










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.0Official Expansion!ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Berserker |
| Level / Exp | 20 / 49% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant boulder thrower at level 20 on the 56th Dusk 122nd year of Ascendancy at 04:17 / 1 |
Primary Stats
| Strength | 52 (base 40) |
| Dexterity | 20 (base 14) |
| Constitution | 62 (base 48) |
| Magic | 19 (base 10) |
| Willpower | 30 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | -193/773 |
| Stamina | 34/225 |
| Healing Factor | 1.5998029716162 |
| Regeneration | 11.598571544217 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Invisible | 9 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 49 |
| Crit Chance | 40% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +15% |
| Physical | +13% |
| Light | +10% |
| All | 0% |
Offense: Damage Penetration
| Mind | +25% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 27.317011280365 (72.903125182002%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 16 |
| Physical Save | 42 |
| Spell Save | 27 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 15%( 70%) |
| Physical | + 16%( 70%) |
| Cold | + 32%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 18%( 70%) |
| Light | + 37%( 70%) |
| Darkness | + 21%( 70%) |
| Fire | + 13%( 70%) |
| Mind | + 13%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Teleport Resistance | 20% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 251 damage for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 229 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 3 light, 3 fire, 4 mind, 3 arcane |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost sun paladin from death by Betora the orc warrior. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the temporal explorer from death by snow giant thunderer. Escort: temporal explorer (level 1 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 20. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed warg claw. * You've found the needed xorn fragment. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Poruldatha' (10 def, 8 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +4 (+2 eff.) Ignore Armor +5 defense ------ Armor +8 Defense +10 (+5 eff.) Fatigue +3% Resistance +15% acid +3% fire Mind save +6 (+3 eff.) Life +80.00 Teleport Resist +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Zubikira (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Physical Power +9 (+3 eff.) Ignore resists +5% acid defense ------ Armor +2 Resistance +9% lightning +6% cold Physical save +12 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- See Invis +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Tarrasin the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +4 Cun +3 Con offense ------ When Hit 6 temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +1 Fatigue +1% Resistance +6% blight +6% darkness Spell save +7 (+4 eff.) Mind save +6 (+3 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 9 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
| Tool | overpowered steel torque of psionic shield [power 77] (6/31 cooldown)2.0 Encumbrance T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 77 for 5 turns Puts all charms on 31 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Emekira0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun +2 Wil offense ------ Critical power +10.00% Damage +3% mind defense ------ Defense +6 (+3 eff.) other ------- Equi when Hit +0.12 Rings make your fingers look great! |
| On fingers | savage's steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego++] Master While equipped: Stats +1 Con offense ------ Accuracy +7 (+2 eff.) Ignore Armor +8 defense ------ Defense +7 (+4 eff.) Spell save +11 (+6 eff.) other ------- Max stamina +18.00 Disengage: Puts all charms on 10 cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 108% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | warmaker's steel amulet of constitution (+5)0.1 Encumbrance T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Str +5 Dex +5 Wil +3 Con Amulets make your neck look great! |
| In main hand | Blackspar (47-70 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 47.0 - 70.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +6 Str +7 Mag +5 Wil offense ------ Spellpower +13 (+6 eff.) Damage +13% physical Accuracy +14 (+5 eff.) defense ------ Resistance +6% darkness other ------- Light +3 Massive two-handed battleaxes. |
| Main armor | stralite mail armour 'Aradur' (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Random Unique] Nature/Master While equipped: offense ------ Damage +9% mind Ignore resists +25% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +18% cold +3% mind +7% physical Physical save +17 (+6 eff.) Life +52.00 Life Regen +7.00 Healmod +16% A suit of armour made of mail. |
| Cloak | Gloramina the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +4 Con offense ------ Mind Crit +4% Critical power +12.00% Mindpower +15 (+7 eff.) Damage +3% mind Accuracy +6 (+2 eff.) Ignore Armor +6 defense ------ Defense +1 (+1 eff.) Stealth +6 other ------- Equi when Hit +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | Summertide Phial1.0 Encumbrance lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Inventory
regeneration infusion of the wizard (heal 281; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 281 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Drygorn the Flashsweeper0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex offense ------ Damage +12% lightning +3% cold defense ------ Resistance +6% cold Amulets make your neck look great! |
wanderer's steel amulet of willpower (+3)0.1 Encumbrance T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Dex +2 Wil +4 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +1.00 other ------- Stamina/turn +0.60 Amulets make your neck look great! |
psionicist's copper ring of fire (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil offense ------ Damage +11% fire defense ------ Resistance +22% fire Mind save +6 (+3 eff.) Rings make your fingers look great! |
dwarven-steel greatmaul 'Huryrak' (44-67 power, 3 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Master Weapon Damage 44.5 - 66.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.5% Attack Speed 100% On-Hit, radius 1 +16 physical While equipped: Stats +2 Str offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +25 (+13 eff.) Disarm Resist +38% Massive two-handed mauls. |
Zytar the Obsidianwake (17-27 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Rare] Psionic Weapon Damage 17.0 - 27.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +9 mind On Hit: * 20% chance to reduce all saves and defense by 22 While equipped: Stats +3 Cun +2 Wil offense ------ Damage +6% darkness defense ------ Resistance +9% cold other ------- Max hate +6.00 Massive two-handed swords. |
iron greatsword (15-24 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 15.0 - 24.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
steel longsword (16-22 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Normal] Weapon Damage 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Sharp, long, and deadly. |
Brandbraid the dwarven-steel waraxe (22-31 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +8 fire On-crit, radius 2 +12 fire On Hit: * Create an explosion dealing 43 acid damage (1/turn) On Crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +9.0% Physical Power +10 (+4 eff.) Damage +10% acid +3% fire Ignore resists +7% acid +15% fire defense ------ Resistance +3% light other ------- Light +1 One-handed war axes. |
iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
prismatic iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego] Arcane While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +11% light +11% darkness A suit of armour made of mail. |
impenetrable steel plate armour of temporal resistance (0 def, 14 armour)17.0 Encumbrance T2 massive armor [Ego] Arcane/Master While equipped: defense ------ Armor +14 Fatigue +22% Resistance +17% temporal A suit of armour made of metal plates. |
radiant steel plate armour of cold resistance (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Ego+] Nature/Master While equipped: Stats +2 Wil defense ------ Armor +9 Fatigue +22% Resistance +10% blight +16% cold +13% darkness other ------- Light +1 A suit of armour made of metal plates. |
Gloryseba (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +6 Str +2 Mag +1 Cun defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of protection (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane/Master While equipped: defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +10% cold Spell save +5 (+3 eff.) Mind save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xuleth the pair of rough leather boots (0 def, 2 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Cun offense ------ Ignore Armor +1 When Hit 4 mind defense ------ Armor +2 other ------- Psi when Hit +0.04 Infravision +1 A pair of boots made of leather. |
pair of iron boots 'Layada' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +1 Dex +2 Wil +2 Cun defense ------ Armor +3 Fatigue +2% Resistance +5% fire +6% cold other ------- See Invis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Eilinatira the Furnacesin (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +3 Str +1 Dex +2 Wil +3 Cun +1 Con offense ------ Damage +3% fire Accuracy +6 (+2 eff.) defense ------ Armor +1 Fatigue +1% Resistance +9% fire Physical save +6 (+2 eff.) Mind save +6 (+3 eff.) Disarm Resist +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm of constitution (+2) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Con defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Dbo the Shalore Berserker level 11
7th Dusk 122nd year of Ascendancy at 03:30 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Dbo the Shalore Berserker level 19
54th Dusk 122nd year of Ascendancy at 09:28 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dbo the Shalore Berserker level 19
45th Dusk 122nd year of Ascendancy at 15:35 see stats
Level 10 (Roguelike)
Got a character to level 10.By Dbo the Shalore Berserker level 10
1st Flare 122nd year of Ascendancy at 22:51 see stats
Level 20 (Roguelike)
Got a character to level 20.By Dbo the Shalore Berserker level 20
55th Dusk 122nd year of Ascendancy at 07:40 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Dbo the Shalore Berserker level 15
35th Dusk 122nd year of Ascendancy at 14:08 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Dbo the Shalore Berserker level 9
1st Summertide 122nd year of Ascendancy at 01:58 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Dbo the Shalore Berserker level 12
18th Dusk 122nd year of Ascendancy at 19:39 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Dbo the Shalore Berserker level 16
37th Dusk 122nd year of Ascendancy at 15:06 see stats
Log
Ghoulking uses Summon.
Ghoulking summons Something!
Dbo seems more focused.
Dbo killed Carrion worm mass!
Epidemic from Worm that walks hits Dbo for (41 absorbed), 0 blight (0 total damage).
Snow giant boulder thrower uses Infusion: Wild.
Snow giant boulder thrower lessens the pain.
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Dbo!
Dbo resists the knockback!
Worm that walks is knocked back!
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Dbo!
Your shield crumbles under the damage!
The shield around Dbo crumbles.
Dbo resists the knockback!
Worm that walks is knocked back!
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Dbo!
Dbo resists the knockback!
Worm that walks is knocked back!
Snow giant boulder thrower hits Worm that walks for 73 physical damage.
Snow giant boulder thrower hits Dbo for 133 physical damage.
Snow giant boulder thrower hits Worm that walks for 71 physical damage.
Snow giant boulder thrower hits Dbo for (131 absorbed), 0 physical (0 total damage).
Snow giant boulder thrower hits Worm that walks for 69 physical damage.
Snow giant boulder thrower hits Dbo for (16 absorbed), 111 physical (111 total damage).
Dbo the level 20 shalore berserker was dissected to death by a snow giant boulder thrower on level 3 of Daikara.
Dbo no longer revels in blood quite so much.
Dbo's rage subsides!













































































