

Requires:
- Strength 25
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 1
It must be held with both hands.
Base power: 30.0 - 51.0
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +7
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) :
Effective talent level: 2.6
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns.
Also if the target is protected by a temporary damage shield there is 70% chance to shatter it.
Armor reduction chance increases with your Physical Power.
This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 3
Base power: 14.0 - 18.2
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 25% chance to put talents on cooldown
Damage (Melee): +9 nature / +6 temporal
Burst (radius 2) on crit: +13 ice / +4 fire
When wielded/worn:
Armour: +5
Damage when hit (Melee): 16 fire
Changes resistances: +6% fire
Changes resistances penetration: +5% arcane / +6% cold
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 28
- Talent Heavy Armour Training (level 3)
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +15
Defense: +4 (+2 eff.)
Fatigue: +17%
Changes stats: +4 Cun / +4 Wil
Physical save: +7 (+2 eff.)
Mental save: +10 (+3 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 37.0 - 55.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
Damage (Melee): +12 nature / +9 temporal
Burst (radius 1) on hit: +8 nature
Damage against: +19% Unnatural
When wielded/worn:
Damage when hit (Melee): 4 nature
Changes stats: +3 Wil
Changes resistances: +6% nature
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
- Talent Heavy Armour Training
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +11
Defense: +2 (+1 eff.)
Fatigue: +14%
Changes resistances: +17% lightning / +6% mind
Changes damage: +6% arcane
Mental save: +10 (+3 eff.)
Maximum hate: +2.00
Spellpower: +6 (+6 eff.)
Mindpower: +4 (+2 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +8 (+4 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +6 Mag
Changes resistances: +20% fire / -10% cold
Changes resistances penetration: +20% fire
Changes damage: +20% fire
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training
Infused by psionic forces
1.50 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Accuracy: +4 (+1 eff.)
Armour: +1
Changes stats: +1 Con
Changes resistances: +3% physical
Changes resistances penetration: +5% fire
Changes damage: +9% physical
Physical save: +3 (+1 eff.)
Life regen: +1.20
Stamina each turn: +0.60
Maximum stamina: +12.00
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Changes stats: +2 Cun / +3 Wil
Changes resistances: +10% fire
Changes damage: +5% fire
Mindpower: +2 (+1 eff.)
It can be used to activate talent Flamespit (costing 8 power out of 24/24) :
Effective talent level: 3.0
Power cost: 8 out of 24/24.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Spits a bolt of fire, doing 32.40 fire damage.
The damage will increase with your Mindpower.
These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.
This item has been sent to the Item's Vault.