Talent Point Planner v5a

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
43
File
Game Addon: 
game_addon_string: 
tome

No changes from v5; merely migrated to b43. Prodigies are not currently tracked in the point plan, as they don't appear to interact with talent points in any obvious way.

Notes to Self v3a

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
43
File
Game Addon: 
game_addon_string: 
tome

Timed Rest

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
43
File
Game Addon: 
game_addon_string: 
tome

Party Levelup Markers

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
43
File
Game Addon: 
game_addon_string: 
tome

No Adventurers Parties

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
43
File
Game Addon: 
game_addon_string: 
tome

Infinite500: Game Play Beyond Level 50

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
43
File
game_addon_string: 
tome

This add-on implements a wide spread, but subtle, rescaling of various in game abilities (459 this release) to maintain game mechanics and balance for character levels above 50. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon without game mechanics breaking down. This add-on installs diminishing returns effects for things like duration, range, and multiplicative bonuses. These changes mitigate over-the-top scaling that can happen when high talent levels are reached for both monsters and players. Changes to gameplay are minimal before around character level 50, but kick in gradually after that. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. (If anyone sees any significant changes at lower levels, please post in the addons area to let me know.)

Changes affect both characters entering the I.D. from birth or those that enter it later, including the Maj'Eyal campaign.

Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward - including extra category points every 30 levels starting at level 60.

The usual number of random escorts are enabled at lower levels of the I.D for characters that start there. (Note: These are harder than normal to keep alive.)

Lower material level equipment is gradually phased out at deeper levels in the I.D. (No more massively ego'd iron and linen equipment.)

Maximum stats are increased from 100 to 400, and dependent computed value limits are also appropriately increased.

The talent level limits for normal monsters (not bosses or uniques) are scaled up with level.

Things still in development include stealth and invisibility (testing, player feedback welcome), traps, and world artifacts.

CORE CODE CHANGES
Besides changes to the various talent functions, other key code changes appear in:

Engine:
engine\interface\ActorStats.lua
engine\interface\ActorTalents.lua

TOME Module:
mod\load.lua
mod\class\Actor.lua
mod\class\Player.lua
mod\class\Trap.lua
mod\class\interface\Combat.lua
data\birth\worlds.lua
data\general\objects\world-artifacts.lua
data\general\objects\world-artifacts-far-east.lua
data\damage_types.lua
data\maps\vaults\paladin-vs-vampire.lua
data\zones\infinite-dungeon\zone.lua
data\zones\infinite-dungeon\npcs.lua
data\zones\infinite-dungeon\objects.lua
data\zones\ruined-dungeon\grids.lua
data\timed_effects\physical.lua
data\timed_effects\magical.lua
data\timed_effects\other.lua
data\timed_effects\mental.lua
data\quests\lichform.lua

Other addons that affect these files might not be compatible.

Version 1.3 update:
Beta 43 compatible
Unnerfed some speed effects
Added support for prodigies

Plenum ToolTip: Enhanced tooltip display for TOME

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
43
File
game_addon_string: 
tome

This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers, including damage penetration. This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding the shift key and hovering the mouse over a monster, information on its status immunities and talents is displayed.

See http://forums.te4.org/viewtopic.php?f=50&t=35052&sid=3135a10cd8a1346054e3e5fff42b9e41 for screenshots.

Update for version 1.3:
Beta 43 compatible
Reformatted display to accommodate large fonts
Colorized talent list according to type: active, passive, sustained, or prodigy

Constitution based stamina, and other stamina buffs

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
43
File
game_addon_string: 
tome

Symmetric Field of Vision

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
43
File
game_addon_string: 
tome

Makes field of vision symmetric (via Large Ass FoV)

Wights

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
43
File
Game Addon: 
game_addon_string: 
tome

Playable Wight race.

Character tiles based on Shockbolt's work, while the fog particle effect is by DarkGod.

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