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3.0
animal misc
[Unique]
Nature
Invoke your inner bearness.
Uses 57 power out of 100/100
The very essence of bearness!
This item has been sent to the Item's Vault.
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5.0
land misc
[Unique]
Nature
While carried:
dps ----------
Dmg.mod +2% all
Natural balance.
Uses 57 power out of 100/100
The very heart of the lost land of Poosh. What did Kelad need with it?
This item has been sent to the Item's Vault.
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5.0
T5 greatmaul 2H weapon
[Unique]
Arcane
Power 70.0 - 105.0 Physical
Uses 40% Wil, 50% Mag, 130% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +2.0%
Atk.spd 100%
On Hit: 10% Obliterating Smash 3
While equipped:
dps ----------
Phys.pwr +12 (+2 eff.)
Dmg.mod +10% all
Acc +20 (+5 eff.)
---------- misc
Masteries
+0.20 Corruption/Brutality
+0.20 Technique/Two-handed assault
ShadowPwr +10
Increases all damage by 1% for each point of your Shadow Power.
Reckless Strike:
Level 4.5
Pwr.cost 15 out of 25/25.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Hits the target doing 290% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.
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3.0
T5 whip 1H weapon
[Unique]
Arcane
Power 55.0 - 60.5 Devouring flames
Uses 40% Wil, 50% Mag, 100% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Crit +9.0%
Atk.spd 125%
On Hit: 20% Bone Nova 4
On Hit: 15% Blood Boil 3
While equipped:
dps ----------
Spell.pwr +15 (+2 eff.)
Dmg.mod +20% blight +20% fire
---------- misc
See.Invis +2
Telepathy Demon/Minor
Demon/Major
While carried:
dps ----------
Dmg.mod +8% blight
With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.
This item has been sent to the Item's Vault.
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0.1
T5 amulet jewelry
[Normal]
Amulets make your neck look great!
This item has been sent to the Item's Vault.
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0.1
T2 amulet jewelry
[Unique]
Arcane
While equipped:
----- def -----
Resists +15% darkness
Die.at -100.00 life
Blind- +100%
---------- misc
Infravis +6
Masteries
+0.20 Corruption/Black-magic
ShadowPwr +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.
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7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Arcane
When used to Attack:
Power 52.0 - 62.4 Darkness
Uses 40% Wil, 50% Mag, 100% Cun
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +200
While equipped:
dps ----------
Melee Ret 10 darkness
----- def -----
Armour +9
Defense +12 (+3 eff.)
Rng.Def +15 (+4 eff.)
Fatigue +28%
---------- misc
Talents +1 Block
Masteries
+0.20 Technique/Shield defense
+0.20 Technique/Shield offense
+0.20 Corruption/Doom shield
ShadowPwr +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.
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0.1
T3 amulet jewelry
[Unique]
Psionic
While equipped:
dps ----------
Mind.pwr +8 (+1 eff.)
Melee+ 5% confusion
Dmg.mod +25% mind
Res.pen +20% mind
Melee Ret 5% confusion
----- def -----
Resists -10% mind
Mind.save +35 (+4 eff.)
Confus- -100%
On Mind Hit: 8% Sunder Mind 1
A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind.
This item has been sent to the Item's Vault.
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0.0
T5 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Con
Resists +20% arcane +20% blight
(The created item can be activated to recover the Heart.)
Latent Damage Type: Arcane
Combine with a suit of body armor (makes a non enchanted armour into an artifact).
Uses 1 power out of 1/1
This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.
This item has been sent to the Item's Vault.
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0.0
T2 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag
Dmg.mod +20% arcane +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
Combine with a weapon (makes a non enchanted weapon into an artifact).
Uses 1 power out of 1/1
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.
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0.0
T4 blue gem
[Unique]
Arcane
While equipped:
Stats +8 Cun +8 Dex
Mov.spd +20%
Dmg.mod +20% lightning
Ignore.dmg +8%
Affinity +20% lightning
Item imbue powers:
Stats +8 Cun +8 Dex
Mov.spd +15%
Dmg.mod +20% lightning
Ignore.dmg +8%
Affinity +20% lightning
Latent Damage Type: Lightning
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.
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0.0
T4 red gem
[Unique]
Nature
While equipped:
Stats +25 Con
Resists +10% cold +25% nature +10% darkness
Crit.chn- 23.00%
Item imbue powers:
Stats +25 Con
Resists +10% cold +25% nature +10% darkness
Crit.chn- 23.00%
Latent Damage Type: Fire
A piece of the scorched wood taken from the remains of Snaproot.
This item has been sent to the Item's Vault.
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0.0
T3 tentacle weird
[Legendary]
Unknown
While equipped:
Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con
Fully Charged!
Reduce the duration of all detrimental effects.
Uses 6 power out of 10/10
Activation is instant.
A tiny tentacle. It is rather cute and squishy.
Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn)
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.
This item has been sent to the Item's Vault.
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2.0
T2 rod charm
[Unique]
Unknown
While carried:
---------- misc
Light -1
Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 157% of the healing done. This effect scales with your Magic stat..
Uses 43 power out of 75/75
This rod seems to make light die around it. You feel tired just looking at it.
This item has been sent to the Item's Vault.
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0.0
lite
[Unique]
Arcane
While equipped:
Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun
+4 Con -5 Lck
dps ----------
Phys.pwr +12 (+2 eff.)
Spell.pwr +12 (+2 eff.)
---------- misc
Light +6
Breathe water
Tidal Wave:
Level 5.5
Pwr.cost 46 out of 150/150.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 6, doing 166.68 cold damage and 193.83 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 10 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.
This item has been sent to the Item's Vault.
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2.0
egg misc
[Unique]
Nature
While carried:
---------- misc
Light -2
Summon up to 2 spiders.
Uses 46 power out of 100/100
Dry and dusty to the touch, it still seems to retain some shadow of life.
This item has been sent to the Item's Vault.
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2.0
rod charm
[Unique]
Nature
Shoot a bolt of spydric poison out to range 8, dealing 1312.52 nature damage (based on Magic) over 6 turns while rendering the target unable to move.
Uses 15 power out of 25/25
This rod carved out of a giant spider fang continuously drips venom.
This item has been sent to the Item's Vault.
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1.0
T3 white gem
[Unique]
Arcane
While carried:
Light +1
Latent Damage Type: Light
Map surroundings within range 20.
Uses 17 power out of 30/30
The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
This item has been sent to the Item's Vault.
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2.0
T1 cloth armor
[Unique]
While equipped:
----- def -----
Resists +7% all
Revealing, pink, fun.
If you never take it off and win you will gain a neat achievement and bragging rights!
This item has been sent to the Item's Vault.
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2.0
T3 head armor
[Unique]
Arcane/Psionic
Needs something equally stylish and cool to go with it.
While equipped:
Stats +8 Cun +4 Wil
dps ----------
Spell.pwr +8 (+2 eff.)
Mind.pwr +8 (+2 eff.)
----- def -----
Defense +1 (+0 eff.)
Resists +10% temporal +10% physical
Anom.red +5
---------- misc
Masteries
+0.20 Chronomancy/Timetravel
Wormhole:
Level 1.0
Pwr.cost 9 out of 15/15.
Range 10
Travel.spd instantaneous
Is a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 3 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.
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5.0
T2 greatmaul 2H weapon
Reqs Level 15
[Unique]
Arcane
Power 32.0 - 41.6 Physical
Uses 10% Mag, 120% Str
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +8.0%
Atk.spd 100%
While equipped:
No gem
Imbue the hammer with a gem of your choice.
Uses 6 power out of 10/10
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.
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1.5
T5 hands armor
Reqs Heavy armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +6 Str +6 Dex
dps ----------
Phys.crit +10.0%
Steam.crit +10%
Crit.mult +30.00%
Dmg.mod +8% all
----- def -----
Armour +12
Disarm- +50%
Unarmed combat:
Power 36.0 - 50.4 Physical
Uses 50% Mag, 40% Str, 40% Wil
40% Cun, 40% Dex
Acc+ +0.2% base dam (max 20%)
Apr +10
Crit +10.0%
Atk.spd 83%
Gauntlets. But with steam power!
This item has been sent to the Item's Vault.
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3.0
T5 battleaxe 2H weapon
[Unique]
Arcane
Power 70.0 - 105.0 Physical
Uses 40% Wil, 50% Mag, 120% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +8.0%
Atk.spd 100%
Melee+ +50 fire
Dmg.conv 20% fire
While equipped:
dps ----------
Dmg.mod +20% fire
Res.pen +25% fire
----- def -----
Resists +20% fire
The wearer is treated as a demon.
Infernal Breath:
Level 4.5
Pwr.cost 19 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 617.41 fire damage, and flames will be left dealing a further 145.18 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.
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3.0
T3 longsword 1H weapon
[Unique]
Disrupt
It is said perseverance comes hand in hand with dedication.
Power 31.0 - 43.4 Physical
Uses 60% Wil, 50% Mag, 90% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +12.0%
Atk.spd 100%
Melee+ +15 manaburn arcane
On Crit:
* restore 7 stamina and equilibrium
While equipped:
----- def -----
Spell.save +18 (+2 eff.)
Confus- +30%
Stun/Frz- +10%
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.
This item has been sent to the Item's Vault.
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4.0
T1 steamgun 1H weapon
[Unique]
Steamtech
Power 66% Range: 1.1x
Uses 40% Wil, 50% Mag
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +4
Atk.spd 100%
Dmg.mult 50%
Range +4
Proj.spd +600%
Ranged+ +5 physical
Recurse +2
Uses 3.0 Steam
This gun seems to be some experiment in firing multiple shots simultaneously.
The design is somewhat rudimentary, but it seems to work.
This item has been sent to the Item's Vault.
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3.0
T3 greatsword 2H weapon
[Unique]
Master
Power 157% Range: 1.6x
Uses 40% Wil, 50% Dex, 50% Mag
90% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +14.0%
Atk.spd 120%
On Crit.r2 +24 phys.bleed
While equipped:
Stats +3 Cun +6 Dex
----- def -----
Fatigue -15%
Proj.slow +17%
Dusk's Whisper:
Level 6.5
Pwr.cost 10 out of 50/50.
Range 6
Travel.spd 2000% of base
Description: You quickly move up to 6 tiles to arrive adjacent to a target location you can see, slashing through anyone in your way. During your movement, you attack all foes within one grid of your path with your weapon for 117% weapon damage, also inflicting a Deep Wound for 50% of the damage dealt over 5 turns and reducing their healing received by 30%. Struck targets left with less than 20% of their life may die instantly!
A seemingly innocuous blade, it promises a swift and merciless death to your enemies if you but listen to its murmurs.
This item has been sent to the Item's Vault.
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5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 121% Range: 1.2x
Uses 200% Mag, 40% Wil
Dmg Darkness
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +20 (+3 eff.)
Dmg.mod +20% acid +20% cold +20% darkness
+20% blight
---------- misc
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.
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3.0
T3 mace 1H weapon
[Unique]
Disrupt
It is said perseverance comes hand in hand with dedication.
Power 138% Range: 1.4x
Uses 20% Cun, 90% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +20.0%
Atk.spd 100%
On Crit.r2 +50 manaburn arcane
While equipped:
----- def -----
Resists +15% arcane +20% blight
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells.
This item has been sent to the Item's Vault.