Summertide (17 def, 15 armour, 260 block)
Requires:
- Shield usage training
- Willpower 28
- Strength 20
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +15
Defense: +17 (+5 eff.)
Ranged Defense: +17 (+5 eff.)
Fatigue: +12%
Changes stats: +3 Cun / +5 Wil
Changes resistances: +12% mind / +10% fire / +20% light / +15% darkness
Changes resistances penetration: +10% fire / +10% light / +10% mind
Changes damage: +10% fire / +15% mind / +15% light
Talent granted: +1 Block
Mental save: +18 (+5 eff.)
Blindness immunity: +100%
Confusion immunity: +25%
Maximum psi: +20.00
Mindpower: +8 (+2 eff.)
Light radius: +3
It can be used to send out a range 7 beam, lighting its path and dealing 59.02 to 73.78 light damage (based on Willpower and Cunning)
Activation costs 11 power out of 30/30.
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.
Summertide (17 def, 15 armour, 260 block)Requires:
- Shield usage training
- Willpower 28
- Strength 20
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +15
Defense: +17 (+5 eff.)
Ranged Defense: +17 (+5 eff.)
Fatigue: +12%
Changes stats: +3 Cun / +5 Wil
Changes resistances: +12% mind / +10% fire / +20% light / +15% darkness
Changes resistances penetration: +10% fire / +10% light / +10% mind
Changes damage: +10% fire / +15% mind / +15% light
Talent granted: +1 Block
Mental save: +18 (+5 eff.)
Blindness immunity: +100%
Confusion immunity: +25%
Maximum psi: +20.00
Mindpower: +8 (+2 eff.)
Light radius: +3
It can be used to send out a range 7 beam, lighting its path and dealing 59.02 to 73.78 light damage (based on Willpower and Cunning)
Activation costs 11 power out of 30/30.
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.
Earivor the Lavaravage (0 def, 10 armour, 191.5 block)
Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Physical crit. chance: +13.0%
Physical power: +14 (+3 eff.)
Armour: +10
Fatigue: +8%
Changes stats: +9 Cun / +11 Mag
Changes resistances: +40% lightning / +21% fire / +19% light / +17% darkness
Changes damage: +9% lightning / +19% light / +18% darkness
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Earivor the Lavaravage (0 def, 10 armour, 191.5 block)Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Physical crit. chance: +13.0%
Physical power: +14 (+3 eff.)
Armour: +10
Fatigue: +8%
Changes stats: +9 Cun / +11 Mag
Changes resistances: +40% lightning / +21% fire / +19% light / +17% darkness
Changes damage: +9% lightning / +19% light / +18% darkness
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Fist of the Destroyer (8 def, 0 armour)
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
It is part of a set of items.
Only the masochistic can unlock its full power.
When wielded/worn:
Defense: +8 (+2 eff.)
Changes stats: +9 Str / +9 Mag / +3 Cun
Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim
Stun/Freeze immunity: +20%
Maximum vim: +25.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Increases all damage by 4% of current vim
Current Bonus: 0%
It can be used to activate talent Darkfire (costing 11 power out of 12/12) :
Effective talent level: 5.0
Power cost: 11 out of 12/12.
Range: 6
Travel Speed: 400% of base
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 57.77 fire damage and 57.77 darkness damage in a radius of 6.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.
Fist of the Destroyer (8 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
It is part of a set of items.
Only the masochistic can unlock its full power.
When wielded/worn:
Defense: +8 (+2 eff.)
Changes stats: +9 Str / +9 Mag / +3 Cun
Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim
Stun/Freeze immunity: +20%
Maximum vim: +25.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Increases all damage by 4% of current vim
Current Bonus: 0%
It can be used to activate talent Darkfire (costing 11 power out of 12/12) :
Effective talent level: 5.0
Power cost: 11 out of 12/12.
Range: 6
Travel Speed: 400% of base
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 57.77 fire damage and 57.77 darkness damage in a radius of 6.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.
pouch of voratun shots 'Relgantir' (21/21, 66-79 power, 6 apr)
Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 65.5 - 78.6
Uses stats: 40% Wil, 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +19.0%
Capacity: 21
On weapon crit:
* Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10
* Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +12 acid / +20 cold / +12 arcane
Damage (radius 1) on hit: +8 mind / +20 arcane
Damage (radius 2) on crit: +16 mind
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
pouch of voratun shots 'Relgantir' (21/21, 66-79 power, 6 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 65.5 - 78.6
Uses stats: 40% Wil, 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +19.0%
Capacity: 21
On weapon crit:
* Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10
* Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +12 acid / +20 cold / +12 arcane
Damage (radius 1) on hit: +8 mind / +20 arcane
Damage (radius 2) on crit: +16 mind
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)
Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+3 eff.)
Damage when hit (Melee): 20 physical / 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +10% temporal / +10% physical / +13% all
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal / +20% physical
Spellpower: +23 (+11 eff.)
It can be used to activate talent Temporal Reprieve (costing 43 power out of 50/50) :
Effective talent level: 1.0
Power cost: 43 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+3 eff.)
Damage when hit (Melee): 20 physical / 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +10% temporal / +10% physical / +13% all
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal / +20% physical
Spellpower: +23 (+11 eff.)
It can be used to activate talent Temporal Reprieve (costing 43 power out of 50/50) :
Effective talent level: 1.0
Power cost: 43 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.
pouch of voratun shots 'Grinuruilahad' (21/21, 52-62 power, 6 apr)
Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 51.5 - 61.8
Uses stats: 40% Wil, 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +25
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 21
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 269 physical damage
Travel speed: +204%
Damage (Ranged): +39 physical / +30 cold
Damage (radius 2) on crit: +9 cold
When wielded/worn:
Ammo reloads per turn: +4
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
pouch of voratun shots 'Grinuruilahad' (21/21, 52-62 power, 6 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 51.5 - 61.8
Uses stats: 40% Wil, 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +25
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 21
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 269 physical damage
Travel speed: +204%
Damage (Ranged): +39 physical / +30 cold
Damage (radius 2) on crit: +9 cold
When wielded/worn:
Ammo reloads per turn: +4
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Stormmaster [power 356] (13 cooldown)
Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 4
When wielded/worn:
Damage when hit (Melee): 6 lightning
Changes resistances: +6% blight
Changes damage: +12% blight
It can be used to heal yourself and all friendly characters within 10 spaces for 356
Activation puts all charms on cooldown for 13 turns.
When used:
* Increase all damage by 21% for 2 turns.
* Reduce 2 talent cooldowns by 2.
* Cleanse 2 total effects of type disease, wound, or poison.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
Stormmaster [power 356] (13 cooldown)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 4
When wielded/worn:
Damage when hit (Melee): 6 lightning
Changes resistances: +6% blight
Changes damage: +12% blight
It can be used to heal yourself and all friendly characters within 10 spaces for 356
Activation puts all charms on cooldown for 13 turns.
When used:
* Increase all damage by 21% for 2 turns.
* Reduce 2 talent cooldowns by 2.
* Cleanse 2 total effects of type disease, wound, or poison.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
Ebonymalice
Requires:
- Level 35
Infused by psionic forces
1.00 Encumbrance.
Type: lite / lite ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 32%
* 20% chance to reduce all saves and defense by 39
Damage when hit (Melee): 10 mind
Changes resistances: +15% mind
Changes resistances penetration: +20% mind
Mental save: +14 (+4 eff.)
Hate when firing a critical mind attack: +5.10
Mindpower: +30 (+8 eff.)
Light radius: +5
See stealth: +25
See invisible: +25
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
EbonymaliceRequires:
- Level 35
Infused by psionic forces
1.00 Encumbrance.
Type: lite / lite ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 32%
* 20% chance to reduce all saves and defense by 39
Damage when hit (Melee): 10 mind
Changes resistances: +15% mind
Changes resistances penetration: +20% mind
Mental save: +14 (+4 eff.)
Hate when firing a critical mind attack: +5.10
Mindpower: +30 (+8 eff.)
Light radius: +5
See stealth: +25
See invisible: +25
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.