Poisons Reward
Adds the Cunning/Poisons tree as a reward from Assassin Lord for siding with him. Increasing Cunning/Poisons and Cunning/Trapping, if already known.
See addon usage in the character's vault.
(1 vote)
Name | Module Version Required | Released | File |
---|---|---|---|
Assassin Lord poisons reward | 1.5.3 | 2017-05-07 07:31 |
tome-poisons-reward.teaa |
Locked?
Suggestion: As getting another unlocked category is considered such a strong benefit, may I suggest the reward functioning like Heart of the Sandworm? So you get it locked if you didn't have it, unlocked if you had it locked, and +.2 mastery if you had it unlocked.
EDIT: Two more things.
1. Bug: You are also granted the Traps tree unlocked.
2. Design: Poison is a class talent tree. No other class talent tree can be granted to characters of any class; this makes it stick out in a weird way. My suggestion would be either to change Poison to a generic talent tree, or instead of granting the Poison tree to the character, granting the first level of the first poison skill (and no tree).