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Well... Dwarfs ARE known to have stomachs of steel, but that is getting a little crazy.
as a side note, hes swallowed *I THINK* an ancient storm dragon and that was labeled as being massive sized or something.
Lemme get this straight...you used the sandworm's swallow ability...then the thing you swallowed came back to life? How do you swallow a giant, anyway? I think I see some oversights here...
No chance at all. I was meleeing him.
This just in: He wasn't the boss of the area, even! When I did reach the boss, I was killed once (frozen and mobbed), then killed it back in TWO TURNS. Yeesh.
First try hit an error, tweaked the lua premake file a bit and it got further but ended up hitting another error.
SDL.h no directory is the first error.
There is also a chance the mage casted a spell then you attacked and then the projectiles of the spell hit you. That has happened to me.
Got it compiling. Hopefully it will run all right once it's finished :) I also used 'make CC=gcc" and had to do cd/c:/tengine instead of cd/c/tengine as the wiki said to find my way into the tengine folder.
Ah...that was probably it. Poison/fire damage really need to better clarify the culprit.
Thank you, although i figured it eventually on my own - nothing a bit of keyboard banging won't fix.
I should reassign them to different keys, laptop keyboards are crammed.
You probably pressed page up or page down.
(It should tell you so in the log).
There are three pages of hotkeys
...as some enemies just do not know when to stop, even if they are killed in the middle of their attack sequence (e.g. by riposte).
I do not have any log on hand, but i am fairly positive I have seen such behaviour in b18 - a series of attacks (e.g. from assault or other technique), enemy dies mid-serie due to ripostes or other passive damage source, yet the sequence continues till its end.
Fire and poison are the gifts that keep on giving. :)
They all start off at a base radius of 2 and gain 1 radius for every 2 (raw not adjusted) talent points you put in. At tl 4 they'll all have a radius of four (which I felt was pretty decent when designing them).
The duration also goes up by a point every talent level but this rounds up and goes off adjusted talent level. At tl 5 every circle should be radius four and last ten turns at base mastery.
The damage they deal is a bit lower then say corrossive vapour but this is intentional on my part because A) you'll never damage yourself and B) every Circle gives the caster some kind of other advantage as well.
Really though it's a talent heavy tree. If you invest points in them the duration and radius can get pretty big and the usefulness will go way up. Otherwise Sanctity and maybe Warding are worthwhile even at a point or two but I'd skip shifting shadows and blazing light unless you plan to spend at least four points in them. (I did in playtesting and they did a lot of damage, but I also don't like using most of the sun tree aside from sun flare unless I'm playing a paladin).
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slashware.net/roguetemple.com/wp-content/uploads/2011/01/new-trollmire.png
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I am struggling to get the images to link to the actual full size ones. :-/
Some do. When you are eligible to use a circle save up a few points and see how it scales upward. That is the best way to test any talent you are considering using. (Remember you can remove points if you right click on the talent as long as you don't leave the screen.)
Does the radius increase with level?
Useful yet less so than the basic talents. I found the sanctify circle and the warding circle to be the most useful of the 4.
Awesome job. I'm hoping for the same results with my Anorithil. I haven't unlocked circles yet, how are they?
Remember: If you're a barbarian, you can do this to your enemies!
http://te4.org/characters/1821/tome/de07deca-1f22-11e0-85da-001cc000edf0
Get SVN and GIT from here.
This has SVN and GIT in their own MinGW/msys environment.
And I highly recommend making a backup of the freshly downloaded directory trees, because it's much faster to restore them when you screw them up than to download them from the net again.
Windows 7 x64.
No, not long at all. A few minutes on my 2.4Ghz Q6600 machine. Most of the game is in LUA code which compiles when you start the engine the first time.
I should have noted that the make command in the wiki is incorrect if you have defined the CFLAGS environment variable. Just do "make CC=gcc" instead.
On windows? Did it take long to compile? I really need to learn to do this so my personal development version isn't weeks behind the svn.
Would be cool if we could add comments to the vault characters. Sorta like oook.
Hopefully they aren't to fun or I'll never get Paradox Mages done in time for beta 20.