

Requires:
- Level 35
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +16 (+6 eff.)
Armour penetration: +31
Effects when hit in melee:
* 34% chance to reduce strength, dexterity, and constitution by 16
* 35% chance to reduce damage dealt by 17%
Damage when hit (Melee): 6 lightning / 4 temporal
Changes stats: +5 Wil
Changes resistances: +18% lightning / +6% temporal
Critical mult.: +36.00%
Mental save: +14 (+7 eff.)
Confusion immunity: +24%
Mindpower: +12 (+6 eff.)
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes resistances: +6% lightning
Disarm immunity: +34%
Pinning immunity: +35%
Knockback immunity: +38%
Psi when hit: +0.40
Hate when firing a critical mind attack: +5.00
Maximum life: +38.00
Mindpower: +30 (+13 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
3.00 Encumbrance.
Type: tool / digger ; tier 3
When wielded/worn:
Accuracy: +5 (+1 eff.)
Changes stats: +2 Str / +3 Cun
Infravision radius: +4
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Changes stats: +5 Dex / +2 Wil / +3 Con / +9 Lck
Changes resistances penetration: +6% physical
Stealth bonus: +7
Mindpower: +4 (+2 eff.)
It can be used to activate talent Blindside, placing all other charms into a 25 cooldown :
Effective talent level: 1.0
Power cost: 25 out of 25/25.
Range: 6
Travel Speed: instantaneous
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 30 extra Defense for 1 turn.
The Defense boost improves with your Strength.
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Changes stats: +6 Dex / +3 Wil / +4 Con / +8 Lck
Changes resistances penetration: +7% physical
Stealth bonus: +7
Mindpower: +5 (+3 eff.)
It can be used to activate talent Blindside, placing all other charms into a 25 cooldown :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 6
Travel Speed: instantaneous
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 39 extra Defense for 1 turn.
The Defense boost improves with your Strength.
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 20
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When used to attack (with talents):
Power: 150% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +120
When wielded/worn:
Armour: +2
Defense: +8 (+3 eff.)
Ranged Defense: +8 (+3 eff.)
Fatigue: +6%
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Changes stats: +5 Wil
Changes resistances: +25% blight / +25% darkness
Talent granted: +1 Block
Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Power: 132% Range: 1.3x
Uses stats: 45% Str, 5% Mag, 55% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
On weapon hit:
* steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances: +12% arcane
Spell save: +12 (+4 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Power: 124% Range: 1.3x
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +13.0%
Attack speed: 100%
Damage (Melee): +13 darkness
Damage (radius 2) on crit: +20 nature
Damage against: +14% Living
When wielded/worn:
Changes resistances: +15% nature
Changes resistances penetration: +20% nature
Changes damage: +9% physical
Critical mult.: +15.00%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Power: 110% Range: 1.3x
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +8.0%
Physical power: +8 (+2 eff.)
Changes stats: +3 Con
Changes resistances penetration: +8% physical
Disarm immunity: +18%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 3
Power: 131% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +11 (+3 eff.)
Armour penetration: +8
Changes stats: +6 Str / +3 Dex / +7 Mag / +6 Wil / +3 Cun / +4 Con
Changes resistances penetration: +9% all
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
Damage (radius 1) on hit: +16 fire / +8 temporal
Damage (radius 2) on crit: +17 lightning / +17 cold
When wielded/worn:
Changes stats: +11 Dex
Changes resistances penetration: +26% lightning / +20% temporal / +10% fire / +26% cold / +38% physical
Changes damage: +6% temporal
Movement speed: +62%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Power: 136% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
When wielded/worn:
Changes stats: +9 Str / +12 Dex / +9 Mag / +13 Wil / +9 Cun / +9 Con
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.