Tales of Maj'Eyal 1.6.7 "This Is Not A Dinosaur" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.7 ! See https://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

I am very sorry about the summoner's bug (which is fixed in this release), I was so sure it was already fixed that I took some time off before doing 1.6.7 :'( Sorry for the annoyances!

Don't forget to help ToME by with donations ( https://te4.org/donate / https://www.patreon.com/darkgodone ) !

  • Fix Antimagic Zone targeting
  • Fix Reaver NPCs trying to attack before they're fully on the map via Command Staff
  • Improve Blade of Distorted Time
  • Fix Out of Phase merging
  • Slightly reduce Insane talent and class level scaling
  • Cap Rush range at 14
  • Add slow subtype to Cripple
  • Move Corrupted Negation damage to after the dispel
  • Fix Shield Slam block occuring before the attacks
  • Fix Guidance antimagic bonus
  • Fix Marauder and Skirmisher power_source tags
  • Allow Elemental weapon ego to proc on kills
  • Disable bandit fortress vault, until it can be reworked as it causes more problems than it's worth
  • Added a visual effect for Inner Demon debuff
  • Add a decimal to ancestral life turn gain description
  • Reduce spawn rate of living weapons vault in halfling ruins
  • Prevent randbosses with a fixed class from rolling that class a second time
  • Modify collapsed tower vault to make it more interesting
  • Add Vile Life locked for Reaver at 1.0
  • Increase Reaver Plague mastery to 1.3
  • Ban Vile Life from NPCs
  • Increase Vile Transplant cooldown from 10 to 15
  • Replace damage and healing on Vile Transplant with a vim cost per effect
  • Improve Healing Inversion radius and cooldown
  • Restructure Unflinching Resolve cleanse tiers (buff)
  • Give grushnak pride orcs -30% damage when randbosses
  • Remove Probability Travel from some NPCs as the spell has been set to no NPC use
  • Add minimum damage to some proc egos
  • Nerf Prismatic Slash weapon damage
  • Improve Endless Woes tooltip
  • Add some new vaults to the Prides
  • Fix Dominant Will and Dom Hex preventing healing on level change
  • Reduce number of vaults in prides
  • Make worms vault more reasonable
  • Add AI pathfinding protection to Wraithform
  • Increase armor randart power max
  • Unified all anti-crit mechanisms from a chance of ignoring crit into an always on reduction of crit damage. Overall this is the same damage reduction but without spikes.
  • Fixed a bug when a level is scraped during level generation that forced escorting NPCs of the discarded level to appear on the new one
  • Fixed Pheromones talent

  • New tile & doll tile for the Helm of Knowledge
  • Add a very clear message indicating a Searing Horror reflect is up
  • Fix Forbidden Tome: "A View From The Gallery" NPCs spawning with item egos
  • Fix Writing One pet not always returning on combat exit
  • Add power source display to Font of Sacrifice ego tooltip
  • Change Font of Sacrifice cost to increase by 1000 gold for greater/500 gold for lesser each time the same item is modified (cheaper)
  • Change Font of Sacrifice ego count to 5 from 3
  • Fixed the epilogue lore of the book The Day It Came
  • Mutated Hand weapon mastery works now with the same numbers as all other masteries

  • Reduce level requirement of Medic turret
  • Add display of current ingredient amount to Tinkers
  • Remove APR on Steamsaws
  • Actually fix Mecharachnid running away
  • Add inherent accuracy scaling to Mecharachnid
  • Add block to Lightning Web tooltip
  • Reduce Lightning Web damage
  • Change Lightning Web duration to always be 4
  • Nerf Capacitator Discharge damage
  • Fix shockstaff tooltip
  • Reduce Shockstaff damage
  • Reduce Flame Turret damage
  • Reduce Flame and Steamgun Turret life rating
  • Reduce Grenade Launcher damage
  • Mecharachnid can now be renamed by the orders menu
  • Actually ban Heavy Weapons and Artillery from NPCs

  • Internal update to use some new code of the main game

Have fun in Eyal!

Unified all anti-crit mechanisms

This is great. Huge crits always caused a lot of problems for classes with fixed damage mitigation (mindslayer, brawler etc) rather than percent based mitigation (paradox mage, temporal warden etc)

Crit Changes Are Excellent

I'm happy to see the crit shrug-off changes; the old system was confusing and frustrating for characters who focused on crit multiplier. Also very glad to see the Vile Life changes-- now Adventurers can unlock it for free by corrupting the Sandworm Queen Heart!

Double post.

Double post.