Wyrm Boy the level 6 Cornac Wyrmic by josephwongks

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassWyrmic
Level / Exp6 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 15)
Dexterity10 (base 10)
Constitution14 (base 11)
Magic13 (base 10)
Willpower31 (base 29)
Cunning16 (base 12)

Resources

Life198/198
Equilibrium0
Healing Factor1.1326086956522
Regeneration0.28315217391305

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision1

Offense: Mainhand

Damage20
Accuracy14
Crit Chance10%
APR1
Speed1.00

Offense: Spell

Spellpower13
Crit Chance3%
Speed1

Offense: Mind

Mindpower34
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save11
Spell Save15
Mental Save16

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

Quests

done
active
active

Equipment

Tool
On feet
Main armor
On hands
In main hand
Light source

Inventory

Achievements

Log

You gain 0.10 gold from the transmogrification of pouch of iron shots (11/11, 13-15.6 power, 1 apr).
You gain 0.92 gold from the transmogrification of
chilling iron mace (13-18.2 power, 2 apr).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Resting starts...

Wyrm Boy is back to normal.

Talent Acidic Spray is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Swallow is ready to use.
Wyrm Boy's armour is more intact.

Talent Infusion: Healing is ready to use.
Talent Lightning Speed is ready to use.
Rested for 103 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 11 turns (stop reason: interesting terrain).


Saving done.