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Wyrmics are kinda bad but on normal at least you should be able to get far with them somewhat easily with the right build. Put points in bellowing roar, sand breath, ice wall, lightning speed, and dissolve, those are the good skills. Pick one of the weapon trees to invest in. If you pick shield offense (which I suggest), put points in shield pummel for the stun and at least 1 point in assault for the damage burst. If you pick the 2h, get some points in stunning blow and death dance. You don't need to max every skill that you plan to use, look at how much it improves before investing points, most active skills work fine with just 3 points invested. You can always max stuff later.
Fungus tree is fine with 5/1/1/1 for a while, eventually you want to boost the 3rd skill in that tree for more equilibrium regen and faster inscription use.
Use bellowing roar and sand breath to soften up the enemies and apply debuffs, pop the fungus regen and close in to melee with movement infusion (for the stun resist) or rush if you're fighting something that can't stun/pin you. Dissolve and assault is 6-7 hits in 2 rounds which is usually enough even for tough enemies. If you find yourself in trouble you can use ice wall to cut off any pursuit and your lightning speed to run away. Bear in mind that all the skill related advice applies to 1.2.5 wyrmics, they will change (improve) significantly in 1.3.
In terms of inscriptions, go for regen, wild, movement and shield/heroism. Don't go AM as you already have fungus. Early on you also want to load up on +hp items. If you see some in the shop, transmog gems and buy them. Purchasing good inscriptions and +hp items is always a good investment.
I'd also suggest posting in the forums instead of here, as you'll get a lot more people replying and hopefully giving useful advice.
So the add-on does show the options in the menu, but doesn't take effect. It might be an add-on conflict, but I am not seeing anything obvious.
Edit: The experience bonus works, but the rest doesn't. That doesn't say a lot, but now you know where to look?
Thanks for replying. I just loath the Thalore options for builds. Wymric as I said was especially bad for me. I am not really a fan of AM either. The Fungus line is OK but imho not particularly amazing until you get 5 in each ability and even then its really luck based because you need to find extraneous Healing infusions to make the talents valuable. The AM tree is horrible imho. It may or may not be on in any given fight after a few turns. If it is on it is costing you Equilibrium thus potentially costing you turns. Granted the third talent of the Fungus line does help with turns occasionally but it seems like a really bad trade off in terms of playability.
Now I say this having just won with a Higher Hero AM with no deaths. Hero allows you to do some fun interesting things to offset handicaps but imho the racial start of Thalore is just terribad and unfun. I will be giving it another shot at some point.
As to the wyrmic sand talents, I did not find them to be great. Swallow was mediocre even at 5 and the other abilities didn't even inspire me to put multiple points in them.
Again thanks for your reply.
i actually managed to unlock the oozemancer class using a thalore anti mage wyrmic (that was my first win)
if you want to unlock the oozemancer at any cost you can actually do that on easier, it isn't bound by any achievement so yeah, you can do this, keep trying :D
and imho you have burrow and movement infusions,and quake may save you from bad situations
good luck
I assumed that signing in on the site should force a sync. Sounds like some kind of bug in the install maybe? Try reporting it on the forums.
That about covers it, though I seem to remember Pernband preceding the Middle Earth variants, with the Middle Earth ones gradually being stripped of Pern elements (there was a point where you were fighting Dragonrider uniques (sorry, never read the series so I don't recall their proper names, just that there was a Gold one and...a Red one? Blue one?) at the same time you were fighting Morgoth. I could be misremembering the timeline. I just thought DarkGod decided to create a Pern variant of basic Angband, complete with playable dragonriders, and quickly developed an overland map. Then, amidst concerns that McCaffrey was lawsuit-happy the use of her copyrighted characters, DG moved back to more Tolkienish-style mythology.
I do miss the Jedi, though. Things got really weird around that time. Then there were guns that were never actually playable and all manner of weirdness in places like the infinite dungeon that wasn't infinite(666 levels, iirc) where you could get the Flame Eternal, and the addition of Mount Doom and getting the One Ring from Sauron before confronting Morgoth and so forth.
I'm trying to figure out where you're going with this. I applaud any attempt to add new content; it's just that this particular one is massively overpowered. Quite obviously so, which I assume means you already know this. Is it something you created just for fun, or are you going to develop and refine it while nerfing problematic aspects?
To me it matters. And I suspect there are others out there who may benefit from the knowledge. Considering the number of "roguelikes" suddenly sprouting up like weeds on Steam, history is very relevant. Thanks for your opinion though. Also funny is in the mind of the beholder. I am not interested in being "funny" just to satisfy some puerile need some people have for that.
Needs a tl;dr funny sum-up to be steamworthy
And the past doesn't matter the slightest bit, you wanna review this game, not something old.
Really enjoying this so far, thanks for the work put into it. Half-Orcs have always been a favorite of mine. Other than the lack of lore friendliness (which doesn't bother me) this is great. Very balanced, its definitely the best race mod I've used, even if incomplete.
Currently this addon modifies the trap code to allow forced movement (such as rush, knockbacks, etc.) to trigger traps. This addon should be considered a test environment. If people will test it and let me know if they encounter any issues with it we'll know rather or not we can add this change into vanilla!
If you run into any weirdness testing this change please post them here.
http://forums.te4.org/viewtopic.php?f=50&t=43735
And thanks for testing!
Loving this class. Never run out of resources, slaughter everything with doubled-up damage-type bonuses. Only problem is that luminous terrors make me run away screaming. Better rank up Wildfire faster.
MYYYYY
GOOOOOOOOOOOOOOODD
I love you haha <3
You are my hero. Forever. A purple heart will arrive in the mail shortly.
Thanks for your comment: Yes, the one turn usage does require some careful planning (unless you're just using it to close the gap), however, it's a fantastic way to scout around corners or into a large danger room since monsters don't react!
Nicely Done! I too found Path of the Sun to be interesting as a free move affect but the problem of course is it costs a turn to set up so it is a little tricky to use in tight combats.
This addon.......this addon is life. please make work again with the way resting works in newest beta.
Thanks.:)
I think you messed up your description!
Of course 10mins later it randomly sorted itself. But not being able to log in means my beta testing doesn't allow me to play at all.
Congratulations ~~~
So this is the fabled sanic race. I expected something more trademarked.
http://te4.org/characters/1821/tome/74f71c88-37bd-4b39-a573-5870a60eb388
Died once in a vault to 3 luminescent horrors + a few other guys all hitting me hard as I rounded a corner. Instead of trying to flee, I put up a shield which did no good at all as the massive damage done by all monsters was well over the shield (450+ hp) and my current health (about 900 hp). Needless to say I didn't die again during this game.
Considering I had a vial of blood I probably would have finished this game on roguelike if I had played that instead. I will have to give that a go at some point.
Thanks all again, for your invaluable advice.
It may only be the steam version that isn't recording time. Non steam seems to be working.