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there would seem to be quite a few places where escorts may appear. i encountered the same: no escorts in the trollmire. they turned up in other dungeons. that would be the RNG for you?
Also why is there no way to edit this once it is entered?
I've always loved to see a "real" ranger class in a roguelike (good archery skills + able to dual-wield light weapons while lightly armored). Usually, a ranger is designed as an archer or a fighter, rarely both. Added some talents too? This should be interesting...
I have written a general guide to fighters, dwarf fighters in particular.
http://te4.org/blogs/finalmaster/2010/12/dwarf/character-builds-1-dwarf-fighter
It covers what talents do, which to raise, which to ignore, general strategy, ideal equipment, stats, dungeon order, ect.
Have a look and you might find some interesting tips/things you didn't realize/know before. If you do look at it, could you possibly leave a comment there on how it could be improved?
Thanks
FM
At least twice I've had non-rogue characters find both "Moon" and "Star" daggers in the Maze. And selling them for ten cents on the gold piece really hurts.
Sucks but true. Stick to infusions and left one slot to "oh shit teleport".
Found a really really nice randart great sword just recently and wished it was on one of the two-hander classes instead of the fighter I am currently running. Sad right?
It seems that once the skills are unlocked there is no penalty to using runes or other magic devices.
I realized that this Urist was wasting the shield skill set, but I got carried away by that stralite greatsword.
Congrats on the win! :) Try unlocking the mage city after you finish the Antimagic quest. That way you can get better infusions and runes there, and maybe some rings and wands.
I've been eying that skill tree, haven't completed it yet, but tele or phase is just so important. :-/
Bugs should be reported here: http://forums.te4.org/viewforum.php?f=42 Also, you can try IRC channel: http://forums.te4.org/viewtopic.php?f=38&t=23463
A fun read Freddybear. Thanks for posting :)
That did not go well. Found that following the neutral burrowers around would eventually get Snik to a down stair. She made it to lvl 5 but then a gravity worm and three corrosive burrowers did her in. Twice. Bad tactics again, after she resurrected and decided to recall out she should have taken the up stairs to wait for the recall to kick in.
the Shade at the bottom of Kor'Pul usually drops an artifact stave.
Gathered up some magical staves to complete the apprentice mage quest since I didn't get an artifact staff from any of the bosses. The first couple of levels of Old Forest and Kor'Pul yielded enough staves to do the job. He'll also take rings or amulets but not wands.
Checked out Angolwen's shops.
Practically everything in the Maze fell to stealthy attacks of Flurries. An orc master assassin gave Snik a bit of trouble, but he fell as well, and the stingy bugger didn't drop anything either.
Trap detect and disarm helped a lot, but wasn't perfect. Lots of high level traps in the Maze.
Bad tactics cost Snik another life. The Boss Minotaur used Sunder Armor and Snik should have phased away right then, but instead she tried to get in another Flurry.
Back in Derth the Gwelgoroth were trouble. The linen robe of lightning resist wasn't enough by itself. Cost another life, but the Ultimate Gwelgoroth went in return. The rest of the pack fell to Flurries.
A Lost Warrior on Old Forest (1) died when an Umber Hulk came up behind us while a whole line of snakes and other pests were in front. Oh well. I suppose the Detection wand might have helped a bit with figuring out the route before proceeding.
An Anorithil on Old Forest (3) died because Snik couldn't tell her to back up two whole lousy steps into a hallway. They were facing a whole s***load of canines without cover. Oh well.
An Anaconda on Old Forest (4) had Snik in a death grip but she used Phase Door to get out before she suffocated.
Finally, a lone alchemist on Old Forest (7) died because, well, because it was Old Forest (7) and the level was practically nothing but canines and Wrathroot. Phase Door and instant healing saved the day again. Wrathroot dropped a bunch of enchanted swords and one flaming steel dagger (yum!), plus the
Went into Kor'Pul. Opened a sealed door vault with four skeleton mages, cost (only) one life. One of them dropped the Feathersteel Amulet.
Helped a Lost Warrior and took Strength +2.
Had to detour around a bloated horror to find the down stairs.
The Shade went down to a one Flurry, one Dual Strike (which stunned it) and a couple of regular hits. Snik had more trouble from those skelly mages.
We know that runes/infusions are still rather unbalanced with each other along with spells, activations and wands.
Greetings to a fellow ex-DURISer!
Located Bill while still level 3. An extended pillar-dance ensued with much regen and a few phase doors while Snik wore poor old Bill down with her daggers. Bill dropped the Mighty Girdle as well as the Rod of Recall, plus some other enchanted heavy armor. Along the way, Snik picked up a shocking dagger and a duelists healing infusion (heal 111, cooldown 10). And of course Elisa gave her the Orb of Scrying.
Meta-note - check the cooldown rate as well as the power on runes and infusions.
Here is a question: why do you think I can succeed at 25 where I failed at 21? According to your own logic my approach is flawed and should lose no matter what. (By the way I have succeeded at 16 where I failed at 21 so I don't think it is just a level issue.)
Your experiences with the game are clearly not mine. Now I am not an Adom player at all and while I have played many games (roguelike and other types) over many years I haven't beaten any of the ones you mentioned. Heck I have trouble beating Civ games past the warlord level.(I can win but the scores are always subpar.) I know I lack patience for true skill in these games. I am not a powergamer. I do not enjoy powergaming.
That said I don't think TOME has to be a powergamer only type of game where only those who play flawlessly get to enjoy it. Flawlessness has a price. What I think is required is patience, which is something I lack. And knowledge which I will acquire.
And no, not "THAT" easy. Fairly easy. I chose my words with some care. It has some randomness which makes life difficult at first. (Equipment varies a lot, what is in stores, what you face in any given level. Even the Trollmire which is the starting area. The reason I don't do TM first normally (though I did at first) is because it gives terrible exp and is a slow slog for a starting character. It is a bit safer I agree but it is also boring. For me 1 death in normal is a fair trade for a faster more satisfying start.)
As for Hardcore, the style is not for me as I do not enjoy spending hours on a game only to have to start from scratch because of a momentary lapse of judgement or a twitchy finger as has happened in this very game to me. That's one reason I never tried to beat the bands. Old Tome had some mods where the danger of that was lesser. And some wacky modes like Lost Souls that were very random and potentially interesting (if doomed.)
That isn't to say I will never try hardcore or infinity mode (since I managed to unlock that today) but it is not how I enjoy playing. I never bothered with ironman in D2/LOD...or any of its mods. If I want that kind of challenge I play M:tg or Chess. For other games I prefer a slightly less frustrating approach.
I am a bit confused on one thing though. If you haven't made a successful mage yet how can you presume to give me advice on the crypt using a mage?