

Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 22.0 - 33.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Physical crit. chance: +5.0%
Attack speed: 111%
On weapon crit:
* wounds the target reducing their healing
Damage (Melee): +12 temporal
Burst (radius 2) on crit: +4 arcane
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical crit. chance: +9.0%
Physical power: +12 (+4 eff.)
Damage when hit (Melee): 13 temporal
Changes stats: +5 Dex
Changes resistances: +12% temporal
Grants telepathy: Dragon
Maximum psi: +50.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 19.0 - 24.7
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
This weapon will act as a psionic focus.
Armour Penetration: +7
Physical crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 13% chance to cause random gloom
* 25% chance to put talents on cooldown
Damage (Melee): +19 mind / +8 arcane
When wielded/worn:
Changes stats: +1 Mag / +2 Wil / +3 Cun
Changes damage: +9% arcane
Defense after a teleport: +5
Resist all after a teleport: +2%
New effects duration reduction after a teleport: +10%
It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns.
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Base power: 31.0 - 40.3
Uses stats: 45% Dex, 45% Str
Damage type: Acid
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +25 insidious poison / +12 acid
Burst (radius 1) on hit: +8 acid
When wielded/worn:
Armour penetration: +8
Physical crit. chance: +7.0%
Physical power: +6 (+2 eff.)
Changes stats: +4 Con
Changes resistances penetration: +5% arcane / +7% physical
Critical mult.: +12.00%
Disarm immunity: +14%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +8 (+3 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +6 Mag
Changes resistances: +20% fire / -10% cold
Changes resistances penetration: +20% fire
Changes damage: +20% fire
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.