JRPG module - version 0.0.3 released

JRPG module is now at version 0.0.3. New features in this version:

 -Sample dungeon level expanded, several new monsters added. Also there are
  several chests with treasures scattered around the level.
 -Added a town level, with shops and no random encounters
 -Shops - locations where you can buy or sell items
 -Synthesis (aka crafting). You can create new item out of components in a
  synthesis store.
 -Added potions, which you can use to heal during battle or on field.
  Also, you can use healing skills outside battles.
 -Reworked character details dialog
 -Your characters can defend in battle, doubling their defenses until their next turn

Download link:

http://www.mediafire.com/?c1gqok70zv1ex14

Post your feedback, suggestions and bug reports in this thread:

http://forums.te4.org/viewtopic.php?f=45&t=33704

Note: I have trouble posting or replying to comments on blog pages - I can read them just fine, but I'm unable to reply. If you want me to reply, post in the forum thread.

gem expansion b1

Version
Version Major: 
1
Version Minor: 
0
Version Patch: 
0
File
File: 
Game Addon: 
game_addon_string: 
tome

Simple Tileset beta 1

Version
Version Major: 
1
Version Minor: 
0
Version Patch: 
0
File
Game Addon: 
game_addon_string: 
tome

Done:

- All (one) tiles from the infinite dungeon.
- All tiles from the Wilderness file.
- all tiles from general/grids/foo.lua, except as noted below.

To Do:

- basic.lua / glass wall
- jungle_hut.lua
- slime doors
- grids from the zone files
- Northern ice cap

Entrances from worldmap:
--Ruined Dungeon, Golem Graveyard, Mark of Spellblaze

- fix makeTrees
-- Norgos, Shatur, mark of spellblaze, abashed expanse, scintillating caves, heart of the gloom

Simple Tileset Alpha 3

Version
Version Major: 
0
Version Minor: 
3
Version Patch: 
0
File
Game Addon: 
game_addon_string: 
tome

Simple Tiles A2

Version
Version Major: 
0
Version Minor: 
2
Version Patch: 
0
File
Game Addon: 
game_addon_string: 
tome

Simple Tileset Alpha

Version
Version Major: 
0
Version Minor: 
1
Version Patch: 
0
File
Game Addon: 
game_addon_string: 
tome

Tales of Maj'Eyal beta40 aka "Undeletable"

As promised here comes T-Engine4 and ToME4 beta40 ! See http://te4.org/

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Important bugfixes inside!

 

Release highlights:

  • Important bugfixes
  • Small improvments to Archamge Time & Disruption shields

Expanded changelist:

  • Slightly decreased random elite chance
  • Random elites must now respect talent levels (roughtly)
  • Implode is not usable by NPCs
  • Removed Manaflow
  • Disruption Shield is now affected By Aegis/Shielding
  • Disruption Shield changed; only usable when <25% mana; each hit will regen mana. When at full it will explode as before. So either you get it at one point for a new mana regen or you get it to max for a less nice but still nice mana regen and a shield
  • New arcane talent: Arcane Vortex; an arcane DOT that fires random manathrusts
  • Time Shield backfire now leaves a dot on the ground
  • Animal random elites should not be archers
  • Fixed Cyst Burst after Epidemic
  • Dark Surprise second hit is correctly a crit
  • Various fixes
  • Overkill can trigger only once per turn
  • Reduced Brotoq all damage output by 40%
  • Buffed Corpsebow
  • When all resources are full, all talents are up, resting will try to wait for recall
  • Rares should have a special tactical border in ASCII
  • Fixed a bad bug that could make objects disappear
  • Blood Vengeance has a sustain cost

Have fun!

Tales of Maj'Eyal beta39 aka "Unconsumable"

As promised here comes T-Engine4 and ToME4 beta39 ! See http://te4.org/

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

A big release, get it while it's hot!

 

Release highlights:

  • Full rework of wands system; now split in wands, totems and torques; collectively known as charms
  • New weapon kind: mindstars. Akin to staves but for wilders, psionics and afflicted. Designed to be dual-wielded, a new talent tree can even make psionic blade from them
  • Many balance & quality of life tweaks
  • Many antimagic buffs
  • New trees: Corruptions/Torment; Wild Gift/Fungus; Wild Gift/Mindstar Mastery
  • Random elites are now wandering the game, beware!
  • Dommed rework/buff
  • Reavers buff
  • Shields grant a Block talent
  • New "ingredient" system; you start collecting ingredients before needing to take the brotherhood of alchemists quest

Expanded changelist:

  • Fix Arcane Supremacy set
  • Fix log lines option
  • Fix drag&dropping Prox Halfling Foot in the hotkeys
  • Middle-click on the big map will make it disappear
  • New artifacts
  • Amulets of Mastery now always provide bonus to a tree the player has/can learn
  • Fixed quest description of the apprentice mage
  • Talent errors are more explicit
  • Fixed the "getTarget" bug after a talent bugs
  • New weapon kind: mindstars. They are raw natural gems infused with the power of nature, kind of like staves. They are one-handed and can be dual-wielded. Offhand mindstar is not subject to normal offhand penalty
  • Replaced Body of Stone's physical and knockback resistance with acid and stun resistance.
  • Slightly increased Earthquake's damage.
  • New talent: Earth/Mudslide
  • Doubled the cooldown of Earthen Missiles to make it less abusable. The damage was increased
  • Headless horrors will properly lose elemental resists when the eyes are killed
  • Heart of the sandworm queen no longer tells undead they've learned the harmony tree
  • Rewrote, rebalanced, and added many weapon egos
  • Two-handed wepaons now have a small eqo multiplier
  • Daggers now have a small ego penalty
  • Gaping maw is now anti-magic
  • Withering orbs and allettas diadem now psionic
  • Halfling foot now arcane, hareskin sling now nature
  • Stop talent now properly accounts for paradox level
  • Foresight now properly senses actors
  • Greater weapon egos generally less powerful
  • Lesser weapon egos generally more powerful
  • New anti-magic egos
  • Resolve equilebrium and stamina regen more in line with other forms of regen for these resource types
  • Added costs to ranged egos
  • Set many artifact material levels to be more in line with their level range (should improve drops)
  • Buffed many artifacts
  • Reduced infravision given by many items
  • Infravision and heightened senses no longer stack
  • Fixed cease to exist double paradox cost
  • Resist penetration no longer affects targets with negative resists
  • Reloading will auto-trigger when auto-explore is activated
  • Spacetime tuning and gather the threads will now only break on spell cast
  • Blood lich rarity is now more in line with other liches
  • Fixed anti-magic tree description
  • Fixed quivers & pouches rarity
  • Fixed killing NPCs with special death scripts on the fearscape
  • Combat:attackTargetWith hook passes a dam parameter to know how much damage was dealt
  • Typos
  • Using an artifact digger should work again
  • The Room of Death should not be empty even for low level chars
  • Waitbars should look better on windows
  • Time Prison mana cost reduced by 20
  • Time Shield is now instant cast, the dot duration increases with talent level and while active all newly applied status effects are reduced by a %
  • Error repor window has a close all buton, can be closed with Esc and tells if the error is new
  • Rewrote, added, and rebalanced many staff egos
  • Fade From Time now reduces all status effect durations (good or bad)
  • Voice of Telos has new effects (check it out!)
  • Increased Quiver of the Sun capacity to 12
  • Wards (activatable staff ego that protects against damage)
  • Staff's now give a bonus to elemental damage equal to their combat damage
  • Most staves now allow the wearer to switch elemental properties using the command staff talent
  • Base staff spellpower increased
  • Increased base archery projectile speed
  • Travel speed in general is now additive (making it in line with the tooltip)
  • Travel speed on bows now works
  • Fixed ranged project on bows
  • Added ranged project to Withering Orbs
  • Epoch's level is now in line with the rest of Daikara
  • Epoch's Curve is now a guaranteed drop
  • Epoch's clones can no longer multiply
  • Epoch's cooldown on Multiply increased, making the second clone come much later in the fight then the first
  • Changed how Teluvorta's handle teleport; should make getting stuck in the Temporal Rift less likely
  • Weapon of Light, Shield of Light, and Hymn of Moonlight no longer deactivate when they don't have enough energy to trigger
  • Fix Poison Gas Trap
  • Fix flickering black screen bug
  • Summoning (Advanced) correctly learnable at level 10
  • Weaponset2: Quiver will not provide worn benefits
  • If enough lumberjacks are saved they also provide a digger as a reward
  • Reloading after saving on the eidolon plane will work correctly when returning to the previous level
  • Right click on the resources move handle lets you configure resources visibility
  • Plot & Quest items are also auto-pickedup now
  • Reverted Quantum Feed and Strength of Purpose to b37 values
  • Damage Smearing no longer takes a turn to activate
  • Invigorate reworked; stamina regen reduced but it causes talents to refresh faster while active
  • When appropriate, the target of the reward of a quest is selectable (like for escort rewards)
  • The Alchemist Golem can not learn Harmony
  • Quests that add a location to the map now reveal the location on the map
  • Crit chance is bound to 0-100% range
  • Flamespit description fixed
  • Failing to wear an item will not consume a turn
  • Negative health is correctly hidden in the new UI
  • Surge of Undeath correctly adds to accuracy
  • Summon talent now forces a max 2 level OOD
  • New option in the main menu: reset interface positions
  • The Grand Corruptor will speak to the main player
  • Randbosses talent scaling should not get out of hands anymore
  • On spell, on melee and on ranged talent procs can only happen once per turn
  • Doomed cunning at birth now matches the description
  • Mindslayers have one more cunning at birth (bringing total bonuses in line with other classes)
  • Mindslayer knockback abilities can no longer hit twice
  • Fixed many mindslayer talent descriptions (they scale off mindpower)
  • Mindslayer gem bonuses now apply to mindstars as well
  • Greater telekenetic grasp now applies it's level five bonus at talent levels beyond 5 (only matters in the Infinite Dungeon)
  • Mindslayer auras now scale better at higher levels, deal less spike damage at low levels, have a cooldown of 10, and cost less psi to spike
  • New artifact: Blood-Edge
  • Four new random undead uniques
  • Burning Hex now also increases the talents cooldowns
  • Epidemic is a very potent disease and so is not affected by disease immunity. It also lwoers disease immunity on the targets
  • Meditation can not lower equilibrium bellow the sustain values
  • Static Field now shows how much damage was done
  • Probability Travel now applies a debuff when used to pass a wall that will prevent an other wall passing for X turns (based on distance and talent level)
  • Shady Cornac man going away wont fail the achievement for saving derth inhabitants
  • New generic tree for Reavers & Corruptors: Torment
  • New Wild Gifts/Fungus generic tree. Kind of like a nature based Aegis tree. Available to wyrmics
  • Fix bug with the Eternal Night set
  • Hydra summoning eldritch eyes can no longer spawn more then one hydra at a time
  • Autocasting talents will not trigger when confused/terrified
  • Toggle movement mode bound to shift+b instead of just b
  • Enabling/disabling stealth will activate the visual effect right away
  • Shadowstrike now works as a crit damage bonus
  • Sacrifice at the endgame will really kill the main player, not a copy
  • Fixed arrows speed
  • New achievement: Fear me not!
  • Fixed mouse-over for chat frame
  • Aura of Silence do not apply on the user, to prevent brainlock
  • Shielding talent now only increases shield strength. Shield duration only ever increasaes by max 1 at level 5
  • Aegis/Heal renamed to Aegis/Arcane Reconstruction
  • Fix Repulsion
  • Randarts correctly use the same arcane/antimagic rules as egos
  • Fix Outmaneveured
  • Orc babies & youth in the breeding pits can be female or male
  • Virulent Disease now tries to choose smartly which disease to apply (one that is not on the targe yet and that will reduce a stat that is high. So an
  • archer type target will always ge the dex disease first).
  • Virulentt Disease damage & stat reducion buffed
  • Darkfire cost and cooldown reduced
  • Many corruption spells are now able to crit, including diseases.
  • Corrupter metaclass renamed to Defiler
  • Cyst Burst now spreads all plague tree diseases at once (rotting, decrepitude, weakness and epidemic)
  • Mana Clash and Resolve can now crit (mind)
  • One With Nature is now instant cast
  • Virulent Disease is now instant cast
  • Many wild gift powers can now crit (mind); including breathes
  • Removed animal encounters in the west
  • New "wall" projection type
  • Fixed a display issue with Psi cost and fatigue
  • Rebalanced luminous horrors
  • Dying at the endgame should still let your read the endgame text
  • Thalore will not get escorts on Old Forest 5, since it does not exists anymore
  • Wands have been redesigned into a new cooldown, chargeless system. All wands are now on the same cooldown, when activating one all are on cooldown for X turns
  • Darkness (and other block_sight objects) now prevent projected attacks. (LOS check in Actor.canProject and Actor.on_project)
  • Various tweeks (shortened ranges, lowered hate costs, altered damage, etc)
  • Added a number of secondary buff/debuff effects to talents: Gesture of
  • Malice lowers resistance, Madness increases Mind damage, Darkness allows faster movement, Force of Will increases crit damage, etc.
  • Replaced Unnatural Body's Seeth and Repression with two talents that boost power as you take damage.
  • Fixed criticals, they work and are applied to all affects.
  • Gestures allow use of mindstars and provide some bonuses from them.
  • Shadows scale better with leveling and don't rely on defense/evasion (they have a new fade ability that prevents damage for a turn when they are first hit)
  • All activable egos use the new charm system with a global cooldown. Artifacts keep their own cooldown.
  • Blank wands can be no more
  • New "charms" category of items. Wands are arcane charms, Totems are natural charms and Torques are psionic charms
  • Entity:addTemporaryValue can use "highest" and "lowest" merge algorithms
  • Pausing the level loop for player input correctly pauses & restarts at the right position in the actors list
  • DualWield/Precision is now instant and takes less stamina / cooldown
  • Weapon & shield/Last Stand now takes less stamina / cooldown and the life bonus is increased
  • Pinning Shot limited to 5 turns at most
  • Buff Spell Shield
  • Buffed Shadow Cunning
  • Shadow Ambush also dazes 2 turns
  • Corrosive Vapour changed to Glacial Vapour, mana cost reduced
  • Illuminate blind durations fixed to 3/4, at level 4 it starts dealing damage
  • Phantasmal Shield cost severely reduced
  • Fixed stats inherit between base template and npcs
  • New hook in Actor:actBase called "Actor:actBase:Effects", to hook on stuff like thunderstorm, ..
  • Gestures are now generic points
  • Doomed start with two mindstars equipped
  • Random elites are in! Each level (except the very first one) can contain random elites. Less powerful than random bosses, should spice things up!
  • Reavers now get access to Vim tree. Allowing them to get Vimsense & Leech for vimregen
  • Fungus tree is now offered by Myssil after finishing a quest for her
  • Antimagic escort rewards chagned to many different (and otherwise unlearnable) generic trees
  • New generic talent tree: Wild Gift/Mindstar Mastery. Available from random zigur escorts and summoners start with it locked
  • New "ingredients" system. When you do an action (like killing a monster) you can gain a special ingredient which is automatically added to you ingredients list. Ingredients are now part of the normal inventory and are weightless.
  • The Brotherhood of Alchemists quest has been updated to use ingredients system; this means you will start collecting needed parts before taking the quests, without risk of loosing some.
  • Death in explorer mode will not be reported in chat
  • Shields now possess block value. Wielding a shield grants the Block talent that will block the next attack and allows for a counterstrike.
  • Riposte talent doesnt provide a free attack, instead it boosts counterstikes
  • Little buff to Kryl-Feijan

Have fun!

Hex arena 1

Version
Version Major: 
1
Version Minor: 
0
Version Patch: 
0
File
Game Addon: 
game_addon_string: 
tome

Nearly left ToME dev forever...

Yesterday I was driving (to see a doctor, the irony) when suddently I am not quite sure how I hit the grass on the side, it was raining too, trying to get back on track I got shot to the other side of the road where an other car hit my side (the side I was in) sending me back to the other side wihtout any control left, I passed the road and ended up 4 meters bellow, upside down.

I was hanging from my seat, only suspended by my seatbelt (which probably saved my life) with blood dripping from my head. Not a very fun moment. I managed to untie my belt, fall on the floor and get out and then I waited for help. They got me to the hospital, had me examined and I seem to actually be very lucky, I didnt break anything. Just a not too bad headwound and many many bruises. I can not raise an harm without much pain, or move, but it shall get better (and look, I can still type!).

Sometimes the human mind is weird, I as I was untying my belt, and getting ready to get out I noticed water on the floor and thought something like that: "Oh shit water, I'll wet my shoes!" Yes .. silly given the events .. :)

That's what left of my car now, after it was moved out of the way and put back "on feet". Poor car, she sacrificied her life to save mine.

 

So basically, I am glad to still be with you in the world of the living and you'll have to bear with ToME for quite a while yet :)

PS: and if you wish to donate to help me get a new car, I'd be very glad; I kinda need a car :/

Syndicate content