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3.0
T4 longsword 1H weapon
[Unique]
Master
Power 157% Range: 1.4x
Uses 40% Wil, 50% Mag, 100% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +10.0%
Atk.spd 100%
While equipped:
dps ----------
Phys.crit +20.0%
Phys.spd +20%
----- def -----
Defense +40 (+6 eff.)
Atk.evade +10%
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.
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3.0
T4 mindstar 1H weapon
[Unique]
Nature/Disrupt
Power 115% Range: 1.1x
Uses 90% Wil, 50% Mag, 30% Cun
Dmg Nature slow
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +25
Crit +7.0%
Atk.spd 100%
While equipped:
Stats +2 Cun +6 Wil
dps ----------
Mind.crit +8%
Mind.pwr +12 (+1 eff.)
Dmg.mod +18% nature +15% acid
----- def -----
Resists +12% arcane +12% blight
Spell.save +15 (+0 eff.)
---------- misc
Masteries
+0.10 Wild-gift/Slime
+0.10 Wild-gift/Ooze
Ooze Spit:
Level 3.5
Pwr.cost 8 out of 20/20.
Range 10
Travel.spd 800% of base
Description: Spit slime at your target doing 266.65 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.
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3.0
T2 steamsaw 1H weapon
[Unique]
Arcane/Steamtech
Power 121% Range: 1.5x
Uses 40% Wil, 50% Mag, 100% Str
Dmg Phys.bleed
Acc+ +0.2% crit chance (max 25%)
Apr +12
Crit +3.0%
Atk.spd 100%
Block +40
Dmg.conv 50% blight
On Hit:
* may infect the target with a random disease
Uses 1.0 Steam
While equipped:
----- def -----
Armour +4
Defense +6 (+1 eff.)
Fatigue +8%
---------- misc
Talents +1 Block
This aged looking saw is very rusty, and you think you see a thin layer of... something... on its blades.
This item has been sent to the Item's Vault.
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3.0
T3 steamsaw 1H weapon
[Unique]
Nature/Steamtech
Power 132% Range: 1.5x
Uses 40% Wil, 50% Mag, 100% Str
Dmg Nature
Acc+ +0.2% crit chance (max 25%)
Apr +19
Crit +3.0%
Atk.spd 100%
Block +50
On Kill:
* summon a treant (5 turn cooldown)
Uses 1.0 Steam
While equipped:
----- def -----
Armour +14
Defense +4 (+1 eff.)
Fatigue +8%
---------- misc
Talents +1 Block
"Spread the wonders of nature even quicker than ever with this seed injecting steamsaw! Your former enemies will be freshly grown trees before you even know it!"
This item has been sent to the Item's Vault.
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3.0
T4 steamsaw 1H weapon
[Unique]
Arcane/Steamtech
Power 144% Range: 1.5x
Uses 40% Wil, 50% Mag, 100% Str
Dmg Phys.bleed
Acc+ +0.2% crit chance (max 25%)
Apr +23
Crit +5.0%
Atk.spd 100%
Block +60
Dmg.conv 50% temporal
On Hit: 8% Turn Back the Clock 2
Uses 1.0 Steam
While equipped:
----- def -----
Armour +5
Defense +20 (+3 eff.)
Fatigue +8%
Resists +15% temporal
---------- misc
Talents +2 Block
5 turns after use, mirror yourself across the map (centered around the location you were standing when activated)..
Uses 12 power out of 30/30
Activation is instant.
The experiment of a mad chronomancer, this strange device is a portal into a backwards universe!
That is, everything there spins the opposite direction.
I guess it probably grinds things pretty well.
This item has been sent to the Item's Vault.
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4.0
T2 steamgun 1H weapon
[Unique]
Steamtech
Power 66% Range: 1.1x
Uses 40% Wil, 50% Mag
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +4
Atk.spd 100%
Dmg.mult 125%
Range +7
Proj.spd +300%
Dmg.conv 80% fire burn
Uses 2.0 Steam
Flare:
Level 4.5
Pwr.cost 8 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Fire a shot at the target tile that blinds enemies for 3 turns, marks them for 2 turns and illuminates the area within radius 2 for 6 turns. Enemies within the illuminated area lose 30 defence and stealth power and cannot benefit from concealment.
The status chance increases with your Accuracy, and the defense reduction with your Dexterity.
An odd, stubby gun with a large, red barrel.
This item has been sent to the Item's Vault.
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4.0
T3 steamgun 1H weapon
[Unique]
Steamtech
Power 66% Range: 1.1x
Uses 40% Wil, 50% Mag
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +20
Atk.spd 100%
Dmg.mult 120%
Range +7
Proj.spd +600%
On Hit:
* every third hit always crits.
Uses 2.0 Steam
A gun sure to turn all to ash. As long as its nearby.
This item has been sent to the Item's Vault.
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4.0
T3 steamgun 1H weapon
[Unique]
Psionic/Steamtech
Power 66% Range: 1.1x
Uses 40% Wil, 50% Mag
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +5
Atk.spd 100%
Dmg.mult 90%
Range +7
Proj.spd +600%
Uses 2.0 Steam
While equipped:
dps ----------
Mind.crit +2%
Steampwr +5 (+1 eff.)
Mind.pwr +10 (+1 eff.)
Steam.spd +10%
Mind.spd +10%
---------- misc
Cooldown Boiling Shot -1
Vacuum Shot -1
Blunt Shot -1
This gun is engraved with a strange material which focuses mental powers.
It seems like your mind will operate even faster with this equipped.
This item has been sent to the Item's Vault.
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4.0
T3 steamgun 1H weapon
[Unique]
Arcane/Steamtech
Power 66% Range: 1.1x
Uses 40% Wil, 50% Mag
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +20
Atk.spd 100%
Dmg.mult 100%
Range +7
Proj.spd +600%
Against +25% Undead
On Crit:
* release a burst of light dealing damage equal to your cunning plus your magic in a ball of radius 2. If the target is undead, the damage and radius are doubled.
Uses 2.0 Steam
"Pesky undead plaguing your village? Necromancers ransacking your burial grounds? The Vindicator is the solution to all your woes!"
This item has been sent to the Item's Vault.
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3.0
T4 arrow ammo
[Unique]
Arcane
Power 142% Range: 1.4x
Uses 40% Wil, 60% Dex, 70% Mag
50% Str
Dmg Bright light
Acc+ +0.2% crit chance (max 25%)
Apr +15
Crit +2.0%
Capacity 25
Proj.spd +300%
On Hit:
* 25% chance to blind
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.
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7.0
T4 shield armor
Reqs Shield usage training
[Unique]
Steamtech
When used to Attack:
Power 161% Range: 1.2x
Uses 40% Wil, 50% Mag, 130% Str
Dmg Physical
Acc+ +2.0% proc dam (max 200%)
Crit +7.0%
Block +230
While equipped:
----- def -----
Armour +11
Defense +22 (+3 eff.)
Fatigue +8%
Phys.save +20 (+0 eff.)
---------- misc
Talents +4 Block
Knocks melee attackers away. Distance scales with damage incoming.
The front plate of this shield vibrates at all times, covering some strange assembly you can't quite make sense of.
This item has been sent to the Item's Vault.
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12.0
T2 massive armor
Reqs Massive armour training
[Unique]
Master/Steamtech
While equipped:
Stats +3 Dex +3 Con
dps ----------
Steampwr +10 (+2 eff.)
----- def -----
Armour +10
Defense +4 (+1 eff.)
Fatigue +22%
Resists +15% cold +10% fire
Heal.mod +30%
Cleanse up to 3 poisons or wounds detrimental effects.
Uses 5 power out of 20/20
This thick sealed armor utilizes a ventilation system to heal your wounds using a heated mist.
This item has been sent to the Item's Vault.
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2.0
T2 cloak armor
[Unique]
Steamtech
While equipped:
Stats +3 Dex
dps ----------
Steam.crit +10%
Steampwr +10 (+2 eff.)
----- def -----
Defense +8 (+1 eff.)
---------- misc
Masteries
+0.10 Steamtech/Automation
+0.10 Steamtech/Avoidance
This cloak hides and protects a series of powerful steam compressors.
This item has been sent to the Item's Vault.
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3.0
T2 feet armor
Reqs Heavy armour training
[Unique]
Steamtech
While equipped:
Stats +5 Str +4 Dex
dps ----------
Steampwr +3 (+1 eff.)
Dmg.mod +10% fire
----- def -----
Armour +8
Defense +8 (+1 eff.)
Fatigue +8%
Resists +10% fire
Pinning- +50%
These boots have a 4% chance to fail to operate properly (reduced by Cunning).
Jump to a nearby location within range 7, blasting everything within radius 2 (245 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (409 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning).
Uses 7 power out of 18/18
These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity".
They look like they will work, though.
Probably.
If you're very careful.
This item has been sent to the Item's Vault.
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1.5
T5 hands armor
Reqs Heavy armour training
[Unique]
Arcane/Master
While equipped:
Stats +6 Str +6 Mag
dps ----------
Phys.crit +10.0%
Spell.crit +10%
Crit.mult +50.00%
Dmg.mod +10% physical
----- def -----
Armour +6
Unarmed combat:
Power 145% Range: 1.4x
Uses 50% Mag, 40% Cun, 40% Wil
40% Str, 40% Dex
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +10
Crit +10.0%
Atk.spd 83%
Melee+ +20 arcane
On Hit: 10% Displacement Shield 3
On Hit: 15% Wave of Power 1
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.
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2.0
T3 head armor
[Unique]
Unknown
While equipped:
Stats +6 Cun +8 Wil
dps ----------
Mind.pwr +16 (+2 eff.)
----- def -----
Defense +8 (+1 eff.)
Fear- +60%
---------- misc
Masteries
+0.20 Cursed/Fears
Instill Fear:
Level 3.5
Pwr.cost 7 out of 45/45.
Range 8
Travel.spd instantaneous
Is a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 137.76 mind and 134.96 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 50% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 58.
Terrified: Deals 34.44 mind and 33.74 darkness damage per turn and increases cooldowns by 85%.
Haunted: Causes the target to suffer 53.26 mind and 52.18 darkness damage for each detrimental mental effect every turn.
This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you.
This item has been sent to the Item's Vault.
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2.0
T4 head armor
[Unique]
Steamtech
While equipped:
Stats +10 Cun
dps ----------
Steam.crit +5%
Steampwr +15 (+3 eff.)
Dmg.mod +10% physical
----- def -----
Defense +12 (+2 eff.)
Resists +15% fire
---------- misc
Steam/turn +1.00
On taking fire damage: Gain 5% of the damage as steam.
There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam.
This item has been sent to the Item's Vault.
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3.0
T3 head armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +2 Str +4 Mag
dps ----------
Phys.pwr +10 (+2 eff.)
Spell.pwr +10 (+2 eff.)
----- def -----
Armour +9
Fatigue +4%
Silence- +30%
---------- misc
Light -1
Masteries
+0.20 Race/Doomelf
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.
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2.0
T2 torque charm
[Unique]
Psionic
While equipped:
Stats +5 Wil
dps ----------
Phys.pwr +3 (+1 eff.)
Mind.pwr +3 (+0 eff.)
Dmg.mod +6% physical
----- def -----
Resists +5% physical
Phys.save +12 (+0 eff.)
Psionic Pull:
Level 4.5
Pwr.cost 7 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Description: Pull all foes toward you in radius 5 while dealing 416 physical damage.
The damage will increase with your mindpower.
This heavy torque appears to draw nearby matter towards it.
This item has been sent to the Item's Vault.
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2.0
T2 lite
[Unique]
Unknown
While equipped:
dps ----------
Against +25% Horror
----- def -----
D.Red.from +25% Horror
---------- misc
Light +7
See.Stealth +35
See.Invis +35
Sometimes reveals the hidden truths you'd rather not see.
The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you.
This item has been sent to the Item's Vault.
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5.0
T5 greatmaul 2H weapon
[Unique]
Steamtech
Power 182% Range: 1.5x
Uses 40% Wil, 50% Mag, 130% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +17
Crit +20.0%
Atk.spd 100%
On Crit.r2 +75 physical +75 fire
While equipped:
Stats +5 Cun +5 Str
---------- misc
Talents +1 Rocket Smash
The discovery of rockets has proved incredibly dangerous. It is not always clear for whom.
This item has been sent to the Item's Vault.
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3.0
T5 mindstar 1H weapon
[Unique]
Nature/Disrupt
Power 124% Range: 1.1x
Uses 100% Wil, 50% Mag, 20% Cun
Dmg Nature
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +18 (+2 eff.)
Dmg.mod +20% nature +10% acid
Res.pen +20% nature +10% acid
----- def -----
Resists +25% blight +15% nature
---------- misc
Talents +3 Ooze Spit
Masteries
+0.10 Wild-gift/Mindstar mastery
Slime Wave:
Level 4.5
Pwr.cost 12 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 11, doing 326.41 slime damage for 20 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.
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3.0
T4 battleaxe 2H weapon
[Unique]
Master
Power 175% Range: 1.5x
Uses 40% Wil, 50% Mag, 130% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +25
Crit +25.0%
Atk.spd 100%
On Crit:
* decapitate a weakened target
While equipped:
dps ----------
Crit.mult +25.00%
This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.
This item has been sent to the Item's Vault.
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3.0
T5 steamsaw 2H weapon
[Unique]
Steamtech
Power 129% Range: 1.5x
Uses 40% Wil, 50% Mag, 100% Str
Dmg Phys.bleed
Acc+ +0.2% crit chance (max 25%)
Apr +24
Crit +5.0%
Atk.spd 100%
Block +150
Recurse +2
Uses 1.0 Steam
While equipped:
----- def -----
Armour +10
Defense +11 (+1 eff.)
Fatigue +13%
---------- misc
Talents +5 Block
This intricate set of steamsaws lock together in a nearly indecipherable system.
They sure seem sharp though.
This item has been sent to the Item's Vault.
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0.1
T2 ring jewelry
[Unique]
Arcane
While equipped:
Stats +7 Dex +5 Mag +9 Wil +6 Cun
dps ----------
Crit.mult +10.00%
Spell.pwr +9 (+2 eff.)
Mind.pwr +10 (+1 eff.)
Dmg.mod +9% cold
Res.pen +25% cold
Acc +9 (+2 eff.)
----- def -----
Mind.save +9 (+1 eff.)
Confus- +32%
---------- misc
Psi/ret +0.08
Max.hate +2.00
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.
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3.0
T4 trident 2H weapon
[Unique]
Nature
Power 191% Range: 1.4x
Uses 40% Wil, 50% Mag, 140% Str
Dmg Physical
Mastery Exotic Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +20
Crit +15.0%
Atk.spd 100%
Melee+ +20 nature +15 cold
On Hit: 40% Water Bolt 3
While equipped:
dps ----------
Dmg.mod +20% cold
Acc +10 (+2 eff.)
----- def -----
Resists +25% cold
Spell.save +18 (+0 eff.)
---------- misc
See.Invis +2
On Spell Hit: 20% Water Bolt 3
Freeze:
Level 4.5
Pwr.cost 24 out of 150/150.
Range 10
Travel.spd instantaneous
Is a spell
Description: Condenses ambient water on a target, freezing it for 6 turns and damaging it for 926.26.
If this is used on a friendly target the cooldown is reduced by 33%.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.
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3.0
T4 longsword 1H weapon
[Unique]
Psionic/Unknown
Power 158% Range: 1.4x
Uses 50% Wil, 50% Mag, 100% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +20
Crit +7.0%
Atk.spd 100%
On Hit:
* torments the target with many mental effects
On Kill:
* reduces mental save penalty
While equipped:
dps ----------
Mind.pwr +9 (+1 eff.)
Dmg.mod +8% mind
----- def -----
Mind.save -30 (-3 eff.)
The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand.
This item has been sent to the Item's Vault.
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3.0
T4 longsword 1H weapon
[Unique]
Master/Unknown
Power 150% Range: 1.4x
Uses 40% Wil, 50% Mag, 100% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +4.0%
Atk.spd 100%
Melee+ +18 draining blight
On Crit:
* grows in power
On Kill:
* grows dramatically in power
While equipped:
dps ----------
Dmg.mod +5% blight
----- def -----
Cut- -25%
---------- misc
Max.vim +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.