










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Stop automatic talent usage when using movement infusion 1.7.6Stop automatic talent usage when using movement infusion/step up/..., and restore automatic talent usage after that. Danger Alert 1.7.5Add a display of estimated threats in monster's tooltip. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Smarter Rest 1.7.6智能休息: Rest becomes smarter: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Rogue |
| Level / Exp | 34 / 46% |
| Size | medium |
| Lifes / Deaths | Killed by Emath the fox at level 9 on the 8th Haze 122nd year of Ascendancy at 08:43 0 / 7Killed by shadow at level 13 on the 39th Haze 122nd year of Ascendancy at 04:48 Killed by Sleeping Xulewyn at level 31 on the 76th Regrowth 123rd year of Ascendancy at 11:19 Killed by The Master at level 33 on the 2nd Pyre 123rd year of Ascendancy at 00:35 Killed by Poltergeist Moon at level 33 on the 3rd Pyre 123rd year of Ascendancy at 07:07 Killed by Poltergeist Moon at level 33 on the 3rd Pyre 123rd year of Ascendancy at 08:54 Killed by Zuborin the corrupted protosentient globula at level 34 on the 4th Pyre 123rd year of Ascendancy at 15:15 |
Primary Stats
| Strength | 25 (base 11) |
| Dexterity | 118 (base 60) |
| Constitution | 47 (base 23) |
| Magic | 15 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 88 (base 60) |
Resources
| Life | -207/1006 |
| Stamina | 155/221 |
| Healing Factor | 1.2623364354647 |
| Regeneration | 5.3649298507248 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 5 |
| See Invisible | 3 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 95 |
| Accuracy | 75 |
| Crit Chance | 53% |
| APR | 52 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 46 |
| Accuracy | 75 |
| Crit Chance | 49% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Darkness | +6% |
| Nature | +12% |
| Blight | +6% |
| Physical | +6% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Nature | +25% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 44 (57.155997060385%) |
| Defense | 84 |
| Ranged Defense | 84 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 23 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 5%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 28%( 70%) |
| All | 0%( 70%) |
| Darkness | + 6%( 70%) |
| Temporal | + 15%( 70%) |
| Physical | + 9%( 70%) |
| Mind | + 6%( 70%) |
| Fire | + 29%( 70%) |
| Lightning | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 10% |
| Silence Resistance | 20% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 406 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 2.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 2.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | The target's critical strike damage bonus is increased by 35%. Shadowstrike |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by assassin. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by Eilinomina the warg. Escort: repented thief (level 2 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed giant spider spinneret. * You've found the needed snow giant kidney. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed multi-hued wyrm scale. * You've found the needed ice wyrm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Yvokira the Magmawolf (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Wil +4 Con dps ---------- Dmg.mod +6% fire ----- def ----- Armour +1 Resists +6% fire +5% arcane +9% cold Max.HP +100.00 A pair of boots made of leather. |
| Light source | Anugachak the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.crit +6.0% ----- def ----- Defense +10 (+2 eff.) Resists +15% fire +5% arcane +2% physical Spell.save +6 (+3 eff.) Die.at -40.00 life Max.HP +45.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Festerquick (0 def, 3 armour) =nat con=2.0 T3 head armor [Rare] Master While equipped: Stats +6 Str +2 Wil +10 Con dps ---------- Phys.pwr +4 (+2 eff.) Dmg.mod +12% nature Res.pen +10% mind ----- def ----- Armour +3 Fatigue +3% ---------- misc See.Invis +3 A cap made of leather. |
| On hands | Relgemarin the Shadepall (25 def, 10 armour)1.0 T2 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 11 blight Dmg.mod +6% blight Melee Ret 8 darkness ----- def ----- Armour +10 Defense +25 (+5 eff.) Resists +7% blight +5% arcane +6% darkness Mind.save +12 (+4 eff.) Silence- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Glacierthorn (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +6 Dex dps ---------- Apr +6 Melee Ret 4 cold ----- def ----- Die.at -80.00 life ---------- misc Stam/turn +2.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Dex +6 Cun +4 Con dps ---------- Melee+ 13 physical Ranged+ 11 physical Dmg.mod +6% lightning Acc +12 (+3 eff.) On Hit (Melee): * 20 arcane resource burn * 11% chance to reduce all saves and defense by 25 On Hit (Ranged): * 15% chance to reduce all saves and defense by 25 ----- def ----- Resists +3% blight +6% temporal +9% lightning Phys.save +8 (+4 eff.) Stun/Frz- +30% ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +11 Cun +10 Dex dps ---------- S.pwr/crit +6 Melee+ 8 physical Ranged+ 8 physical Acc +15 (+4 eff.) Melee Ret 8 blight On Hit (Melee): * 12% chance to reduce all saves and defense by 25 * 10% chance to reduce strength, dexterity, and constitution by 9 On Hit (Ranged): * 11% chance to reduce all saves and defense by 25 ----- def ----- Spell.save +9 (+5 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | wanderer's gold amulet of murder0.1 T3 amulet jewelry [Ego++] Master While equipped: Stats +5 Dex +5 Cun +6 Con dps ---------- Crit.mult +12.00% Mov.spd +10% Acc +7 (+2 eff.) Apr +12 ----- def ----- Fatigue -6% HP.reg +4.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
| In main hand | Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex, 0% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
| Around waist | Dagukor the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +5 Mag +6 Wil +4 Cun +6 Lck dps ---------- Spell.crit +5% Dmg.mod +6% physical Acc +15 (+4 eff.) Apr +3 ----- def ----- Armour +8 Defense +10 (+2 eff.) Fatigue -7% Resists +9% temporal Stealth +8 ---------- misc T.Disarm +11 Max.enc +40 Infravis +4 A belt that goes around your waist. |
| In off hand | Weepsage (117% power, 7 apr) =nat=1.0 T3 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 117% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Res.pen +5% blight +25% nature Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +3% blight Sharp, short and deadly. |
| Cloak | Dimbrand (7 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness ----- def ----- Armour +7 Defense +7 (+1 eff.) Resists +5% arcane +13% cold Phys.save +12 (+6 eff.) Die.at -80.00 life Blind- +10% Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Kesagrim the hardened leather armour (20 def, 15 armour) =ef=9.0 T3 light armor [Random Unique] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Mind.pwr +9 (+4 eff.) ----- def ----- Armour +15 Defense +20 (+4 eff.) Fatigue +8% Resists +5% acid +8% physical +10% lightning +3% blight +8% fire +6% mind +6% cold Mind.save +27 (+9 eff.) Knockbk- +20% A suit of armour made of leather. |
Inventory
wild infusion (res 20%; physical; dur 2; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 175 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
blink rune of the sneak (range 6; phase 20; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 6; phase 18; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 70; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 70 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Far-Hand =con=0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (115). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
restful copper amulet of magic (+3) =mag=0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Fatigue -4% HP.reg +2.00 Amulets make your neck look great! |
Dagafast =mag=0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Str +5 Mag +5 Wil +1 Cun dps ---------- Spell.pwr +5 (+5 eff.) ----- def ----- Resists +3% blight Crit.chn- 10.00% Mind.save +6 (+2 eff.) Blind- +21% Confus- +28% ---------- misc Infravis +4 See.Stealth +11 See.Invis +5 Rings make your fingers look great! |
titan's copper ring =con=0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
acidic stralite battleaxe of massacre (170% power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego] Arcane/Master Power 170% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 Massive two-handed battleaxes. |
dwarven-steel dagger 'Raincrack' (112% power, 7 apr) =mag=1.0 T3 dagger 1H weapon [Random Unique] Nature/Psionic Power 112% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 darkness Against +10% Living On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +5 Str +6 Dex +5 Mag +5 Wil +7 Cun +6 Con dps ---------- Res.pen +10% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +15% lightning Spell.save +9 (+5 eff.) Sharp, short and deadly. |
enhanced dwarven-steel dagger (118% power, 7 apr) =mag=1.0 T3 dagger 1H weapon [Ego+] Nature Power 118% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +5 Str +5 Dex +5 Mag +3 Wil +4 Cun +5 Con Sharp, short and deadly. |
hateful voratun dagger of enduring (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature/Psionic Power 148% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +5 darkness Against +12% Living While equipped: Stats +10 Con +9 Wil ----- def ----- Max.HP +62.00 Sharp, short and deadly. |
truestriking voratun dagger of crippling (149% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master Power 149% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Res.pen +7% physical Acc +12 (+3 eff.) Apr +13 Sharp, short and deadly. |
Blade of Distorted Time (150% power, 40 apr)3.0 T4 longsword 1H weapon Reqs Str 44 [Unique] Arcane Power 150% Range: 1.4x Uses 20% Mag, 90% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 35 temporal damage and slows enemies in radius 6 of the target by 45% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 10 out of 10/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 93% damage. Then teleport next to a second random enemy, attacking for 93% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Cloudtitan the steel mace (125% power, 3 apr) =con mag=3.0 T2 mace 1H weapon [Rare] Master Power 125% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +4 Dex +2 Mag +1 Wil +8 Con dps ---------- Dmg.mod +6% lightning Blunt and deadly. |
Staff of Absorption7.0 staff 2H weapon Reqs Mag 40 [Plot Item] Unknown Power 136% Range: 1.1x Uses 100% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+12 eff.) Acc +20 (+5 eff.) Absorb energies. Uses 1000 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
magewarrior's short dragonbone starstaff (136% power, 6 apr, darkness element)5.0 T5 staff 1H weapon Reqs Mag 48 [Ego+] Master Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +8% Phys.pwr +9 (+3 eff.) Spell.pwr +23 (+14 eff.) Dmg.mod +30% darkness Acc +8 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Cyrethra the steel waraxe (112% power, 3 apr) =nat=3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 112% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +11 mind On Crit.r2 +7 acid +5 nature On Hit: * 14% chance to reduce all saves and defense by 25 While equipped: Stats +3 Cun +3 Wil dps ---------- Phys.crit +5.0% Crit.mult +14.00% Res.pen +8% acid +9% nature Apr +12 On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Resists +12% acid +3% nature +3% darkness One-handed war axes. |
Dagegorn the Bileschism =mag=1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Mag +4 Con dps ---------- Mind.pwr +3 (+2 eff.) Acc +5 (+1 eff.) ----- def ----- Resists +3% nature Phys.save +6 (+3 eff.) A belt that goes around your waist. |
Eligawyn the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Cun +1 Str dps ---------- Phys.crit +2.0% ----- def ----- Defense +20 (+4 eff.) Resists +7% fire +5% cold Die.at -80.00 life A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 41 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
spellcowled linen cloak of the voidstalker (1 def, 0 armour) =mag=2.0 T1 cloak armor [Ego++] Arcane While equipped: Stats +1 Mag +1 Wil ----- def ----- Defense +1 (+0 eff.) Resists +10% darkness +12% temporal Spell.save +6 (+3 eff.) Def/telep +13 Res/telep +11% Dur/telep +12% ---------- misc Max.mana +42.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Splendourwinter the cashmere robe (0 def, 0 armour) =mag=2.0 T3 cloth armor [Random Unique] Nature/Disrupt While equipped: Stats +11 Str +11 Mag +10 Wil dps ---------- Dmg.mod +24% lightning +13% physical +3% mind +21% cold Res.pen +5% light On Melee Ret: * 5% chance to slow global speed by 51% * 6 arcane resource burn ----- def ----- Resists +14% lightning +14% cold +6% light +11% all ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gathra the Ebonybreak (0 def, 17 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +15% darkness Res.pen +10% darkness +10% lightning ----- def ----- Armour +17 Fatigue -6% Resists +6% lightning +6% temporal +6% mind Phys.save +15 (+7 eff.) Silence- +20% Confus- +20% ---------- misc Max.enc +44 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) =mag=1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +5% arcane ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
sand rough leather gloves of dexterity (+3) (0 def, 7 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 physical Dmg.mod +4% physical Acc +11 (+3 eff.) ----- def ----- Armour +7 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Ulfukalthorath' (1 def, 0 armour) =mag=2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Str +1 Mag +9 Cun ----- def ----- Defense +1 (+0 eff.) Mind.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
radiant stralite mail armour of implacability (4 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Nature/Master While equipped: Stats +4 Wil ----- def ----- Armour +15 Defense +4 (+0 eff.) Fatigue +6% Resists +19% blight +20% darkness Phys.save +9 (+4 eff.) ---------- misc Light +1 A suit of armour made of mail. |
searing voratun mail armour of spell shielding (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane While equipped: dps ---------- Melee+ 12 acid 16 fire Melee Ret 12 acid 12 fire ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +15% acid +25% fire +7% arcane Spell.save +20 (+10 eff.) A suit of armour made of mail. |
duelist's drakeskin leather armour (27 def, 13 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +8 Cun +5 Dex ----- def ----- Armour +13 Defense +27 (+5 eff.) Fatigue +8% A suit of armour made of leather. |
acidic voratun shield of shrapnel (0 def, 10 armour, 194.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 5 acid On shield block: * Cause enemies within radius 6 to bleed for 158 physical damage over 5 turns (1/turn) Melee Ret 8 acid ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Amyrak the dwarven-steel pickaxe (dig speed 13 turns) =nat=3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Spell.crit +3% Dmg.mod +7% nature +6% blight Melee Ret 6 blight ----- def ----- Armour +3 Defense +6 (+1 eff.) Resists +13% nature +7% physical ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Thunderspike (dig speed 38 turns) =mag=3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +3 Dex +2 Mag dps ---------- Phys.crit +5.0% Spell.crit +5% Dmg.mod +3% lightning Res.pen +10% physical ----- def ----- Defense +10 (+2 eff.) ---------- misc Max.mana +23.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cloudwrecker =mag=2.0 T1 lite [Rare] Nature While equipped: Stats +4 Mag +2 Wil +1 Cun +1 Con dps ---------- Dmg.mod +9% lightning ----- def ----- Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Glebeth1.0 T5 lite [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% arcane +9% blight Res.pen +10% blight Melee Ret 10 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 9 ----- def ----- Phys.save +15 (+7 eff.) Max.HP +57.00 Heal.mod +23% Blind- +26% Confus- +16% ---------- misc Light +9 See.Stealth +9 See.Invis +12 Track: Puts all charms on 40 cooldown Level 6.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Hanyyon the pouch of voratun shots (19/19, 185% power, 17 apr)3.0 T5 shot ammo [Random Unique] Master Power 185% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +25 Apr +17 Crit +30.0% Capacity 19 Proj.spd +200% Ranged+ +20 mind On Crit.r2 +20 mind On Crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Brightmarrow [power 176] (20 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% fire Res.pen +5% temporal Melee Ret 4 fire ----- def ----- Resists +3% temporal ---------- misc Wards +2 blight +3 light +3 arcane +2 nature Talents +1 Ward Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 50. 100% to increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Earthparry the yew wand of lightning storm [power 188] (10 cooldown) =nat=2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +5% blight +10% nature On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 9 ----- def ----- Resists +3% blight +6% nature Create a radius 3 storm for 5 turns. Each turn, creatures within take 39 lightning damage and will be dazed for 1 turn (199 total damage) Puts all charms on 10 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By BiuBiu the Skeleton Rogue level 34
3rd Pyre 123rd year of Ascendancy at 18:02 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By BiuBiu the Skeleton Rogue level 6
50th Dusk 122nd year of Ascendancy at 03:15 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By BiuBiu the Skeleton Rogue level 31
78th Regrowth 123rd year of Ascendancy at 05:55 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By BiuBiu the Skeleton Rogue level 22
1st Wintertide 123rd year of Ascendancy at 11:56 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By BiuBiu the Skeleton Rogue level 29
60th Regrowth 123rd year of Ascendancy at 12:42 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By BiuBiu the Skeleton Rogue level 30
73rd Regrowth 123rd year of Ascendancy at 00:09 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By BiuBiu the Skeleton Rogue level 10
8th Haze 122nd year of Ascendancy at 14:03 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By BiuBiu the Skeleton Rogue level 20
66th Haze 122nd year of Ascendancy at 11:58 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By BiuBiu the Skeleton Rogue level 30
71st Regrowth 123rd year of Ascendancy at 18:08 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By BiuBiu the Skeleton Rogue level 23
6th Allure 123rd year of Ascendancy at 21:38 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By BiuBiu the Skeleton Rogue level 22
1st Wintertide 123rd year of Ascendancy at 14:22 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By BiuBiu the Skeleton Rogue level 31
76th Regrowth 123rd year of Ascendancy at 09:00 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By BiuBiu the Skeleton Rogue level 7
75th Dusk 122nd year of Ascendancy at 22:43 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By BiuBiu the Skeleton Rogue level 10
10th Haze 122nd year of Ascendancy at 10:51 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By BiuBiu the Skeleton Rogue level 21
70th Haze 122nd year of Ascendancy at 10:16 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By BiuBiu the Skeleton Rogue level 16
44th Haze 122nd year of Ascendancy at 13:04 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By BiuBiu the Skeleton Rogue level 33
2nd Pyre 123rd year of Ascendancy at 10:52 see stats
Log
------Player Action Start------
BiuBiu uses Throwing Knives.
Zuborin the corrupted protosentient globula is less vulnerable.
BiuBiu is dazed!
Zuborin the corrupted protosentient globula shares damage with his oozes!
Deadly Poison from BiuBiu hits Zuborin the corrupted protosentient globula for 88 nature damage.
Vulnerability Poison from BiuBiu hits Zuborin the corrupted protosentient globula for 12 arcane damage.
Searing Sight hits BiuBiu for 45 light damage.
Shield of Light hits Zuborin the corrupted protosentient globula for 19 healing, 19 healing (0 total damage) [39 healing].
------Game Turn Changed!------
Talent Venomous Throw is ready to use.
Talent Venomous Strike is ready to use.
Zuborin the corrupted protosentient globula slows down.
You can feel tremors in the worm.. A gastric wave is coming! Dodge to an alcove!
BiuBiu's Throwing Knife hits Zuborin the corrupted protosentient globula for 70 physical, 10 physical, 4 blight, 9 arcane (94 total damage).
Shield of Light hits Zuborin the corrupted protosentient globula for 19 healing, 19 healing, 19 healing, 19 healing (0 total damage) [78 healing].
------Player Action End------
Zuborin the corrupted protosentient globula casts Sun Ray.
BiuBiu reacts to damage from Zuborin the corrupted protosentient globula, mitigating the blow!.
BiuBiu is not dazed anymore.
BiuBiu reacts to damage from Zuborin the corrupted protosentient globula, mitigating the blow!.
BiuBiu resists the blinding light!
BiuBiu reacts to an attack from Zuborin the corrupted protosentient globula, mitigating the blow!.
Zuborin the corrupted protosentient globula receives 71 healing from Blood Splash.
Shield of Light hits Zuborin the corrupted protosentient globula for 18 healing, 18 healing, 18 healing, 18 healing, 18 healing, 18 healing, 18 healing, 18 healing (0 total damage) [148 healing].
Melee retaliation hits Zuborin the corrupted protosentient globula for 1 nature, 6 blight, 2 cold, 7 darkness, 1 nature, 6 blight, 2 cold, 7 darkness (37 total damage).
Zuborin the corrupted protosentient globula hits BiuBiu for (62 reacted , -5 stam), 180 light, (86 reacted , -5 stam), 207 light, (102 reacted , -5 stam), 171 blight, 14 nature, 83 light, 30 blight (687 total damage).
Shield of Light hits BiuBiu for 39 light, 83 light (123 total damage).
Zuborin the corrupted protosentient globula receives 12 healing from Ruin.
BiuBiu the level 34 skeleton rogue was sun baked to death by Zuborin the corrupted protosentient globula on level 1 of The Godfeaster.
























































































































