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Ive yet to actually see a psychoportation torque in a shop. And there are no torque shops in Yeek Ville. So by "first 5-10mins" I assume you mean for those who start in a normal area. (The Thalore village is the only reliable torque shop I know of btw.) I tend to not rely on shops in general as I have almost no deaths before tier 2 that aren't entirely preventable due to poor play or fumble fingers/tiredness and as far as my experiences go shops tend to not carry what you want, only what you don't need. Though of course that varies.
Start scumming definitely does not appeal or seem worth it (fun wise) to me.
Ive made it East a lot and won more than a handful of times on normal over the course of 4+ years so I am not really having difficulties with specific areas. I know the tier 1s and 2s very well and most of the higher tier dungeons in the game now, and can usually gauge whether I am ready for an area before I enter it. My problems are almost always when dealing with OOD mobs. Sometimes bosses get the better too because I forget something or played suboptimally when fighting them. That is a matter of adjusting to the informal rule of "don't play when tired/bored/distracted" because I have bad habits.
The Yeek starting area being the exception because aside from a lot of false starts, this one was 3rd or 4th yeek that walked (recalled) out safely having completed the quests.
Weirdling boss in particularly is frustrating because he either dies very quickly or takes eons to kill and often those fights are hanging by threads.
The Master can be tricky of course and the Grand Corruptor is scary on some builds where a level or 2 makes a huge difference and sometimes I just skip the spellscar until later because of that.
I am of course new to Mindslayer and I think my approach to the build was wrong despite having a number of TK ready Hero/Adventurers. But it was again the OOD mob that did me in. Even though I knew what to do to kill it and what not to do. (Standing near it, not ducking around corners, etc.)
Thanks for the comments.
Forgot to add this but to make the game way easier just enter all the dungeons early then leave. Example: Once your done gazing at the shops just enter all the T1's and exit. Once lv 14-16 enter all the T2's and exit. The zones will all appear at there lowest levels rather than scaling as you level. Do the same thing in the east. Enter all the dungeons prior to coming back west and exit. Only exception that comes to mind is the crypt in the east. IIRC there is no exit when you enter. Also You don't need to complete all the zones to beat the game so pass up some of the more dangerous ones till you have beat the game like the crypt in the east.
I know to most this is common knowledge but I've been playing this game well over a year and had 4 wins before I figured this out. I'd have way more wins had I found out sooner (I mostly play offline). If you check my profile that would mean I literally just figured it out recently. You would think my common sense would of kicked in and figured it out sooner... So trust me when I say even the small IQ people like myself can enjoy this game.
Not to take away from zsd's advice because its very good advice specifically for Mindslayers (Although my build uses Augmented striking, Voracity, and Projection) but even with a bad build you can still effectively win normal adventure by preparing for those occasional difficult moments. Learn to value your escape options over everything else. Even as an AM character you can pick up a psychoportation torque or movement infusion. I have both on all my classes. Movement infusion is great for preventing stuns as well. I'm not saying you need your torque equiped 100% of the time but have it on you none the less. Also with the exception of Archmage you can start all classes out by taking away points from all magic skills to make ziggy appear which will give you one more town to shop from.
Shop priorities: Psychoportation/pet item (vine) - Infusions/runes (specifically Wild Mental Physical/Heat, Regen/Shield, and a Movement/tele - Then look for HP+ gear. All this prior to T2 dungeons.
You can check shops in the first 2 minutes of gameplay by just leaving your first dungeon. I'll do this even if it means failing a quest example: TW's and Archmages. If your not satisfied with the shops then just restart by creating the same character again till your satisfied. Usually 2-3 times is enough.
By taking 5-10 minutes to prep your character in the beginning you will typically save youself from countless deaths later.
This game is really good at making all of us feel really stupid because for most deaths 90%+ there was a way to not die if you think long and hard about it. If you think about those moments they happen less and less and your death toll won't be as frustrating.
Mindslayer is a tricky class to get the hang of. That said, there is a lot you can do to make your games less of a headache.
This advice comes from a player with four wins on normal, but zero since I started going roguelike. Feel free to look at my many failed incarnations of Brainbeard the dwarf if you'd like more insight into my playstyle.
The thing that jumps out at me the most is that you have practically no points in shields. Shields are *hugely* useful. They suck up a lot of incoming damage and generate psi for you. I consider at least 3 points each in Kinetic Shield, Thermal Shield and Charged Shield to be mandatory, as they cut damage from the affected types by nearly half. Typically, I have Kinetic Shield up permanently, and switch between Thermal and Charged depending on what I'm fighting. You can only have two up at once, but fortunately, switching shields doesn't take a turn.
Yeek, IMO, is not a great race for mindslayer. "Wait!" you might say, "They have perfect stats for it!" Well, yes and no. The boosts to Willpower and Cunning are certainly welcome, and you can shore up some of their weaknesses with a gem in your TK slot, but you are still a Yeek with pitiful hit points, and even your shields can't totally counter that when you're mixing it up in melee as mindslayers often do. My preferred race is dwarf: good health, decent stats, reasonable XP penalty and and a racial tree that is useful but not vital.
If you're going mindstars/gem, why are you maxing Augmentation? The gem can get you your armor prerequisites and carrying capacity on its own, and all your combat stats come from Willpower/Cunning.
Is there a specific reason you went Antimagic on this character? Mindslayers already have good magic defense in the form of shields, and AM denies you a lot of good options: runes (like, say, Rune of Teleportation), the Wheel of Fate, Premonition from seer escorts, etc. AM also uses up more generics, which Mindslayers are already short on.
Finally, IMO Augmented Striking and Voracity are very weak trees that don't do a lot for you compared to the others. I personally don't like the Projection tree either.
I know that roguelike games have a strong random element, and sometimes you can be put in unwinnable situations through no fault of your own, but I find that the vast majority of my deaths come from either overconfidence, misreading the situation, or simple careless mistakes.
RNGesus is a mean son of a bitch. I kind of look at him, for a brief theological moment of discussion for the sake of metaphors, kind of the anti-Jesus, if you will. The way that Jesus is to God, RNGesus is to Lucifer/Satan/Et cetera.
All that aside, I think you might have just.... rushed things? I mean, I don't know what AM quest is, now that I think about it, I'm guessing Anti-Magic, but spoilers and things aside(not interested in spoiling myself, LOL.) I think it comes down to thinking you're prepared vs. overpreparing. I just died recently with my Doombringer, and he was at Level 11 after Trollmire > Derth Arena > Norgos > Heart (The rest of my order is here: http://steamcommunity.com/sharedfiles/filedetails/?id=316984973) Up until Scintillating Caverns, in which I think I died to a bad build. Bought into too many passives, foolishly.
I guess what I'm getting at is it's best to overprepare, and if you're getting frustrated, take a breather. And I mean, if you're truly not enjoying yourself, maybe it's time for a longer break?
Not trying to push you off, at all, but I mean... It's just kind of how I am.
Sorry if I'm a wee bit rambly, I haven't slept yet.
I guess what I'm saying(Ugh, repeating myself now) is you can't really control the RNG, but through builds and what not, you can kind of prepare yourself for how hard RNG is going to punch you in the nuts. Soften the blow, if you will.
Does this add insults like dungeons of dreadmor? Count me in.
Given their tendency to blow up outside direct operator supervision, it's quite clear golems must run some form of Microsoft OS, possibly Doors (TM).
You are a tiny, tiny potato
I had this exact same problem. Try right-clicking on the program icon for the launcher, and selecting, "Run as Administrator". It worked like a charm for me. Nothing else I tried DID, and I was at it for almost two weeks.
charater from GW2,i like it. An amazing addon.
Arcane Blades tend to be one of the tougher classes for beginners, I'd recommend a Bulwark, Alchemist, or if you have it unlocked a Summoner.
That being said, don't get too down about the deaths, its part of the game, you will die, probably a lot.
Are you accessing it via a proxy. We have a hugely crippled internet at work (I can't connect in-game), but the patcher works fine if I run it after setting the http_proxy and https_proxy environment variables.
set http_proxy=http://username:password@proxy.proxy.com:80
set https_proxy=https://username:password@proxy.proxy.com:80
Alternately, download 1.3.1 directly from the site rather than trying to upgrade via the launcher.
Try running the patcher as an admin.
I already buy the game and DLC from the Steam.But I still can't use the orb to place an item to the vault.It's say:You can not place an itme in the vault from an un-validated game...
Probably! But it's much more interesting if you give them their own traits, IMO.
Rhaloren are literally just Shalore that decided to do whatever though! It stands for Renegade sHaloren
I have noticed the this addon is mostly unusable by some classes (rouges immediately get an error while other classes can attack several times then receive it) and with some it just toggles abilities on and off endlessly.
If only it were real....
Using it on my Shalore Doomed. I consume the despair of my enemies on a moment to moment basis now. I like it.
thanks
Ahah ;)
I always figured my golems ran FreeBSD
this changes everything
Huh. Guess he didn't realize that giving you credit isn't the same thing as getting permission. I'll go ahead and remove it from my add-ons -- I just assumed it was an update -- until the situation is resolved.