Corpathus (40-56 power, 12 apr)
3.0
T4 longsword 1H weapon
Reqs Str 40
[Unique]
Master/Unknown
Power 40.0 - 56.0 Physical
Uses 100% Str
Acc+ +0.4% crit.pwr / acc
Apr +12
Crit +4.0%
Atk.spd 100%
Melee+ +18 draining blight
On Crit:
* grows in power
On Kill:
* grows dramatically in power
While equipped:
dps ----------
Crit.mult +0.00%
Dmg.mod +5% blight
----- def -----
Cut- -25%
---------- misc
Max.vim +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.
Corpathus (40-56 power, 12 apr)3.0
T4 longsword 1H weapon
Reqs Str 40
[Unique]
Master/Unknown
Power 40.0 - 56.0 Physical
Uses 100% Str
Acc+ +0.4% crit.pwr / acc
Apr +12
Crit +4.0%
Atk.spd 100%
Melee+ +18 draining blight
On Crit:
* grows in power
On Kill:
* grows dramatically in power
While equipped:
dps ----------
Crit.mult +0.00%
Dmg.mod +5% blight
----- def -----
Cut- -25%
---------- misc
Max.vim +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.
Emblem of Evasion
1.0
T4 belt armor
Reqs Level 25
[Unique]
Master
While equipped:
Stats +12 Dex +10 Cun
+8 Lck
----- def -----
Rng.Def +20 (+19 eff.)
Proj.evade +15%
Proj.slow +30%
Evasion: (Instant)
Level 4.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 9 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
This item has been sent to the Item's Vault.
Emblem of Evasion1.0
T4 belt armor
Reqs Level 25
[Unique]
Master
While equipped:
Stats +12 Dex +10 Cun
+8 Lck
----- def -----
Rng.Def +20 (+19 eff.)
Proj.evade +15%
Proj.slow +30%
Evasion: (Instant)
Level 4.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 9 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
This item has been sent to the Item's Vault.
Spellblaze Echoes
0.1
T4 amulet jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +6%
Spell.pwr +8 (+2 eff.)
S.pwr/crit +15
----- def -----
Armour +6
Defense +6 (+2 eff.)
Unleash a destructive wail, destroying terrain and dealing 563.92 physical damage (based on Magic) in a radius of 3.
Uses 60 power out of 60/60
This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze
This item has been sent to the Item's Vault.
Spellblaze Echoes0.1
T4 amulet jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +6%
Spell.pwr +8 (+2 eff.)
S.pwr/crit +15
----- def -----
Armour +6
Defense +6 (+2 eff.)
Unleash a destructive wail, destroying terrain and dealing 563.92 physical damage (based on Magic) in a radius of 3.
Uses 60 power out of 60/60
This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze
This item has been sent to the Item's Vault.
Staff of Destruction (20-24 power, 4 apr, fire element)
5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 20.0 - 24.0 Fire
Uses 100% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +10 (+3 eff.)
Dmg.mod +20% lightning +20% fire
+20% arcane +20% cold
---------- misc
Talents +1 Command Staff
On Spell Hit: 10% Impending Doom 1
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.
Staff of Destruction (20-24 power, 4 apr, fire element)5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 20.0 - 24.0 Fire
Uses 100% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +10 (+3 eff.)
Dmg.mod +20% lightning +20% fire
+20% arcane +20% cold
---------- misc
Talents +1 Command Staff
On Spell Hit: 10% Impending Doom 1
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.
Gwai's Burninator
2.0
T3 rod charm
[Unique]
Arcane
Shoot a cone of flames (radius 5) for 883.28 fire damage (based on Magic).
Uses 50 power out of 75/75
Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.
This item has been sent to the Item's Vault.
Gwai's Burninator2.0
T3 rod charm
[Unique]
Arcane
Shoot a cone of flames (radius 5) for 883.28 fire damage (based on Magic).
Uses 50 power out of 75/75
Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.
This item has been sent to the Item's Vault.
Colaryem (48-77 power, 12 apr)
3.0
T3 greatsword 2H weapon
[Unique]
Arcane
Power 48.0 - 76.8 Physical
Uses 130% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +11.0%
Atk.spd 50%
While equipped:
Stats +7 Dex
dps ----------
Mov.spd +10%
Dmg.mod +7% lightning
----- def -----
Fatigue -12%
Resists +7% lightning
---------- misc
Max.enc +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.
Colaryem (48-77 power, 12 apr)3.0
T3 greatsword 2H weapon
[Unique]
Arcane
Power 48.0 - 76.8 Physical
Uses 130% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +11.0%
Atk.spd 50%
While equipped:
Stats +7 Dex
dps ----------
Mov.spd +10%
Dmg.mod +7% lightning
----- def -----
Fatigue -12%
Resists +7% lightning
---------- misc
Max.enc +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)
12.0
T3 greatsword 2H weapon
Reqs Wil 18 Cun 18
[Unique]
Psionic
Power 49.0 - 78.4 Physical
Uses 129% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +9.0%
Atk.spd 100%
Melee+ +49 light +49 darkness
On Hit:
* 9% chance to stun or confuse the target
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0
T3 greatsword 2H weapon
Reqs Wil 18 Cun 18
[Unique]
Psionic
Power 49.0 - 78.4 Physical
Uses 129% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +9.0%
Atk.spd 100%
Melee+ +49 light +49 darkness
On Hit:
* 9% chance to stun or confuse the target
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.
Bolbum's Big Knocker (64-77 power, 10 apr, physical element)
5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 64.0 - 76.8 Physical
Uses 140% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +10
Atk.spd 100%
Melee+ +10% confusion
While equipped:
dps ----------
Spell.crit +18%
Spell.pwr +12 (+3 eff.)
Dmg.mod +20% physical
Acc +7 (+3 eff.)
---------- misc
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Level 2.0
Pwr.cost 9 out of 20/20.
Range 8
Travel.spd 2000% of base
Is a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 100% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.
Bolbum's Big Knocker (64-77 power, 10 apr, physical element)5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 64.0 - 76.8 Physical
Uses 140% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +10
Atk.spd 100%
Melee+ +10% confusion
While equipped:
dps ----------
Spell.crit +18%
Spell.pwr +12 (+3 eff.)
Dmg.mod +20% physical
Acc +7 (+3 eff.)
---------- misc
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Level 2.0
Pwr.cost 9 out of 20/20.
Range 8
Travel.spd 2000% of base
Is a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 100% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.
Offalbrand (3 def, 13 armour)
14.0
T3 heavy armor
Reqs Heavy armour training
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +5 Cun +5 Wil
dps ----------
Dmg.mod +9% nature
Res.pen +5% cold
----- def -----
Armour +13
Defense +3 (+1 eff.)
Fatigue +6%
Resists +9% nature
Phys.save +5 (+2 eff.)
Mind.save +13 (+8 eff.)
Max.HP +43.00
HP.reg +3.00
Heal.mod +12%
A suit of armour made of mail.
This item has been sent to the Item's Vault.
Offalbrand (3 def, 13 armour)14.0
T3 heavy armor
Reqs Heavy armour training
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +5 Cun +5 Wil
dps ----------
Dmg.mod +9% nature
Res.pen +5% cold
----- def -----
Armour +13
Defense +3 (+1 eff.)
Fatigue +6%
Resists +9% nature
Phys.save +5 (+2 eff.)
Mind.save +13 (+8 eff.)
Max.HP +43.00
HP.reg +3.00
Heal.mod +12%
A suit of armour made of mail.
This item has been sent to the Item's Vault.
balanced stralite greatsword of projection (48-77 power, 3 apr)
3.0
T4 greatsword 2H weapon
[Ego+]
Master/Psionic
Power 48.0 - 76.8 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +3
Crit +4.5%
Atk.spd 100%
On Hit:
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
dps ----------
Acc +14 (+6 eff.)
----- def -----
Defense +10 (+5 eff.)
Disarm- +29%
Massive two-handed swords.
This item has been sent to the Item's Vault.
balanced stralite greatsword of projection (48-77 power, 3 apr)3.0
T4 greatsword 2H weapon
[Ego+]
Master/Psionic
Power 48.0 - 76.8 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +3
Crit +4.5%
Atk.spd 100%
On Hit:
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
dps ----------
Acc +14 (+6 eff.)
----- def -----
Defense +10 (+5 eff.)
Disarm- +29%
Massive two-handed swords.
This item has been sent to the Item's Vault.
Dream Malleus (56-84 power, 5 apr)
5.0
T4 greatmaul 2H weapon
Reqs Str 25
[Unique]
Arcane/Master/Psionic
Power 56.0 - 84.0 Physical
Uses 70% Wil, 70% Str
Acc+ +0.2% base dam (max 20%)
Apr +5
Atk.spd 100%
Phasing +30%
Melee+ +17 mind
On Hit:
* 14% chance to reduce all saves and defense by 32
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
Stats +2 Mag +5 Wil +2 Cun
dps ----------
Mind.crit +5%
Spell.pwr +7 (+2 eff.)
Mind.pwr +15 (+5 eff.)
Dmg.mod +10% mind +10% physical
Res.pen +25% mind
Apr +4
---------- misc
Psi/turn +0.10
Talents +3 Dream Smith's Hammer
+3 Hammer Toss
Cooldown Hammer Toss -2
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.
Dream Malleus (56-84 power, 5 apr)5.0
T4 greatmaul 2H weapon
Reqs Str 25
[Unique]
Arcane/Master/Psionic
Power 56.0 - 84.0 Physical
Uses 70% Wil, 70% Str
Acc+ +0.2% base dam (max 20%)
Apr +5
Atk.spd 100%
Phasing +30%
Melee+ +17 mind
On Hit:
* 14% chance to reduce all saves and defense by 32
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
Stats +2 Mag +5 Wil +2 Cun
dps ----------
Mind.crit +5%
Spell.pwr +7 (+2 eff.)
Mind.pwr +15 (+5 eff.)
Dmg.mod +10% mind +10% physical
Res.pen +25% mind
Apr +4
---------- misc
Psi/turn +0.10
Talents +3 Dream Smith's Hammer
+3 Hammer Toss
Cooldown Hammer Toss -2
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)
3.0
T4 greatsword 2H weapon
Reqs Str 35
[Unique]
Master
Power 60.0 - 96.0 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +19
Crit +10.0%
Atk.spd 100%
Against +20% Living
On Hit:
* 10% chance to send the wielder into a killing frenzy
While equipped:
Stats +15 Str +5 Dex +15 Con
----- def -----
D.Red.from +20% Living
---------- misc
Masteries
+0.30 Technique/Berserker's strength
+0.20 Technique/Two-handed weapons
+0.20 Technique/Two-handed maiming
+0.20 Technique/Two-handed assault
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)3.0
T4 greatsword 2H weapon
Reqs Str 35
[Unique]
Master
Power 60.0 - 96.0 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +19
Crit +10.0%
Atk.spd 100%
Against +20% Living
On Hit:
* 10% chance to send the wielder into a killing frenzy
While equipped:
Stats +15 Str +5 Dex +15 Con
----- def -----
D.Red.from +20% Living
---------- misc
Masteries
+0.30 Technique/Berserker's strength
+0.20 Technique/Two-handed weapons
+0.20 Technique/Two-handed maiming
+0.20 Technique/Two-handed assault
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.
Morrigor (50-70 power, 12 apr)
3.0
T4 longsword 1H weapon
[Unique]
Arcane/Unknown
Power 50.0 - 70.0 Physical
Uses 60% Mag, 60% Str
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +7.0%
Atk.spd 100%
On Hit:
* deal 61.57 arcane and 49.82 darkness damage (based on Magic) in a radius 1 around the target
On Kill:
* swallows the victim's soul, gaining a new power
While equipped:
dps ----------
Spell.crit +12%
Spell.pwr +24 (+6 eff.)
---------- misc
Talents +1 Soul Purge
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.
Morrigor (50-70 power, 12 apr)3.0
T4 longsword 1H weapon
[Unique]
Arcane/Unknown
Power 50.0 - 70.0 Physical
Uses 60% Mag, 60% Str
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +7.0%
Atk.spd 100%
On Hit:
* deal 61.57 arcane and 49.82 darkness damage (based on Magic) in a radius 1 around the target
On Kill:
* swallows the victim's soul, gaining a new power
While equipped:
dps ----------
Spell.crit +12%
Spell.pwr +24 (+6 eff.)
---------- misc
Talents +1 Soul Purge
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.
Quiver of the Sun (25/25, 34-48 power, 15 apr)
3.0
T4 arrow ammo
Reqs Dex 24
[Unique]
Arcane
Power 34.0 - 47.6 Bright light
Uses 60% Dex, 20% Mag, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +15
Crit +2.0%
Capacity 25
Proj.spd +300%
On Hit:
* 25% chance to blind
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.
Quiver of the Sun (25/25, 34-48 power, 15 apr)3.0
T4 arrow ammo
Reqs Dex 24
[Unique]
Arcane
Power 34.0 - 47.6 Bright light
Uses 60% Dex, 20% Mag, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +15
Crit +2.0%
Capacity 25
Proj.spd +300%
On Hit:
* 25% chance to blind
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.