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2.0
T4 head armor
[Unique]
Master
While equipped:
Stats +20 Cun
dps ----------
Steam.crit +5%
Steampwr +5 (+1 eff.)
Acc +20 (+4 eff.)
Apr +15
----- def -----
Defense +10 (+1 eff.)
Resists +20% fire
Blind- +100%
---------- misc
Infravis +3
Sight +1
Masteries
+0.20 Steamtech/Physics
+0.20 Steamtech/Chemistry
No self respecting craftsman would be caught without them!
This item has been sent to the Item's Vault.
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2.0
T4 head armor
[Unique]
Arcane
You need to find something to bind its powers.
While equipped:
----- def -----
Armour +3
Fatigue +3%
Dmg.red +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.
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1.0
T5 head armor
[Unique]
Psionic
While equipped:
dps ----------
Mind.crit +9%
Mind.pwr +20 (+3 eff.)
Res.pen +10% mind
----- def -----
Defense +7 (+1 eff.)
Resists +15% mind
Res.Cap +10% mind
Mind.save +25 (+3 eff.)
Confus- +40%
---------- misc
Psi/m.crit +6.00
Max.psi +50.00
Infravis +5
Reveal the surrounding area (range 20).
Uses 12 power out of 30/30
This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen."
This item has been sent to the Item's Vault.
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3.0
T4 head armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
Stats +8 Mag +4 Wil +8 Cun
dps ----------
Dmg.mod +20% blight
Res.pen +10% blight
Acc +10 (+2 eff.)
----- def -----
Armour +8
Defense +4 (+0 eff.)
Fatigue +6%
Resists +20% blight
Disease- +50%
---------- misc
See.Stealth +12
See.Invis +12
Masteries
+0.30 Corruption/Vim
On Spell Hit: 10% Vimsense 3
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.
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3.0
T4 head armor
Reqs Heavy armour training
[Unique]
Master
Kroltar's power resides in his scales.
While equipped:
Stats +5 Str +5 Wil +5 Con -4 Lck
dps ----------
Dmg.mod +10% physical +10% fire
----- def -----
Armour +9
Defense +5 (+0 eff.)
Fatigue +10%
---------- misc
Masteries
+0.20 Wild-gift/Fire drake aspect
Bellowing Roar:
Level 4.5
Pwr.cost 18 out of 45/45.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 47%) for 3 turns.
The sound wave is so strong, your foes also take 289.50 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%.
A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.
This item has been sent to the Item's Vault.
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2.0
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +5 Mag +4 Wil +3 Cun
dps ----------
Phys.pwr +10 (+1 eff.)
Spell.pwr +30 (+5 eff.)
----- def -----
Defense +6 (+0 eff.)
Resists +15% all
Spell.save +25 (+0 eff.)
Blind- +50%
---------- misc
See.Invis +10
On Spell Hit: 5% Blood Grasp 3
On Spell Hit: 5% Soul Rot 3
A silk robe, darker than the darkest night sky, it radiates power.
This item has been sent to the Item's Vault.
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2.0
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +12 Mag
dps ----------
Dmg.mod +25% cold
Melee Ret 60 ice
----- def -----
Defense +12 (+1 eff.)
Resists +25% cold -15% fire +8% all
Release a radius 4 chilling blast, instantly dealing 774.36 cold damage and condensing the air into freezing vapors that deal 258.12 cold damage (based on Magic) each turn for 10 turns.
Uses 12 power out of 30/30
All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches.
This item has been sent to the Item's Vault.
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0.1
T4 amulet jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +8 (+2 eff.)
Dmg.mod +8% light +8% darkness
Res.pen +15% light +15% darkness
----- def -----
Resists +10% light +10% darkness
Res.Cap +5% light +5% darkness
All your damage is converted and split into light and darkness.
Circle of Sanctity: (Instant)
Level 4.5
Pwr.cost 12 out of 60/60.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 86 light damage to everyone else who enters. The circle lasts 5 turns.
This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.
This item has been sent to the Item's Vault.
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0.1
T4 amulet jewelry
[Unique]
Arcane
While equipped:
Stats +4 Wil
dps ----------
Dmg.mod +10% temporal
----- def -----
Resists +20% temporal
Res.Cap +5% temporal
---------- misc
Spell.cld 10%
Time Stop:
Level 5.2
Pwr.cost 20 out of 80/80.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Gain 2 turns. During this time your damage will be reduced by 100%.
This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped.
This item has been sent to the Item's Vault.
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0.1
T4 ring jewelry
[Unique]
Arcane
It desires to be surrounded by undeath.
While equipped:
dps ----------
Spell.pwr +8 (+1 eff.)
Dmg.mod +10% darkness +10% cold
----- def -----
Resists +10% darkness +10% cold
Spell.save +8 (+0 eff.)
Poison- +25%
Cut- +25%
---------- misc
Max.souls +3.00
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.
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3.0
T5 arrow ammo
[Unique]
Master
Power 180% Range: 1.4x
Uses 40% Wil, 50% Dex, 50% Mag
70% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +100
Crit +10.0%
Capacity 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.
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2.0
T4 totem charm
[Unique]
Nature
While equipped:
Stats +7 Wil +6 Con
dps ----------
Mind.pwr +7 (+0 eff.)
Dmg.mod +20% nature
----- def -----
Resists +20% blight +20% nature
Heal.mod +25%
---------- misc
Masteries
+0.10 Wild-gift/Call of the wild
+0.10 Wild-gift/Harmony
Heals all nearby living creatures by 5 points each turn.
Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns.
Uses 4 power out of 15/15
Activation is instant.
This small tree-shaped totem is imbued with powerful healing energies.
This item has been sent to the Item's Vault.
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5.0
T5 staff 2H weapon
[Unique]
Unknown
Power 137% Range: 1.2x
Uses 130% Mag, 40% Wil
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +15%
Spell.pwr +40 (+6 eff.)
Dmg.mod +40% temporal
Res.pen +30% temporal
----- def -----
Anom.red +25
Teleport- +100%
---------- misc
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.
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3.0
T5 battleaxe 2H weapon
[Unique]
Arcane
Power 182% Range: 1.5x
Uses 40% Wil, 50% Mag, 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +8.0%
Atk.spd 100%
Melee+ +50 fire
Dmg.conv 20% fire
While equipped:
dps ----------
Dmg.mod +20% fire
Res.pen +25% fire
----- def -----
Resists +20% fire
The wearer is treated as a demon.
Infernal Breath:
Level 4.5
Pwr.cost 14 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 548.83 fire damage, and flames will be left dealing a further 128.81 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.
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3.0
T4 whip 2H weapon
[Unique]
Nature/Master
Power 168% Range: 1.1x
Uses 40% Wil, 90% Str, 50% Mag
40% Dex
Dmg Physical
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +14.0%
Atk.spd 125%
On Hit: 10% Lightning Breath 3
On Hit: 10% Poison Breath 3
On Hit: 10% Acid Breath 3
On Hit:
* hit up to two adjacent enemies
While equipped:
dps ----------
Dmg.mod +12% acid +12% nature +12% lightning
This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.
This item has been sent to the Item's Vault.
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3.0
T5 longsword 1H weapon
[Unique]
Arcane
Power 157% Range: 1.4x
Uses 40% Wil, 60% Mag, 100% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +6.0%
Atk.spd 100%
HP.leech +5%
Dmg.conv 50% blight
On Hit:
* 15% chance to animate a bleeding foe's blood
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +21 (+3 eff.)
Dmg.mod +15% blight +15% physical
---------- misc
Max.vim +25.00
Telepathy Undead/Blood
Bleeding Edge:
Level 5.5
Pwr.cost 8 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Lashes at the target, doing 173% weapon damage.
If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.
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3.0
T5 longsword 1H weapon
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 162% Range: 1.4x
Uses 40% Wil, 75% Mag, 80% Str
Dmg Light
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead +25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+1 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 542.53 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 14 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.
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1.0
T5 dagger 1H weapon
[Unique]
Arcane
Power 152% Range: 1.3x
Uses 40% Wil, 105% Mag, 35% Str
Dmg Physical
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +11
Crit +18.0%
Atk.spd 100%
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Spell.crit +10%
Spell.pwr +12 (+2 eff.)
Dmg.mod +15% blight +15% darkness +15% acid
---------- misc
Infravis +2
On Spell Hit: 15% Blood Grasp 2
Worm Rot:
Level 3.5
Pwr.cost 16 out of 50/50.
Range 6
Travel.spd instantaneous
Is a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 60.05 acid and 62.99 blight damage.
If not cleared after five turns it will inflict 357.68 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 69% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.
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1.0
T5 dagger 1H weapon
[Unique]
Nature
Power 150% Range: 1.3x
Uses 50% Mag, 30% Cun, 40% Wil
35% Str, 35% Dex
Dmg Physical
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +12
Crit +22.0%
Atk.spd 100%
Dmg.conv 30% darkness
On Hit: 20% Poisonous Bite 3
On Crit:
* inflicts spydric poison dealing 200 damage over 3 turns and pinning the target
While equipped:
Stats +8 Cun +4 Dex
dps ----------
Dmg.mod +30% nature +20% darkness
----- def -----
Armour +15
Poison- +100%
---------- misc
Light -2
Talents +5 Toxic Death
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.
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4.0
T5 longbow 2H weapon
[Unique]
Arcane
Power 66% Range: 1.1x
Uses 40% Wil, 50% Mag
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
On Hit: 12% Chain Lightning 3
While equipped:
Stats +10 Dex +10 Mag
dps ----------
Spell.crit +10%
Spell.pwr +30 (+5 eff.)
Mov.spd +30%
Ranged+ 75 lightning
Dmg.mod +25% lightning
----- def -----
Defense +30 (+4 eff.)
Resists +20% lightning
---------- misc
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 116 to 232 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.
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4.0
T4 steamgun 1H weapon
[Unique]
Psionic/Steamtech
Power 66% Range: 1.1x
Uses 40% Wil, 50% Mag
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +5
Atk.spd 100%
Dmg.mult 110%
Range +7
Proj.spd +600%
Uses 2.0 Steam
While equipped:
dps ----------
Mind.crit +7%
Steampwr +5 (+1 eff.)
Mind.pwr +15 (+1 eff.)
Throw the gun and cause it to explode, dealing by 396 mind damage (based on Cunning and Willpower) to all targets in an area, attempting to put them to sleep, and disarming yourself for 3 turns.
Uses 8 power out of 20/20
This isn't so much a gun, as it is the idea of a gun. You'll be able to remember it pretty easily if you lose it.
This item has been sent to the Item's Vault.
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4.0
T4 steamgun 1H weapon
[Unique]
Steamtech
Power 66% Range: 1.1x
Uses 40% Wil, 50% Mag
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +20
Atk.spd 100%
Dmg.mult 120%
Range +7
Proj.spd +600%
On Hit:
* Release a burst of shrapnel, dealing physical damage equal to your steampower in a cone from the target of radius 4.
Uses 2.0 Steam
"Have you ever fired a shot into a group of monsters and thought 'there must be a better way?' Well now, there is!"
This item has been sent to the Item's Vault.
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1.0
T3 dagger 1H weapon
[Unique]
Arcane
Power 132% Range: 1.3x
Uses 40% Wil, 35% Str, 70% Mag
55% Dex
Dmg Physical
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +9.0%
Atk.spd 100%
On Hit: 15% Disperse Magic 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats +6 Cun +6 Mag
----- def -----
Resists +12% arcane
Spell.save +12 (+0 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.
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3.0
T4 mindstar 1H weapon
[Unique]
Nature/Psionic/Unknown
Power 115% Range: 1.1x
Uses 80% Wil, 80% Mag
Dmg Darkness
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +27
Crit +5.0%
Atk.spd 100%
On Hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
While equipped:
Stats +6 Wil +6 Mag
dps ----------
Spell.crit +12%
Mind.crit +12%
Spell.pwr +12 (+2 eff.)
Mind.pwr +12 (+1 eff.)
Dmg.mod +10% blight +10% mind +10% darkness
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.
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3.0
T4 steamsaw 1H weapon
[Unique]
Arcane/Steamtech
Power 150% Range: 1.5x
Uses 150% Mag, 40% Wil
Dmg Occult
Acc+ +0.2% crit chance (max 25%)
Apr +45
Atk.spd 100%
Block +50
Uses 1.0 Steam
While equipped:
Stats +9 Cun +9 Mag
dps ----------
Spell.spd +10%
----- def -----
Fatigue +15%
Spell.save +10 (+0 eff.)
Silence- +40%
---------- misc
Talents +3 Block
+4 Electron Incantation
Increases the steam your arcane dynamo generate per 10 points of mana by 2.
Saws made of metal? That is no good for a discerning Technomancer so Galen made a saw out of pure arcane forces!
This item has been sent to the Item's Vault.
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7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Nature/Disrupt
When used to Attack:
Power 164% Range: 1.2x
Uses 40% Wil, 50% Mag, 100% Str
Dmg Physical
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +240
Dmg.conv 30% nature 10% manaburn arcane
While equipped:
dps ----------
Melee Ret 15 nature
----- def -----
Armour +12
Defense +18 (+2 eff.)
Rng.Def +12 (+1 eff.)
Fatigue +22%
Resists +35% blight +15% nature
Spell.save +24 (+0 eff.)
Disease- +60%
---------- misc
Talents +1 Block
Masteries
+0.20 Wild-gift/Antimagic
Purge up to 5 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns.
Uses 10 power out of 40/40
This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.
This item has been sent to the Item's Vault.
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2.0
T4 cloak armor
[Unique]
Steamtech
While equipped:
Stats +6 Cun
dps ----------
Phys.pwr +5 (+1 eff.)
----- def -----
Defense +10 (+1 eff.)
Phys.save +10 (+0 eff.)
Has a 50% chance each turn to slash an adjacent enemy for 511 physical damage (based on Cunning), making them bleed.
This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one.
This item has been sent to the Item's Vault.
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2.0
T4 cloak armor
[Unique]
Arcane
While equipped:
Stats +8 Mag
dps ----------
Spell.crit +6%
S.pwr/crit +5
Dmg.mod +15% arcane +15% darkness
----- def -----
Defense +10 (+1 eff.)
Resists +12% arcane +12% darkness
Shield.dur +1
Shield.pwr +15%
---------- misc
Masteries
+0.10 Spell/Aether
+0.20 Spell/Arcane
+0.20 Spell/Nightfall
Damage shields have +1 duration and +15% power
Aether Breach:
Level 3.5
Pwr.cost 11 out of 28/28.
Range 7
Travel.spd instantaneous
Is a spell
usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area.
Each explosion does 393.10 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.