Recent comments

  • Custom Auto Use   10 years 51 weeks ago

    Every time I'll try to move talents on hotbar by mouse, or rightclick on empty space in hotbar, ToME drops lua error. Talent also often dissapears from hotbar when moved, so I need to use m menu to modify or move them.

    Error for rightclick in empty space:

    Lua Error: /mod/class/uiset/Minimalist.lua:1955: attempt to index local 'hk' (a nil value)
    At [C]:-1 __index
    At /mod/class/uiset/Minimalist.lua:1955 on_click
    At ... custom_auto_use/superload/engine/HotkeysIconsDisplay.lua:50 onMouse
    At /mod/class/uiset/Minimalist.lua:1942 fct
    At /engine/Mouse.lua:56

    Error for moving talent to other place on hotbar:

    ...custom_auto_use/superload/engine/HotkeysIconsDisplay.lua:56 attempt to index nil value
    At [C]:-1 __index
    At ...custom_auto_use/superload/engine/HotkeysIconsDisplay.lua:56 onMouse
    At /engine/Mouse.lua:76

    I use ToME 1.3.1 with ZOmnibus addon pack.

  • The Returned   10 years 51 weeks ago

    Very well done. Fits in well. Thanks.

  • Gray's Illusions   10 years 52 weeks ago

    Trying it out so far. I agree, it's definitely evident you've spent time on the new zone, and the twist in the end is fun. I disagree with previous commentor about having to unlock the class, though; I like that you have to unlock it, myself. It's fun and cool.

    A couple things that could make the zone better, IMO: (1) No auto-explore is tedious and irritating in this game. The graphics style is just too indistinct, and how the UI obscures the view when you're exploring the edge of a map just makes it painful. Enabling auto-explore would be nice!

    (2) The lore and descriptive texts need some polishing. I'd be happy to do it, if you wanted.

    Other than that, again, I like it and enjoyed the zone.

    Thanks for reading and for making the mod!

  • Tales of Maj'Eyal on Android?! Oh yes baby!   11 years 1 day ago

    Sorry the automatic spam filter sometimes is a bit hum .. zealous ;)

    Interesting link thanks.

    I had given glshim (or something akin to it) a try but I dont remember great results :/
    Anyway the porting to GL ES is needed to improve the gfx performance anyway so .. :)

  • Playable Yaech Race   11 years 2 days ago

    I can't imagine why someone gave it a low vote without commenting why. Anyway, the description writing is solid and it fits in very well, which to me is a big deal. And the race is solid. I like it.

  • Frequently Asked Questions (ToME4)   11 years 2 days ago

    I want to donate but paypal won't let me use my debit card.Idon't if its cause I'm from the US or what.I'd like to donate though and get the perks and xtra expansion!Perferably without steam because they make me log into everytime I want to play something.

  • Tales of Maj'Eyal on Android?! Oh yes baby!   11 years 2 days ago

    Where did my reply go? It was informative on the subject of the bleeding edge GLES Tome testing. Why would anybody wish to censor it?

    Instead of repeating myself, I'll refer anyone interested in making Tome work on arm Linux using glshim to this thread:

    http://forum.odroid.com/viewtopic.php?f=91&t=16039

  • Mesmer   11 years 3 days ago

    Oh, wow, you actually pulled it off. I have to admit that when I downloaded this addon to try it, I was skeptical. Nah, this dude is gonna try, but there's no way he's gonna get it right, I'm thinking. But you did it, and it's a blaast. You clearly put a lot of thought into this, and it not only works well and successfully pulls off putting a GW2 mesmer (arguably the trickiest, most asymmetrical class in GW2) in TOME, but does it with style and good writing. In short, AWESOME and THANK YOU. Please do more if you ever feel up to it.

  • Tales of Maj'Eyal on Android?! Oh yes baby!   11 years 4 days ago

    It won't be necessary to have the game ported to gles on Linux platforms as I've just built the game on Odroid C1 and it seems to be working perfectly using ptitSeb's glshim and SDL2.

    I'm going to inquire in the forums about building an SDL version which (at least for now) would be preferable as SDL2 should default to gles and not opengl.

  • Deep Dwarf   11 years 4 days ago

    A really nice variant to the dwarf. One thing, though -- the description says that the Resilience of the Dwarves has weakened in these dudes, and it does not show up on their charsheet or skills list, but my char starts with it in-game nonetheless.

    Is this intentional? Or an oversight?

    Thanks for making it.

  • Kobold   11 years 4 days ago

    I really like this. Some clever thought behind it, and fun to go around constantly biting people and being moody. :D Please do keep it up to date when you have time.

  • Escorts Enhanced   11 years 1 week ago

    A much-needed quality of life improvement. The game is much better without the frustrating default behavior of rescuees. Thanks.

  • Better inscription information   11 years 1 week ago

    I got a teleportation rune on me that made for a Lua error every time I tried to mouse over it or replace it. I didn't write down the error, but it was something 98. Anyway, I had to remove the mod to be able to continue playing without the error.

  • Tales of Maj'Eyal on Android?! Oh yes baby!   11 years 1 week ago

    A good question!
    Hopefully the GLES renderer can be kept seperate from any android port so it can work on Raspberry Pi 2.

    That would be worth donating towards!

  • Half Orcs   11 years 2 weeks ago

    It looks pretty good, but right up front the writing smacks you in the face. It won't bother everyone, but, at least for me, writing that is technically of poor quality (punctuation, syntax, etc.) is a real turn-off. Need to polish that up.

  • Troll Race.   11 years 2 weeks ago

    It's nothing major, but it feels like the class is only really built for berserkers. And why do they start with the magic set of runes instead of infusions? Or was that explained in the lore blurb.

  • Improved Auto-explore and Rest   11 years 2 weeks ago
    BUG

    Using the command "Run" with this addon causes Lua error.

  • Tales of Maj'Eyal on Android?! Oh yes baby!   11 years 2 weeks ago

    Should I expect a working build on Odroid boards that I own? (arm, Opengl ES, SDL2, Linux)

  • Succor   11 years 3 weeks ago

    Is there any chance of an update to this mod? Or are there any others that achieve the same thing?
    For the most part this mod works just fine, it's just on occasion the portal for an escort won't spawn at all. I'll get to where it should be and when I ask they'll say "The portal is very close, to the ???". I've tried digging around looking for the portal but it's a no go.

  • Turtles   11 years 4 weeks ago

    Is there any feasable way to do the sandworm lair as a turtle? You move once every two turns the sandworms move, which would get you stuck in the sand and suffocate.

  • Classic UI Buff Removal   11 years 4 weeks ago
    BUG

    Activating Necrotic Aura with your add-on freezes the game unrecoverably.

  • Custom Auto Use   11 years 4 weeks ago

    omg you sir rock! going now!

  • Glutton   11 years 4 weeks ago

    Is there any news on this? The class is interesting but needs a serious balance update.

  • Everything is Unique! Fork   11 years 4 weeks ago

    Amazing stuff.

    The game changes so much with this. Yet to get past tier 2 dungeons on any class other than an archmage, which got to level 160 or so and bugged out some prodigies.

  • Nullpack   11 years 5 weeks ago

    Fossil starts with arcane combat, which I like, but it doesn't start with anything to proc it off of, making it a mostly useless skill to take until you get something you can use it with. I really feel it needs fixing, or I am somehow using an outdated version