Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.3Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Wyrmic |
| Level / Exp | 14 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by Bethytha the elven guard at level 14 on the 6th Haze 122nd year of Ascendancy at 12:17 / 1 |
Primary Stats
| Strength | 19 (base 15) |
| Dexterity | 11 (base 10) |
| Constitution | 16 (base 11) |
| Magic | 10 (base 10) |
| Willpower | 44.671694706183 (base 40) |
| Cunning | 27 (base 25) |
Resources
| Life | -1/502 |
| Equilibrium | 55 |
| Healing Factor | 1.2483870967742 |
| Regeneration | 16.93849058213 |
Speed
| Mental | +5.9638696952478% |
| Attack | +5.9638696952478% |
| Movement | -38.90613238968% |
| Spell | 0% |
| Global | +85.66418802746% |
Vision
| Sight | 10 |
| Lite | 2 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 31 |
| Crit Chance | 11% |
| APR | 33 |
| Speed | 0.94 |
Offense: Offhand
| Damage | 38 |
| Accuracy | 31 |
| Crit Chance | 11% |
| APR | 33 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 13% |
| Speed | 0.94371789448234 |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 2 |
| Physical Save | 27 |
| Spell Save | 27 |
| Mental Save | 36 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Bleed Resistance | 50% |
| Poison Resistance | 24% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 236 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 127 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 167 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Wild Growth |
| talent | Psiblades |
| detrimental effect | Reduces global action speed by 17%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | A flow of life spins around the target, regenerating 11.02 life per turn. Regeneration |
| detrimental effect | Huge cut that bleeds, doing 16.04 physical damage per turn. Bleeding |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | [vs. Zerurig the pair of iron boots (0 def, 3 armour) (On feet)] Zerurig the pair of iron boots (0 def, 3 armour)Zerurig the pair of iron boots (0 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Effects on melee hit: * Slows global speed by 30% Damage (Melee): 0(-30) item nature slow Changes resistances: +9%(-) lightning / +12%(-) temporal / +3%(-) light / +3%(-) cold / +3%(-) darkness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Dazzlecast the brass lantern (Light source)] Dazzlecast the brass lanternDazzlecast the brass lantern Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage (Melee): 0(-30) item light blind Damage when hit (Melee): 16(-) light Changes resistances: +12%(-) darkness Maximum life: +41.00 (-) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Duskream the linen wizard hat (1 def, 0 armour) (On head)] Duskream the linen wizard hat (1 def, 0 armour)Duskream the linen wizard hat (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Damage when hit (Melee): 8(-) darkness Changes resistances: +3%(-) acid / +16%(-) fire / +5%(-) arcane / +9%(-) temporal Changes damage: +11%(-) fire Mental save: +3 (+1 eff.) (-) Blindness immunity: +15% (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. dwarven-steel torque of mindblast [power 193] (3/6 cooldown) (Tool)] dwarven-steel torque of mindblast [power 193] (3/6 cooldown)dwarven-steel torque of mindblast [power 193] (3/6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to fire a blast of psionic energies in a range 8 beam dealing 38.60 to 77.20 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
| On hands | [vs. Flashslice (0 def, 1 armour) (On hands)] Flashslice (0 def, 1 armour)Flashslice (0 def, 1 armour) Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 6(-) nature Changes resistances: +6%(-) lightning / +3%(-) temporal / +3%(-) light / +18%(-) cold / +5%(-) nature Changes resistances penetration: +15%(-) fire Changes damage: +4%(-) nature / +3%(-) fire Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | [vs. cleansing rough leather belt of resilience (Around waist)] cleansing rough leather belt of resiliencecleansing rough leather belt of resilience Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5%(-) acid / +6%(-) blight Maximum life: +32.00 (-) A belt that goes around your waist. |
| In main hand | [vs. Isara the Coaldash (5-5.5 power, 33 apr, nature damage) (In main hand, 1 of 2)] Isara the Coaldash (5-5.5 power, 33 apr, nature damage)Isara the Coaldash (5-5.5 power, 33 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 64% Wil, 28% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +33 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 3(-) mind / 2(-) darkness Changes stats: +4(-) Wil Changes resistances: +5%(-) arcane Changes resistances penetration: +15%(-) darkness Changes damage: +3%(-) mind / +3%(-) darkness Physical save: +3 (+2 eff.) (-) Life regen: +0.70 (-) Maximum life: +16.00 (-) Mindpower: +7 (+3 eff.) (-) Mental crit. chance: +2% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Main armor | [vs. Chamyleg the woollen robe (0 def, 0 armour) (Main armor)] Chamyleg the woollen robe (0 def, 0 armour)Chamyleg the woollen robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 0(-20) item temporal energize Changes stats: +1(-) Dex / +2(-) Con Changes resistances: +6%(-) blight / +16%(-) nature Changes damage: +17%(-) nature Poison immunity: +24% (-) Disease immunity: +21% (-) Life regen: +1.60 (-) Maximum life: +56.00 (-) Healing mod.: +10% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In off hand | [vs. Isara the Coaldash (5-5.5 power, 33 apr, nature damage) (In main hand, 1 of 2)] vined mindstar 'Emavea' (6-6.6 power, 33 apr, mind damage)vined mindstar 'Emavea' (6-6.6 power, 33 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6(+1.0 - +1.1) Uses stats: 64% Wil, 28% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +33 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 0(-2) darkness / 12 arcane / 0(-3) mind Changes stats: +0(-4) Wil Changes resistances: +3% mind / +5%(-) arcane Changes resistances penetration: +5% mind / +0%(-15%) darkness Changes damage: +0%(-3%) mind / +0%(-3%) darkness Physical save: +0 (+0 eff.) (-3 (-2 eff.)) Life regen: +0.00 (-0.70) Maximum life: +0.00 (-16.00) Mindpower: +15 (+5 eff.) (+7 (+2 eff.)) Mental crit. chance: +2% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. Chirach (1 def, 0 armour) (Cloak)] Chirach (1 def, 0 armour)Chirach (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +2(-) Str / +1(-) Wil / +2(-) Cun / +3(-) Con Grants telepathy: Demon/Minor Demon/Major Physical save: +3 (+2 eff.) (-) Mental save: +9 (+4 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. steel amulet 'Elerimina' (Around neck)] steel amulet 'Elerimina'steel amulet 'Elerimina' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 4(-) arcane Changes stats: +2(-) Str Changes damage: +15%(-) arcane Cut immunity: +50% (-) Maximum life: +20.00 (-) Healing mod.: +10% (-) It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 266 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
[vs. Infusion: Healing [healing infusion of the psychic (heal 106)] (on body)] healing infusion of the psychic (heal 127)healing infusion of the psychic (heal 127) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 127(-) and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the titan (range 7; power 19; dur 4)phase door rune of the titan (range 7; power 19; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. steel amulet 'Elerimina' (Around neck)] EclipseclamorEclipseclamor Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 0(-4) arcane Changes stats: +6(+4) Str / +1 Mag / +4 Con Changes resistances: +3% darkness Changes resistances penetration: +5% darkness Changes damage: +0%(-15%) arcane Cut immunity: +0% (-50%) Maximum life: +0.00 (-20.00) Healing mod.: +0% (-10%) Amulets can have magical properties. |
[vs. steel amulet 'Elerimina' (Around neck)] GorolagenGorolagen Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-4) arcane Changes stats: +0(-2) Str Changes resistances: +9% lightning / +3% blight / +6% fire / +12% mind / +15% cold Changes damage: +0%(-15%) arcane Cut immunity: +0% (-50%) Confusion immunity: +21% Maximum life: +0.00 (-20.00) Healing mod.: +0% (-10%) Amulets can have magical properties. |
[vs. steel amulet 'Elerimina' (Around neck)] Withering OrbsWithering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Damage when hit (Melee): 0(-4) arcane Changes stats: +0(-2) Str Changes damage: +0%(-15%) arcane Cut immunity: +0% (-50%) Maximum life: +0.00 (-20.00) Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Healing mod.: +0% (-10%) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. Isara the Coaldash (5-5.5 power, 33 apr, nature damage) (In main hand)] Cyrimina the ash magestaff (22-26.4 power, 3 apr, lightning element)This item will automatically be transmogrified when you leave the level. Cyrimina the ash magestaff (22-26.4 power, 3 apr, lightning element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 22.0 - 26.4(+17.0 - +20.9) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (-30) Crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Physical crit. chance: +5.0% Damage when hit (Melee): 0(-3) mind / 0(-2) darkness Changes stats: +0(-4) Wil Changes resistances: +5%(-) arcane Changes resistances penetration: +0%(-15%) darkness Changes damage: +22% lightning / +0%(-3%) mind / +0%(-3%) darkness Talent granted: +1 Command Staff Critical mult.: +10.00% Physical save: +0 (+0 eff.) (-3 (-2 eff.)) Poison immunity: +5% Life regen: +0.00 (-0.70) Maximum life: +0.00 (-16.00) Spellpower: +12 (+6 eff.) Spell crit. chance: +2% Mindpower: +0 (+0 eff.) (-7 (-3 eff.)) Mental crit. chance: +0% (-2%) See invisible: +9 Staves designed for wielders of magic, by the greats of the art. |
[vs. Isara the Coaldash (5-5.5 power, 33 apr, nature damage) (In main hand)] ash magestaff of projection (15-18 power, 3 apr, cold element)This item will automatically be transmogrified when you leave the level. ash magestaff of projection (15-18 power, 3 apr, cold element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0(+10.0 - +12.5) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (-30) Crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 0(-3) mind / 0(-2) darkness Changes stats: +0(-4) Wil Changes resistances: +0%(-5%) arcane Changes resistances penetration: +0%(-15%) darkness Changes damage: +15% cold / +0%(-3%) mind / +0%(-3%) darkness Talent granted: +1 Command Staff Physical save: +0 (+0 eff.) (-3 (-2 eff.)) Life regen: +0.00 (-0.70) Maximum life: +0.00 (-16.00) Spellpower: +9 (+4 eff.) Spell crit. chance: +4% Mindpower: +0 (+0 eff.) (-7 (-3 eff.)) Mental crit. chance: +0% (-2%) It can be used to project a bolt elemental energy from the staff (to range 7) dealing 4.24 to 5.09 cold damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. Isara the Coaldash (5-5.5 power, 33 apr, nature damage) (In main hand)] acidic iron mace of massacre (18.5-25.9 power, 2 apr)This item will automatically be transmogrified when you leave the level. acidic iron mace of massacre (18.5-25.9 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 18.5 - 25.9(+13.5 - +20.4) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-31) Crit. chance: +0.5% (-2.5%) Attack speed: 100% (-) On weapon crit: + splashes the target with acid Damage (Melee): +6 acid When wielded/worn: Damage when hit (Melee): 0(-3) mind / 0(-2) darkness Changes stats: +0(-4) Wil Changes resistances: +0%(-5%) arcane Changes resistances penetration: +0%(-15%) darkness Changes damage: +0%(-3%) mind / +0%(-3%) darkness Physical save: +0 (+0 eff.) (-3 (-2 eff.)) Life regen: +0.00 (-0.70) Maximum life: +0.00 (-16.00) Mindpower: +0 (+0 eff.) (-7 (-3 eff.)) Mental crit. chance: +0% (-2%) Blunt and deadly. |
[vs. Isara the Coaldash (5-5.5 power, 33 apr, nature damage) (In main hand, 1 of 2)] Amulach the Furnacefear (15.5-20.15 power, 5 apr)This item will automatically be transmogrified when you leave the level. Amulach the Furnacefear (15.5-20.15 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 15.5 - 20.2(+10.5 - +14.7) Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (-28) Crit. chance: +4.0% (+1.0%) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 0(-3) mind / 0(-2) darkness Changes stats: +0(-4) Wil Changes resistances: +0%(-5%) arcane / +9% cold Changes resistances penetration: +0%(-15%) darkness Changes damage: +12% fire / +0%(-3%) mind / +0%(-3%) darkness Physical save: +0 (+0 eff.) (-3 (-2 eff.)) Spell save: +9 (+5 eff.) Teleport immunity: +10% Life regen: +0.00 (-0.70) Maximum life: +0.00 (-16.00) Mindpower: +0 (+0 eff.) (-7 (-3 eff.)) Mental crit. chance: +0% (-2%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Chamyleg the woollen robe (0 def, 0 armour) (Main armor)] linen robe of darkness (+16%) (0 def, 0 armour)This item will automatically be transmogrified when you leave the level. linen robe of darkness (+16%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage (Melee): 0(-20) item temporal energize Changes stats: +0(-1) Dex / +0(-2) Con Changes resistances: +0%(-6%) blight / +16% darkness / +0%(-16%) nature Changes damage: +11% darkness / +0%(-17%) nature Poison immunity: +0% (-24%) Disease immunity: +0% (-21%) Life regen: +0.00 (-1.60) Maximum life: +0.00 (-56.00) Healing mod.: +0% (-10%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Chamyleg the woollen robe (0 def, 0 armour) (Main armor)] mindwoven linen robe of blight (+11%) (0 def, 0 armour)This item will automatically be transmogrified when you leave the level. mindwoven linen robe of blight (+11%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage (Melee): 0(-20) item temporal energize Changes stats: +0(-1) Dex / +0(-2) Con Changes resistances: +11%(+5%) blight / +0%(-16%) nature Changes damage: +11% blight / +0%(-17%) nature Mental save: +17 (+7 eff.) Poison immunity: +0% (-24%) Disease immunity: +0% (-21%) Life regen: +0.00 (-1.60) Maximum life: +0.00 (-56.00) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% Healing mod.: +0% (-10%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Chirach (1 def, 0 armour) (Cloak)] Bethoma (1 def, 0 armour)This item will automatically be transmogrified when you leave the level. Bethoma (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +0(-2) Str / +0(-1) Wil / +0(-2) Cun / +0(-3) Con Changes resistances: +6% blight Changes resistances penetration: +5% blight / +10% temporal Changes damage: +15% blight Grants telepathy: Demon/Minor Demon/Major Physical save: +0 (+0 eff.) (-3 (-2 eff.)) Mental save: +0 (+0 eff.) (-9 (-4 eff.)) Maximum life: +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Chirach (1 def, 0 armour) (Cloak)] Erelorin the linen cloak (7 def, 6 armour)Erelorin the linen cloak (7 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +7 (+7 eff.) (+6 (+6 eff.)) Ranged Defense: +6 (+6 eff.) Damage when hit (Melee): 4 mind Changes stats: +0(-2) Str / +0(-1) Wil / +0(-2) Cun / +0(-3) Con Changes resistances: +14% cold / +3% light / +5% arcane Grants telepathy: Demon/Minor Demon/Major Physical save: +0 (+0 eff.) (-3 (-2 eff.)) Mental save: +0 (+0 eff.) (-9 (-4 eff.)) Teleport immunity: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Zerurig the pair of iron boots (0 def, 3 armour) (On feet)] Flowerdeath (0 def, 1 armour)Flowerdeath (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-2) Fatigue: +1% (-1%) Damage (Melee): 0(-30) item nature slow Damage when hit (Melee): 20 nature Changes resistances: +0%(-9%) lightning / +0%(-12%) temporal / +0%(-3%) light / +0%(-3%) cold / +5% arcane / +0%(-3%) darkness Spellpower: +3 (+2 eff.) A pair of boots made of leather. |
[vs. Zerurig the pair of iron boots (0 def, 3 armour) (On feet)] pair of rough leather boots 'Skyradiance' (0 def, 1 armour)pair of rough leather boots 'Skyradiance' (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-2) Fatigue: +1% (-1%) Effects on melee hit: * 30% chance to daze at end of turn Damage (Melee): 0(-30) item nature slow Changes stats: +2 Cun / +2 Con Changes resistances: +0%(-9%) lightning / +0%(-12%) temporal / +0%(-3%) light / +0%(-3%) cold / +0%(-3%) darkness Changes resistances penetration: +25% lightning / +5% blight Changes damage: +12% blight Physical save: +10 (+5 eff.) Mental save: +11 (+5 eff.) A pair of boots made of leather. |
[vs. Zerurig the pair of iron boots (0 def, 3 armour) (On feet)] pair of rough leather boots 'Xerukira' (0 def, 1 armour)This item will automatically be transmogrified when you leave the level. pair of rough leather boots 'Xerukira' (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-2) Fatigue: +1% (-1%) Damage (Melee): 0(-30) item nature slow Changes stats: +2 Cun / +1 Mag Changes resistances: +6%(-3%) lightning / +6%(-6%) temporal / +0%(-3%) light / +0%(-3%) cold / +0%(-3%) darkness Changes resistances penetration: +10% arcane Maximum vim: +40.00 Spellpower: +4 (+2 eff.) Spell crit. chance: +3% A pair of boots made of leather. |
[vs. Zerurig the pair of iron boots (0 def, 3 armour) (On feet)] pair of iron boots 'Chargecrack' (0 def, 12 armour)pair of iron boots 'Chargecrack' (0 def, 12 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +12 (+9) Fatigue: +2% (-) Damage (Melee): 0(-30) item nature slow Damage when hit (Melee): 4 lightning Changes resistances: +0%(-9%) lightning / +1% physical / +3%(-) light / +0%(-3%) cold / +0%(-3%) darkness / +0%(-12%) temporal Mental save: +30 (+11 eff.) Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Flashslice (0 def, 1 armour) (On hands)] Polathra (0 def, 1 armour)Polathra (0 def, 1 armour) Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+5 eff.) Armour penetration: +5 Physical power: +5 (+1 eff.) Armour: +1 (-) Damage (Melee): 0(-6) nature Changes stats: +1 Str / +3 Mag / +3 Cun / +1 Con Changes resistances: +0%(-6%) lightning / +0%(-3%) temporal / +0%(-3%) light / +6% blight / +0%(-18%) cold / +0%(-5%) nature Changes resistances penetration: +0%(-15%) fire Changes damage: +0%(-4%) nature / +0%(-3%) fire Reduces incoming crit damage: 10.00% Spell save: +8 (+4 eff.) Light radius: +2 Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Flashslice (0 def, 1 armour) (On hands)] iron gauntlets 'Chargeresolve' (0 def, 1 armour)iron gauntlets 'Chargeresolve' (0 def, 1 armour) Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 6 lightning / 0(-6) nature Changes resistances: +8%(+2%) lightning / +3%(-) temporal / +0%(-3%) light / +0%(-18%) cold / +0%(-5%) nature Changes resistances penetration: +0%(-15%) fire Changes damage: +4% lightning / +0%(-3%) fire / +0%(-4%) nature Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Duskream the linen wizard hat (1 def, 0 armour) (On head)] Cyroma the linen wizard hat (1 def, 2 armour)Cyroma the linen wizard hat (1 def, 2 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +2 Armour: +2 Defense: +1 (+1 eff.) (-) Damage when hit (Melee): 0(-8) darkness Changes resistances: +0%(-3%) acid / +0%(-16%) fire / +0%(-5%) arcane / +0%(-9%) temporal Changes damage: +0%(-11%) fire Physical save: +9 (+4 eff.) Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Blindness immunity: +0% (-15%) Equilibrium when hit: +0.90 Psi when hit: +0.90 Hate when hit: +0.80 Maximum life: +10.00 Maximum stamina: +10.00 A pointy cloth hat, very wizardly... |
[vs. Duskream the linen wizard hat (1 def, 0 armour) (On head)] cleansing linen wizard hat of lightning (+16%) (1 def, 0 armour)cleansing linen wizard hat of lightning (+16%) (1 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Damage when hit (Melee): 0(-8) darkness Changes resistances: +16% lightning / +0%(-9%) temporal / +0%(-5%) arcane / +6% blight / +0%(-16%) fire / +6% nature / +0%(-3%) acid Changes damage: +11% lightning / +0%(-11%) fire Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Blindness immunity: +0% (-15%) A pointy cloth hat, very wizardly... |
[vs. Duskream the linen wizard hat (1 def, 0 armour) (On head)] grounding linen wizard hat (1 def, 0 armour)This item will automatically be transmogrified when you leave the level. grounding linen wizard hat (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Damage when hit (Melee): 0(-8) darkness Changes resistances: +6% lightning / +6%(-3%) temporal / +0%(-16%) fire / +0%(-5%) arcane / +0%(-3%) acid Changes damage: +0%(-11%) fire Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Blindness immunity: +0% (-15%) A pointy cloth hat, very wizardly... |
[vs. Duskream the linen wizard hat (1 def, 0 armour) (On head)] rough leather cap of strength (+3) (0 def, 1 armour)This item will automatically be transmogrified when you leave the level. rough leather cap of strength (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-1 (-1 eff.)) Fatigue: +1% Damage when hit (Melee): 0(-8) darkness Changes stats: +3 Str Changes resistances: +0%(-3%) acid / +0%(-16%) fire / +0%(-5%) arcane / +0%(-9%) temporal Changes damage: +0%(-11%) fire Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Blindness immunity: +0% (-15%) A cap made of leather. |
[vs. Duskream the linen wizard hat (1 def, 0 armour) (On head)] iron helm 'Hatharomibar' (0 def, 3 armour)iron helm 'Hatharomibar' (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Defense: +0 (+0 eff.) (-1 (-1 eff.)) Fatigue: +5% Damage when hit (Melee): 0(-8) darkness Changes stats: +3 Str / +3 Con Changes resistances: +9%(+6%) acid / +0%(-16%) fire / +0%(-5%) arcane / +0%(-9%) temporal Changes resistances penetration: +15% acid Changes damage: +3% acid / +0%(-11%) fire Mental save: +12 (+5 eff.) (+9 (+4 eff.)) Blindness immunity: +0% (-15%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Duskream the linen wizard hat (1 def, 0 armour) (On head)] Mayovea the dwarven-steel helm (0 def, 4 armour)Mayovea the dwarven-steel helm (0 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +0 (+0 eff.) (-1 (-1 eff.)) Fatigue: +4% Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 16 acid / 8 temporal / 0(-8) darkness Changes stats: +5 Con Changes resistances: +0%(-3%) acid / +0%(-16%) fire / +0%(-5%) arcane / +0%(-9%) temporal Changes damage: +9% acid / +18% temporal / +0%(-11%) fire Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Blindness immunity: +0% (-15%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
261 alchemist agate 261 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Dazzlecast the brass lantern (Light source)] bright brass lantern of healthbright brass lantern of health Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 0(-30) item light blind Damage when hit (Melee): 0(-16) light Changes resistances: +0%(-12%) darkness Maximum life: +42.00 (+1.00) Light radius: +4 (+2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Dazzlecast the brass lantern (Light source)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 0(-30) item light blind Damage when hit (Melee): 0(-16) light Changes resistances: +30% light / +0%(-12%) darkness Changes damage: +10% light Maximum life: +0.00 (-41.00) Light radius: +4 (+2) Healing mod.: +10% It can be used to call light (101 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
[vs. dwarven-steel torque of mindblast [power 193] (3/6 cooldown) (Tool)] Nerissra (dig speed 37 turns)Nerissra (dig speed 37 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +2 Fatigue: -5% Changes stats: +3 Str / +3 Dex / +2 Wil Changes resistances: +1% physical Disarm immunity: +15% Teleport immunity: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. dwarven-steel torque of mindblast [power 193] (3/6 cooldown) (Tool)] miner's iron pickaxe (dig speed 30 turns)miner's iron pickaxe (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. dwarven-steel torque of mindblast [power 193] (3/6 cooldown) (Tool)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Wyrm Boy the Cornac Wyrmic level 8
9th Dusk 122nd year of Ascendancy at 08:24 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Wyrm Boy the Cornac Wyrmic level 10
31st Dusk 122nd year of Ascendancy at 07:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Wyrm Boy the Cornac Wyrmic level 9
29th Dusk 122nd year of Ascendancy at 14:54 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Wyrm Boy the Cornac Wyrmic level 11
34th Dusk 122nd year of Ascendancy at 00:18 see stats
Log
Wyrm Boy hits Bethytha the elven guard for 9 darkness, (6 to psi shield), 10 arcane, 3 mind, (5 to psi shield), 8 light (29 total damage).
Bethytha the elven guard's Beyond the Flesh hits Wyrm Boy for 46 physical, 6 light, 14 physical, 9 fire (75 total damage).
Wyrm Boy uses Nature's Touch.
Bethytha the elven guard uses Shield Pummel.
Wyrm Boy starts to bleed.
Wyrm Boy is stunned!
Wyrm Boy receives 259 healing.
Wyrm Boy hits Bethytha the elven guard for 9 darkness, (6 to psi shield), 10 arcane, 3 mind, (5 to psi shield), 8 light, 9 darkness, (6 to psi shield), 10 arcane, 3 mind, (5 to psi shield), 8 light (58 total damage).
Bethytha the elven guard hits Wyrm Boy for 85 physical, 6 light, 14 physical, 9 fire, 73 physical, 6 light, 14 physical, 9 fire (215 total damage).
Burning from Bethytha the elven guard hits Wyrm Boy for 21 fire damage.
Bleeding from Bethytha the elven guard hits Wyrm Boy for 16 physical damage.
Bethytha the elven guard speeds up.
Wyrm Boy hits Bethytha the elven guard for 3 darkness, (2 to psi shield), 3 arcane, 1 mind, (2 to psi shield), 3 light (10 total damage).
Bethytha the elven guard's Beyond the Flesh hits Wyrm Boy for 44 physical, 6 light, 14 physical, 9 fire (73 total damage).
Nature's Touch is still on cooldown for 15 turns.
Wyrm Boy uses Dissolve.
Bethytha the elven guard slows down.
Bethytha the elven guard loses sight!
Wyrm Boy misses Bethytha the elven guard.
Wyrm Boy misses Bethytha the elven guard.
Wyrm Boy misses Bethytha the elven guard.
Wyrm Boy misses Bethytha the elven guard.
Wyrm Boy hits Bethytha the elven guard for (3 to psi shield), 2 acid, (1 to psi shield), 1 nature, (3 to psi shield), 2 acid, (1 to psi shield), 1 nature, (3 to psi shield), 2 acid, (1 to psi shield), 1 nature, (3 to psi shield), 2 acid, (1 to psi shield), 1 nature (12 total damage).
Bethytha the elven guard hits Wyrm Boy for 11 physical, 11 physical, 11 physical, 11 physical (43 total damage).
Wyrm Boy stops burning.
Bleeding from Bethytha the elven guard hits Wyrm Boy for 16 physical damage.
Bethytha the elven guard's Beyond the Flesh performs a melee critical strike against Wyrm Boy!
Saving game...
