.00 Blast the opponent's mind dealing 323 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 14% for 2 turns. 100% to increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
yew totem of healing 'Arcdash' [power 320] (13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Spell.crit +2% Spell.pwr +20 (+8 eff.) S.pwr/crit +4 Dmg.mod +12% lightning +6% arcane Res.pen +25% blight ---------- misc Max.mana +40.00 Max.vim +50.00 Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 13 cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By GARK the Ghoul Archer level 10
46th Dusk 122nd year of Ascendancy at 05:19 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By GARK the Ghoul Archer level 22
80th Haze 122nd year of Ascendancy at 01:11 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By GARK the Ghoul Archer level 27
1st Allure 123rd year of Ascendancy at 22:33 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By GARK the Ghoul Archer level 10
46th Dusk 122nd year of Ascendancy at 05:18 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By GARK the Ghoul Archer level 20
40th Haze 122nd year of Ascendancy at 06:04 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By GARK the Ghoul Archer level 30
4th Regrowth 123rd year of Ascendancy at 12:52 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By GARK the Ghoul Archer level 26
8th Decay 122nd year of Ascendancy at 22:08 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By GARK the Ghoul Archer level 21
79th Haze 122nd year of Ascendancy at 19:46 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By GARK the Ghoul Archer level 5
33rd Dusk 122nd year of Ascendancy at 20:13 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By GARK the Ghoul Archer level 5
18th Dusk 122nd year of Ascendancy at 04:30 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By GARK the Ghoul Archer level 24
5th Decay 122nd year of Ascendancy at 21:32 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By GARK the Ghoul Archer level 15
14th Haze 122nd year of Ascendancy at 07:11 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By GARK the Ghoul Archer level 31
8th Regrowth 123rd year of Ascendancy at 15:49 see stats
Log
GARK's Shoot hits Cyrita the skeleton magus for 17 lightning, 95 cold (113 total damage).
GARK's Shoot hits The Master for (59 absorbed), (6 to minion: ghoul), 23 cold (24 total damage).
GARK's Shoot hits Ghoul for 120 physical, 11 lightning, 11 lightning, 64 cold (209 total damage).
The Master hits GARK for (73 reacted , -4 stam), 137 cold, (78 reacted , -4 stam), 147 darkness (286 total damage).
------Player Action End------
Cyrita the skeleton magus's Beyond the Flesh misses GARK.
Cyrita the skeleton magus casts Flame.
Cyrita the skeleton magus's spell attains critical power!
Cyrita the skeleton magus hits GARK for 127 fire damage.
GARK the level 31 ghoul archer was scorched to death by Cyrita the skeleton magus on level 9 of Dreadfell.
--------------------------------
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Cyrita the skeleton magus killed GARK!
Saving game...
Resting starts...
------Game Turn Changed!------
GARK activates Concealment.
------Game Turn Changed!------
GARK activates Trained Reactions.
GARK activates Aim.
GARK deactivates Concealment.
GARK activates Premonition.
GARK activates Concealment.
Rested for 30 turns (stop reason: all resources and life at maximum).
--------------------------------
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!






































































































