
 Shockstone (20 def, 25 armour, 66-79 power, 197 block)
Shockstone (20 def, 25 armour, 66-79 power, 197 block)Requires:
- Shield usage training
- Cunning 48
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 66.0 - 79.2
Uses stat: 60% Wil
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +197
On weapon hit:
* reduce the cooldown of your ward talent by 1
Damage (Melee): +19 light / +20 darkness
When wielded/worn:
Armour penetration: +1
Armour: +25
Defense: +20 (+7 eff.)
Fatigue: +8%
Changes stats: +10 Cun / +11 Mag
Changes resistances: +30% lightning / +3% physical / +20% light / +3% blight / +19% darkness
Maximum wards: +8 lightning / +7 temporal / +7 darkness / +8 fire / +5 nature / +7 blight / +8 cold / +7 arcane / +8 light
Changes damage: +3% lightning / +20% light / +19% darkness
Talents granted: +1 Ward +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

 dragonbone magestaff 'Obsidianwhisper' (30-36 power, 6 apr, physical element)
dragonbone magestaff 'Obsidianwhisper' (30-36 power, 6 apr, physical element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +14.0%
Defense: +17 (+6 eff.)
Damage (Melee): 32 arcane
Changes stats: +2 Str / +4 Mag
Changes resistances: +9% darkness
Changes damage: +9% darkness / +30% physical
Talent granted: +1 Command Staff
Maximum mana: +120.00
Spellpower: +50 (+9 eff.)
Spell crit. chance: +5%
Light radius: +1
See invisible: +9
Damage Shield penetration: +25%
Damage Shield Power: +12%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

 Steam Powered Boots (8 def, 15 armour)
Steam Powered Boots (8 def, 15 armour)Requires:
- Heavy armour training
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +15
Defense: +8 (+3 eff.)
Fatigue: +8%
Changes stats: +8 Str / +10 Dex
Changes damage: +10% fire
Pinning immunity: +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.

 Steam Powered Gauntlets (0 def, 12 armour)
Steam Powered Gauntlets (0 def, 12 armour)Requires:
- Heavy armour training
Powered by steamtech
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +12
Changes stats: +6 Str / +6 Dex
Changes damage: +8% all
Critical mult.: +30.00%
Disarm immunity: +50%
Steam crit. chance: +10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Gauntlets. But with steam power!
This item has been sent to the Item's Vault.

 Steam Powered Helm (3 def, 12 armour)
Steam Powered Helm (3 def, 12 armour)Requires:
- Heavy armour training
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +12
Defense: +3 (+1 eff.)
Fatigue: +10%
Changes stats: +5 Str / +5 Con
Changes resistances: +10% all
Blindness immunity: +50%
A Helmet. But with steam power!
This item has been sent to the Item's Vault.

 Storm Fury
Storm FuryRequires:
- Magic 30
- Dexterity 30
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Chain Lightning (12% chance level 3).
When wielded/worn:
Defense: +30 (+10 eff.)
Damage (Ranged): 75 lightning
Changes stats: +10 Dex / +10 Mag
Changes resistances: +20% lightning
Changes damage: +25% lightning
Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air
Spellpower: +30 (+5 eff.)
Spell crit. chance: +10%
Movement speed: +30%
Automatically fires lightning bolts every game turn at nearby enemies dealing 183 to 366 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.

 Urthirig (0 def, 5 armour)
Urthirig (0 def, 5 armour)Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: -3%
Changes stats: +7 Str / +1 Wil / +3 Con
Maximum encumbrance: +40
Physical save: +14 (+4 eff.)
Life regen: +10.00
Maximum hate: +4.00
Mental crit. chance: +3%
Light radius: +3
Healing mod.: +13%
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 2.5
Power cost: 25 out of 25/25.
Range: 7
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

 Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)
Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)Requires:
- Strength 30
- Dexterity 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 68.0 - 95.2
Uses stats: 42% Wil, 30% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +100
Crit. chance: +10.0%
Capacity: 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.

 Brass Goggles (10 def, 0 armour)
Brass Goggles (10 def, 0 armour)Requires:
- Level 25
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Accuracy: +20 (+6 eff.)
Armour penetration: +15
Defense: +10 (+3 eff.)
Changes stats: +20 Cun
Changes resistances: +20% fire
Talent masteries: +0.20 Steamtech / Physics +0.20 Steamtech / Chemistry
Blindness immunity: +100%
Infravision radius: +3
Sight radius: +1
Steampower: +5 (+1 eff.)
Steam crit. chance: +5%
No self respecting craftsman would be caught without them!
This item has been sent to the Item's Vault.

 Life Support Suit (12 def, 10 armour)
Life Support Suit (12 def, 10 armour)Requires:
- Strength 22
Powered by steamtech
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +10
Defense: +12 (+4 eff.)
Fatigue: +9%
Changes resistances: +5% all
Talent granted: +1 Life Support
Physical save: +25 (+7 eff.)
Only die when reaching: -200.00 life
You cannot bleed.
When you take damage, if your life is under 20%, heal for 30% of your max life. (15 turn cooldown)
"We've done it, men. We cured death."
This item has been sent to the Item's Vault.
