![](/images/entities/object/artifact/axe_drakes_bane.png)
![](/images/entities/object/artifact/axe_drakes_bane.png)
Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 45.0 - 67.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +21
Crit. chance: +2.0%
Attack speed: 100%
Damage against: +25% Dragon
When wielded/worn:
Changes stats: +6 Str
Reduced damage from: +25% Dragon
Physical save: +9 (+3 eff.)
Stun/Freeze immunity: +20%
Knockback immunity: +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.
![](/images/entities/object/knife_steel.png)
![](/images/entities/object/knife_steel.png)
Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 20.5 - 26.7
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
Damage Shield penetration (this weapon only): +12%
When wielded/worn:
Changes stats: +1 Dex / +3 Mag / +1 Cun
Sharp, short and deadly.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/unerring_scalpel.png)
![](/images/entities/object/artifact/unerring_scalpel.png)
Requires:
- Cunning 16
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 1
Base power: 15.0 - 19.5
Uses stats: 45% Str, 55% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +25
Attack speed: 100%
Damage Shield penetration (this weapon only): +50%
When wielded/worn:
Accuracy: +20 (+7 eff.)
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/staff_kors_fall.png)
![](/images/entities/object/artifact/staff_kors_fall.png)
Requires:
- Magic 25
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 1
It must be held with both hands.
Base power: 10.0 - 12.0
Uses stat: 110% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Corruption / Bone
Talent granted: +1 Command Staff
Spellpower: +7 (+3 eff.)
Spell crit. chance: +8%
See invisible: +2
It can be used to activate talent Bone Spear (costing 6 power out of 6/6) :
Effective talent level: 3.0
Power cost: 6 out of 6/6.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Conjures up a spear of bones, doing 51.09 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (102).
The damage will increase with your Spellpower.
Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/the_rivers_fury.png)
![](/images/entities/object/artifact/the_rivers_fury.png)
Requires:
- Strength 12
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 1
It must be held with both hands.
Base power: 23.0 - 32.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +8
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +15 cold
When wielded/worn:
Accuracy: +10 (+4 eff.)
Changes resistances: +10% cold
Changes damage: +10% cold
Spellpower: +10 (+5 eff.)
Movement speed: +10%
Talent on hit(spell): Glacial Vapour (20% chance level 1).
It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) :
Effective talent level: 1.0
Power cost: 80 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 2, doing 3.29 cold damage and 2.42 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 3 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/sludgegrip.png)
![](/images/entities/object/artifact/sludgegrip.png)
Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Changes stats: +4 Cun / +4 Wil
Changes resistances: +10% nature
Changes damage: +5% nature
Talent mastery: +0.20 Wild-gift / Slime
Poison immunity: +20%
Mindpower: +2 (+1 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.
![](/images/entities/object/plate_steel.png)
![](/images/entities/object/plate_steel.png)
Requires:
- Massive armour training
- Strength 28
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +17
Fatigue: +22%
Changes resistances: +7% acid / +6% physical / +32% cold / +6% lightning / +5% fire
Changes resistances penetration: +10% cold / +10% fire
Talent cooldown: Rush (-5 turns)
Disarm immunity: +24%
Stun/Freeze immunity: +20%
Knockback immunity: +23%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
![](/images/entities/object/shield_steel.png)
![](/images/entities/object/shield_steel.png)
Requires:
- Shield usage training
- Strength 16
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 2
When used to attack (with talents):
Base power: 16.0 - 19.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.0%
Block value: +41
Damage (radius 1) on hit: +12 acid
When wielded/worn:
Armour: +4
Fatigue: +8%
Changes stats: +7 Con / -5 Mag
Changes resistances: +16% cold / +20% light / +24% darkness
Changes resistances penetration: +15% acid
Changes damage: +6% acid
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/shield_wrathroots_barkwood.png)
![](/images/entities/object/artifact/shield_wrathroots_barkwood.png)
Requires:
- Shield usage training
- Strength 25
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
When used to attack (with talents):
Base power: 29.0 - 40.6
Uses stat: 150% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.0%
Block value: +60
When wielded/worn:
Armour: +10
Defense: +9 (+4 eff.)
Fatigue: +14%
Changes resistances: +20% cold / +20% darkness / +20% nature
Talent granted: +1 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.
![](/images/entities/object/shield_dsteel.png)
![](/images/entities/object/shield_dsteel.png)
Requires:
- Shield usage training
- Strength 24
Infused by nature
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 30.0 - 36.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.5%
Block value: +72
Damage (radius 1) on hit: +12 fire
When wielded/worn:
Armour: +6
Fatigue: +8%
Damage (Melee): 6 fire
Damage when hit (Melee): 1 fire
Changes resistances: +18% fire
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
![](/images/entities/object/amulet_steel.png)
![](/images/entities/object/amulet_steel.png)
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Damage when hit (Melee): 4 light
Changes resistances: +20% fire / +12% light / +14% cold
Changes resistances penetration: +25% light / +10% fire
Amulets make your neck look great!
This item has been sent to the Item's Vault.
![](/images/entities/object/amulet_steel.png)
![](/images/entities/object/amulet_steel.png)
Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Fatigue: -9%
Changes resistances: +9% lightning / +3% temporal
Blindness immunity: +12%
Life regen: +8.00
Infravision radius: +2
Sight radius: +2
See invisible: +8
Amulets make your neck look great!
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/eye_of_the_dreaming_one_new.png)
![](/images/entities/object/artifact/eye_of_the_dreaming_one_new.png)
Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Changes stats: +5 Wil
Mental save: +10 (+5 eff.)
Mindpower: +5 (+3 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
It can be used to activate talent Sleep (costing 20 power out of 25/25) :
Effective talent level: 3.0
Power cost: 20 out of 25/25.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn.
When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn.
The damage threshold will scale with your Mindpower.
This ethereal eye stares eternally, as if seeing things that do not truly exist.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/the_jolt.png)
![](/images/entities/object/artifact/the_jolt.png)
Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Changes stats: +4 Cun
Changes damage: +10% mind / +10% lightning
Your mind is attuned to electricity.
Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target.
Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target.
Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower).
This item can have up to 2 charges, with each charge having 4 turn cooldown.
This torque feels tingly to the touch, but seems to enhance your thinking.
This item has been sent to the Item's Vault.