

Requires:
- Level 35
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
It is part of a set of items.
With a better grip it would be the destroyer of your enemies.
When wielded/worn:
Damage (Melee): 25 vim draining blight
Damage when hit (Melee): 25 vim draining blight
Changes stats: +3 Cun / +9 Mag
Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood
Physical save: +10 (+5 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+5 eff.)
Disease immunity: +100%
Maximum vim: +25.00
Spellpower: +10 (+3 eff.)
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) :
Effective talent level: 5.0
Power cost: 12 out of 12/12.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 219.01 blight damage and healing you for half the damage done.
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.
Press


Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 176% Range: 1.2x
Uses stat: 140% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +10
Attack speed: 100%
Damage (Melee): +10 % chance of confusion
When wielded/worn:
Accuracy: +7 (+5 eff.)
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12 (+3 eff.)
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 9 power out of 20/20) :
Effective talent level: 2.0
Power cost: 9 out of 20/20.
Range: 8
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.


Requires:
- Willpower 18
- Cunning 18
- Strength 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Power: 161% Range: 1.6x
Uses stat: 129% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +9
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 168% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +12 nature
When wielded/worn:
Changes stats: +16 Con / +14 Wil
Changes resistances: +24% acid / +6% temporal / +5% arcane / +15% cold
Spell save: +6 (+3 eff.)
Maximum life: +112.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 405.60 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +2 Cun / +5 Wil
Confusion immunity: +30%
Stun/Freeze immunity: +30%
Mana when firing critical spell: +3.00
It can be used to surround yourself with a magical shield (strength 125, based on Magic) for 10 turns
Activation costs 20 power out of 20/20.
Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
It can be used to combine with a weapon
Activation costs 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 4
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +15% cold / +15% arcane / +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When used to attack (with talents):
Power: 150% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +180
When wielded/worn:
Armour: +25
Defense: +5 (+2 eff.)
Ranged Defense: +10 (+4 eff.)
Fatigue: +12%
On shield block:
* 30% chance of petrifying the attacker.
Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire
Talent granted: +1 Block
Special effect on block: 30% chance of petrifying the attacker.
This gigantic shield has a stone eye embedded in it.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Power: 134% Range: 1.4x
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+1 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Power: 129% Range: 1.3x
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+5 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+3 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 head armor
[Unique]
Arcane
You need to find something to bind its powers.
While equipped:
defense ------
Armor +3
Fatigue +3%
Damage Reduction +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T2 mindstar 1H weapon
[Unique]
Nature
Nature requires balance in these matters.
Weapon Damage 95% Range: 1.0x-1.1x
Uses 50% Wil, 30% Cun
Damage Cold
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +18
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Mind Crit +4%
Mindpower +8 (+3 eff.)
Damage +10% cold
Ignore resists +10% cold
defense ------
Armor +10
Resistance -10% fire
On Mind Hit: 10% Winter's Fury 2
This mindstar glows with a dim cool light, but seems somehow incomplete.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T2 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 139% Range: 1.0x-1.3x
Uses 10% Mag, 120% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +8.0%
Attack Speed 100%
While equipped:
No gem
Imbue the hammer with a gem of your choice.
Uses 10 power out of 10/10
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T2 dagger 1H weapon
Reqs Dex 32
[Unique]
Arcane
Weapon Damage 129% Range: 1.0x-1.3x
Uses 45% Dex, 10% Mag, 45% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +9.0%
Attack Speed 100%
Damage Conversion 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
offense ------
Damage +5% darkness
Ignore resists +10% darkness
defense ------
Resistance +10% darkness
Stealth +10
Invoke Darkness:
Effective talent level: 3.0
Power cost 20 out of 20/20.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 162.80 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Master
Weapon Damage 129% Range: 1.0x-1.3x
Uses 35% Str, 55% Dex
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 100%
On-hit +10 silence
On Kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
While equipped:
offense ------
Accuracy +10 (+5 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 35
[Unique]
Arcane
Weapon Damage 149% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +10
Critical Rate +10.0%
Attack Speed 100%
On-hit +25 ice
On Hit:
* Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 36.52 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration.
While equipped:
offense ------
Damage +20% cold
When Hit 40 ice
defense ------
Resistance +25% cold
Pierce Iceblocks +35%
No Winter Storm Active
Precipitate ice walls (lasting 10 turns) within your Winter Storm's area.
Uses 30 power out of 40/40
The air seems to freeze around the blade of this sword, draining all heat from the area.
It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 arrow ammo
Reqs Dex 48
[Random Unique]
Arcane/Master/Psionic
Weapon Damage 182% Range: 1.0x-1.4x
Uses 70% Dex, 50% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +18
Critical Rate +24.0%
Capacity 22
On-ranged-hit +29 physical
On-Hit, radius 1 +20 fire +16 temporal
On-crit, radius 2 +20 fire +8 temporal
On Hit:
* 20% chance to knock the target back 3 spaces and deal 166 physical damage
On Crit:
* Splash the target with acid dealing 205 damage over 5 turns and reducing armor and accuracy by 26
* Wound the target dealing 99 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T4 shield armor
[Unique]
Nature/Master
When used to Attack:
Weapon Damage 170% Range: 1.0x-1.2x
Uses 100% Str
Damage Fire
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +4.5%
Block +220
While equipped:
offense ------
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
When Hit 17 fire
defense ------
Armor +9
Defense +16 (+8 eff.)
Ranged Defense +15 (+5 eff.)
Fatigue +20%
Resistance +35% fire
Affinity +15% fire
other -------
Talents +1 Block
On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 121% Range: 1.0x-1.2x
Uses 100% Mag
Damage Lightning
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +10 (+2 eff.)
Damage +20% lightning +20% fire
+20% arcane +20% cold
other -------
Talents +1 Command Staff
On Spell Hit: 10% Impending Doom 1
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T4 dagger 1H weapon
Reqs Dex 35
[Rare]
Arcane
Weapon Damage 134% Range: 1.0x-1.3x
Uses 50% Dex, 50% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +9
Critical Rate +8.0%
Attack Speed 100%
On-hit +12 blight
On-crit, radius 2 +12 light
On Hit:
* Create an explosion dealing 130 cold damage (1/turn)
While equipped:
offense ------
Spell Crit +5%
Mind Crit +2%
Spellpower +30 (+6 eff.)
Spellpower/crit +6
Damage +24% cold
Ignore resists +25% cold +20% mind
+15% light
Sharp, short and deadly.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 greatsword 2H weapon
[Unique]
Arcane
Weapon Damage 160% Range: 1.0x-1.6x
Uses 130% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +11.0%
Attack Speed 50%
While equipped:
Stats +7 Dex
offense ------
Move Speed +10%
Damage +7% lightning
defense ------
Fatigue -12%
Resistance +7% lightning
other -------
Encumbrance +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T4 dagger 1H weapon
Reqs Dex 42
[Unique]
Nature/Psionic
Weapon Damage 144% Range: 1.0x-1.3x
Uses 45% Dex, 45% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +15.0%
Attack Speed 100%
On-hit +30 cold
On Crit:
* freezes the target
On Kill:
* explodes a frozen creature (damage scales with willpower)
While equipped:
Stats +6 Cun +6 Wil
offense ------
Damage +25% cold
defense ------
Pierce Iceblocks +50%
other -------
Hate/kill +4.00
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 waraxe 1H weapon
Reqs Dex 24,Str 40
[Unique]
Nature/Master
Weapon Damage 141% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +4
Critical Rate +7.0%
Attack Speed 100%
Damage Conversion 50% ice
On Hit: 15% Ice Breath 2
While equipped:
offense ------
Ignore resists +20% cold
defense ------
Armor +20
Pierce Iceblocks +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 steamsaw 1H weapon
Reqs Str 48
Steam Pool
[Ego+]
Arcane/Steamtech
Weapon Damage 147% Range: 1.0x-1.5x
Uses 100% Str
Damage Phys.bleed
Accuracy Bonus +0.2% critical chance (max 25%)
Critical Rate +5.0%
Attack Speed 100%
Block +99
Uses 1.0 Steam
When used to Attack:
On-hit +15 light +16 darkness
While equipped:
Stats +4 Cun +6 Mag
offense ------
Damage +15% light +16% darkness
defense ------
Armor +6
Defense +10 (+5 eff.)
Fatigue +12%
Resistance +15% light +18% darkness
other -------
Talents +3 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.


5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 137% Range: 1.0x-1.2x
Uses 80% Mag
Damage Gravity pin
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +8
Attack Speed 100%
While equipped:
offense ------
Spell Crit +7%
Spellpower +25 (+4 eff.)
Damage +20% physical +10% temporal
defense ------
Resistance +15% physical
other -------
Masteries
+0.10 Chronomancy/Gravity
+0.10 Chronomancy/Matter
+0.10 Spell/Earth
Gravity Spike:
Effective talent level: 3.0
Power cost 14 out of 14/14.
Range 6
Cooldown: 5
Travel.spd instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 125.67 physical (gravity) damage.
Each target moved beyond the first increases the damage by 15.71 (up to a maximum of 62.83 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 head armor
[Unique]
Master
While equipped:
Stats +2 Str +4 Mag
offense ------
Physical Power +10 (+4 eff.)
Spellpower +10 (+2 eff.)
defense ------
Armor +9
Fatigue +4%
Silence Resist +30%
other -------
Light -1
Masteries
+0.20 Race/Doomelf
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T3 staff 1H weapon
[Unique]
Arcane
Weapon Damage 127% Range: 1.0x-1.2x
Uses 125% Mag
Damage Fire
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +7%
Spellpower +27 (+5 eff.)
Damage +20% blight +20% fire
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
Fire a bolt of plaguefire, dealing damage over time based on your magic stat.
Uses 15 power out of 15/15
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.