Talent Point Planner v6c

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
46
File
Game Addon: 
game_addon_string: 
tome

Migrated to RC3; no other changes from v6.

Tier-1 Short Circuit Option

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
46
File
game_addon_string: 
tome

Opt-in Adventurers Parties

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
46
File
game_addon_string: 
tome

Tales of Maj'Eyal 1.0.0RC4 aka "The End"

T-Engine4 and ToME4 1.0.0RC4 is upon thee ! See http://te4.org/

Soooonnnn V1 !!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

And do not forget to vote on http://roguelikedeveloper.blogspot.fr/2012/12/request-for-votes-ascii-dreams.html

 

Release highlights:

  • Bugfixes

 

Expanded changelist:

  • Fixed Dark Portal
  • Fix FOV error at the Mouth and others
  • Casting Cease to Exist on oneself is a bad idea
  • While on Ambuscade one can not equip items
  • Magical Combat, Ambush and Shadow Magic are correctly labelled as spells
  • Yeeks start to skip tier1 levels after the 4th
  • If the auto hotkey for items option is disbled, it wont do ti for the rod of recall either
  • Damage Smearing description doesnt say it takes no turn, since the metadata shows it
  • Vor Armoury npcs are 'vaulted' they will not act before being seen, improving performances there by a *lot*
  • Campaign name field is longer
  • Reduced the size of the lost wife dream and the number of creatures to 10 (down from 25)
  • The altar of dreams will cycle between all dreams in order
  • Creatures that can pass walls/tunnel will also look for you!
  • Sandworms & sandworm bosses are not immune to tunnels falling on them
  • Fixed Shard of Crystallized Time description
  • Wyrms mindstar have acid now
  • Drying with Precognition doesnt kill you
  • Scatter Shot has a tile
  • Pits creatures are "vaulted"
  • Reduced the size of Briagh Lair and the number of NPCs
  • Acid, Frost, Lightning Infusions do not reduce the total damage done
  • Alchemists Bombs do not use Dex anymore
  • Fire Body drains 4 times less mana, does more damage and projectiles go throught friends safely
  • Fire Storm damage increased and cooldown reduced
  • Smoke Bomb radius increased
  • Smoke Bomb now will spread burning effects instead of changing LOS if a target is burning

Have fun!

Spellsword v21

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
47
File
Game Addon: 
game_addon_string: 
tome

The Arcane Blade Rework addon, renamed to Spellsword, and updated to work with RC4.

Still a work in progress. The class can now be found under the Mage category.

Plenum Tooltip: Enhanced actor tooltip display for TOME

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
46
File
game_addon_string: 
tome

This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers, including damage penetration. This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding the shift key and hovering the mouse over a monster, information on it's status immunities and talents is displayed.

See http://forums.te4.org/viewtopic.php?f=50&t=35052 for screen shots.

Infinite500: Game Play Beyond Level 50

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
46
File
game_addon_string: 
tome

Version 1.6: Compatible with version 1.0.0RC3

This add-on implements a wide spread, but subtle, rescaling of various in game abilities (464 this release) to maintain game mechanics and balance for character levels above 50. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon without game mechanics breaking down. This add-on installs diminishing returns effects for things like duration, range, and multiplicative bonuses. These changes mitigate over-the-top scaling that can happen when high talent levels are reached for both monsters and players. Changes to gameplay are minimal before around character level 50, but kick in gradually after that. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. (If anyone sees any significant changes at lower levels, please post in the addons area to let me know.)

Changes affect both characters entering the I.D. from birth or those that enter it later, including the Maj'Eyal campaign.

Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward - including extra category points every 30 levels starting at level 66.

No additional Prodigies are gained after level 50.

The usual number of random escorts are enabled at lower levels of the I.D for characters that start there. (Note: These are harder than normal to keep alive.)

Maximum stats are increased from 100 to 400, and dependent computed value limits are also appropriately increased.

The talent level limits for normal monsters (not bosses or uniques) are scaled up with level.

Lower material level equipment is gradually phased out at deeper levels in the I.D. (No more massively ego'd iron and linen equipment.)

Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops.

The lichform quest can be completed in the I.D.

 

Things still in development include stealth and invisibility(testing), traps, and world artifacts.

CORE CODE CHANGES
Besides changes to the various talent functions, other key code changes appear in:

Engine:
engine\interface\ActorStats.lua
engine\interface\ActorTalents.lua

TOME Module:
mod\load.lua
mod\class\Actor.lua
mod\class\Player.lua
mod\class\Trap.lua
mod\class\interface\Combat.lua
data\birth\worlds.lua
data\general\objects\world-artifacts.lua
data\general\objects\world-artifacts-far-east.lua
data\damage_types.lua
data\maps\vaults\paladin-vs-vampire.lua
data\zones\infinite-dungeon\zone.lua
data\zones\infinite-dungeon\npcs.lua
data\zones\infinite-dungeon\objects.lua
data\zones\ruined-dungeon\grids.lua
data\timed_effects\physical.lua
data\timed_effects\magical.lua
data\timed_effects\other.lua
data\timed_effects\mental.lua
data\quests\lichform.lua

Other addons that affect these files might not be compatible.

Tales of Maj'Eyal 1.0.0RC3 aka "Game of Candidates"

As promised here comes T-Engine4 and ToME4 1.0.0RC3 ! See http://te4.org/

Soooonnnn V1 !!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

And do not forget to vote on http://roguelikedeveloper.blogspot.fr/2012/12/request-for-votes-ascii-dreams.html

 

Release highlights:

  • Many many bugfixes & polishing
  • Prodigies now available at level 30 and 42
  • 6 new prodigies

 

Expanded changelist:

  • Greatly improved Angrimley and novice mage staying power
  • Fixed lore in the ID and graveyard
  • Removed particle error debug lines
  • Illuminate now has a visual effect
  • NPCs can only pass target if the target and the npc given them are within at most sight range
  • When an NPC can has been fooled by teleporting away, it stays fooled instead of magicaly finding the way
  • Wildfire now prevents fire damage against self
  • Uttercold now allows to pierce iceblocks (without destroying them)
  • Tempest now grants daze chances to lightning, chain lightning and thunderstorm
  • Crystaline Focus now grants physical and spell saves
  • Buffed Phantasmal Shield
  • Phantasmal Shield now deals light damage
  • Game will switch to low FPS when in the background to save CPU
  • Stone Wardens correctly gain physical power from shields
  • Ai when fooled by teleports will not go straight to the player, they'll search at semi random aruond them in an increasing radius
  • Fixed timetravel freezes
  • Dimensional Step doesnt lock on npcs
  • Load Game can now load older games: WARNING: this WILL destroy the universe
  • Frostdusk provides darkness affinity
  • Meteor Rain doesnt do selffire
  • Meteoric Crash works with either spell or mind power
  • AI wanders around when it looses you
  • AI can be lost by going out of sight for a while
  • 6 new prodigies: Superpower(str), Vital Shot(dex), Corrupted Shell(con), Cauterize(mag), Mental Tyrany(wil) and Tricks of the Trade(cun)
  • Reduced the rarity of zone specific artifacts
  • Sticky Smoke has a graphic
  • Added a --safe-mode flag, if the game is ran this way it will start in 800x600 windowed with as much graphical things disabled as possible
  • Witnessing Meteoric Crash prodigy will also unlock it
  • Prodigies points are gained at levels 30 and 42
  • Categories points are learnt at levels 10, 20 and 36
  • Level 50 now grants a bonus 10 stat points, 3 class & 3 generic points
  • Artifact gems will popup lore as other artifacts
  • Pure Aether at level 5 allows Aegis spells to be used while Aether Avatar is active
  • Dark Empathy prevents minions from damaging the master
  • Bligthed Summoning grants Bone Shield to Bone Giants
  • Fix Cornac description

Have fun!

OldRPG Tileset & UI

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
46
File
Game Addon: 
game_addon_string: 
tome

tome-classic-ui-fixes

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
46
File
Game Addon: 
game_addon_string: 
tome

In testing.

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