

0.1 Encumbrance
T2 amulet jewelry
[Unique]
Master
While equipped:
offense ------
Move Speed +25%
defense ------
Defense +15 (+5 eff.)
Fatigue -20%
Slow Projectiles +15%
other -------
Encumbrance +20
Avoid Pressure Traps
The weight of the world seems a little lighter with this amulet around your neck.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T4 amulet jewelry
[Unique]
Arcane/Psionic
While equipped:
defense ------
Resistance -25% light
Max Resistance -25% light
Blind Resist +100%
Confus Resist +50%
other -------
Infravision +3
Telepathy Horror
Telepath range +10
Arcane Eye: (Instant)
Effective talent level: 3.5
Power cost 44 out of 60/60.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T5 amulet jewelry
[Unique]
While equipped:
Stats +5 Con +5 Mag
offense ------
Physical Crit +5.0%
Spell Crit +5%
Mind Crit +5%
Damage +10% lightning +10% fire
+10% cold +10% all
defense ------
Defense +10 (+3 eff.)
Physical save +10 (+3 eff.)
Spell save +10 (+2 eff.)
Mind save +10 (+3 eff.)
other -------
Masteries
+0.20 Golem/Arcane
On Spell Hit: 10% Eye Beam level 2
Amulets make your neck look great!
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 mindstar 1H weapon
[Unique]
Nature/Disrupt
Weapon Damage 22.0 - 24.2 Nature
Uses 60% Wil, 20% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +10 Wil
offense ------
Mind Crit +9%
Mindpower +18 (+5 eff.)
Damage +20% nature +10% acid
Ignore resists +20% nature +10% acid
defense ------
Resistance +25% blight +15% nature
other -------
Talents +3 Ooze Spit
Masteries
+0.10 Wild-gift/Mindstar mastery
Slime Wave:
Effective talent level: 4.5
Power cost 22 out of 30/30.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 66.82 slime damage for 13 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Weapon Damage 22.0 - 24.2 Mind
Uses 60% Wil, 20% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +3 Cun +6 Wil
offense ------
Mind Crit +9%
Mindpower +18 (+5 eff.)
Damage +20% mind
Ignore resists +20% mind
defense ------
Resistance +20% mind
Confus Resist +30%
Wayist: (Instant)
Effective talent level: 2.5
Power cost 44 out of 60/60.
Range 4
Cooldown: 34
Travel.spd instantaneous
Is: a mind power
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side for 6 turns.
All their primary stats will be set to 79 (based on your Willpower and Talent Level).
Your increased damage, damage penetration, and many other stats will be inherited.
The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T1 whip 1H weapon
[Unique]
Arcane
Weapon Damage 17.0 - 18.7 Physical
Uses 100% Dex
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 125%
Damage Conversion 50% dazing lightning
On Critical:
* Focus the lightning forces on an enemy
While equipped:
offense ------
Damage +10% lightning
Accuracy +7 (+2 eff.)
Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 56.71 to 170.13 lightning damage (based on Magic and Dexterity).
Uses 8 power out of 10/10
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.


5.0 Encumbrance
land misc
[Unique]
Nature
While carried:
offense ------
Damage +2% all
Natural balance.
Uses 73 power out of 100/100
The very heart of the lost land of Poosh. What did Kelad need with it?
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 misc tool
[Unique]
Arcane/Psionic
While equipped:
offense ------
Spellpower +10 (+1 eff.)
Mindpower +10 (+3 eff.)
On-Hit 25 phys.bleed
Damage +10% temporal +5% physical
When Hit 25 phys.bleed
defense ------
Resistance +15% temporal
Animate Blade:
Effective talent level: 6.5
Power cost 11 out of 25/25.
Range 10
Cooldown: 1
Travel.spd instantaneous
Is: a spell
Description: Open a hole in space, summoning an animated blade for 15 turns.
Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 misc tool
[Unique]
Arcane
While equipped:
offense ------
Damage +15% temporal
defense ------
Resistance +0% all +15% temporal
Damage Reduction +0 all
Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time.
Flip the hourglass (sands currently flowing towards stability).
Uses 15 power out of 20/20
This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 digger tool
[Unique]
Arcane/Master
While equipped:
Stats +5 Str +5 Con
offense ------
Ignore resists +10% physical
defense ------
Physical save +10 (+3 eff.)
Spell save +10 (+2 eff.)
Mind save +10 (+3 eff.)
Life +50.00
While carried:
other -------
Talents +1 Dig
Earthquake:
Effective talent level: 5.5
Power cost 22 out of 30/30.
Range 10
Cooldown: 30
Travel.spd instantaneous
Is: a spell
Description: Causes a violent earthquake that deals 106.66 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower.
This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people.
This item has been sent to the Item's Vault.


9.0 Encumbrance
T2 light armor
[Unique]
Master
While equipped:
Stats +5 Str +3 Con
defense ------
Armor +6
Defense +4 (+1 eff.)
Ranged Defense +8 (+2 eff.)
Fatigue +10%
Life +45.00
Life Regen +2.00
Knockbk Resist +50%
other -------
Encumbrance +20
Stamina/turn +1.00
Max stamina +45.00
Size +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.


9.0 Encumbrance
T2 light armor
[Unique]
Master
While equipped:
Stats +4 Con
defense ------
Armor +6
Defense +12 (+4 eff.)
Fatigue +7%
Life +40.00
other -------
Infravision +3
Masteries
-0.20 Cunning/Stealth
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.


9.0 Encumbrance
T5 light armor
[Unique]
Nature/Disrupt
While equipped:
offense ------
Mindpower +10 (+3 eff.)
defense ------
Armor +10
Defense +10 (+3 eff.)
Fatigue +20%
Resistance +20% lightning +20% temporal
+20% light +20% fire +20% nature
+20% acid +20% blight +20% cold
+15% arcane +20% darkness
Spell save +20 (+4 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 64.0 - 76.8 Physical
Uses 140% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +10
Attack Speed 100%
On-hit +10% confusion
While equipped:
offense ------
Spell Crit +18%
Spellpower +12 (+2 eff.)
Damage +20% physical
Accuracy +7 (+2 eff.)
other -------
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Effective talent level: 3.5
Power cost 7 out of 20/20.
Range 8
Travel.spd 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 99% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Unknown
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats +7 Wil +8 Mag
offense ------
Spell Crit +15%
Spellpower +40 (+6 eff.)
Damage +40% temporal
Ignore resists +30% temporal
defense ------
Anomaly Control +25
Teleport Resist +100%
other -------
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T4 greatmaul 2H weapon
[Unique]
Arcane/Master/Psionic
Weapon Damage 56.0 - 84.0 Physical
Uses 70% Wil, 70% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +5
Attack Speed 100%
On-hit +17 mind
On Hit:
* 26% chance to reduce all saves and defense by 35
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
On Critical:
* Splash the target with acid dealing 250 damage over 5 turns and reducing armor and accuracy by 32
While equipped:
Stats +2 Cun +2 Wil
offense ------
Mind Crit +5%
Mindpower +15 (+4 eff.)
Damage +28% mind +10% physical
defense ------
Armor +8
other -------
Psi/turn +0.10
Talents +3 Dream Smith's Hammer
+3 Hammer Toss
Cooldown Hammer Toss -2
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 32
[Unique]
Arcane
Weapon Damage 46.0 - 64.4 Physical
Uses 10% Mag, 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +6.0%
Attack Speed 100%
Lifesteal +5%
Damage Conversion 50% blight
On Hit:
* 15% chance to animate a bleeding foe's blood
While equipped:
offense ------
Spell Crit +8%
Spellpower +21 (+3 eff.)
Damage +15% blight +15% physical
other -------
Max vim +25.00
Telepathy Undead/Blood
Bleeding Edge:
Effective talent level: 5.5
Power cost 15 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Description: Lashes at the target, doing 173% weapon damage.
If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Dex, 15% Mag, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +9.0%
Attack Speed 100%
Damage Conversion 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
offense ------
Damage +5% darkness
Ignore resists +10% darkness
defense ------
Resistance +10% darkness
Stealth +10
Invoke Darkness:
Effective talent level: 7.4
Power cost 15 out of 20/20.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 502.08 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T5 dagger 1H weapon
[Unique]
Psionic
Weapon Damage 38.0 - 49.4 Physical
Uses 30% Wil, 40% Dex, 30% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +40
Critical Rate +10.0%
Attack Speed 100%
While equipped:
offense ------
Physical Power +15 (+8 eff.)
Ignore resists +30% physical
Accuracy +8 (+2 eff.)
other -------
Masteries
+0.20 Psionic/Augmented striking
Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage.
Uses 8 power out of 10/10
A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T2 mindstar 1H weapon
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Weapon Damage 6.0 - 6.6 Physical
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +18
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Mind Crit +4%
Mindpower +8 (+2 eff.)
Damage +10% physical
Ignore resists +6% physical
defense ------
Resistance +10% physical
Physical save +6 (+2 eff.)
other -------
Psi-on-crit +1.00
Talents +1 Psionic Maelstrom
Masteries
+0.10 Psionic/Kinetic mastery
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature
Weapon Damage 16.0 - 17.6 Physical
Uses 50% Wil, 20% Str, 10% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +24
Critical Rate +2.5%
Attack Speed 100%
Damage Conversion 20% acid 20% physical 20% cold
20% fire 20% lightning
While equipped:
offense ------
Physical Crit +5.0%
Mind Crit +5%
Physical Power +10 (+5 eff.)
Mindpower +10 (+3 eff.)
Damage +12% lightning +12% physical
+12% fire +12% cold +12% acid
defense ------
Resistance +10% acid +10% physical +10% fire
+10% cold +10% lightning
other -------
Masteries
+0.30 Wild-gift/Venom drake aspect
+0.30 Wild-gift/Cold drake aspect
+0.30 Wild-gift/Fire drake aspect
+0.30 Wild-gift/Storm drake aspect
+0.30 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Sand Breath:
Effective talent level: 5.5
Power cost 22 out of 30/30.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: You breathe sand in a frontal cone of radius 9. Any target caught in the area will take 97.72 physical damage, and will be blinded for 3 turns.
The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Blind apply power is based on your Mindpower.
Each point in sand drake talents also increases your physical resistance by 0.5%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Weapon Damage 24.0 - 26.4 Dreamforge
Uses 60% Wil, 20% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +4 Cun +6 Wil
offense ------
Mind Crit +8%
Physical Power +10 (+5 eff.)
Mindpower +16 (+4 eff.)
On-Hit 30 dreamforge
Damage +10% physical +10% mind +10% fire
Ignore resists +10% mind +10% physical
Accuracy +10 (+3 eff.)
defense ------
Resistance +5% physical +5% mind +15% fire
other -------
Masteries
+0.20 Psionic/Dream Forge
+0.20 Psionic/Dream Smith
Forge Bellows:
Effective talent level: 4.5
Power cost 18 out of 30/30.
Range melee/personal
Cooldown: 24
Travel.spd instantaneous
Is: a mind power
Description: Release the bellows of the forge upon your surroundings, inflicting 37.70 mind damage, 58.84 burning damage, and knocking back your enemies in a radius 5 cone.
Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 3.23 mind and 5.04 fire damage on nearby enemies.
The damage and knockback chance will scale with your Mindpower.
This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T1 cloth armor
[Unique]
Arcane
While equipped:
offense ------
Spellpower +5 (+0 eff.)
Move Speed +15%
Damage +10% cold
Ignore resists +8% cold
When Hit 10 cold
defense ------
Defense +12 (+4 eff.)
Resistance +15% cold +7% all
other -------
Masteries
+0.30 Spell/Glacial waste
+0.30 Spell/Rime wraith
+0.30 Spell/Water
+0.30 Spell/Ice
+0.30 Spell/Grave
+0.30 Spell/Frost alchemy
On Spell Hit: 5% Water Jet level 1
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
offense ------
Mind Crit +5%
Mindpower +10 (+3 eff.)
Damage +10% acid +10% nature +10% mind
When Hit 20 nature slow 20 poison
defense ------
Armor +15
Hardiness +30%
Defense +10 (+3 eff.)
Resistance +30% nature
Physical save +10 (+3 eff.)
Spell save +10 (+2 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Wil
offense ------
Mind Crit +5%
Mindpower +12 (+3 eff.)
Damage +30% nature
Ignore resists +10% nature
When Hit 35 nature slow
defense ------
Defense +12 (+4 eff.)
Resistance +25% nature +13% all
Physical save +15 (+5 eff.)
Life Regen +0.20
Healmod +15%
other -------
Masteries
+0.30 Wild-gift/Moss
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +5 Mag +4 Wil +3 Cun
offense ------
Physical Power +10 (+5 eff.)
Spellpower +30 (+5 eff.)
defense ------
Defense +6 (+2 eff.)
Resistance +15% all
Spell save +25 (+5 eff.)
Blind Resist +50%
other -------
See Invisibility +10
On Spell Hit: 5% Blood Grasp level 3
On Spell Hit: 5% Soul Rot level 3
A silk robe, darker than the darkest night sky, it radiates power.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloth armor
[Unique]
Psionic
While equipped:
Stats +10 Cun +10 Wil
offense ------
Mind Crit +9%
Mindpower +20 (+5 eff.)
On-Hit 35 mind 10% gloom effects
Ignore resists +20% all
When Hit 35 mind 10% gloom effects
defense ------
Defense +12 (+4 eff.)
Resistance +15% all
other -------
Psi/turn +0.20
Hate-on-crit +4.00
Psi-on-crit +4.00
Hate/kill +2.00
Masteries
+0.20 Psionic/Focus
+0.20 Cursed/Slaughter
+0.10 Psionic/Solipsism
+0.20 Cursed/Punishments
On Mind Hit: 8% Agony level 2
On Mind Hit: 8% Hateful Whisper level 2
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T4 belt armor
[Unique]
Master
While equipped:
Stats +12 Dex +10 Cun +8 Lck
defense ------
Ranged Defense +20 (+6 eff.)
Deflect Projectile +15%
Slow Projectiles +30%
Evasion: (Instant)
Effective talent level: 5.5
Power cost 22 out of 30/30.
Range melee/personal
Cooldown: 17
Travel.spd instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 29 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
This item has been sent to the Item's Vault.