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Awesome! I'm loving the new skill icons! Will you be updating the winner's table to include the "new race"?
I have the same problem as Sheila. Number + enter isn't as convenient, both from the point of view of needing two hands instead of one and from simple muscle memory. I'd really appreciate a version of this addon that allowed double-tapping to use talents.
Edit: Never mind, saw the option.
while I know there is is possibility of manual re-download I really would like to have the auto-update stuff to work on my system (ubuntu latest version, no special patch), any hint at what I should do to make it work ? Oh, and yeah, new version sounds awesome.
after the update i get an error everytime i attack something =(
btw thanks for the amazing work and keep up the good work =)
edited.
fanyi
Thanks, DG, that's one long ass bugfix list.
i register the game an create my login in 2013 before steam version lauched
now inside steam i cant log in steam
plz help
游戏现在更新到1.3了 能更新一下汉化么 现在开了汉化addon似乎开不了存档
另外入楼上所说,放到steam创意工坊会有更大的推广空间,也可以帮助更多朋友。
希望作者大人考虑一下下
游戏现在更新到1.3了 能更新一下汉化么 现在开了汉化addon似乎开不了存档
另外入楼上所说,放到steam创意工坊会有更大的推广空间,也可以帮助更多朋友。
希望作者大人考虑一下下
Everytime I try to launch TOME, (I'm on a mac) I get an error telling me that the app quit unexpectedly. I tried reinstalling, I restarted the computer, nothing. This only started after the update. Is anyone else having this problem?
This isn't bear race!
I took free swapping out and integrated it into the talents themselves to get rid of some stuff with staves I wasn't liking.
If you bind shoot to left click you'll be able to shoot again with left click. It's no longer bound by default.
All hail and thanks to the bloodiest and darkest!
By the way, the language of this notes is so cool, that even my gf is downloading ToME
So I carried over my save file from 1.2.5 over to 1.3.0, but now it seems that I can't level up anything: http://imgur.com/M6uZFHo
Am I SOL, can I roll my save file back to 1.2.5, or can I edit the file in such a way to continue playing?
Thanks.
edit: as the LUA error says, something about sustain skills... my sustained skills now no longer work either, but can't be turned off. (http://imgur.com/d2Bmqgo)
So, just started up a game last night with the new temporal warden, and I have to admit I love how many options there are, and I'm loving the gameplay. I thought TW teleported around alot before, but now he seems to do nothing but, which is amazing. I can hardly wait to switch over to chronomancer and see how he plays now.
And I love alot of the UI updates. Small things but very nice.
P.S. Is there a way to change where the pop-up info shows? It's too low in my game and overlaps with the skillbar, which is exceptionally annoying.
First of all this update is great!
Really like new Temporal Warden's skillset and other updates are nice as well.
Though I've encountered a weird thing with Warden now. In 1.2.5 when I switched to melee left clicking was melee attack. When switched to bow it was shooting. Now when I am switched to bow left click changes weapon set to melee and performs melee attack. Additionally switching sets with Q during combat costs a turn, though I suppose it shouldn't.
Is it a bug or I'm doing something wrong?
Thanks!
hey, so I was messing around with addons trying to get the game to work with as many of my old ones enabled as possible, but in the process, the new race disappeared, and stayed gone when I disabled all of them, any ideas?
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Does the launcher part apply to Mac users as well ? Mine doesn't seem to be updating jack... And after downloading 1.3 from here, I noticed it asks me to buy Ashes of Uh'rok even though I have it installed and working on 1.2.5
I get the feeling I'm missing something. :-p
New hit check darkgod put in for traps. 5% chance they get ignored. I assume this was so teleport, rolling stone, and whatever else can't stop players from getting plot items.
And thanks for testing :)
curious if its 00:00 or some time during the day?
I'm so sad about the release date, I had yesterday and today off, and it comes out tomorrow :(
Personally I feel like the number of skills is at a great place right now. Every class feels very distinct in how it plays, and even within a class there are usually 2-3 different playstyles you can use which tend to have different feels as well. And honestly, I don't see how the game having hundreds or even thousands of skills really matters if you can only access 40-50 of them at a time. Sure, in order to play every single class you have to have read all of them, but you only play one at a time, and new players don't have to worry about all that because they only have access to about 6 classes to start with, and the game does auto-pick their starting skills at least, so they don't have to worry about that too much either.
As for the skill descriptions being overly long... I really don't see that. Most of them are fairly concise and don't contain more than a few words (focus on your corruption to...) that don't directly contain information you need to know about how the ability works. I'm sorry if you feel that the abilities being more complex than 'deal X damage to Y targets in Z area' makes them too long to read, but if all abilities were parred down to that, the game would be incredibly drab.
Also, as a point of note, I just read through all the abilities of my current class (Reaver) and with the exception of a couple of the disease related skills, none of them clocked over 50 words, and most were around 30. I suppose with the 30 skills that amounts to having to read around a thousand words, which is maybe 10 minutes or so of reading? If you're reading carefully and such. That isn't that large of an investment to get the basics of a class. Sure, it isn't the 20 seconds of a MOBA to learn your character's skills, but in all honesty, to play a MOBA, you need to learn every skill of every character to have any real chance at anything, so really it has an investment of several hours, even before you get to build order, metagame, etc. I similarly don't see getting very far in WoW with only 10 minutes of reading. Their talent selection alone is (or used to be, I think they changed it) that much time.
As a small side note, if the number of skills in a class were to change dramatically, then the way things like stun work might need to be changed as well, since a large number of skills helps bypass the cooldown halting of the stun, if everyone has half as many skills, then stun is twice as dangerous (roughly).
Finally, I'm curious, what skills would you take out? What skills do you feel require so much reading and provide so little to a class that they should simply be chucked to shave a few seconds off the time it takes to learn a class that will be played for hours?
i hope "The Palade of Fumes" is canon and isn't a typo.