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sometimes they're stronker than boss that you just slained few turns ago
u can use rod of recall for that
Strangely, I did things the opposite way. I played on roguelike until I got the hang of things (and beat the game), and now I switched to mostly doing adventurer. I think the initial kick of roguelike helps teach you to really focus on every move and figure out what does and doesn't work, even if it is somewhat harsh.
Welcome to ToME, where death is a way of life!
I would definitely suggest starting to play on Adventure until you get your first win before you move on to roguelike. It will help a lot when it comes to learning which situations you can survive and which you can't.
welcome to tome my friend, hope you enjoyed your deaths :P
my main suggestion here are that: the event's dungeons are better when you reached something like level 22 to unlock some skills that could help you in both killing and surviving, in your case you could have gone there when you first leveled unstoppable.
second one: check what tipe of debuff you had to get free with a wild infusion or a rune, if i remember, strangling is a physical effects and using a wild infusion that cured you from a phisical effect would had set you free, otherwise killing the enemy that applied it is another solution before you die by strangling.
The description should probably mention that you need another addon to achieve levels 50+, else the faster levelling won't make any sense...
Additionally, it is pretty unbalanced, full of unkillable bosses. Distasteful kind of madness, use at your own risk.
Time to create another char whom awaits the same fate :p
thanks :3
I'll probably wait to get a teleport ability before I open a chest ever again :p
shit happens when u play a kind of a squishy class and open the chest without preparing something to escape in case of danger :c
i might suggest you to play on adventure rather than roguelike to learn more about the game.
i hope u have a better luck with your next characters! :3
The game runs fine, it opens, I can create and view characters, I can begin to play as the character and do any number of actions until an unknown short amount of time passes, then it 'stops' running. I say 'stops' because the game seems to continue, albeit sometimes somewhat slowly, under a still and frozen screen. I can continue to walk around, cast spells, and even die, but the screen refuses to update. If there is any more insight I can add to this I will try. I thoroughly enjoy ToME, I feel it is one of the finest crafted Roguelike games to date. The devotion of the devs and community is stellar. I have had an excellent experience playing this game since I have started.
After much settings changing, I have fixed the issue, and decided that framebuffering was the main culprit.
get wrecked :b
How could you even ask such a question?!
Of course it isn't OP.
No need to respond - this is performed on character creation :)
Thank you
Is this mod OP even slightly? i dont have time to check and im wondering, cos i dont want to even minutely unbalance my game.
Is the update from the download page. spose to be 316mb?
Awesome addon!i love the enchanter and have lot of hours and fun on it.Thx :)
Enchant shield seems not work well as expected, the shield animated over my head offers armor and resid, but it dosn't defense like tk weapon's attack(this doesnt matter though). what bothers is that the block talent granted from the animated shield is always on strike by offering 0 block value.
And enchanter armor actually still stacks with armor training doubling armor and hardness, at both lv5 i get 300/143%(yeah baby,hardness over 100%)
The RNG is a harsh mistress. There are so many damage/resist types that you cannot build a guaranteed safe character, and the corridor-heavy character of many zones makes summoners particularly dangerous. Phase door and teleport runes are popular early on, psychoport torques I find are usually later game (so much so, in my case anyway, that I usually don't need them by the time I find them).
I am not very experienced, but I do have a Yeek Mindslayer winner. In reading through your original post, two things stand out.
First, I push the Derth lightning fest out until I have some decent lightning resist, because the elementals are not always spaced out enough to take them on one at a time. That's just one of those areas that requires a specific set of things to address to minimize danger, otherwise it's a crap shoot.
Second, Lake Nur is one of those areas I'm always scared of - I *always* push that out, though I know it scales, because there are just too many things that can smoke you early. You need to be resilient in a host of different areas, and have a lot of capabilities, and even then it's still dangerous (rare worm-that-walks, shivers). That's one area I don't try to clear.
In the end, no, you cannot plan for all OODs. Sometimes you get hit with a bad crit, or a speedy tough regenerator, or a one-shot. That's just how it goes.
Thanks :)
I have recovered and now have another Arcane Blade at level 12 hopefully this one will last much longer than his preceders.
After that I will try Summoner or Archmage.
I have to admit when I was playing DoD regularly I often stopped to read if I saw a new insult.
it's literally that, yeah!
I really wanted this in so I bugged stunt to make it
Ah yes forgot the Zig shop though I don't recall ever finding anything interesting in those shops aside from the Stars. I don't really have trouble usually finding regens/heals/wilds on the floor.
Ziggy has a shop as well you can find a psychoportation torque. They are not as common as the other items but I usually have one in 2-3 characters. All the prep work isn't for T1's its to get ready for those oh shit moments in T2's. After that if your build has good exit routes you should be able to win. Most classes have good mobility anyhow so I don't bother with the psycoportation as much as I'm looking for a physical/Mental wild and a decent regen/shield. But they are usually around 10 gold so I purchase one on all my playthroughs even if I don't think I'll use it. Its better to have and not need than to need and not have. And I agree this method is more for higher difficulty but I was just pointing out some things that might help with your frustration.
Yeah Dwarf may be better though I understood from certain players that Yeek was advantaged by having a bit more experience % mods so that would in theory make up for the collective lack of HP. I guess they were wrong.
Typically I start Weirdling at level 14 or so so I figured with level 16 I'd be fine. C'est la Vei.
RE Augmentation, force of habit from playing Adventurer style builds those stat gains are huge. And they were instrumental early on since you don't start getting Mindstars until after you leave the early areas and even then I only started using the ones I had earlier than I expected because I recently did an escort that gave me Psiblades (Old Forest 4 I think). Otherwise I would have stuck with the 2hers. It is true I didn't account for the change from being reliant on Str/Dex to being Reliant on Will/Cun. I guess I have to plan the beginning a bit better since the two don't styles/choices don't mix well.
As for going Antimagic, I assumed the Fungus line would be excellent with my heals. But of course I didn't get that far.
I agree about causes of death typically and a lot of that I don't mind but when it is something like an OOD monster I see red because there is no predicting that. As the fellow below you commented my priorities are usually to make sure I can escape first and then fight. But Mindslayer does not seem to be very good at escaping or fighting for that matter. Being super squishy of course does not help.
My experience with the shields is they suck. I might have it wrong because Psionics in general are abstractly done here and don't make a lot of sense to me as implemented but they are newer from my pov than much of the rest of the game, so I may just need to learn what works/doesn't work. But even though there are all these holes (thanks for showing me them) in the build it was doing well. On par for its level until this point.
edit=
I think I forgot to mention that a lot of this advice I intend to put into practice (build wise) on my next mindslayer. So thank you.
While I know this, I never do it. The Tier 1 & 2 dungeons are not hard, at least on normal. Maybe on Insane+ that technique is important. Typically the trouble areas are ones where your chance of failure is high due to RNGesus like the Western Dark Crypt (Melina). I've declined that quest more than once because of not being up to it with a particular build/level.
Eastern Dark Crypt is usually doable (no harder than) after doing the prides. Careful play of course and planning your exit strategy as per usual should keep you alive. And I guess that is the real problem with OODs because there is no way to plan for them. You can only hope your contingencies are up to the task.
I took the week long break to give myself some distance to try something new without all the frustrations of other yasds biting me while I was doing it. Maybe a longer break IS in order but that seems a bit harsh. I mean why not just delete and forget at that point?
RE Passives. Nothing wrong with them if they do their job as intended but you have to know what they do and how they synergize. And as has been mentioned before don't rely on them to save you if what you really need is to get away.