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3.0
T4 head armor
Reqs Heavy armour training
[Unique]
Arcane/Master
While equipped:
Stats +10 Wil +10 Con
----- def -----
Armour +15
Fatigue +5%
Resists +20% darkness +20% blight
Phys.save +5 (+0 eff.)
Spell.save +5 (+0 eff.)
Mind.save +5 (+1 eff.)
---------- misc
Masteries
+0.20 Corruption/Demonic pact
+0.20 Corruption/Demon seeds
ShadowPwr +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.
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2.0
T4 misc tool
[Unique]
Master
While equipped:
Stats +10 Lck +5 Cun
dps ----------
Acc +12 (+2 eff.)
Apr +12
----- def -----
Defense +12 (+1 eff.)
Phys.save +10 (+0 eff.)
Spell.save +10 (+0 eff.)
Mind.save +10 (+1 eff.)
---------- misc
See.Stealth +12
See.Invis +12
Track:
Level 7.7
Pwr.cost 7 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Description: Sense foes around you in a radius of 45 for 9 turns.
The radius will increase with your Cunning.
This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword.
His last known words were "Somehow this feels like an ending, yet I know there is so much more to find."
This item has been sent to the Item's Vault.
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2.0
T4 cloak armor
[Unique]
Psionic
While equipped:
Stats +6 Cun +5 Wil
dps ----------
Mind.pwr +6 (+1 eff.)
----- def -----
Defense +10 (+1 eff.)
Resists +15% mind
Phys.save +10 (+0 eff.)
Spell.save +10 (+0 eff.)
Mind.save +10 (+1 eff.)
---------- misc
Masteries
+0.10 Psionic/Dreaming
+0.10 Psionic/Slumber
The wearer is asleep.
Lucid Dreamer: May act while sleeping
Slumber:
Level 9.5
Pwr.cost 4 out of 25/25.
Range 7
Travel.spd instantaneous
Is a mind power
Description: Puts the target into a deep sleep for 6 turns, rendering it unable to act. Every 419 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 9% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower.
Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware.
This item has been sent to the Item's Vault.
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0.0
T3 lite
[Unique]
Psionic
While equipped:
dps ----------
Mind.pwr +10 (+1 eff.)
Dmg.mod +15% light +15% darkness
Res.pen +10% darkness
----- def -----
Resists +20% darkness
Affinity +20% darkness
Mind.save +10 (+1 eff.)
---------- misc
Light +5
Masteries
+0.20 Cursed/Shadows
Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300).
Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 1238.76 darkness damage (based on Mindpower and charge).
Uses 4 power out of 10/10
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.
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2.0
T4 injector tool
[Unique]
Steamtech
While equipped:
Stats +5 Cun
----- def -----
Defense +12 (+2 eff.)
Phys.save +15 (+0 eff.)
Spell.save +15 (+0 eff.)
Mind.save +15 (+1 eff.)
Inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack.
Uses 2 power out of 20/20
Activation is instant.
This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.'
This item has been sent to the Item's Vault.
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1.0
T4 white gem
[Unique]
Arcane
While equipped:
Resists +50% light +50% fire
Affinity +20% light +20% fire
Blind- +100%
See.Invis +20
While carried:
Light +2
Item imbue powers:
Resists +50% light +50% fire
Affinity +20% light +20% fire
Blind- +100%
Light +4
See.Invis +20
Latent Damage Type: Light
This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before.
This item has been sent to the Item's Vault.
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0.1
T4 amulet jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +6%
Spell.pwr +8 (+1 eff.)
S.pwr/crit +15
----- def -----
Armour +6
Defense +6 (+1 eff.)
Unleash a destructive wail, destroying terrain and dealing 1022.92 physical damage (based on Magic) in a radius of 3.
Uses 24 power out of 60/60
This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze
This item has been sent to the Item's Vault.
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3.0
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 115% Range: 1.1x
Uses 90% Wil, 50% Mag, 30% Cun
Dmg Mind
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +27
Crit +5.0%
Atk.spd 100%
On Hit:
* reduces mental save
While equipped:
Stats +3 Cun +7 Wil
dps ----------
Mind.crit +7%
Mind.pwr +10 (+1 eff.)
Dmg.mod +10% mind
Res.pen +15% mind
----- def -----
Resists +25% mind
Mind.save +24 (+2 eff.)
See all other beings around you for 5 turns.
Uses 10 power out of 25/25
Activation is instant.
A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found.
This item has been sent to the Item's Vault.
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5.0
staff 1H weapon
[Unique]
Arcane
A part of set.
Power 66% Range: 1.2x
Uses 40% Wil, 50% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Atk.spd 100%
While equipped:
Stats +4 Mag
dps ----------
Spell.crit +8%
Crit.mult +20.00%
Dmg.mod +20% acid +20% cold
----- def -----
Mind.save +8 (+1 eff.)
Confus- +20%
---------- misc
Max.mana +50.00
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.
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4.0
T1 steamgun 1H weapon
[Unique]
Steamtech
Power 66% Range: 1.1x
Uses 40% Wil, 50% Mag
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +4
Atk.spd 100%
Dmg.mult 50%
Range +4
Proj.spd +600%
Ranged+ +5 physical
Recurse +2
Uses 3.0 Steam
This gun seems to be some experiment in firing multiple shots simultaneously.
The design is somewhat rudimentary, but it seems to work.
This item has been sent to the Item's Vault.
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3.0
T5 head armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
----- def -----
Armour +20
Fatigue +12%
Resists +15% acid +15% physical +15% fire
+15% cold +15% lightning
Phys.save +12 (+0 eff.)
Spell.save +12 (+0 eff.)
Mind.save +12 (+1 eff.)
---------- misc
Telepathy Dragon
Traces of a dragon's power still remain in this bleached and cracked skull.
This item has been sent to the Item's Vault.
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3.0
T5 longsword 1H weapon
[Unique]
Nature/Disrupt
Power 152% Range: 1.4x
Uses 40% Wil, 50% Mag, 100% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +20.0%
Atk.spd 100%
On Hit:
* 50 arcane resource burn
While equipped:
----- def -----
Resists +15% blight -15% physical +15% all
---------- misc
Cooldown Mana Clash -2
Antimagic Zone -2
A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt.
It seems somebody well versed in antimagic could use it to its fullest potential.
This item has been sent to the Item's Vault.
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17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Arcane
While equipped:
Stats +10 Str +10 Con
dps ----------
Phys.pwr +10 (+1 eff.)
Melee Ret 30 physical
----- def -----
Armour +30
Fatigue +25%
Resists +20% physical
Phys.save +15 (+0 eff.)
Blood Charges: 0
Drain blood from all creatures within range 5, causing them to bleed for 1195.38 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed.
Uses 10 power out of 25/25
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.
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4.0
T5 longbow 2H weapon
[Ego+]
Arcane/Master
Power 66% Range: 1.1x
Uses 40% Wil, 50% Mag
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
On Hit: 10% Arcane Vortex 5
While equipped:
Stats +12 Dex +11 Mag
dps ----------
Spell.pwr +23 (+4 eff.)
Dmg.mod +23% arcane
Res.pen +14% physical
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
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4.0
T5 longbow 2H weapon
[Unique]
Nature
Power 66% Range: 1.1x
Uses 40% Wil, 50% Mag
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +12
Atk.spd 118%
Range +10
While equipped:
Stats +10 Dex +20 Wil
dps ----------
Phys.crit +15.0%
Mind.crit +15%
Dmg.mod +30% nature +30% physical
Res.pen +20% nature +20% physical
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.
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3.0
T5 battleaxe 2H weapon
[Unique]
Nature/Disrupt
Power 184% Range: 1.5x
Uses 40% Wil, 50% Mag, 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +8.0%
Atk.spd 100%
Melee+ +50 acid +50 nature slow
On Crit:
* deal manaburn damage equal to your mindpower in a radius 3 cone
While equipped:
---------- misc
Cooldown Mana Clash -2
Ice Claw -1
Swallow -2
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.
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4.0
T5 steamgun 2H weapon
[Unique]
Steamtech
Power 66% Range: 1.1x
Uses 40% Wil, 50% Mag
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +12
Atk.spd 67%
Dmg.mult 100%
Range +8
Proj.spd +600%
On Hit:
* 50% chance to reload 1 ammo
Uses 1.0 Steam
Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing.
This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive.
This item has been sent to the Item's Vault.
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3.0
T5 feet armor
Reqs Heavy armour training
[Unique]
Unknown
While equipped:
dps ----------
Phys.pwr +10 (+1 eff.)
Spell.pwr +10 (+2 eff.)
----- def -----
Armour +4
Defense +2 (+1 eff.)
Fatigue +8%
Resists +10% blight
Spell.save +10 (+0 eff.)
Max.HP +80.00
HP.reg -0.20
Spit Blight:
Level 4.5
Pwr.cost 4 out of 50/50.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Spit blight at your target doing 350.82 blight damage.
The damage will increase with your Magic.
These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power.
This item has been sent to the Item's Vault.
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2.0
T5 wand charm
[Unique]
Arcane
While equipped:
Stats +8 Mag
dps ----------
Spell.pwr +10 (+2 eff.)
Dmg.mod +12% darkness +12% temporal
Melee Ret 16 void
----- def -----
Resists +10% darkness +10% temporal
Release a radius 2 burst of void energy at up to range 5, dealing 373.12 temporal and 390.72 darkness damage (based on Magic).
Uses 8 power out of 40/40
This jagged shape looks like a hole in space, yet it is solid, though light in weight.
This item has been sent to the Item's Vault.
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2.0
T5 totem charm
[Unique]
Nature/Disrupt
While equipped:
Stats +10 Wil
dps ----------
Mind.pwr +8 (+1 eff.)
On Melee Ret:
* 18% chance to slow global speed by 97%
----- def -----
Resists +20% blight +20% arcane
Spell.save +20 (+0 eff.)
---------- misc
Masteries
+0.10 Wild-gift/Fungus
+0.10 Wild-gift/Antimagic
Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.).
Uses 20 power out of 50/50
This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it.
This item has been sent to the Item's Vault.
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17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
----- def -----
Armour +35
Defense +25 (+4 eff.)
Fatigue +15%
Resists +15% acid +20% darkness +15% blight
+25% fire +20% cold
Phys.save +15 (+0 eff.)
Spell.save +25 (+0 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
ShadowPwr +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.
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3.0
T4 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 111% Range: 1.1x
Uses 90% Wil, 50% Mag, 30% Cun
Dmg Mind
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +26
Crit +6.0%
Atk.spd 100%
While equipped:
Stats +8 Wil
dps ----------
Mind.crit +7%
Mind.pwr +14 (+1 eff.)
----- def -----
Resists +15% mind
Mind.save +25 (+3 eff.)
---------- misc
Max.psi +20.00
Masteries
+0.30 Psionic/Focus
+0.30 Psionic/Absorption
Reduce damage from attackers more than 3 tiles away by 25%
This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces.
This item has been sent to the Item's Vault.
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0.1
T3 amulet jewelry
[Unique]
Arcane
While equipped:
dps ----------
Dmg.mod +12% light
On Melee Ret:
* 30% chance to blind
----- def -----
Resists +25% light
---------- misc
Light +1
Create a reflective shield (50% reflection rate, 302 strength, based on Magic) for 5 turns.
Uses 10 power out of 24/24
Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.
This item has been sent to the Item's Vault.
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0.1
T5 amulet jewelry
[Unique]
Master
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +10 Str +6 Con
----- def -----
Phys.save +18 (+0 eff.)
Mind.save +18 (+2 eff.)
Pinning- +100%
---------- misc
Masteries
+0.10 Technique/Berserker's strength
+0.10 Technique/Bloodthirst
+0.10 Technique/Warcries
+0.10 Technique/Two-handed assault
Shattering Shout:
Level 5.5
Pwr.cost 4 out of 48/48.
Range melee/personal
Travel.spd instantaneous
Description: Release a powerful shout, doing 1516.12 physical damage in a radius 8 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.
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0.1
T5 ring jewelry
[Unique]
Master
While equipped:
Stats +3 Str +3 Dex +3 Con
dps ----------
Phys.crit +5.0%
Phys.pwr +10 (+2 eff.)
Apr +15
----- def -----
Talent.cat+ +0.30 Technique
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.
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12.0
T5 greatmaul 2H weapon
[Unique]
Arcane
Power 205% Range: 1.5x
Uses 40% Wil, 50% Mag, 140% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +22
Crit +10.0%
Atk.spd 83%
Dmg.conv 20% blight
On Hit:
* 50% chance to reduce strength, dexterity, and constitution by 40
* Blasts creatures in a radius 1 shockwave around your target for 533.57 to 1600.71 physical damage (based on Strength).
While equipped:
dps ----------
Crit.mult +40.00%
Dmg.mod +12% physical
----- def -----
Knockbk- +30%
Knock away other creatures within radius 4), dealing 1406.06 to 2812.12 physical damage (based on Strength) to each.
Uses 20 power out of 50/50
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.
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5.0
T5 greatmaul 2H weapon
[Unique]
Arcane/Master
Power 193% Range: 1.5x
Uses 40% Wil, 50% Mag, 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +7
Crit +4.0%
Atk.spd 100%
Melee+ +30 fire
On Hit: 10% Flameshock 3
While equipped:
dps ----------
Dmg.mod +15% physical
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.
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3.0
T5 longsword 1H weapon
[Unique]
Arcane
Power 162% Range: 1.4x
Uses 40% Wil, 70% Mag, 90% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +4 Str +8 Mag
dps ----------
Spell.crit +9%
Spell.pwr +25 (+4 eff.)
Dmg.mod +30% lightning +30% fire +30% arcane
---------- misc
Light +1
On Spell Hit: 12% Lightning 5
On Spell Hit: 12% Flame 5
On Spell Hit: 12% Manathrust 5
Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff.
This item has been sent to the Item's Vault.