
Ivory Carver (30-45 power, 20 apr)Requires:
- Magic 16
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 30.0 - 45.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +20
Physical crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +10 light
When wielded/worn:
Accuracy: +10 (+2 eff.)
Carved from the horn of a strange beast from distant Tar'Eyal, this bright white battleaxe seems to cut through metal with ease.
This item has been sent to the Item's Vault.

Sharktooth Trident (20-32 power, 10 apr)Requires:
- Magic 20
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 2
It must be held with both hands.
Base power: 20.0 - 32.0
Uses stat: 120% Str
Damage type: Physical bleed
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +10
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour Hardiness: +10%
Talent mastery: +0.20 Wild-curse / Shark aspect
Physical save: +10 (+2 eff.)
This blue-steel trident is studded with sharp shark teeth.
Tridents use the exotic weapons mastery talent.
This item has been sent to the Item's Vault.

Burning Basher (10-14 power, 4 apr)Requires:
- Magic 10
- Constitution 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / sceptre ; tier 1
Base power: 10.0 - 14.0
Uses stats: 50% Mag, 50% Con
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +1.0%
Attack speed: 100%
Damage (Melee): +20 fire burn
Burst (radius 2) on crit: +10 acid
When wielded/worn:
Changes damage: +10% acid / +10% fire
Spellpower: +6 (+2 eff.)
Sight radius: -1
The end of this sceptre emits an acrid smoke and burns painfully if you touch it.
This item has been sent to the Item's Vault.

Skullcleaver (20-28 power, 4 apr)Requires:
- Magic 18
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 1
Base power: 20.0 - 28.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Physical crit. chance: +12.0%
Attack speed: 100%
When this weapon hits: Greater Weapon Focus (10% chance level 2).
Lifesteal (this weapon only): +10%
Damage conversion: 25% blight
When wielded/worn:
Changes damage: +8% blight
A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.
This item has been sent to the Item's Vault.

Skullcleaver (20-28 power, 4 apr)Requires:
- Magic 18
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 1
Base power: 20.0 - 28.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Physical crit. chance: +12.0%
Attack speed: 100%
When this weapon hits: Greater Weapon Focus (10% chance level 2).
Lifesteal (this weapon only): +10%
Damage conversion: 25% blight
When wielded/worn:
Changes damage: +8% blight
A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.
This item has been sent to the Item's Vault.

Skullcleaver (20-28 power, 4 apr)Requires:
- Magic 18
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 1
Base power: 20.0 - 28.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Physical crit. chance: +12.0%
Attack speed: 100%
When this weapon hits: Greater Weapon Focus (10% chance level 2).
Lifesteal (this weapon only): +10%
Damage conversion: 25% blight
When wielded/worn:
Changes damage: +8% blight
A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.
This item has been sent to the Item's Vault.

Robes of Deflection (0 def, 7 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Armour: +7
Armour Hardiness: +30%
Changes stats: +3 Con / +3 Mag
Spellpower: +4 (+1 eff.)
Talent on hit(spell): Evasion (4% chance level 1).
This set of robes seems to shine with metallic colors.
This item has been sent to the Item's Vault.

Eel-skin armour (10 def, 1 armour)Requires:
- Level 15
Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +1
Defense: +10 (+2 eff.)
Fatigue: +2%
Changes stats: +3 Cun / +2 Dex
Poison immunity: +30%
Talent on hit(nature): Call Lightning (10% chance level 2).
It can be used to activate talent Call Lightning (costing 11 power out of 50/50) :
Effective talent level: 2.0
Power cost: 11 out of 50/50.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 75.78 to 227.34 damage.
The damage will increase with your Mindpower.
This armour seems to have been patched together from many eels. Yuck.
This item has been sent to the Item's Vault.

Thalore-Wood Cuirass (4 def, 12 armour)Requires:
- Strength 24
- Talent Armour Training (level 3)
Infused by nature
Crafted by a master
12.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +12
Defense: +4 (+1 eff.)
Fatigue: +14%
Changes stats: +3 Dex / +3 Wil / +3 Con
Changes resistances: +18% cold / +18% darkness / +18% nature
Healing mod.: +25%
Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.
This item has been sent to the Item's Vault.

Claws of Night (1 def, 2 armour)Requires:
- Talent Armour Training
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+0 eff.)
Changes stats: +2 Dex
Changes resistances: +10% darkness / +10% cold
It can be used to activate talent Sigil of Shrouding (costing 9 power out of 18/18) :
Effective talent level: 1.0
Power cost: 9 out of 18/18.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: You bind darkness in a sigil on the floor. All targets walking over the sigil will be blinded for 4 turns.
The sigil is a hidden trap (18 detection and 23 disarm power based on your Magic) and lasts for 6 turns.
At raw talent level 5, these sigils are placed in a radius 1 around the target.
They appear to be made of a metal you have never seen before. Shadows cling to them.
This item has been sent to the Item's Vault.

Girdle of the Calm WatersRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +3 Wil
Changes resistances: +20% blight / +20% cold / +20% nature
Healing mod.: +30%
A belt rumoured to have been worn by the Conclave healers.
This item has been sent to the Item's Vault.

Newly picked upSkin of Many (12 def, 6 armour)
Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12 (+3 eff.)
Fatigue: +7%
Changes stats: +4 Con
Talent masteries: -0.20 Cunning / Stealth -0.20 Cunning / Subterfuge
Maximum life: +40.00
Infravision radius: +3
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

Staff of Destruction (20-24 power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+3 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

Vine Whip (21-23.1 power, 5 apr)Requires:
- Dexterity 20
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 2
Base power: 21.0 - 23.1
Uses stat: 100% Dex
Damage type: Entangle
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.5% turn loss / acc
Armour Penetration: +5
Physical crit. chance: +3.0%
Attack speed: 125%
It can be used to pull an enemy into melee range, costing 12 power out of 40/40.
This whip feels like a living plant, but is oddly stretchy
This item has been sent to the Item's Vault.

Iron Mail of Bloodletting (2 def, 4 armour)Requires:
- Strength 14
- Talent Armour Training
Powered by arcane forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +4
Defense: +2 (+0 eff.)
Fatigue: +12%
Changes stats: +2 Str / +2 Con
Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Technique / Bloodthirst
Life regen: +0.50
Healing mod.: +30%
It can be used to activate talent Bloodcasting (costing 34 power out of 60/60) :
Effective talent level: 2.0
Power cost: 34 out of 60/60.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim.
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.
