Plenum Tooltip: Enhanced actor tooltip display for ToME v 1.9
Plenum Tooltip: Enhanced actor tooltip display for ToME
Version 1.9 Compatible with ToME version 1.0.3
This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers, including damage penetration and damage affinity. This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding the shift key and hovering the mouse over a monster, information on it's status immunities and talents is displayed.
See http://forums.te4.org/viewtopic.php?f=50&t=35052 for screen shots.
Opt-In Adventurers Parties Unofficial Update
I have made this thread for unofficial mod updates. I cannot play with them without the md5 hash being registered, so I'm making this (And a series of addons for the site, which will be deleted once officially updated). I can and will remove your mod if you don't want me updating it; I did not see any rules on this, and I will be linking to the many original mod threads in this.
First up, is the Opt-In Adventurer Parties By Zizzo
Official Page: http://www.te4.org/games/addons/tome/opt-adventurers-parties
Official Description:
Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the menu, allowing you to specify "always evade" or "never evade" as the default behavior.
Adjustable Talent/Stat/Generic Point Multiplier
Update 2:
I included EXP rate modification, aka, exp gained per kill, as seen in the adjustable-exp mod. It was because I used it at times, but it wasn't updated. If the owner of said mod would like it removed once updated, I can!
As a note, these are editable in Game Options -> Gameplay, AFTER having made a new character.
After doing this, you can adjust EXP rate between 0 and 1000%.
You can gain between 1-10x the following:
Stat Points
Talent Points
Generic Points
For example, you gain 3x Stat Points per level up usually, at "3x" multiplier, you will gain 9. This is ONLY at level up. You have the normal amount at level 1!
!! You MUST make a new character !!
Tales of Maj'Eyal 1.0.3 aka "A New Dawn"
My minions, I am happy and pround to give you Tales of Maj'Eyal 1.0.3 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
And do not forget to vote for ToME on Steam Greenlight!
Release highlights:
- Rebalancing of many races and classes
- Addons will stay active if the game's patch version is over the required one. So addons for 1.0.1 will work on 1.0.2 (but would not on 1.1.0)
- Most tier1/2 zones can now have alternate layout/stories/... brings some fresh air
- Rak'Shor pride looks more .. necromancy, and is more interresting
- More direct melee-range talent UI
- Many bugfixes and improvements
Expanded changelist:
- Made sure the transmo chest always spawn
- Creepding Darkness will try harder to disappear
- Psychic Lobotomy no longer ignores confusion immunity
- Fixed Conduit when used by a NPC
- Moss now use mindcrit for duration instead of spellcrit
- Fix for OpenGL rendering bug on release builds
- Using a Moss talent will correctly put other Moss talents on cooldown even if they were at 1 or 2 CD already
- Antimagic indicator debuff doesnt prevent worldmap access anymore
- Thalore exp penalty back to 35% (from 30%)
- All Moss talents can not crit their durations anymore (still can crit their damage)
- Nourishing Moss healing factor reduced a little
- Reduced Slippery Moss fail chance a little
- Reduced Slime Roots range
- Number of bloated oozes limited to the Mitosis talent level
- Reabsorb damage reduction reduced to 40%
- Mitosis chance increases with talent level
- Call of the Ooze max life is dependent on Mitosis level
- Upgraded to LuaJIT 2.0.1
- Lowered Shalore exp penalty to 25%
- Increased Call of the Ooze cooldown
- Golem's starting equipment comes identified
- Alchemist potion reward are identified
- Vor Armoury main room is a no teleport zone
- Fixed Shadow's Blindside description
- Buffed Shaloren: Grace of the Eternals scales with dex or mag, Magic of the Eternals also increase crit power, Secrets of the Eternals triggers more easily, Timeless also reduces cooldowns
- Willful Combat correctly states it affects physical power
- New Game:idling(focus) method to detect gaining/losing OS focus
- Ego inscriptions are suffixes, so they all sort by inscription kind
- Fixed alchemist golem resurect
- Rogue poisons can be applied with slings too
- Level 5 Trap Launcher also lets traps be placed without breaking stealth
- Increased Bear Trap and Nigthshade Trap damage
- Reduced Lure cooldown
- Dexterity now also gives a chance to shrug off all kinds of critical damage (just like the oozemancer maleable body talent)
- Sticky Smoke does not affect the rogue anymore
- Fixed online charsheet ESP
- Temporal Form paradox boost reduced to 400
- Fixed blindness on NPCs
- Siding with the Assassin Lord also teaches you the Flash Bang Trap, if you know trapping
- If siding with the merchant you can still get the Flash Bang Trap, only the merchant will sell it .. for a price
- Fixed psiblades
- Oozemancer rares are .. rarer
- Solipsists rare are back !
- Running and resting are stopped when a dialog pops up
- Off-balance reduces damage by 15% instead of global speed
- Fixed Blunt Thrust description
- Big bad popup after the ambush to direct the player to Last Hope
- Limmir will not cry too early
- Lightning daze, acid blind, ice damage now use either spellpower or mindpower for power application
- Fixed Coral Spray gfx effect when blocking a ranged attack
- Low level npcs should be a little more interresting
- Fixed a weird death bug
- Born into Magic arcane damage bonus replaced with a proc on spell damage to buff the damage type
- Overseer of Nations increases blindness resist
- Higher's Bloom duration increased
- You Shall Be My Weapon! starts cooling down even if it missed or kill the target
- Ruined dungeon guardians can not be preset uniques
- Some factions now have symbols, which you can see in store & chats in towns
- Many new artifacts
- Fix errors when running/resting with special events that make you switch characters
- Last Stand won't heal when auto-reactivated by leveling up
- New option to change the speed of flying texts
- Randboss/randelites kills are not recorded in the uniques kill list
- Autouse talents will not trigger sounds
- Echoes from the Past description correctly displays temporal damage bonus
- Naga and Fearscape portals will always popup when walked/rushed/teleported/... on
- Dreamscape can not happen on random bosses
- Addons will stay active if the game's patch version is over the required one. So addons for 1.0.1 will work on 1.0.2 (but would not on 1.1.0)
- Maelstrom will not destroy the stairs from killing the assassin lord
- Breeding pits reduced to entrance + 2 levels
- Psi-wielding a twohanded weapon does not prevent dual-wielding
- Damage Affinity is displayed on charsheet
- The rhaloren camp is sometimes partly overground
- Walls will not look weird when near trees
- Doors will not look weird when near trees
- Sometimes the last level of Nur will be flooded by a failing barrier
- Sometimes the Old Forest is overrun by crystals
- The Grand Corruptor leaves the mark of the spellblaze when you go to Zigur
- Sometimes the Maze will have been destroyed by a quake, leaving holes in the floor leading to deeper maze levels
- Sometimes the scintillating caves hold too much magic which distort them into weird angles
- Sometimes Murgol Lair is being attacked by nagas from the Vargh Republic
- Rungof got his own artifact!
- Sometimes the trollmire is flooded by the rain, leaving it filled with muddy water and some aquatic life
- Norgos lair is sometimes invaded by shivgoroth
- Levitation correctly makes you immune to pinning instead of making you more vulnerable to it
- Sometimes the ruins of Kor'Pul have been invaded by a group of thieves and bandits
- Sometimes an old volcano erupts at the center of the Daikara
- All resource cost for talents can now be functions
- Sometimes the Heart of the Gloom has been purified from the corruption, only to fall pray to a powerful solipsist
- Changed Rak'Shor pride tileset to be more .. flavorful
- Sometimes the sandworm lair has a different layout and a different "guide" .. don't fall of the trail !
- Melee range talents that require a target will now react to direction keys directly instead of using the classic targetting cursor
- Slime Roots can not reset passives or ubers
- Acid Splash radius reduced by 1
- Indiscernible Anatomy lost confusion resistance
- Speeds are always limited to 10% (can never go to 0)
- Game options are now organized by tabs
- Rak'Shor Pride now has some new layout and new "fun" monsters inside !
- Dark Portal correctly triggers on teleport effects
- Electric Eels do not fire lightnings at low level but are buffed
Have fun!
Adjustable Talent/Stat/Generic Point Multiplier
Hello, everyone. This is my first mod; I would like to state, first and foremost, that it is my very first, and I hardly know the language. I have been using it, and have not experienced any bugs personally; but to be safe, I would say back-up saves before using, and so on.
This mod may be considered a little "Cheaty", but I made it for those who found the game too hard, or wanted faster progress/different customization, but didn't want to reach high level too fast via the 'Adjustable EXP' mod (Like myself). This mod allows you to, via Game Options, set a modifier (Whole numbers only) from 1-10, for how many Stat Points, Talent Points, and Generic Points you get per level, seperately. You could make yourself gain 2x the stats (So 6) per level, or instead, 3x the Talent Points, while only the normal amount of generic ones. I tried to make it pretty customizable, really.
I hope you enjoy! Please report any bugs you find.
Adjustable Talent/Stat/Generic Point Multiplier
Hello, everyone. This is my first mod; I would like to state, first and foremost, that it is my very first, and I hardly know the language. I have been using it, and have not experienced any bugs personally; but to be safe, I would say back-up saves before using, and so on.
This mod may be considered a little "Cheaty", but I made it for those who found the game too hard, or wanted faster progress/different customization, but didn't want to reach high level too fast via the 'Adjustable EXP' mod (Like myself). This mod allows you to, via Game Options, set a modifier (Whole numbers only) from 1-10, for how many Stat Points, Talent Points, and Generic Points you get per level, seperately. You could make yourself gain 2x the stats (So 6) per level, or instead, 3x the Talent Points, while only the normal amount of generic ones. I tried to make it pretty customizable, really.
I hope you enjoy! Please report any bugs you find.
Empyreal
Beta 0.0.2
Brief changelog
Added Plasma Bolt as the tier 4 energies skill. This fires out a bolt of energy dealing light and dark damage and slowing enemies. The amount of each damage dealt, the costs, and the type of slows depend on the amount of positive and negative energy you have.
Mirror Self is functional
The tier 3 reflection skill (now Spatial Prism) is non-functional in this version. Mirror Self temporarily does not require you to level it.
Lightspeed nerfed
Numerous damages rebalanced
Various bugfixes
A few new icons
ZOmnibus Addon Pack v8a
Bugfix release.
- Fix up/down arrow handling in 'd'rop dialog
Inventory Keys v1a
Bugfix release:
- Fix up/down arrow handling in 'd'rop dialog
Druid v1.1
14 synergies between talents.
8 new artifacts.
Minor talent tweaks.
More compatable.
