No Adventurers Parties v1a

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
43
File
Game Addon: 
game_addon_string: 
tome

An internal re-architecting to use the hooks mechanism rather than overloading and replacing the world NPC list. This should reduce conflicts with other addons.

Tier-1 Short Circuit Option

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
43
File
game_addon_string: 
tome

Inventory Show All Tabs By Default

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
43
File
game_addon_string: 
tome

Wights

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
43
File
Game Addon: 
game_addon_string: 
tome

Playable Wight race.

Character tiles based on Shockbolt's work, while the fog particle effect is by DarkGod.

Talent Point Planner v6

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
43
File
Game Addon: 
game_addon_string: 
tome

Changes in this version:

  • Small UI fix that was truncating display of stat information
  • The planner now remembers which talent sources you've selected to be reflected in the plan and re-selects them when you edit the plan later.
  • Alchemist and escort quests can now be reflected in the plan, once the addon knows you've seen them.

UPDATE 2012-12-07:

  • The addon's internal notes about what talent sources you've seen are now stored in the world archive rather than a standalone file (which should make managing said notes slightly less buggy; We Apologize for the Inconvience™…)
  • Fixed stupid bug in overriding unlock handling.

109 years of ToME!

As of the writing of this post, there has been 39926 day 3 hour 6 minute of recorded ToME4 playtime by registered players!
That is over 109 years and 4 months.

Also to note, not a long time ago we passed the 1 million character deaths!
Fun times!

You can view stats there: http://te4.org/game-statistics

Skullcracker Variety

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
43
File
Game Addon: 
game_addon_string: 
tome

Infinite500: Game Play Beyond Level 50

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
43
File
game_addon_string: 
tome

Infinite500: Game Play Beyond Level 50

This add-on implements a wide spread, but subtle, rescaling of various in game abilities (436 release 1.1) to maintain game mechanics and balance for character levels above 50. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon without game mechanics breaking down. This add-on installs diminishing returns effects for things like duration, range, and multiplicative bonuses. These changes mitigate over-the-top scaling that can happen when high talent levels are reached for both monsters and players. Changes to gameplay are minimal before around character level 50, but kick in gradually after that. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. (If anyone sees any significant changes at lower levels, please post in the addons area to let me know.)

Changes affect both characters entering the I.D. from birth or those that enter it later, including the Maj'Eyal campaign.

Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward - including extra category points every 30 levels starting at level 60.

The usual number of random escorts are enabled at lower levels of the I.D for characters that start there. (Note: These are harder than normal to keep alive.)

Lower material level equipment is gradually phased out at deeper levels in the I.D. (No more massively ego'd iron and linen equipment.)

Maximum stats are increased from 100 to 400, and dependent computed value limits are also appropriately increased.

The talent level limits for normal monsters (not bosses or uniques) are scaled up with level.

Things not addressed (yet) include stealth and invisibility, traps, and world artifacts.

CORE CODE CHANGES
Besides changes to the various talent functions, other key code changes appear in:

Engine:
engine\interface\ActorStats.lua
engine\interface\ActorTalents.lua

TOME Module:
mod\load.lua
mod\class\Actor.lua
mod\class\Player.lua
mod\class\Trap.lua
mod\class\interface\Combat.lua
data\birth\worlds.lua
data\general\objects\world-artifacts.lua
data\general\objects\world-artifacts-far-east.lua
data\damage_types.lua
data\maps\vaults\paladin-vs-vampire.lua
data\zones\infinite-dungeon\zone.lua
data\zones\ruined-dungeon\grids.lua
data\timed_effects\physical.lua
data\timed_effects\magical.lua
data\timed_effects\other.lua
data\timed_effects\mental.lua

Other addons that affect these files might not be compatible.

Updates to Con based stamina addon and No Unlocked Categories Addons

I realised earlier that my old addons didn't work when downloaded from here, as I was playing them from the extracted ones and not the "compiled" ones.

Anyway I updated the addons for b43. So you can use them if you want.

Both are intended to make the game significantly easier. (The one only for Stamina based classes).

http://te4.org/games/addons/tome/no-locked-categories
http://te4.org/games/addons/tome/constitution-based-stamina-and-other-stamina-buffs

No locked Categories for b43

Version
Version Major: 
0
Version Minor: 
9
Version Patch: 
43
File
Game Addon: 
game_addon_string: 
tome
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