Firewalker (15 def, 2 armour)
2.0 Encumbrance
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
offense ------
Spellpower +12 (+3 eff.)
Damage +20% fire
Ignore resists +20% fire
When Hit 18 fire
defense ------
Armor +2
Defense +15 (+3 eff.)
Resistance +50% fire -10% cold +11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.
Firewalker (15 def, 2 armour)2.0 Encumbrance
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
offense ------
Spellpower +12 (+3 eff.)
Damage +20% fire
Ignore resists +20% fire
When Hit 18 fire
defense ------
Armor +2
Defense +15 (+3 eff.)
Resistance +50% fire -10% cold +11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.
Storm Bringer's Gauntlets (0 def, 5 armour)
1.5 Encumbrance
T3 hands armor
Reqs - Heavy armour training
[Unique]
Arcane
While equipped:
Stats +6 Mag
offense ------
Spell Crit +5%
Critical power +20.00%
Spellpower +12 (+3 eff.)
Damage +15% lightning
defense ------
Armor +5
Resistance +15% lightning
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On Spell Hit: 10% Lightning level 1
Talent level: +1 to all lightning damage spells.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.
Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance
T3 hands armor
Reqs - Heavy armour training
[Unique]
Arcane
While equipped:
Stats +6 Mag
offense ------
Spell Crit +5%
Critical power +20.00%
Spellpower +12 (+3 eff.)
Damage +15% lightning
defense ------
Armor +5
Resistance +15% lightning
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On Spell Hit: 10% Lightning level 1
Talent level: +1 to all lightning damage spells.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.
reinforced leather armour 'Hathular' (25 def, 13 armour)
9.0 Encumbrance
T4 light armor
[Random Unique]
Arcane/Master/Psionic
While equipped:
Stats +7 Dex +5 Cun
offense ------
Physical Crit +4.0%
Physical Power +25 (+13 eff.)
Move Speed +20%
Damage +9% blight
defense ------
Armor +13
Defense +25 (+12 eff.)
Fatigue +8%
Resistance +8% arcane
Spell save +10 (+3 eff.)
Mind save +14 (+5 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.
reinforced leather armour 'Hathular' (25 def, 13 armour)9.0 Encumbrance
T4 light armor
[Random Unique]
Arcane/Master/Psionic
While equipped:
Stats +7 Dex +5 Cun
offense ------
Physical Crit +4.0%
Physical Power +25 (+13 eff.)
Move Speed +20%
Damage +9% blight
defense ------
Armor +13
Defense +25 (+12 eff.)
Fatigue +8%
Resistance +8% arcane
Spell save +10 (+3 eff.)
Mind save +14 (+5 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.
The Calm (15 def, 0 armour)
2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +8 Wil +6 Cun
offense ------
Spellpower +20 (+5 eff.)
Move Speed +10%
Damage +25% lightning
Ignore resists +15% lightning
defense ------
Defense +15 (+14 eff.)
Resistance +20% lightning +13% all
Slow Projectiles +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.
The Calm (15 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +8 Wil +6 Cun
offense ------
Spellpower +20 (+5 eff.)
Move Speed +10%
Damage +25% lightning
Ignore resists +15% lightning
defense ------
Defense +15 (+14 eff.)
Resistance +20% lightning +13% all
Slow Projectiles +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.
Corrupted Gaze (4 def, 8 armour)
3.0 Encumbrance
T4 head armor
[Unique]
Arcane
While equipped:
Stats +8 Mag +4 Wil +8 Cun
offense ------
Damage +20% blight
Ignore resists +10% blight
Accuracy +10 (+5 eff.)
defense ------
Armor +8
Defense +4 (+1 eff.)
Fatigue +6%
Resistance +20% blight
Disease Resist +50%
other -------
See Stealth +12
See Invisibility +12
Masteries
+0.30 Corruption/Vim
On Spell Hit: 10% Vimsense level 3
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.
Corrupted Gaze (4 def, 8 armour)3.0 Encumbrance
T4 head armor
[Unique]
Arcane
While equipped:
Stats +8 Mag +4 Wil +8 Cun
offense ------
Damage +20% blight
Ignore resists +10% blight
Accuracy +10 (+5 eff.)
defense ------
Armor +8
Defense +4 (+1 eff.)
Fatigue +6%
Resistance +20% blight
Disease Resist +50%
other -------
See Stealth +12
See Invisibility +12
Masteries
+0.30 Corruption/Vim
On Spell Hit: 10% Vimsense level 3
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.
Fist of the Destroyer (8 def, 0 armour)
1.0 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
Only the masochistic can unlock its full power.
While equipped:
Stats +9 Str +9 Mag +3 Cun
defense ------
Defense +8 (+3 eff.)
Stun Resist +20%
other -------
Max vim +25.00
Masteries
+0.20 Corruption/Shadowflame
+0.20 Corruption/Vim
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Increases all damage by 4% of current vim
Current Bonus: 0%
Darkfire:
Effective talent level: 5.0
Power cost 12 out of 12/12.
Range 6
Cooldown: 8
Travel.spd 400% of base
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 117.86 fire damage and 212.98 darkness damage in a radius of 6.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.
Fist of the Destroyer (8 def, 0 armour)1.0 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
Only the masochistic can unlock its full power.
While equipped:
Stats +9 Str +9 Mag +3 Cun
defense ------
Defense +8 (+3 eff.)
Stun Resist +20%
other -------
Max vim +25.00
Masteries
+0.20 Corruption/Shadowflame
+0.20 Corruption/Vim
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Increases all damage by 4% of current vim
Current Bonus: 0%
Darkfire:
Effective talent level: 5.0
Power cost 12 out of 12/12.
Range 6
Cooldown: 8
Travel.spd 400% of base
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 117.86 fire damage and 212.98 darkness damage in a radius of 6.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.
Spider-Silk Robe of Spydrë (10 def, 15 armour)
2.0 Encumbrance
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
offense ------
Mind Crit +5%
Mindpower +10 (+3 eff.)
Damage +15% acid +15% nature +15% mind
When Hit 20 nature slow 20 poison
defense ------
Armor +15
Hardiness +30%
Defense +10 (+3 eff.)
Resistance +30% nature +11% all
Physical save +10 (+3 eff.)
Spell save +10 (+3 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
offense ------
Mind Crit +5%
Mindpower +10 (+3 eff.)
Damage +15% acid +15% nature +15% mind
When Hit 20 nature slow 20 poison
defense ------
Armor +15
Hardiness +30%
Defense +10 (+3 eff.)
Resistance +30% nature +11% all
Physical save +10 (+3 eff.)
Spell save +10 (+3 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.
Scale Mail of Kroltar (10 def, 18 armour)
14.0 Encumbrance
T5 heavy armor
Reqs - Heavy armour training
Str 38
[Unique]
Nature/Master
Kroltar's head would turn up the heat.
While equipped:
Stats +5 Str +3 Dex +4 Con
defense ------
Armor +18
Defense +10 (+3 eff.)
Fatigue +16%
Resistance +20% acid +20% blight +20% fire
+20% nature +20% lightning
Life +120.00
Devouring Flame:
Effective talent level: 3.0
Power cost 50 out of 80/80.
Range 10
Cooldown: 20
Travel.spd instantaneous
Is: a nature gift and a mind power
Description: Spit a cloud of flames, doing 34.04 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.
Scale Mail of Kroltar (10 def, 18 armour)14.0 Encumbrance
T5 heavy armor
Reqs - Heavy armour training
Str 38
[Unique]
Nature/Master
Kroltar's head would turn up the heat.
While equipped:
Stats +5 Str +3 Dex +4 Con
defense ------
Armor +18
Defense +10 (+3 eff.)
Fatigue +16%
Resistance +20% acid +20% blight +20% fire
+20% nature +20% lightning
Life +120.00
Devouring Flame:
Effective talent level: 3.0
Power cost 50 out of 80/80.
Range 10
Cooldown: 20
Travel.spd instantaneous
Is: a nature gift and a mind power
Description: Spit a cloud of flames, doing 34.04 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.
Breath of Eyal (10 def, 10 armour)
9.0 Encumbrance
T5 light armor
[Unique]
Nature/Disrupt
While equipped:
offense ------
Mindpower +10 (+3 eff.)
defense ------
Armor +10
Defense +10 (+3 eff.)
Fatigue +20%
Resistance +20% lightning +20% temporal
+20% light +20% fire +20% nature
+20% acid +20% blight +20% cold
+15% arcane +20% darkness
Spell save +20 (+5 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.
Breath of Eyal (10 def, 10 armour)9.0 Encumbrance
T5 light armor
[Unique]
Nature/Disrupt
While equipped:
offense ------
Mindpower +10 (+3 eff.)
defense ------
Armor +10
Defense +10 (+3 eff.)
Fatigue +20%
Resistance +20% lightning +20% temporal
+20% light +20% fire +20% nature
+20% acid +20% blight +20% cold
+15% arcane +20% darkness
Spell save +20 (+5 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.
Pick of Dwarven Emperors (dig speed 12 turns)
3.0 Encumbrance
T5 digger tool
[Unique]
Arcane/Master
While equipped:
Stats +5 Str +5 Con
offense ------
Ignore resists +10% physical
defense ------
Physical save +10 (+3 eff.)
Spell save +10 (+3 eff.)
Mind save +10 (+2 eff.)
Life +50.00
While carried:
other -------
Talents +1 Dig
Earthquake:
Effective talent level: 4.0
Power cost 30 out of 30/30.
Range 10
Cooldown: 30
Travel.spd instantaneous
Is: a spell
Description: Causes a violent earthquake that deals 80.32 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower.
This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people.
This item has been sent to the Item's Vault.
Pick of Dwarven Emperors (dig speed 12 turns)3.0 Encumbrance
T5 digger tool
[Unique]
Arcane/Master
While equipped:
Stats +5 Str +5 Con
offense ------
Ignore resists +10% physical
defense ------
Physical save +10 (+3 eff.)
Spell save +10 (+3 eff.)
Mind save +10 (+2 eff.)
Life +50.00
While carried:
other -------
Talents +1 Dig
Earthquake:
Effective talent level: 4.0
Power cost 30 out of 30/30.
Range 10
Cooldown: 30
Travel.spd instantaneous
Is: a spell
Description: Causes a violent earthquake that deals 80.32 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower.
This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people.
This item has been sent to the Item's Vault.
Lelosin the Arcwither
0.1 Encumbrance
T4 ring jewelry
[Rare]
Master
While equipped:
offense ------
Damage +24% lightning +18% darkness
Ignore resists +10% blight +15% lightning
On-Hit (Melee):
* 20% chance to reduce strength, dexterity, and constitution by 31
defense ------
Resistance +12% lightning +12% darkness
+21% blight
Life Regen +8.00
Stun Resist +43%
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Lelosin the Arcwither0.1 Encumbrance
T4 ring jewelry
[Rare]
Master
While equipped:
offense ------
Damage +24% lightning +18% darkness
Ignore resists +10% blight +15% lightning
On-Hit (Melee):
* 20% chance to reduce strength, dexterity, and constitution by 31
defense ------
Resistance +12% lightning +12% darkness
+21% blight
Life Regen +8.00
Stun Resist +43%
Rings make your fingers look great!
This item has been sent to the Item's Vault.
voratun amulet 'Jetoozer'
0.1 Encumbrance
T5 amulet jewelry
[Rare]
Master
While equipped:
offense ------
Physical Power +25 (+8 eff.)
On-Hit (Melee):
* 20% chance to reduce damage dealt by 24%
defense ------
Defense +10 (+3 eff.)
Fatigue -10%
Resistance +12% blight +6% cold +3% mind
+5% physical
Life +40.00
Life Regen +5.00
Poison Resist +20%
Silence Resist +21%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
voratun amulet 'Jetoozer'0.1 Encumbrance
T5 amulet jewelry
[Rare]
Master
While equipped:
offense ------
Physical Power +25 (+8 eff.)
On-Hit (Melee):
* 20% chance to reduce damage dealt by 24%
defense ------
Defense +10 (+3 eff.)
Fatigue -10%
Resistance +12% blight +6% cold +3% mind
+5% physical
Life +40.00
Life Regen +5.00
Poison Resist +20%
Silence Resist +21%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
Threads of Fate (10 def, 0 armour)
2.0 Encumbrance
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +10 Lck
offense ------
Spellpower +8 (+2 eff.)
Damage +10% temporal
defense ------
Defense +10 (+3 eff.)
Resistance +20% temporal
Max Resistance +10% temporal
Physical save +20 (+6 eff.)
Spell save +20 (+5 eff.)
Mind save +20 (+5 eff.)
Confus Resist +40%
other -------
Masteries
+0.10 Chronomancy/Timeline Threading
+0.10 Chronomancy/Chronomancy
+0.10 Spell/Divination
See the Threads:
Effective talent level: 1.0
Power cost 43 out of 50/50.
Range melee/personal
Cooldown: 50
Travel.spd instantaneous
Is: a spell
Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.
This spell may only be used once per zone level.
Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.
This item has been sent to the Item's Vault.
Threads of Fate (10 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +10 Lck
offense ------
Spellpower +8 (+2 eff.)
Damage +10% temporal
defense ------
Defense +10 (+3 eff.)
Resistance +20% temporal
Max Resistance +10% temporal
Physical save +20 (+6 eff.)
Spell save +20 (+5 eff.)
Mind save +20 (+5 eff.)
Confus Resist +40%
other -------
Masteries
+0.10 Chronomancy/Timeline Threading
+0.10 Chronomancy/Chronomancy
+0.10 Spell/Divination
See the Threads:
Effective talent level: 1.0
Power cost 43 out of 50/50.
Range melee/personal
Cooldown: 50
Travel.spd instantaneous
Is: a spell
Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.
This spell may only be used once per zone level.
Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.
This item has been sent to the Item's Vault.
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)
2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
offense ------
Spellpower +23 (+5 eff.)
Damage +20% temporal +20% physical
Ignore resists +20% temporal +20% physical
When Hit 20 physical 10 temporal
defense ------
Armor +3
Defense +9 (+3 eff.)
Resistance +10% temporal +10% physical
+13% all
Temporal Reprieve:
Effective talent level: 1.0
Power cost 43 out of 50/50.
Range melee/personal
Fixed Cooldown: 40
Travel.spd instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
offense ------
Spellpower +23 (+5 eff.)
Damage +20% temporal +20% physical
Ignore resists +20% temporal +20% physical
When Hit 20 physical 10 temporal
defense ------
Armor +3
Defense +9 (+3 eff.)
Resistance +10% temporal +10% physical
+13% all
Temporal Reprieve:
Effective talent level: 1.0
Power cost 43 out of 50/50.
Range melee/personal
Fixed Cooldown: 40
Travel.spd instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.
Ethereal Embrace (10 def, 0 armour)
2.0 Encumbrance
T4 cloak armor
[Unique]
Arcane
While equipped:
Stats +8 Mag
offense ------
Spell Crit +6%
Spellpower/crit +5
Damage +15% arcane +15% darkness
defense ------
Defense +10 (+3 eff.)
Resistance +12% arcane +12% darkness
Shield Duration +1
Shield Power +15%
other -------
Masteries
+0.10 Spell/Aether
+0.20 Spell/Arcane
+0.20 Spell/Nightfall
Damage shields have +1 duration and +15% power
Aether Breach:
Effective talent level: 2.0
Power cost 24 out of 28/28.
Range 7
Cooldown: 8
Travel.spd instantaneous
Is: a spell and usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 123.63 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.
Ethereal Embrace (10 def, 0 armour)2.0 Encumbrance
T4 cloak armor
[Unique]
Arcane
While equipped:
Stats +8 Mag
offense ------
Spell Crit +6%
Spellpower/crit +5
Damage +15% arcane +15% darkness
defense ------
Defense +10 (+3 eff.)
Resistance +12% arcane +12% darkness
Shield Duration +1
Shield Power +15%
other -------
Masteries
+0.10 Spell/Aether
+0.20 Spell/Arcane
+0.20 Spell/Nightfall
Damage shields have +1 duration and +15% power
Aether Breach:
Effective talent level: 2.0
Power cost 24 out of 28/28.
Range 7
Cooldown: 8
Travel.spd instantaneous
Is: a spell and usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 123.63 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.
Mirror Image Rune (dur 6; cd 24)
0.1 Encumbrance
rune scroll
[Unique]
Arcane
When inscribed on your body:
Cooldown: 24
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance
rune scroll
[Unique]
Arcane
When inscribed on your body:
Cooldown: 24
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Ruthless Grip (0 def, 5 armour)
1.5 Encumbrance
T4 hands armor
[Unique]
Psionic
While equipped:
offense ------
On-Hit 15 darkness 15 cold
Damage +20% darkness +20% cold
defense ------
Armor +5
Unlife -100.00 life
Healmod -10%
other -------
Max hate +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Instill Fear:
Effective talent level: 3.0
Power cost 17 out of 30/30.
Range 8
Cooldown: 8
Travel.spd instantaneous
Is: a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 22.14 mind and 41.40 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 21% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 20.
Terrified: Deals 4.92 mind and 9.20 darkness damage per turn and increases cooldowns by 32%.
Haunted: Causes the target to suffer 8.74 mind and 16.34 darkness damage for each detrimental mental effect every turn.
Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally.
This item has been sent to the Item's Vault.
Ruthless Grip (0 def, 5 armour)1.5 Encumbrance
T4 hands armor
[Unique]
Psionic
While equipped:
offense ------
On-Hit 15 darkness 15 cold
Damage +20% darkness +20% cold
defense ------
Armor +5
Unlife -100.00 life
Healmod -10%
other -------
Max hate +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Instill Fear:
Effective talent level: 3.0
Power cost 17 out of 30/30.
Range 8
Cooldown: 8
Travel.spd instantaneous
Is: a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 22.14 mind and 41.40 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 21% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 20.
Terrified: Deals 4.92 mind and 9.20 darkness damage per turn and increases cooldowns by 32%.
Haunted: Causes the target to suffer 8.74 mind and 16.34 darkness damage for each detrimental mental effect every turn.
Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally.
This item has been sent to the Item's Vault.
Telos's Staff (Bottom Half)
5.0 Encumbrance
staff 1H weapon
[Unique]
Arcane
A part of set.
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Attack Speed 100%
While equipped:
Stats +4 Mag
offense ------
Spell Crit +8%
Critical power +20.00%
Damage +20% acid +20% cold
defense ------
Mind save +8 (+2 eff.)
Confus Resist +20%
other -------
Max mana +50.00
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Bottom Half)5.0 Encumbrance
staff 1H weapon
[Unique]
Arcane
A part of set.
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Attack Speed 100%
While equipped:
Stats +4 Mag
offense ------
Spell Crit +8%
Critical power +20.00%
Damage +20% acid +20% cold
defense ------
Mind save +8 (+2 eff.)
Confus Resist +20%
other -------
Max mana +50.00
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.
Blood-Edge (46-64 power, 7 apr)
3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 32
[Unique]
Arcane
Weapon Damage 46.0 - 64.4 Physical
Uses 10% Mag, 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +6.0%
Attack Speed 100%
Lifesteal +5%
Damage Conversion 50% blight
On Hit:
* 15% chance to animate a bleeding foe's blood
While equipped:
offense ------
Spell Crit +8%
Spellpower +21 (+5 eff.)
Damage +15% blight +15% physical
other -------
Max vim +25.00
Telepathy Undead/Blood
Bleeding Edge:
Effective talent level: 4.0
Power cost 17 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.
Blood-Edge (46-64 power, 7 apr)3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 32
[Unique]
Arcane
Weapon Damage 46.0 - 64.4 Physical
Uses 10% Mag, 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +6.0%
Attack Speed 100%
Lifesteal +5%
Damage Conversion 50% blight
On Hit:
* 15% chance to animate a bleeding foe's blood
While equipped:
offense ------
Spell Crit +8%
Spellpower +21 (+5 eff.)
Damage +15% blight +15% physical
other -------
Max vim +25.00
Telepathy Undead/Blood
Bleeding Edge:
Effective talent level: 4.0
Power cost 17 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.
Crown of Eternal Night (0 def, 3 armour)
2.0 Encumbrance
T4 head armor
[Unique]
Arcane
You need to find something to bind its powers.
While equipped:
defense ------
Armor +3
Fatigue +3%
Damage Reduction +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.
Crown of Eternal Night (0 def, 3 armour)2.0 Encumbrance
T4 head armor
[Unique]
Arcane
You need to find something to bind its powers.
While equipped:
defense ------
Armor +3
Fatigue +3%
Damage Reduction +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.
Void Orb
0.1 Encumbrance
T5 ring jewelry
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +5%
Spellpower +10 (+3 eff.)
On-Hit 15 arcane
Damage +4% lightning +4% physical
+4% cold +4% fire +15% arcane
+5% all
Ignore resists +10% arcane
defense ------
Resistance +15% arcane
Spell save +10 (+2 eff.)
Silence Resist +30%
other -------
Max mana +35.00
Cooldown Aether Avatar -4
Masteries
+0.10 Spell/Arcane
+0.10 Spell/Aether
On Spell Hit: 10% Arcane Vortex level 2
Manathrust:
Effective talent level: 4.0
Power cost 6 out of 6/6.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: a spell and usable during Aether Avatar
Description: Conjures up mana into a powerful bolt doing 213.52 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower.
This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.
This item has been sent to the Item's Vault.
Void Orb0.1 Encumbrance
T5 ring jewelry
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +5%
Spellpower +10 (+3 eff.)
On-Hit 15 arcane
Damage +4% lightning +4% physical
+4% cold +4% fire +15% arcane
+5% all
Ignore resists +10% arcane
defense ------
Resistance +15% arcane
Spell save +10 (+2 eff.)
Silence Resist +30%
other -------
Max mana +35.00
Cooldown Aether Avatar -4
Masteries
+0.10 Spell/Arcane
+0.10 Spell/Aether
On Spell Hit: 10% Arcane Vortex level 2
Manathrust:
Effective talent level: 4.0
Power cost 6 out of 6/6.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: a spell and usable during Aether Avatar
Description: Conjures up mana into a powerful bolt doing 213.52 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower.
This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.
This item has been sent to the Item's Vault.
Spellhunt Remnants (6 def, 8 armour)
1.5 Encumbrance
T5 hands armor
[Unique]
Disrupt/Master
While equipped:
Stats +10 Cun +10 Wil
offense ------
Mind Crit +15%
Mindpower +12 (+4 eff.)
Damage +25% nature
Ignore resists +25% nature
defense ------
Armor +8
Defense +6 (+2 eff.)
Spell save +15 (+4 eff.)
Life +100.00
other -------
Light +1
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 175.95 arcane damage and stunned).
Uses 85 power out of 150/150
These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them.
This item has been sent to the Item's Vault.
Spellhunt Remnants (6 def, 8 armour)1.5 Encumbrance
T5 hands armor
[Unique]
Disrupt/Master
While equipped:
Stats +10 Cun +10 Wil
offense ------
Mind Crit +15%
Mindpower +12 (+4 eff.)
Damage +25% nature
Ignore resists +25% nature
defense ------
Armor +8
Defense +6 (+2 eff.)
Spell save +15 (+4 eff.)
Life +100.00
other -------
Light +1
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 175.95 arcane damage and stunned).
Uses 85 power out of 150/150
These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them.
This item has been sent to the Item's Vault.
Robe of the Archmage (10 def, 10 armour)
2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +6 Cun
offense ------
Spellpower +15 (+3 eff.)
Damage +12% all
When Hit 15 arcane
defense ------
Armor +10
Defense +10 (+3 eff.)
Resistance +10% lightning +10% cold
+10% fire +10% arcane +13% all
Spell save +20 (+5 eff.)
Mind save +15 (+3 eff.)
Silence Resist +50%
other -------
Mana/turn +2.00
Light +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.
Robe of the Archmage (10 def, 10 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +6 Cun
offense ------
Spellpower +15 (+3 eff.)
Damage +12% all
When Hit 15 arcane
defense ------
Armor +10
Defense +10 (+3 eff.)
Resistance +10% lightning +10% cold
+10% fire +10% arcane +13% all
Spell save +20 (+5 eff.)
Mind save +15 (+3 eff.)
Silence Resist +50%
other -------
Mana/turn +2.00
Light +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.
undeterred pair of voratun boots of invasion (0 def, 5 armour)
3.0 Encumbrance
T5 feet armor
[Ego++]
Arcane/Master
While equipped:
offense ------
Physical Crit +5.0%
Physical Power +6 (+3 eff.)
Ignore resists +13% physical
defense ------
Armor +5
Fatigue +4%
Silence Resist +50%
Confus Resist +41%
Stun Resist +50%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
undeterred pair of voratun boots of invasion (0 def, 5 armour)3.0 Encumbrance
T5 feet armor
[Ego++]
Arcane/Master
While equipped:
offense ------
Physical Crit +5.0%
Physical Power +6 (+3 eff.)
Ignore resists +13% physical
defense ------
Armor +5
Fatigue +4%
Silence Resist +50%
Confus Resist +41%
Stun Resist +50%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.