Menu
228 players are currently having fun. Join Them!
Tools & Stats
News
April 16, 2025
December 15, 2024
December 15, 2024
April 16, 2024
December 15, 2023
User login
Players Blogs
Recent comments
1 week 22 hours ago
1 week 4 days ago
1 week 4 days ago
2 weeks 3 days ago
2 weeks 6 days ago

The fact that we only get one vote per game at most makes it harder to get Tome an award but putting in its name is still a good thing for the stats keepers at valve.
I should just pay attention more, being careless ended up killing me anyway lol.
Unfortunately there is no way I can think of respeccing spent Categories. :/ You might ask a mod to see if they can help.
Hey, I gotta ask: why is v13 of the launcher the version packed with every update, and also the version available from the "download the launcher" link?
I ask because that v13 always immediately updates itself to v14, which seems kinda silly. Why not just put v14 in the packages?
(It's kind of unrelated, but the launcher ALSO fails every version with this "error: game/modules/boot-te4-1.6.3.team not found" problem, where 1.6.3 is the version that I'm trying to update from. It's not THAT annoying since I finally set my profile directory to be outside of my install directory, but I thought I'd mention it.)
Arcane Amplification Drone=arcane penetration = arch mage only?
There are very few other classes of arcane , and their few class no need arcane penetration. only neeeed archmage.
Prodigy design should be multiple classes can be shared.
And prodigies nerf too much. Prodigy should be a strong skill.
I think Prodigy needs to be reorganized as a whole.
The visible rank conditions count the number of visible enemies of rank X+. See https://te4.org/wiki/Rank for a description of what rank is. Hopefully that helps!
Nice, thank you!
this should all be fixed in 1.6.2
Indeed.
I have a question. What is "visible rank"?
As per title. Works on 1.6.1, so far.
Thanks.
...so far.
Thanks though. I'd been playing with all shaders off because of the water bug, but having them on makes effects look way cooler.
It seems like the bug only happens when a body of water appears on my screen.
Updated to match ToM'E 1.6
Negative Energy costs and gains adjusted across the board.
Meteors are weaker, especially on high-level enemies.
Celestial Convergence a little more useful with additional points.
Bugs with Swift Arrival, Voltaic Chain, Planetary Charge's tooltips, and the Gliding Boots have been fixed.
Summons keep their skills with the new blighted summoning.
I'm glad somebody found it useful. Honestly, I'm not longer using this addon or supporting it with updates, so feel free to do with it as you please.
ps: please excuse the month-long response time. I took a break from all things ToME until 1.6 dropped. :)
It'd be nice if this was updated for 1.6.1. Knowing next to nothing about how this game's code is structured, I can't even see a reason why it should've stopped working... unless some other addon was updated and is loading after this one now. Who knows.
What addon version are you using? For the benefit of existing games already using the addon, release 1.1.0 (v1a) should detect the recent Embers release and do nothing, to avoid breaking the newly added handling. (If it isn't, let me know and I'll try to fix it.) And yes, for new games this addon is officially deprecated and shouldn't be used with Embers 1.1.0 or later.
This doesn't appear to work anymore (as of 1.6.1).
As of 1.6.1. the game provides its own looted stalls pictures. Which also conflicts with this mod - so that looted stalls disappear completely.
All afflicted curse equipment. These curses stack in level 0-5, they also have a lvl5-skill that you can activate too +2 levels on one of them. These show up in the buff/debuff column, would be nice to have their level drawn on top of the icons like Damage Shield-claues are. Category: Cursed Aura, Skill: Defiling Touch.
Any chance your upgrade can stop breaking OldRPG tile set? I dislike the default tile set and love that one (I would have played the game MUCH less without it, and that would have meant less money form me to you). Yet, forevermore, people have to keep upgrading OldRPG and sometimes take a long time to do so (because real life gets in the way).
And no, I dont just mean for future, new content. Your updates seem to break OldRPG for the original campaign on what feels like a regular basis.
How about just including that in the game and making sure it works? (if just coming up with one specific, non-change way to handle custom titles is never going to happen)
If you continue this add-on, perhaps you could add regular spears as well. It just seems a bit odd that ToME doesn't have what is, historically, probably the most common weapon mankind has used.
(Sorry, I haven't tested this yet. I assume a greatspear is a two-handed weapon and there's an opening for one-handed spears.)
That sample is only heard if your own character dies, which is the perfect rare moment when the levity is welcome. I was worried it might be triggered by too many things (like mob deaths), but it isn't. (FYI for other users)
This Better Sounds Mod is something I so sorely wanted, especially for the Jungle biome. Thanks, LeoMaven.
Is that still relevant? Seems not. Post on the forum thread if so please.
That was a fork of this, when this stopped being maintained. Just in case anyone else comes across this.
You shouldn't overload the files it's evil :)
You can just load a new talents file with your addon have a weight greater than all the others.
And inside this file you just do:
local foo = Talents:getTalentFromId("T_FOO_UBER") foo.require = ...whateveryouwant...