Recent comments

  • Archery Addons Patch for ToME 1.6.4+   6 years 38 weeks ago

    Possibly a conflict with something else you're running? It worked with this fix in my testing. I was able to create a Viper and tested at least all active talents without running into any problems.

  • Archery Addons Patch for ToME 1.6.4+   6 years 38 weeks ago

    I am not sure, but Viper hangs up due to some other reason, so archery fix shouldn't help it much.

  • Steam Witch   6 years 38 weeks ago

    I think you've given the Steam Witch her fixed Spacetime Tuning in a way that's overwritten the paradox tuning for other mod classes and Adventurers?

  • Curse Levels   6 years 39 weeks ago

    thanks <3

  • Passive Cooldowns   6 years 39 weeks ago
  • Nominate Tales of Maj'Eyal for the Labor of Love award on Steam   6 years 40 weeks ago

    I unfortunately don't think its odds are amazing because of the small community, but I sincerely hope that our voices can at least get it nominated...that alone would see people buy it to see what it's about!

  • Nominate Tales of Maj'Eyal for the Labor of Love award on Steam   6 years 40 weeks ago

    THE DAY A ROGUELIKE GETS AN AWARD ON STEAM IS ALMOST GOTTA BE A COLD DAY IN HELL BUT I'D RATHER THROW ANOTHER LOG INTO THE FIRE THAN LET THE FIRE GO OUT! KEEP THE FIRE ALIVE TALES!!!

  • Nominate Tales of Maj'Eyal for the Labor of Love award on Steam   6 years 40 weeks ago

    The fact that we only get one vote per game at most makes it harder to get Tome an award but putting in its name is still a good thing for the stats keepers at valve.

  • Respec Talent?   6 years 40 weeks ago

    I should just pay attention more, being careless ended up killing me anyway lol.

  • Respec Talent?   6 years 40 weeks ago

    Unfortunately there is no way I can think of respeccing spent Categories. :/ You might ask a mod to see if they can help.

  • Tales of Maj'Eyal 1.6.4 "The Neverending Story" is released!   6 years 40 weeks ago

    Hey, I gotta ask: why is v13 of the launcher the version packed with every update, and also the version available from the "download the launcher" link?

    I ask because that v13 always immediately updates itself to v14, which seems kinda silly. Why not just put v14 in the packages?

    (It's kind of unrelated, but the launcher ALSO fails every version with this "error: game/modules/boot-te4-1.6.3.team not found" problem, where 1.6.3 is the version that I'm trying to update from. It's not THAT annoying since I finally set my profile directory to be outside of my install directory, but I thought I'd mention it.)

  • Tales of Maj'Eyal 1.6.4 "The Neverending Story" is released!   6 years 40 weeks ago

    Arcane Amplification Drone=arcane penetration = arch mage only?

    There are very few other classes of arcane , and their few class no need arcane penetration. only neeeed archmage.

    Prodigy design should be multiple classes can be shared.

    And prodigies nerf too much. Prodigy should be a strong skill.

    I think Prodigy needs to be reorganized as a whole.

  • Automatic Talent Gambits (Improved)   6 years 40 weeks ago

    The visible rank conditions count the number of visible enemies of rank X+. See https://te4.org/wiki/Rank for a description of what rank is. Hopefully that helps!

  • Tales of Maj'Eyal 1.6.3 "Oops !.. I Did It Again" is released!   6 years 40 weeks ago

    Nice, thank you!

  • EndFightBalance   6 years 40 weeks ago

    this should all be fixed in 1.6.2

  • Sick game   6 years 41 weeks ago

    Indeed.

  • Automatic Talent Gambits (Improved)   6 years 41 weeks ago

    I have a question. What is "visible rank"?

  • Fix water flood rendering error   6 years 41 weeks ago

    As per title. Works on 1.6.1, so far.
    Thanks.

  • Overworld Tile Bug?   6 years 41 weeks ago

    ...so far.
    Thanks though. I'd been playing with all shaders off because of the water bug, but having them on makes effects look way cooler.

    It seems like the bug only happens when a body of water appears on my screen.

  • Class: Astromancer   6 years 41 weeks ago

    Updated to match ToM'E 1.6
    Negative Energy costs and gains adjusted across the board.
    Meteors are weaker, especially on high-level enemies.
    Celestial Convergence a little more useful with additional points.
    Bugs with Swift Arrival, Voltaic Chain, Planetary Charge's tooltips, and the Gliding Boots have been fixed.
    Summons keep their skills with the new blighted summoning.

  • Better Sandworm Lair   6 years 41 weeks ago

    I'm glad somebody found it useful. Honestly, I'm not longer using this addon or supporting it with updates, so feel free to do with it as you please.

    ps: please excuse the month-long response time. I took a break from all things ToME until 1.6 dropped. :)

  • Guaranteed Zones   6 years 41 weeks ago

    It'd be nice if this was updated for 1.6.1. Knowing next to nothing about how this game's code is structured, I can't even see a reason why it should've stopped working... unless some other addon was updated and is loading after this one now. Who knows.

  • Visibly Looted Stalls   6 years 41 weeks ago

    What addon version are you using? For the benefit of existing games already using the addon, release 1.1.0 (v1a) should detect the recent Embers release and do nothing, to avoid breaking the newly added handling. (If it isn't, let me know and I'll try to fix it.) And yes, for new games this addon is officially deprecated and shouldn't be used with Embers 1.1.0 or later.

  • Arcane Combat Mod Merge   6 years 41 weeks ago

    This doesn't appear to work anymore (as of 1.6.1).

  • Visibly Looted Stalls   6 years 41 weeks ago

    As of 1.6.1. the game provides its own looted stalls pictures. Which also conflicts with this mod - so that looted stalls disappear completely.