tome-succor-and-easement

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
46
File
Game Addon: 
game_addon_string: 
tome

In testing.

Merry festivities

Hi my fellow players,

I wish a merry whatever-you-celebrate to you all!
Have fun and remember, during the holidays you get a special "Santascape" event in Maj'Eyal !

Be well!

tome-succor-and-easement

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
45
File
Game Addon: 
game_addon_string: 
tome

Won't be fully tested due to RC3 coming out.

tome-classic-ui-fixes

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
45
File
Game Addon: 
game_addon_string: 
tome

Won't be fully tested due to RC3 coming out.

last_seen and move_complex testing

Version
Version Major: 
0
Version Minor: 
1
Version Patch: 
0
File
game_addon_string: 
tome

AI now stores the target's last_seen position and will slowly increase the search radius as time passes.

New Prodigies 1.0.4

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
44
File
Game Addon: 
game_addon_string: 
tome

Fix for Blue Moon.

Inscription Tweaks v2

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
45
File
Game Addon: 
game_addon_string: 
tome

Changed in this version:

  • Fixed the effects selector for clearing infusions.
  • Quick inscription ego previously could not appear, and didn't work when it did.

Infinite500: Game Play Beyond Level 50

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
45
File
game_addon_string: 
tome

Version 1.5: Compatible with version 1.0.0RC2

This add-on implements a wide spread, but subtle, rescaling of various in game abilities (464 this release) to maintain game mechanics and balance for character levels above 50. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon without game mechanics breaking down. This add-on installs diminishing returns effects for things like duration, range, and multiplicative bonuses. These changes mitigate over-the-top scaling that can happen when high talent levels are reached for both monsters and players. Changes to gameplay are minimal before around character level 50, but kick in gradually after that. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. (If anyone sees any significant changes at lower levels, please post in the addons area to let me know.)

Changes affect both characters entering the I.D. from birth or those that enter it later, including the Maj'Eyal campaign.

Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward - including extra category points every 30 levels starting at level 60.

No additional Prodigies are gained after level 50.

The usual number of random escorts are enabled at lower levels of the I.D for characters that start there. (Note: These are harder than normal to keep alive.)

Maximum stats are increased from 100 to 400, and dependent computed value limits are also appropriately increased.

The talent level limits for normal monsters (not bosses or uniques) are scaled up with level.

Lower material level equipment is gradually phased out at deeper levels in the I.D. (No more massively ego'd iron and linen equipment.)

Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops.

The lichform quest can be completed in the I.D.

 

Things still in development include stealth and invisibility(testing), traps, and world artifacts.

CORE CODE CHANGES
Besides changes to the various talent functions, other key code changes appear in:

Engine:
engine\interface\ActorStats.lua
engine\interface\ActorTalents.lua

TOME Module:
mod\load.lua
mod\class\Actor.lua
mod\class\Player.lua
mod\class\Trap.lua
mod\class\interface\Combat.lua
data\birth\worlds.lua
data\general\objects\world-artifacts.lua
data\general\objects\world-artifacts-far-east.lua
data\damage_types.lua
data\maps\vaults\paladin-vs-vampire.lua
data\zones\infinite-dungeon\zone.lua
data\zones\infinite-dungeon\npcs.lua
data\zones\infinite-dungeon\objects.lua
data\zones\ruined-dungeon\grids.lua
data\timed_effects\physical.lua
data\timed_effects\magical.lua
data\timed_effects\other.lua
data\timed_effects\mental.lua
data\quests\lichform.lua

Other addons that affect these files might not be compatible.

Plenum ToolTip: Enhanced tooltip display for ToME

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
45
File
game_addon_string: 
tome

This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers, including damage penetration. This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding the shift key and hovering the mouse over a monster, information on its status immunities and talents is displayed.

See http://forums.te4.org/viewtopic.php?f=50&t=35052&sid=3135a10cd8a1346054e3e5fff42b9e41 for screenshots.

Update for version 1.5:
RC2 compatible
Added support for dual wielding shields for Stone Warden DLC class.
Updated talents list.

Special winter holidays event: the Santascape!

Hi fellow players!

I have created a new event to celebrate this period: the Santascape!
If you play online during the holidays you'll get it push to you by the server (need to be playing at least RC2).
Have you been a good girl/boy? Do you deserve presents? Find out in thie jolly good death tra... err ... merry adventure!

The event will keep beingsent for a few days after new year and then .. you'll need to wait one more year, so go enjoy it now ! :)

PS: and dont forget voting on http://roguelikedeveloper.blogspot.fr/2012/12/request-for-votes-ascii-dreams.html if you did not already :)

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