Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Extra Dungeons 1.0.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Steamtech UI 1.1.4 ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Reaver |
| Level / Exp | 14 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 14 on the 63rd Dusk 122nd year of Ascendancy at 17:39 / 1 |
Primary Stats
| Strength | 36.944033603778 (base 17) |
| Dexterity | 21.944033603778 (base 11) |
| Constitution | 28 (base 25) |
| Magic | 42 (base 38) |
| Willpower | 20 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | -4/472 |
| Vim | 8/87 |
| Healing Factor | 1.7 |
| Regeneration | 7.31 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 24 |
| Crit Chance | 7% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 27 |
| Accuracy | 24 |
| Crit Chance | 18% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18.8 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +13% |
| Light | +13% |
| Blight | +12% |
| Physical | +8% |
| Darkness | +5% |
| Nature | +19% |
Offense: Damage Penetration
| Lightning | +5% |
| Light | +10% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 20.090205880661 |
| Ranged Defense | 20.090205880661 |
| Fatigue | 7 |
| Physical Save | 25.365205880661 |
| Spell Save | 20.85 |
| Mental Save | 11.2 |
Defense: Resistances
| Darkness | + 27%( 70%) |
| Lightning | + 30%( 75%) |
| Light | + 43%( 70%) |
| Nature | + 43%( 70%) |
| Blight | + 38%( 70%) |
| Arcane | + 22%( 70%) |
| Cold | + 34%( 70%) |
| All | + 18%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 159 damage for 3 turns. Its effects scale with your Willpower stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Reaving combat | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Corruption / Torment | 1.48 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Ruin |
| talent | Bone Shield |
| talent | Willful Tormenter |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and the duration of all timed effects by 15%. Out of Phase |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You failed to protect the injured seer from death by large brown snake. Escort: injured seer (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | [vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] pair of iron boots of tirelessness (0 def, 3 armour)pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Armour: +3 Fatigue: +2% Changes stats: +0(-1) Con Stamina each turn: +0.40 (-0.40) Maximum stamina: +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Tap to cycle through comparison choices |
| Light source | [vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-1) Con Changes resistances: +30% light Changes damage: +10% light Stamina each turn: +0.00 (-0.80) Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Tap to cycle through comparison choices |
| On head | [vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] Layamithra the Growthstinger (0 def, 3 armour)Layamithra the Growthstinger (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Armour: +3 Fatigue: +5% Changes stats: +3 Str / +0(-1) Con Damage when the wearer hits(melee): 2 nature Changes resistances: +5% arcane Changes damage: +3% nature Stamina each turn: +0.00 (-0.80) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Tap to cycle through comparison choices |
| On hands | [vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] Storm Bringer's Gauntlets (0 def, 3 armour)Storm Bringer's Gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Armour: +3 Changes stats: +0(-1) Con / +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Stamina each turn: +0.00 (-0.80) Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 33.25 to 99.74 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic. Tap to cycle through comparison choices |
| Tool | [vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Armour penetration: +5 Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-1) Con Damage when the wearer is hit: 15 blight Changes damage: +4% blight Stamina each turn: +0.00 (-0.80) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Tap to cycle through comparison choices |
| On fingers | [vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] Ring of GrowthRing of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +4 Str / +4 Wil / +0(-1) Con Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Stamina each turn: +0.00 (-0.80) Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
| On fingers | [vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] steel ring 'Glaregash'steel ring 'Glaregash' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Armour: +6 Changes stats: +3 Str / +0(-1) Con Damage when the wearer is hit: 4 light Changes resistances penetration: +10% light Changes damage: +3% light Stamina each turn: +0.00 (-0.80) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] Arcimmortal the gold amuletArcimmortal the gold amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-1) Con Damage when the wearer is hit: 4 lightning / 8 arcane Changes resistances penetration: +5% lightning Changes damage: +3% lightning Talent mastery: +0.18 Corruption / Torment Stamina each turn: +0.00 (-0.80) Amulets can have magical properties. Tap to cycle through comparison choices |
| In main hand | [vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] steel mace 'Lisovena' (22-30.8 power, 3 apr)steel mace 'Lisovena' (22-30.8 power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-) Physical crit. chance: +1.0% (-) Attack speed: 100% (-) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +5(-) darkness Damage against: +11% (-)Humanoid When wielded/worn: Physical crit. chance: +5.0% (-) Changes stats: +1(-) Con Stamina each turn: +0.80 (-) Blunt and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-1) Con / +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Stamina each turn: +0.00 (-0.80) Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. Tap to cycle through comparison choices |
| In off hand | [vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] Skullcleaver (18-25.2 power, 3 apr)Skullcleaver (18-25.2 power, 3 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 18.0 - 25.2(-4.0 - -5.6) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-) Physical crit. chance: +12.0% (+11.0%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Special effect when this weapon crits: cripple the target Lifesteal (this weapon only): +10% Damage when this weapon hits: +0(-5) darkness Damage conversion: 25% blight Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-1) Con Changes damage: +8% blight Stamina each turn: +0.00 (-0.80) A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. Tap to cycle through comparison choices |
| Cloak | [vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] shadow linen cloak of mindcraft (1 def, 0 armour)shadow linen cloak of mindcraft (1 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Defense: +1 Changes stats: +3 Wil / +2 Cun / +0(-1) Con Changes resistances: +11% darkness Changes resistances penetration: +5% darkness Changes damage: +5% darkness Stealth bonus: +6 Stamina each turn: +0.00 (-0.80) Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
| Main armor | [vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] verdant woollen robe of life (0 def, 0 armour)verdant woollen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +2(+1) Con Changes resistances: +5% blight Changes damage: +8% nature Life regen: +3.90 Stamina each turn: +0.00 (-0.80) Maximum life: +43.00 Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. Tap to cycle through comparison choices |
Inventory
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] savior's copper ring of claritysavior's copper ring of clarity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-1) Con Physical save: +6 Spell save: +6 Mental save: +11 Confusion immunity: +20% Stamina each turn: +0.00 (-0.80) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] warrior's steel ring of lightning (+22%)warrior's steel ring of lightning (+22%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Armour: +6 Changes stats: +3 Str / +0(-1) Con Changes resistances: +22% lightning Changes damage: +11% lightning Stamina each turn: +0.00 (-0.80) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] Isluvea the steel dagger (16.5-21.45 power, 6 apr)Isluvea the steel dagger (16.5-21.45 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 16.5 - 21.4(-5.5 - -9.3) Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (+3) Physical crit. chance: +5.0% (+4.0%) Attack speed: 100% (-) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Burst (radius 1) on hit: +4 acid Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-1) Con Damage when the wearer hits(melee): 2 acid Changes resistances: +5% arcane Stamina each turn: +0.00 (-0.80) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] iron mace 'Lustrestone' (8.5-11.9 power, 2 apr)iron mace 'Lustrestone' (8.5-11.9 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 8.5 - 11.9(-13.5 - -18.9) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-1) Physical crit. chance: +0.5% (-0.5%) Attack speed: 100% (-) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Accuracy: +6 Physical crit. chance: +0.0% (-5.0%) Defense: +6 Changes stats: +0(-1) Con Damage when the wearer is hit: 4 light Changes resistances: +3% temporal Changes damage: +3% light Stamina each turn: +0.00 (-0.80) Blunt and deadly. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] flaming iron waraxe of crippling (7.5-10.5 power, 2 apr)flaming iron waraxe of crippling (7.5-10.5 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.5 - 10.5(-14.5 - -20.3) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-1) Physical crit. chance: +3.5% (+2.5%) Attack speed: 100% (-) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Burst (radius 1) on hit: +6 fire Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +5.0% (-) Changes stats: +0(-1) Con Stamina each turn: +0.00 (-0.80) One-handed war axes. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] iron waraxe (7-9.8 power, 2 apr)iron waraxe (7-9.8 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.0 - 9.8(-15.0 - -21.0) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-1) Physical crit. chance: +3.5% (+2.5%) Attack speed: 100% (-) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-1) Con Stamina each turn: +0.00 (-0.80) One-handed war axes. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] iron waraxe (7-9.8 power, 2 apr)iron waraxe (7-9.8 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.0 - 9.8(-15.0 - -21.0) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-1) Physical crit. chance: +3.5% (+2.5%) Attack speed: 100% (-) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-1) Con Stamina each turn: +0.00 (-0.80) One-handed war axes. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] iron waraxe of phasing (6.5-9.1 power, 7 apr)iron waraxe of phasing (6.5-9.1 power, 7 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 6.5 - 9.1(-15.5 - -21.7) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 (+4) Physical crit. chance: +3.5% (+2.5%) Attack speed: 100% (-) Special effect when this weapon crits: cripple the target Damage Shield penetration (this weapon only): +10% Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-1) Con Stamina each turn: +0.00 (-0.80) One-handed war axes. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] acidic steel waraxe of projection (11.5-16.1 power, 3 apr)acidic steel waraxe of projection (11.5-16.1 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1(-10.5 - -14.7) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-) Physical crit. chance: +4.0% (+3.0%) Attack speed: 100% (-) Special effect when this weapon crits: cripple the target Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +5 mind / +0(-5) darkness / +5 acid Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-1) Con Stamina each turn: +0.00 (-0.80) It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] nightruned rough leather beltnightruned rough leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-1) Con Changes resistances: +5% darkness / +5% light Stamina each turn: +0.00 (-0.80) A belt that goes around your waist. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] Cloak of DeceptionCloak of Deception Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Physical power: +5 Changes stats: +0(-1) Con Stamina each turn: +0.00 (-0.80) Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] Silk Current (12 def, 0 armour)Silk Current (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Defense: +12 Changes stats: +0(-1) Con Damage when the wearer is hit: 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Stamina each turn: +0.00 (-0.80) Spellpower: +4 Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] Flamewrought (0 def, 2 armour)Flamewrought (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Armour: +2 Changes stats: +3 Wil / +2 Cun / +0(-1) Con Changes resistances: +10% fire Changes damage: +5% fire Stamina each turn: +0.00 (-0.80) Mindpower: +2 It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 26.95 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] Sludgegrip (0 def, 0 armour)Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +4 Wil / +4 Cun / +0(-1) Con Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Stamina each turn: +0.00 (-0.80) Mindpower: +2 These gloves are coated with a thick, green liquid. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] alchemist's iron gauntlets of the starseeker (0 def, 1 armour)alchemist's iron gauntlets of the starseeker (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Armour: +1 Changes stats: +4 Mag / +2 Wil / +2 Cun / +0(-1) Con Damage when the wearer hits(melee): 4 fire / 4 cold / 4 lightning / 4 acid Changes resistances: +5% darkness / +5% light Stamina each turn: +0.00 (-0.80) Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6.0 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 47.92 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] blighted rough leather gloves (0 def, 1 armour)blighted rough leather gloves (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Armour: +1 Changes stats: +0(-1) Con Damage when the wearer hits(melee): 5 blight Changes resistances: +5% blight Changes damage: +3% blight Stamina each turn: +0.00 (-0.80) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] rough leather cap of constitution (+3) (0 def, 1 armour)rough leather cap of constitution (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Armour: +1 Fatigue: +1% Changes stats: +3(+2) Con Stamina each turn: +0.00 (-0.80) A cap made of leather. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] rejuvenating rough leather armour (1 def, 2 armour)rejuvenating rough leather armour (1 def, 2 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Armour: +2 Defense: +1 Fatigue: +6% Changes stats: +0(-1) Con Life regen: +2.00 Stamina each turn: +0.70 (-0.10) A suit of armour made of leather. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] rough leather armour (1 def, 2 armour)rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Armour: +2 Defense: +1 Fatigue: +6% Changes stats: +0(-1) Con Stamina each turn: +0.00 (-0.80) A suit of armour made of leather. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] iron plate armour 'Bleakpunish' (3 def, 7 armour)iron plate armour 'Bleakpunish' (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Armour: +7 Defense: +3 Fatigue: +20% Changes stats: +0(-1) Con Damage when the wearer hits(melee): 4 darkness Damage when the wearer is hit: 11 physical Stamina each turn: +0.00 (-0.80) A suit of armour made of metal plates. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] 8 agate8 agate 0.00 Encumbrance. Type: gem / black ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1(-) Con Stamina each turn: +0.00 (-0.80) When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] 7 spinel7 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Defense: +2 Changes stats: +0(-1) Con Physical save: +2 Spell save: +2 Mental save: +2 Stamina each turn: +0.00 (-0.80) When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] 9 ametrine9 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +1.0% (-4.0%) Changes stats: +0(-1) Con Changes damage: +2% all Stamina each turn: +0.00 (-0.80) Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] 6 citrine6 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-1) Con Stamina each turn: +0.00 (-0.80) Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] 7 zircon7 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Armour: +1 Changes stats: +0(-1) Con Changes resistances: +1% all Stamina each turn: +0.00 (-0.80) When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] aquamarineaquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Armour: +2 Changes stats: +0(-1) Con Changes resistances: +2% all Stamina each turn: +0.00 (-0.80) When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] opalopal 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2(+1) Con Stamina each turn: +0.00 (-0.80) When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] 2 topaz2 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Defense: +4 Changes stats: +0(-1) Con Physical save: +4 Spell save: +4 Mental save: +4 Stamina each turn: +0.00 (-0.80) When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] Crystal FocusCrystal Focus Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-1) Con Stamina each turn: +0.00 (-0.80) It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-1) Con Stamina each turn: +0.00 (-0.80) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] bright brass lanternbright brass lantern Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-1) Con Stamina each turn: +0.00 (-0.80) Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] miner's iron pickaxe (dig speed 29 turns)miner's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +1 Str / +0(-1) Con Stamina each turn: +0.00 (-0.80) Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Defense: +5 Changes stats: +5 Lck / +0(-1) Con Trap disarming bonus: +5 Stamina each turn: +0.00 (-0.80) Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-1) Con Stamina each turn: +0.00 (-0.80) When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
[vs. steel mace 'Lisovena' (22-30.8 power, 3 apr) (In main hand, 1 of 2)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-5) darkness Damage against: +0% (-11% )Humanoid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-1) Con Stamina each turn: +0.00 (-0.80) It can be used to recall the user to the worldmap, costing 202 power out of 294/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Dobko the Skeleton Reaver level 10
10th Dusk 122nd year of Ascendancy at 03:39 see stats
Level 10 (Roguelike)
Got a character to level 10.By Dobko the Skeleton Reaver level 10
10th Dusk 122nd year of Ascendancy at 03:37 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Dobko the Skeleton Reaver level 12
34th Dusk 122nd year of Ascendancy at 13:13 see stats
Log
Something hits Dobko for 65 lightning damage.
Dobko is no longer out of phase.
Dobko shrugs off the effect 'Disarmed'!
Something hits Dobko for 83 acid damage.
Something performs a melee critical strike against Dobko!
Dobko shrugs off the effect 'Blinded'!
Dobko recovers sight.
Dobko resists the mind attack!
Dobko resists the mind attack!
Something performs a melee critical strike against Dobko!
Dobko resists the mind attack!
Something hits Dobko for 27 acid, 8 mind, 7 lightning, 22 acid, 4 mind, 7 lightning, 20 acid, 4 mind, 7 lightning, 36 acid, 4 mind, 7 lightning (151 total damage).
Dobko hits Something for 6 arcane, 4 lightning, 14 blight, 5 light, 6 arcane, 4 lightning, 14 blight, 5 light, 6 arcane, 4 lightning, 14 blight, 5 light, 6 arcane, 4 lightning, 14 blight, 5 light (116 total damage).
Talent Drain is ready to use.
Tevlai the human breathes acid!
Tevlai the human hits Dobko for 106 acid damage.
Talent Rune: Phase Door is ready to use.
Tevlai the human aims less carefully.
Ornal the human summons a Ritch Flamespitter!
Dobko casts Rune: Phase Door.
Dobko is out of phase.
Ornal the human summons a War Hound!
Ritch flamespitter uses Flamespit.
Saving game...
