

3.0 Encumbrance
T2 head armor
[Unique]
Arcane
While equipped:
Stats +4 Mag +4 Wil +4 Cun
offense ------
On-Hit 15 phys.bleed
defense ------
Armor +8
Defense +4 (+1 eff.)
Fatigue +6%
Resistance +10% darkness
other -------
Masteries
+0.20 Race/Whitehooves
Increases your maximum stacks of Death Momentum by 1.
You always thought his horns looked kind of stupid, to be honest.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T5 lite
[Ego++]
Arcane/Psionic
While equipped:
offense ------
Spell Crit +6%
Mind Crit +6%
Spellpower +5 (+2 eff.)
Mindpower +8 (+3 eff.)
defense ------
Resistance +10% blight
+10% darkness
Mind save +12 (+4 eff.)
other -------
Light +5
Infravision +4
See Invisibility +14
The wearer is treated as an undead.
The wearer no longer has to breathe.
Retch:
Puts all charms on 30 turn cooldown
Effective talent level: 1.0
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else.
Lasts 10 turns and deals 35 blight damage or heals 41 life.
Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect.
When you stand in your own retch your racial -20% global speed is cancelled.
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 battleaxe 2H weapon
Reqs Str 48
[Rare]
Master
Weapon Damage 57.0 - 85.5 Physical
Uses 120% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +4
Critical Rate +8.0%
Attack Speed 100%
On-hit +20 nature
While equipped:
Stats +3 Mag +10 Con
offense ------
Critical power +20.00%
Physical Power +21 (+7 eff.)
Spellpower +30 (+15 eff.)
Spellpower/crit +6
Damage +9% blight
Ignore resists +25% light
+21% physical
defense ------
Disarm Resist +49%
other -------
Mana/turn +0.16
Light +3
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 mindstar 1H weapon
Reqs Wil 48
[Random Unique]
Nature/Psionic
Weapon Damage 17.5 - 19.2 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Mind Crit +5%
Mindpower +10 (+3 eff.)
On-Hit 9 mind
11 darkness
Damage +12% acid
+13% physical
+34% darkness
+30% arcane
+23% fire
+19% mind
+8% cold
Ignore resists +9% acid
+7% physical
+11% darkness
+10% fire
+15% mind
+10% cold
When Hit 4 fire
defense ------
Heal-on-summon +31
other -------
Max hate +7.00
Max Summons +2
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 steamsaw 1H weapon
Reqs Str 48
[Ego++]
Master/Steamtech
Weapon Damage 39.5 - 59.2 Phys.bleed
Uses 100% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Critical Rate +5.0%
Attack Speed 100%
Block +90
On Critical:
* Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50%
Uses 1.0 Steam
While equipped:
offense ------
Physical Crit +8.0%
Physical Power +11 (+4 eff.)
Ignore resists +10% physical
Accuracy +21 (+6 eff.)
Ignore Armor +11
defense ------
Armor +6
Defense +10 (+3 eff.)
Fatigue +12%
other -------
Talents +3 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.


3.0 Encumbrance
T1 mindstar 1H weapon
[Rare]
Nature/Psionic
Weapon Damage 2.0 - 2.2 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +12
Critical Rate +2.5%
Attack Speed 100%
On-crit, radius 2 +4 physical
While equipped:
Stats +4 Dex +1 Con
offense ------
Mind Crit +1%
Physical Power +15 (+5 eff.)
Mindpower +2 (+1 eff.)
Damage +6% physical
defense ------
Defense +5 (+2 eff.)
Crit Resistance 5.00%
Mind save +3 (+1 eff.)
other -------
Max psi +13.00
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T5 dagger 1H weapon
[Rare]
Nature
Weapon Damage 41.5 - 54.0 Physical
Uses 50% Dex, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +9
Critical Rate +14.0%
Attack Speed 100%
On-crit, radius 2 +90 fire
While equipped:
offense ------
Critical power +20.00%
Global Speed +10%
Damage +6% acid
Ignore resists +15% fire
defense ------
Resistance +12% mind
+9% blight
Life +40.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
offense ------
Spell Crit +8%
Spellpower +15 (+7 eff.)
Move Speed +32%
Damage +22% blight
defense ------
Resistance +13% all
Damage Reduction +22 all
Carrion Feet:
Effective talent level: 3.0
Power cost 15 out of 20/20.
Range 7
Cooldown: 15
Travel.spd instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T1 cloak armor
[Rare]
Master
While equipped:
Stats +1 Cun +1 Dex
offense ------
Critical power +5.00%
defense ------
Armor +4
Defense +1 (+0 eff.)
Resistance +0% lightning
Crit Resistance 5.00%
Life +20.00
Blind Resist +10%
Knockbk Resist +20%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
This object's appearance was changed to Pyro: Cape.


4.0 Encumbrance
T3 steamgun 1H weapon
[Ego++]
Nature/Master/Steamtech
Mastery Steamgun Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +9
Attack Speed 100%
Range +8
Projectile Speed +600%
Uses 2.0 Steam
While equipped:
Stats +7 Wil +9 Con
offense ------
Steampower +6 (+1 eff.)
Damage +11% physical
defense ------
Life +45.00
other -------
Cooldown Trick Shot -2
Strafe -2
Double Shots -2
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
This object's appearance was changed to Pyro: Steamgun 1.


2.0 Encumbrance
T1 totem charm
[Rare]
Nature
While equipped:
offense ------
Critical power +5.00%
Damage +6% physical
defense ------
Resistance +6% blight
Unlife -40.00 life
Heal yourself and all friendly characters within 10 spaces for 116
Puts all charms on 15 turn cooldown
100% to gain a 11% chance to evade weapon attacks for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T2 ring jewelry
[Rare]
Master
While equipped:
defense ------
Spell save +18 (+6 eff.)
Life +20.00
Life Regen +3.00
Disarm Resist +20%
Pinning Resist +20%
Stun Resist +32%
Rings make your fingers look great!
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +7 Mag +7 Wil
+7 Cun
offense ------
Spell Crit +12%
Spellpower +35 (+11 eff.)
Damage +37% lightning
+37% temporal
+37% cold
+37% fire
+37% arcane
+37% physical
defense ------
Resistance +15% all
other -------
Mana/turn +2.00
Max mana +77.00
Masteries
+0.10 Spell/Occult technomancy
+0.10 Spell/Galvanic technomancy
+0.10 Spell/Terrene technomancy
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.


0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
offense ------
Damage +25% lightning
+25% fire
+25% arcane
+25% cold
Ignore resists +25% lightning
+25% fire
+25% arcane
+25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 head armor
[Random Unique]
Master/Psionic
While equipped:
Stats +12 Str +11 Con
offense ------
Ignore resists +10% fire
defense ------
Armor +5
Fatigue +5%
Resistance +6% acid
+9% darkness
+5% arcane
+12% nature
+21% mind
Physical save +27 (+8 eff.)
Mind save +59 (+15 eff.)
Confus Resist +50%
Battle Cry:
Puts all charms on 28 turn cooldown
Effective talent level: 2.0
Power cost 28 out of 28/28.
Range melee/personal
Cooldown: 30
Travel.spd instantaneous
Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit.
All evasion and concealment bonuses are also disabled.
The chance to hit increases with your Physical Power.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


4.0 Encumbrance
T2 steamgun 1H weapon
[Random Unique]
Arcane/Master/Steamtech
Mastery Steamgun Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Attack Speed 100%
Range +7
Projectile Speed +600%
On-ranged-hit +12 blight
On-Hit, radius 1 +8 lightning
On Hit: 10% Arcane Vortex level 2
Uses 2.0 Steam
While equipped:
Stats +3 Mag
offense ------
Critical power +15.00%
Spellpower +7 (+4 eff.)
Damage +8% arcane
+3% blight
Ignore resists +7% all
+9% physical
Accuracy +11 (+3 eff.)
Ignore Armor +8
defense ------
Spell save +3 (+2 eff.)
other -------
Mana/turn +0.04
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


4.0 Encumbrance
T4 steamgun 1H weapon
[Rare]
Nature/Steamtech
Mastery Steamgun Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +12
Attack Speed 100%
Range +9
Projectile Speed +600%
Uses 2.0 Steam
While equipped:
Stats +8 Str +8 Dex
+9 Mag +6 Wil
+11 Cun +9 Con
defense ------
Resistance +6% blight
+2% physical
Physical save +18 (+5 eff.)
Poison Resist +20%
Silence Resist +20%
other -------
Light +3
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
This object's appearance was changed to Pyro: Steamgun 1.


1.0 Encumbrance
T3 belt armor
[Random Unique]
Master/Psionic
While equipped:
Stats +3 Wil
offense ------
Physical Crit +5.0%
Physical Power +7 (+3 eff.)
Damage +9% nature
defense ------
Armor +9
Defense +8 (+2 eff.)
Resistance +3% nature
Physical save +14 (+5 eff.)
Spell save +9 (+5 eff.)
Mind save +6 (+1 eff.)
Life +64.00
other -------
Size +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.


14.0 Encumbrance
T5 heavy armor
[Unique]
Nature
While equipped:
Stats +6 Str +6 Wil
+4 Cun +10 Lck
defense ------
Armor +14
Defense +10 (+2 eff.)
Fatigue +16%
Resistance +20% lightning
+20% physical
+20% cold
+20% fire
+20% acid
Blind Resist +50%
Stun Resist +25%
Knockbk Resist +50%
other -------
Telepathy Dragon
Cooldown Ice Breath -3
Lightning Breath -3
Sand Breath -3
Fire Breath -3
Corrosive Breath -3
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 head armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +10 Wil
offense ------
Spellpower +15 (+4 eff.)
Mindpower +15 (+5 eff.)
On-Hit 10 acid 10 fire
10 lightning
10 cold
Damage +25% acid
+25% fire
+25% cold
+25% lightning
defense ------
Armor +10
Fatigue +5%
Resistance +25% acid
+25% fire
+25% cold
+25% lightning
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.