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Wild-Gift/Prowler is now functioning largely as intended. Something is wrong with the cool down on one of the talents.
Changed the way some abilities scale, and some abilities now have synergies with stealth and mobility.
More details: http://forums.te4.org/viewtopic.php?f=50&t=45182
1.2.2
Holy cow, its like warjack from Iron Kingdoms!
That looks so sick :D get HYPED
my thoughts and prayers are with the beloved of the victims of the paris attacks. and with all those who grieve for lost ones all over the world.
this with xorn race mod with adventurer, with psy slot and reaving combat thrown in... no such thing as over kill
this looks great can't wait to see the automaton in action.i hope every class can use this :)
When do i get My Crown of Ice? Seriously, I must know secrets of ice and snow.
Embers of Rage INFO
GET
HYPE
or you could just, you know, play a mindslayer or a cursed :) but that might be less cool for some people
Added Gift/Moss and Gift/Eyal's Fury as locked trees. Removed Gift/Oozing- and Corrosive-Blades, Cunning/Survival and Gift/Call.
Added two new class talent trees: Wild-Gift/Stalker and Wild-Gift/Eccomancy.
Added new generic tree: Wild-Gift/Prowler (work in progress, largely not functioning as planned, but the first talent gives the equilibrium regen you need, and the other talents are in playable-but-not-finished state).
Thank you for making this really excellent game, and also very glad you're still with us. Real life features permadeath and all that.
200m from the Bataclan...wow...that's scary to say the least. I'm glad you're ok.
That's strange. Paypal shouldn't give you that problem.
I don't think darkgod checks this page that often.
To contact him, go to http://te4.org/contact
Maybe he has some other methods you can use.
Glad you're ok! Keeping France in my prayers!
Glad you're ok man, peace from Argentina
Glad you're allright. Let us try harder to be humans
Thoughts to the families, for healing, peace and friendship from Australia.
My first attempt at crafting an addon. Currently adds only a new subclass, with no new talents. Basically a cross between a rogue and an oozemancer, using high damage output and mobility to stay alive rather than slimes. Probably not well balanced, as of yet. I'm working on creating new talents and making this a strictly Wil/Cun class, but keeping the focus on stealth and mindstars. For now I want to see how this plays, and what I want to change. Currently working on new attack trees focused on mindstars to replace dual attacks, ooze blades, and corrosive blades. Plan to make a new stealth tree with slightly different functionality, incorporating heightened senses so the survival tree can be eliminated. Also plan to make a new generic cunning tree based on def and mobility, similar to tech/mobility, and removing that.
Still very much a work in progress, but playable.
Cool - glad to hear you're ok
I'm glad to hear you are fine, and i agree with you, let's stand together and stay human.
glad you are ok.
I think there's something we need to tweak traps to do, because NPCs can; Make it so we can set traps under them and have them activate, they do it to me all the time with catapult traps, I've gotten blown up with a disarm trap without moving, too.
This would make traps a lot more enjoyable to use and would greatly help rogue be more reliable early on.
krazycure's work : http://forums.te4.org/viewtopic.php?f=50&t=45155