
The Fister (0 def, 3 armour)Requires:
- Level 25
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +20 (+4 eff.)
Armour penetration: +15
Armour: +3
Damage (Melee): 15 nature
Changes stats: +5 Str / +14 Dex / +13 Cun
Changes resistances: +9% fire / +10% nature / +6% temporal
Changes resistances penetration: +10% cold
Changes damage: +11% nature / +12% fire
Talent cooldown: Double Strike (-1 turn)
Reduces incoming crit damage: 5.00%
Physical save: +25 (+8 eff.)
Mental save: +9 (+3 eff.)
Disarm immunity: +50%
Knockback immunity: +10%
Maximum life: +20.00
When used to modify unarmed attacks:
Power: 131% Range: 1.1x
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +33
Armour Penetration: +12
Crit. chance: +19.0%
Attack speed: 125%
When this weapon hits: Set Up (10% chance level 5).
When this weapon hits: Perfect Strike (15% chance level 5).
When this weapon hits: Perfect Control (10% chance level 5).
When this weapon hits: Venomous Breath (10% chance level 5).
Damage (radius 2) on crit: +15 nature
It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown :
Effective talent level: 3.0
Power cost: 12 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

The Mystical JewelRequires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +14 (+3 eff.)
Physical power: +14 (+3 eff.)
Changes stats: +10 Str / +10 Dex / +9 Cun / +10 Con
Changes resistances: +12% blight / +40% cold / +15% nature
Changes damage: +9% fire / +20% cold
Poison immunity: +29%
Disease immunity: +30%
Maximum hate: +10.00
Maximum psi: +59.16
Mental crit. chance: +7%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

The Padded Wrap (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce armor by 26%
* 10% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 6 blight
Changes stats: +1 Wil
Changes resistances: +20% blight / +31% nature / +15% all
Changes resistances penetration: +15% blight / +10% temporal
Changes damage: +21% nature / +20% all
Critical mult.: +15.00%
Spell save: +6 (+2 eff.)
Mental save: +28 (+9 eff.)
Life regen: +6.00
Mana when firing critical spell: +1.00
Maximum life: +100.00
Spellpower: +20 (+10 eff.)
Mindpower: +6 (+2 eff.)
Mental crit. chance: +6%
Healing mod.: +30%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

The Ominous Linen Drape (17 def, 0 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +17 (+3 eff.)
Changes stats: +3 Str / +6 Dex / +10 Wil / +6 Cun
Changes resistances: +20% nature / +20% blight
Physical save: +15 (+5 eff.)
Life regen: +11.00
Maximum life: +60.00
Maximum psi: +30.00
Mental crit. chance: +8%
Light radius: +2
Healing mod.: +20%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

BorareldirRequires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage Shield penetration (this weapon only): +30%
When wielded/worn:
Changes stats: +35 Str / +29 Dex / +32 Mag / +41 Wil / +38 Cun / +37 Con
Changes resistances: +6% acid
Changes resistances penetration: +33% physical
Changes damage: +3% blight
Stun/Freeze immunity: +20%
Vim when firing critical spell: +2.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Storm FuryRequires:
- Magic 30
- Dexterity 30
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Chain Lightning (12% chance level 3).
When wielded/worn:
Defense: +30 (+6 eff.)
Damage (Ranged): 75 lightning
Changes stats: +10 Dex / +10 Mag
Changes resistances: +20% lightning
Changes damage: +25% lightning
Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air
Spellpower: +30 (+14 eff.)
Spell crit. chance: +10%
Movement speed: +30%
Automatically fires lightning bolts every game turn at nearby enemies dealing 68 to 136 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.

Morrigor (161% power, 12 apr)Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 162% Range: 1.4x
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal 15.96 arcane and 14.28 darkness damage (based on Magic) in a radius 1 around the target
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24 (+12 eff.)
Spell crit. chance: +12%
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.

Nerytira (157% power, 6 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Power: 157% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
Damage (Melee): +16 temporal
Damage (radius 2) on crit: +41 lightning / +35 cold / +42 nature / +45 acid
When wielded/worn:
Armour penetration: +12
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes resistances penetration: +19% lightning / +22% cold / +17% nature / +17% acid
Changes damage: +6% blight / +6% temporal
Movement speed: +41%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
One-handed war axes.
This item has been sent to the Item's Vault.

voratun waraxe 'Gluwyn' (148% power, 6 apr)Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Power: 149% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 2) on crit: +16 blight
When wielded/worn:
Accuracy: +25 (+5 eff.)
Armour penetration: +15
Physical crit. chance: +15.0%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 18
Damage when hit (Melee): 10 mind
Changes resistances penetration: +15% mind / +14% all
Changes damage: +6% arcane
Mindpower: +20 (+7 eff.)
One-handed war axes.
This item has been sent to the Item's Vault.

voratun waraxe 'Runydan' (150% power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Power: 150% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 18
On weapon crit:
* Splash the target with acid dealing 91 damage over 5 turns and reducing armor and accuracy by 12
Damage (Melee): +20 blight
When wielded/worn:
Accuracy: +15 (+3 eff.)
Defense: +14 (+2 eff.)
Changes stats: +5 Cun / +4 Wil
Changes resistances: +3% blight
Changes damage: +15% blight
Reduces incoming crit damage: 15.00%
Disease immunity: +35%
Disarm immunity: +40%
See invisible: +6
One-handed war axes.
This item has been sent to the Item's Vault.
