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The solution in the forum thread worked. Thanks.
Am I missing out on cool visuals though?
shush I can't delete my comment :D
. Indeed
.
Perfect addon for me, thank you. If I may request may I upload this to Steam workshop? Cheers.
It's been an issue for some people since Cults release, I think. There are multiple threads in the bug forum. Looks like this on3 has a couple solutions to try: http://forums.te4.org/viewtopic.php?f=42&t=49728&p=235258&hilit=Water+tiles#p235258
可以贴一下错误的内容吗,用的是不是最新版的汉化补丁搭配最新版的游戏呢?
From the addon description:
WARNING* This addon is NOT compatible with the story mode, it won't crash the game or anything but will turn some factions hostile. If you want to buy spells in the main story you can *Disable* this mod -in game- ("Main menu" > "addons") and install my addon below!
EDIT* The Npc AkaviriBlade was added to prevent players from making it too far in to the storymode just to encounter a hostile faction preventing you from completing the game! There is no reason what so ever why you would even want to play the storymode with this addon... If you want to buy spells in storymode then disable this addon and download my other addon "Spell Merchants"...
As stated in the subject. Akaviriblade replaced the guardian monster and keeps regenerating after being killed. No way to get into the Sher'tul fortress.
What's the deal with that? Any way to kill the bastard so it stays dead?
Kinda messes up an integral part of the game.
This means Drem Oozemancers can really get gooing just like any other race with the class, nice!
最新版1.5.10的汉化一直报错没法用啊
汉化太赞了!感谢!
That's a critical catch, thank you! New version released to address this issue.
It seems like the crit stacking buff from Vintage of Violence is, or can be, made permanent... I just cleared out Trollmire and my crit chances are both 122%, with no boosting equipment at level 7. I don't think I have any other addons which could be interfering here. You can check out my character 'Erniad' for the addon list if it is actually relevant. Otherwise, very fun (at least up to level 7 :P).
Thank you for the QA note; incorrect spelling pains me so I'll have to address that in the next update. Glad you're enjoying the class!
I found this addon recently and love the idea of a hybrid temporal/steam/magic class. I tried one out in the ID and have gotten her to around floor 30ish and also to almost Lv. 40. Hasted Gunnery is incredible and has actually saved me a few times. :) But one minor thing stuck out to me in a talent name: the talent "Inevitability" is misspelled as "Inevitibility". This isn't too serious for me to prevent me from enjoying the class, but I just figured I should point this out, because typos can be considered to be QA issues.
I decided to give this addon a shot with a cornac adventurer, only to find that the shopkeepers were all hostile to my character. Is there a reason for this? I first found the tinker and thought that he wouldn't talk to me because of factional differences. So I started up another character and tried to find a different shopkeep. I found the sun paladin and he was hostile as well. I tried to find the other ones to see if they were all like this, and strangely, all of them were the same. I do have the latest version of the addon, so that's not the issue. I'd love to use this addon, as it seems well-suited to adventurer players. But unless this hostility issue is fixed, I can't do so. :(
Read lore note #171
Dear Darkgod,
Thank you for keeping us informed on the status of our beloved TOME. We are looking forward to the changes.
Good luck with the development.
Darkness for the Darkgod.
NM. Code for steam is now available.
None, it just means that compiling thousands of lines into a few is hard and prone to error ;)
Added an UI option to sharpen the map display, as requested by some
and
Added an UI option to sharpen the map display
I can't wait to see the final stable build for this. :)
Ahah you madperson ! :)
There goes my free time for the next few weeks… ;)