Menu
186 players are currently having fun. Join Them!
Tools & Stats
News
April 16, 2025
December 15, 2024
December 15, 2024
April 16, 2024
December 15, 2023
User login
Players Blogs
Recent comments
1 week 5 days ago
1 week 6 days ago
2 weeks 4 days ago
2 weeks 4 days ago
3 weeks 3 days ago

Nice. W8 this patch... Ebuilds? Wait? Again? Gentoo?..
So excited for this! thanks for all the hard work Darkgod
There's two build that I use; max out Discord or Schism tree.
Discord's Mindstorm damage is weak until you can get Dean of Discord. In the mean time, you kill stuff by kiting the enemy inside the Mindstorm radius while walking away from them. Remember that Psionic Form gives movespeed boost with at least 80 psi, so you can run away.
Schism deal more damage and has built-in crowd control effects. With Split Personality, you can pretty much spam it every turn. The random teleports means you can never be locked down, then again it's random so you need to be lucky.
Overall, the class has tons of AoE damage, but lack single target damage against boss (other than Distortion tree)
How would you recommend building a Discordant trying to get off the ground in Insane?
The main problem is that there is no impression of 'dancing'. Leaf dance is without alternative and you only need others to get stat requirements - till you learn the talent allowing you to use 2. I used Wind periodically but had to switch to Leaf at almost any serious opposition. I think that you should get at least some placeholder icons for talents - otherwise all similar icons are quite irritating. Also noted the bug with negative regeneration mentioned here but I think it is more connected with turning off own Leaf dance upon death. Semi-permanent stats effects for requirememnts is a good idea - but the game seems to see these as 1 lower ( or base requrements as 1 higher?): needed 19 Str for wwpn mastery, 29 Cun for Track, etc.
I've lost two characters when their hp regen became permanently negative after battle with bosses from this mod (the water one and the leaf one). There was no status effect on my characters, nor was there anything suspicious in their inventory (one of my characters was only 9th level, so I simply dropped everything he had on the ground).
Looking forward to this! If you need any early testers/bug finders happy to help.
No that's all it does. Changed the description to better reflect that. It was in response to this thread in the forums: http://forums.te4.org/viewtopic.php?f=39&t=50920. I made something quick to see what it would be like and registered it mainly so I can play online with the addon. You're of course welcome to use it, or to take the code and add other features you would like, but I'm not promoting this for public consumption.
The only changes in this are to the Staff Mastery talent, adding that bit of Dexterity scaling to staff damage? Or is there more and I'm not loading it somehow?
Impressed with the zone and the added bosses.
The design of the class is interesting, although I think it suffers from all the 'At Level 3/5' effects.
is this going to be upstreamed?
Could this addon be expanded to include sorting the item menu when trying to [g]et items from a pile on the ground? In AoA I hoard items in a zone vault until I can get to the Shertul Fortress, and it can be tedious to find a specific item in a list of 200+ other items.
I can't wait to try out this Necromancer! I really love playable necromancers, so even if the Necromancer as it is now is quite annoying and hard to build, one of my past times is precisely to ponder how to make a build that works.
Thank you very much for your awesome game!
I always love necromancers and especially liches. More the better when you get to play them!. Sadly, lichdom tends to be underdeveloped in games. I threw hundreds of dollars after Kingmaker 2 because of their lich implementation. If you also made a DLC that expanded upon liches and villainy, I would buy that too!
It takes everything I love about the Dread Necromancer add on, makes it vanilla, then compounds upon it?! NEW FAVORITE CLASS EVER. DG, this is legit gonna be my all time favorite update. Thanks. My GF is now gonna murder me because this is gonna consume my life again.
Even before this, necromancer was my favorite class. Can't wait for 1.7, thank you so much darkgod for all your work on this amazing game
I love this news, thanks very much for refactoring the necromancer. I think this new design will be really fun. I can't wait to try it. Thanks for providing some permanent minions as well. These are much more fun than timed ones, IMO.
I was just so suprised when everything went so well that i assumed that the class was op :)
time to try for my first higher diff win :D
Hey, thanks for trying out my addon, and congrats on the win.
Most addons are balanced around nightmare / insane difficulty, since any character can *feasibly* win normal.
Discordant revolves around AoE damage, which is strong against trash mobs. But will struggle against high hp bosses, which is more common on higher difficulties. Also, their early game isn't that great.
Other than that, it's a bit stronger than most vanilla classes, but the same can be said for most addons here.
Cheers.
I really like the class, but I am wondering if it might be a bit to strong.
I'm not usually a strong player, and i tend to die alot, so I played in normal difficulty as usual.
I played a Yeek Discordant that became a living GOD, at the end i steamrolled everything, my HP and psi didn't change at all, and I think the last time I used a regeneration/healing inscription was lvl 40 or earlier.
Most things died before I could even se them, and the rest died from either a AoE or a few normal hits.
The character is "Voneie the level 50 Yeek Discordant" if you want to look it over
https://te4.org/characters/7580/tome/48e8b5a8-8d0f-405f-8257-3209d140980f
I saw someone suggest asynchronous pvp: where you basicly choose a character from the vault and fight against an ai controlling that character. That would be way easier to implement than real time pvp.
Oh nice, Bladebenders are back <3 <3 <3
Now works better, switching Avalanche with brambbles made iit surviable at low levels, making Cunning prerequisite for most talents, while not good from style point of view, made prerequisites reachable. Seems that Lua errors from the previous version are gone, too. Probably should switch or change descriptions for Avalanche and brambles, too? Also, Antimagic version doesn't work very well (mainly the same reason it is bad for Brawlers - you lose many good gloves). Maybe add magic tree?
Maybe you should run that sucker through an antivirus. Suddenly the word 'worm' seems a lot more ominous. 150 meg is larger than the DLCs
This addon is 150 Megabytes, contains the entire data-folder and does not even work.