Dairaziladir the Heatreaper (25-30 power, 5 apr, fire element)
5.0
T4 staff 2H weapon
Reqs Mag 35
[Random Unique]
Arcane/Master
Power 25.0 - 30.0 Physical
Uses 80% Mag
Acc+ +2.5% proc dam (max 250%)
Apr +5
Crit +4.5%
Atk.spd 100%
Melee+ +12 temporal
While equipped:
Stats +2 Dex +2 Con
dps ----------
Spell.crit +13%
Crit.mult +16.00%
Spell.pwr +24 (+6 eff.)
Dmg.mod +34% fire
Res.pen +5% darkness
Melee Ret 4 fire
---------- misc
Mana/turn +0.26
Talents +1 Command Staff
Channel mana (increasing mana regeneration by 2000% for 5 turns)
Puts all charms on 30 cooldown
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Dairaziladir the Heatreaper (25-30 power, 5 apr, fire element)5.0
T4 staff 2H weapon
Reqs Mag 35
[Random Unique]
Arcane/Master
Power 25.0 - 30.0 Physical
Uses 80% Mag
Acc+ +2.5% proc dam (max 250%)
Apr +5
Crit +4.5%
Atk.spd 100%
Melee+ +12 temporal
While equipped:
Stats +2 Dex +2 Con
dps ----------
Spell.crit +13%
Crit.mult +16.00%
Spell.pwr +24 (+6 eff.)
Dmg.mod +34% fire
Res.pen +5% darkness
Melee Ret 4 fire
---------- misc
Mana/turn +0.26
Talents +1 Command Staff
Channel mana (increasing mana regeneration by 2000% for 5 turns)
Puts all charms on 30 cooldown
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Shantiz the Stormblade (15-19.5 power, 20 apr)
1.0
T3 dagger 1H weapon
[Unique]
Nature
Power 15.0 - 19.5 Physical
Uses 60% Cun
Mastery Dagger Mastery
Acc+ +0.3% crit chance (max 25%)
Apr +20
Crit +10.0%
Atk.spd 100%
On Hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
While equipped:
Stats +20 Dex
----- def -----
Proj.slow +40%
---------- misc
Masteries
+0.10 Wild-gift/Thunder
+0.10 Wild-gift/Supercell
Instant Weapon Swap
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.
Shantiz the Stormblade (15-19.5 power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Nature
Power 15.0 - 19.5 Physical
Uses 60% Cun
Mastery Dagger Mastery
Acc+ +0.3% crit chance (max 25%)
Apr +20
Crit +10.0%
Atk.spd 100%
On Hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
While equipped:
Stats +20 Dex
----- def -----
Proj.slow +40%
---------- misc
Masteries
+0.10 Wild-gift/Thunder
+0.10 Wild-gift/Supercell
Instant Weapon Swap
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.
Morrigor (50-70 power, 12 apr)
3.0
T4 longsword 1H weapon
Reqs Mag 40
[Unique]
Arcane/Unknown
Power 50.0 - 70.0 Physical
Uses 36% Wil, 60% Mag
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +7.0%
Atk.spd 100%
On Hit:
* deal 6.12 arcane and 6.12 darkness damage (based on Magic) in a radius 1 around the target
On Kill:
* swallows the victim's soul, gaining a new power
While equipped:
dps ----------
Spell.crit +12%
Spell.pwr +24 (+8 eff.)
---------- misc
Talents +1 Soul Purge
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.
Morrigor (50-70 power, 12 apr)3.0
T4 longsword 1H weapon
Reqs Mag 40
[Unique]
Arcane/Unknown
Power 50.0 - 70.0 Physical
Uses 36% Wil, 60% Mag
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +7.0%
Atk.spd 100%
On Hit:
* deal 6.12 arcane and 6.12 darkness damage (based on Magic) in a radius 1 around the target
On Kill:
* swallows the victim's soul, gaining a new power
While equipped:
dps ----------
Spell.crit +12%
Spell.pwr +24 (+8 eff.)
---------- misc
Talents +1 Soul Purge
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.
Goedalath Rock
0.1
T5 demonic gem
[Unique]
Arcane
While carried:
Melee Ret 34 healing
Mind.save -18 (-5 eff.)
HP.reg -2.00
Heal.mod -50%
Light -2
Item imbue powers:
Phys.pwr +12 (+2 eff.)
Spell.pwr +16 (+8 eff.)
Dmg.mod +9% all
Melee Ret 34 darkness
Heal.mod +50%
Infravis +3
See.Invis +14
Telepathy Demon/Major
Demon/Minor
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.
Goedalath Rock0.1
T5 demonic gem
[Unique]
Arcane
While carried:
Melee Ret 34 healing
Mind.save -18 (-5 eff.)
HP.reg -2.00
Heal.mod -50%
Light -2
Item imbue powers:
Phys.pwr +12 (+2 eff.)
Spell.pwr +16 (+8 eff.)
Dmg.mod +9% all
Melee Ret 34 darkness
Heal.mod +50%
Infravis +3
See.Invis +14
Telepathy Demon/Major
Demon/Minor
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.
Galen's Flowing Robe (0 def, 0 armour)
2.0
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +7 Mag +7 Wil +7 Cun
dps ----------
Spell.crit +12%
Spell.pwr +35 (+15 eff.)
Dmg.mod +37% lightning
+37% temporal +37% cold
+37% fire +37% arcane
+37% physical
----- def -----
Resists +15% all
---------- misc
Mana/turn +2.00
Max.mana +77.00
Masteries
+0.10 Spell/Occult technomancy
+0.10 Spell/Galvanic technomancy
+0.10 Spell/Terrene technomancy
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.
Galen's Flowing Robe (0 def, 0 armour)2.0
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +7 Mag +7 Wil +7 Cun
dps ----------
Spell.crit +12%
Spell.pwr +35 (+15 eff.)
Dmg.mod +37% lightning
+37% temporal +37% cold
+37% fire +37% arcane
+37% physical
----- def -----
Resists +15% all
---------- misc
Mana/turn +2.00
Max.mana +77.00
Masteries
+0.10 Spell/Occult technomancy
+0.10 Spell/Galvanic technomancy
+0.10 Spell/Terrene technomancy
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.
The Long-Arm
4.0
T5 steamgun 2H weapon
Reqs Shoot
[Unique]
Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +25
Atk.spd 67%
Dmg.mult 250%
Range +10
Proj.spd +600%
Shots beam through all targets.
Uses 6.0 Steam
Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%.
Uses 20 power out of 20/20
Activation is instant.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.
The Long-Arm4.0
T5 steamgun 2H weapon
Reqs Shoot
[Unique]
Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +25
Atk.spd 67%
Dmg.mult 250%
Range +10
Proj.spd +600%
Shots beam through all targets.
Uses 6.0 Steam
Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%.
Uses 20 power out of 20/20
Activation is instant.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.
Ethereal Embrace (10 def, 0 armour)
2.0
T4 cloak armor
[Unique]
Arcane
While equipped:
Stats +8 Mag
dps ----------
Spell.crit +6%
S.pwr/crit +5
Dmg.mod +15% arcane +15% darkness
----- def -----
Defense +10 (+2 eff.)
Resists +12% arcane +12% darkness
Shield.dur +1
Shield.pwr +15%
---------- misc
Masteries
+0.10 Spell/Aether
+0.20 Spell/Arcane
+0.20 Spell/Nightfall
Damage shields have +1 duration and +15% power
Aether Breach:
Level 2.0
Pwr.cost 28 out of 28/28.
Range 7
Travel.spd instantaneous
Is a spell
usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 65.34 arcane damage in radius 2, and will each trigger at one turn intervals.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.
Ethereal Embrace (10 def, 0 armour)2.0
T4 cloak armor
[Unique]
Arcane
While equipped:
Stats +8 Mag
dps ----------
Spell.crit +6%
S.pwr/crit +5
Dmg.mod +15% arcane +15% darkness
----- def -----
Defense +10 (+2 eff.)
Resists +12% arcane +12% darkness
Shield.dur +1
Shield.pwr +15%
---------- misc
Masteries
+0.10 Spell/Aether
+0.20 Spell/Arcane
+0.20 Spell/Nightfall
Damage shields have +1 duration and +15% power
Aether Breach:
Level 2.0
Pwr.cost 28 out of 28/28.
Range 7
Travel.spd instantaneous
Is a spell
usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 65.34 arcane damage in radius 2, and will each trigger at one turn intervals.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.
Icy Kill (35-46 power, 10 apr)
1.0 Encumbrance
T4 dagger 1H weapon
Reqs Dex 42
[Unique]
Nature/Psionic
Weapon Damage 35.0 - 45.5 Physical
Uses 50% Dex, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +15.0%
Attack Speed 100%
On-hit +30 cold
On Crit:
* freezes the target
On Kill:
* explodes a frozen creature (damage scales with willpower)
While equipped:
Stats +6 Cun +6 Wil
offense ------
Damage +25% cold
defense ------
Pierce Iceblocks +50%
other -------
Hate/kill +4.00
Masteries
+0.20 Wild-gift/Blizzard
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.
Icy Kill (35-46 power, 10 apr)1.0 Encumbrance
T4 dagger 1H weapon
Reqs Dex 42
[Unique]
Nature/Psionic
Weapon Damage 35.0 - 45.5 Physical
Uses 50% Dex, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +15.0%
Attack Speed 100%
On-hit +30 cold
On Crit:
* freezes the target
On Kill:
* explodes a frozen creature (damage scales with willpower)
While equipped:
Stats +6 Cun +6 Wil
offense ------
Damage +25% cold
defense ------
Pierce Iceblocks +50%
other -------
Hate/kill +4.00
Masteries
+0.20 Wild-gift/Blizzard
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.
Cinderfeet (3 def, 5 armour)
2.0 Encumbrance
T4 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun +4 Mag
offense ------
Damage +18% fire
defense ------
Armor +5
Defense +3 (+0 eff.)
Fatigue +6%
Resistance +20% cold
other -------
Light +2
Each step you take leaves a burning trail behind you lasting 5 turns that deals 56 fire damage (based on Spellpower) to foes who enter it.
A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate.
This item has been sent to the Item's Vault.
Cinderfeet (3 def, 5 armour)2.0 Encumbrance
T4 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun +4 Mag
offense ------
Damage +18% fire
defense ------
Armor +5
Defense +3 (+0 eff.)
Fatigue +6%
Resistance +20% cold
other -------
Light +2
Each step you take leaves a burning trail behind you lasting 5 turns that deals 56 fire damage (based on Spellpower) to foes who enter it.
A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate.
This item has been sent to the Item's Vault.
Fearfire Mantle (14 def, 0 armour)
2.0 Encumbrance
T3 cloak armor
[Unique]
Arcane
While equipped:
offense ------
When Hit 30 fire
defense ------
Defense +14 (+3 eff.)
Resistance +10% fire +10% darkness +10% cold
other -------
Masteries
+0.20 Corruption/Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.
Fearfire Mantle (14 def, 0 armour)2.0 Encumbrance
T3 cloak armor
[Unique]
Arcane
While equipped:
offense ------
When Hit 30 fire
defense ------
Defense +14 (+3 eff.)
Resistance +10% fire +10% darkness +10% cold
other -------
Masteries
+0.20 Corruption/Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.