

3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Nature
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +5 Str +4 Wil +5 Con
dps ----------
Dmg.mod +10% physical
----- def -----
Armour +6
Fatigue +8%
Phys.save +12 (+4 eff.)
Spell.save +12 (+6 eff.)
Mind.save +12 (+4 eff.)
---------- misc
Masteries
+0.20 Technique/Thuggery
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.


5.0
T3 staff 2H weapon
[Random Unique]
Arcane
Power 20.0 - 24.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
Stats +15 Mag +15 Wil +15 Cun
+4 Con
dps ----------
Spell.crit +3%
Crit.mult +15.00%
Spell.pwr +9 (+4 eff.)
S.pwr/crit +11
Dmg.mod +6% arcane +20% blight
Res.pen +25% blight +10% arcane
Melee Ret 2 arcane
----- def -----
Resists +5% arcane +3% blight
---------- misc
N.En/turn +0.20
Vim/s.crit +5.00
Max.vim +33.00
Max.N.En +35.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


3.0
T2 shot ammo
[Ego++]
Nature/Psionic
Power 20.5 - 24.6 Physical
Uses 125% Cun
Acc+ +0.2% base dam (max 20%)
Apr +2
Crit +4.5%
Capacity 18
Ranged+ +5 physical
On Hit:
* 20% chance to knock the target back 3 spaces and deal 234 physical damage
* 20% chance to create vines that bind the target to the ground dealing 234 nature damage and pinning them for 3 turns
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


3.0
T3 feet armor
Reqs Heavy armour training
[Rare]
Master
While equipped:
dps ----------
Res.pen +5% darkness
On Hit (Melee):
* 20% chance to reduce strength, dexterity, and constitution by 16
----- def -----
Armour +7
Fatigue +3%
Resists +9% darkness +6% cold
---------- misc
Infravis +2
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


7.0
T3 shield armor
Reqs Shield usage training
[Ego++]
Arcane/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +2 Con
dps ----------
On shield block:
* Cause enemies within radius 6 to bleed for 228 physical damage over 5 turns (1/turn)
On Melee Ret:
* 12% chance to reduce armor by 26%
----- def -----
Armour +6
Fatigue +8%
Resists +11% acid
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


3.0
T5 greatsword 2H weapon
[Random Unique]
Nature/Master
Power 90.5 - 144.8 Physical
Uses 169% Wil
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +5.0%
Atk.spd 100%
Melee+ +8 arcane
On Hit.r1 +4 blight
While equipped:
Stats +14 Con +13 Wil
dps ----------
Dmg.mod +3% arcane
Res.pen +15% blight
Phasing +10%
----- def -----
Max.HP +14.00
---------- misc
Vim/s.crit +1.00
Massive two-handed swords.
This item has been sent to the Item's Vault.


3.0
T4 mace 1H weapon
[Random Unique]
Arcane/Master/Psionic
Power 42.5 - 59.5 Physical
Uses 148% Wil
Acc+ +0.2% base dam (max 20%)
Apr +5
Crit +2.5%
Atk.spd 100%
On Hit: 20% Curse of Impotence 4
On Hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
While equipped:
Stats +2 Str +4 Dex +1 Con
dps ----------
Res.pen +20% fire
Blunt and deadly.
This item has been sent to the Item's Vault.


4.0
T2 sling 1H weapon
Reqs Shoot
[Rare]
Master
Power 0.0 - 0.0 Physical
Uses 40% Wil
Acc+ +0.2% base dam (max 20%)
Apr +2
Atk.spd 100%
Range +7
Proj.spd +200%
While equipped:
Stats +4 Cun +4 Dex
dps ----------
Dmg.mod +15% physical
Res.pen +32% physical
----- def -----
Resists +6% darkness
---------- misc
Max.hate +4.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


1.0
T1 hands armor
[Unique]
Nature
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Mind.pwr +2 (+1 eff.)
Dmg.mod +5% nature
----- def -----
Resists +10% nature
Poison- +20%
---------- misc
Masteries
+0.20 Wild-gift/Slime
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.


3.0
T4 mindstar 1H weapon
Reqs Wil 36
[Unique]
Nature/Disrupt
Power 17.0 - 18.7 Nature slow
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +25
Crit +7.0%
Atk.spd 100%
While equipped:
Stats +2 Cun +6 Wil
dps ----------
Mind.crit +8%
Mind.pwr +12 (+6 eff.)
Dmg.mod +18% nature +15% acid
----- def -----
Resists +12% arcane +12% blight
Spell.save +15 (+8 eff.)
---------- misc
Masteries
+0.10 Wild-gift/Slime
+0.10 Wild-gift/Ooze
Ooze Spit:
Level 2.0
Pwr.cost 20 out of 20/20.
Range 10
Travel.spd 800% of base
Description: Spit slime at your target doing 68.59 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.


0.1
T3 amulet jewelry
[Unique]
Arcane
While equipped:
Stats +5 Mag +4 Wil +3 Cun
dps ----------
Spell.crit +8%
Spell.pwr +7 (+2 eff.)
Dmg.mod +10% fire -5% cold
----- def -----
Resists +20% fire -20% cold
Affinity +30% fire
Blind- +40%
On Spell Hit: 10% Volcano 3
A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.
This item has been sent to the Item's Vault.