

Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Damage when hit (Melee): 6 temporal
Changes resistances: +3% mind
Changes resistances penetration: +5% mind / +20% temporal
Changes damage: +9% darkness / +9% temporal
Talent mastery: +0.18 Cunning / Dirty fighting
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Gubeth (39-62 power, 2 apr)
Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 39.0 - 62.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +7 darkness
Damage against: +12% Living
When wielded/worn:
Accuracy: +12 (+4 eff.)
Armour penetration: +10
Changes stats: +2 Str / +5 Mag / +6 Wil
Changes resistances: +6% blight
Changes resistances penetration: +7% physical
Reduces incoming crit damage: 5.00%
Spellpower: +16 (+12 eff.)
Light radius: +1
Massive two-handed swords.
This item has been sent to the Item's Vault.


Camolelin the Corruptionlore (8-9 power, 24 apr, mind damage)
Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 3
Base power: 8.5 - 9.4
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 10% chance to slow global speed by 34%
* 20% chance to reduce strength, dexterity, and constitution by 7
Damage (radius 1) on hit: +8 blight
When wielded/worn:
Damage (Melee): 6 mind / 5 darkness
Changes stats: +4 Cun
Changes damage: +4% mind / +4% darkness
Talent granted: +1 Attune Mindstar
Critical mult.: +12.00%
Hate when firing a critical mind attack: +3.00
Psi when firing a critical mind attack: +2.00
Mindpower: +6 (+6 eff.)
Mental crit. chance: +7%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +9 (+3 eff.)
Damage when hit (Melee): 2 temporal
Changes stats: +1 Dex / +1 Mag / +2 Wil / +1 Cun
Changes resistances: +3% temporal
Changes resistances penetration: +5% mind / +5% temporal
Physical save: +6 (+2 eff.)
Spell save: +7 (+5 eff.)
Maximum mana: +54.00
Mental crit. chance: +3%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +7 (+2 eff.)
Damage when hit (Melee): 10 acid
Changes stats: +3 Str / +1 Dex / +2 Cun / +2 Con
Changes resistances: +6% acid
Changes damage: +12% acid
Physical save: +8 (+2 eff.)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Staff of Bones (20-24 power, 4 apr, blight element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Blight
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones
Talent granted: +1 Command Staff
Spellpower: +20 (+14 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +7
Fatigue: +10%
Changes resistances: +20% acid / +10% physical
Changes resistances cap: +10% acid / +5% physical
Changes resistances penetration: +15% acid / +15% physical
Changes damage: +10% acid / +5% physical
Talent cooldown: Clinch (-2 turns)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 34%
Changes damage: +9% nature / +6% acid
It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 213 physical damage
Activation puts all charms on cooldown for 15 turns.
When used:
* Increase all damage by 10% for 2 turns.
* Reduce 1 talent cooldowns by 2.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 30.0 - 45.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +15
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* inflicts either shocked or wet, chosen at random
Damage (Melee): +15 lightning / +15 cold
When wielded/worn:
Changes damage: +12% lightning / +12% cold
The blade glows faintly blue, and reflects a sky full of stormy clouds.
This item has been sent to the Item's Vault.


Requires:
- Willpower 25
- Strength 25
Infused by nature
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 56.0 - 84.0
Uses stats: 70% Wil, 70% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Attack speed: 100%
On weapon hit:
* 14% chance to reduce all saves and defense by 8
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (Melee): +29 mind / +14 nature
When wielded/worn:
Changes stats: +2 Cun / +2 Wil
Changes resistances: +15% nature
Changes damage: +10% mind / +10% physical
Talent cooldown: Hammer Toss (-2 turns)
Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss
Psi each turn: +0.10
Mindpower: +15 (+11 eff.)
Mental crit. chance: +5%
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Physical crit. chance: +8.0%
Changes stats: +4 Dex / +5 Mag / +4 Cun
Changes resistances: +15% acid / +10% light / +8% darkness
Changes resistances penetration: +5% acid / +10% cold
Changes damage: +9% cold
Mana each turn: +0.21
Maximum mana: +36.00
Mental crit. chance: +7%
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Yvimiba the hardened leather belt
Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +9 Wil
Changes damage: +9% arcane
Physical save: +8 (+2 eff.)
Mental save: +9 (+4 eff.)
Mana when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +4
Maximum life: +52.00
Spellpower: +10 (+0 eff.)
Spell crit. chance: +5%
Mindpower: +7 (+7 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +8
Defense: +12 (+4 eff.)
Changes stats: +3 Cun / +4 Wil
Changes resistances: +15% acid / +12% physical / +9% all
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +5% mind / +5% physical
Physical save: +10 (+2 eff.)
Mindpower: +8 (+7 eff.)
Mental crit. chance: +4%
It can be used to send out a range 5 beam of kinetic energy, dealing 25.75 to 32.19 physical damage (based on Willpower and Cunning) with knockback
Activation costs 10 power out of 10/10.
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +10 (+2 eff.)
Armour: +9
Fatigue: +4%
Changes stats: +2 Str / +4 Mag
Talent mastery: +0.20 Race / Doomelf
Silence immunity: +30%
Spellpower: +10 (+0 eff.)
Light radius: -1
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +6 (+2 eff.)
Armour penetration: +12
Physical power: +15 (+3 eff.)
Armour: +2
Defense: +10 (+4 eff.)
Damage (Melee): 8 lightning
Changes stats: +5 Str / +1 Con
Changes resistances: +13% blight / +3% fire / +7% lightning
Changes damage: +7% lightning
Spell save: +14 (+7 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Defense: +8 (+3 eff.)
Changes stats: +10 Mag / +12 Wil / +10 Cun
Fear immunity: -60%
Spellpower: +12 (+0 eff.)
Mindpower: +12 (+9 eff.)
It can be used to assault the mind of a foe to utterly dominate it
Activation costs 100 power out of 150/150.
This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head?
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +3
Defense: +3 (+1 eff.)
Changes stats: +6 Mag / +2 Wil / +1 Cun / +3 Con
Changes resistances: +6% blight / +11% all
Changes resistances penetration: +17% temporal / +15% physical
Changes damage: +22% temporal / +22% physical
Physical save: +20 (+5 eff.)
Reduces paradox anomalies(equivalent to willpower): +18
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 3
Base power: 20.5 - 28.7
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +4 lightning / +5 cold / +8 light / +8 temporal
Damage (radius 1) on hit: +16 lightning
Damage against: +11% Undead
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour penetration: +8
Changes resistances penetration: +5% physical
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
One-handed war axes.
This item has been sent to the Item's Vault.


dwarven-steel waraxe 'Furnacestrider' (30-41 power, 4 apr)
Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 3
Base power: 29.5 - 41.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 2) on crit: +4 fire
When wielded/worn:
Accuracy: +9 (+3 eff.)
Armour penetration: +7
Physical crit. chance: +8.0%
Damage when hit (Melee): 4 fire
Changes resistances: +5% arcane
Changes resistances penetration: +5% arcane / +7% physical
Changes damage: +18% fire
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Base power: 37.0 - 48.1
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (Melee): +17 nature / +4 temporal
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 33%
Damage when hit (Melee): 2 nature
Changes damage: +6% temporal
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+0 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.


Requires:
- Willpower 45
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 16.0 - 17.6
Uses stats: 50% Wil, 20% Str, 10% Cun
Damage type: Physical
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +2.5%
Attack speed: 100%
Damage conversion: 20% acid / 20% physical / 20% fire / 20% cold / 20% lightning
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +10 (+2 eff.)
Changes resistances: +10% acid / +10% physical / +10% cold / +10% fire / +10% lightning
Changes damage: +12% lightning / +12% physical / +12% cold / +12% fire / +12% acid
Talent masteries: +0.30 Wild-gift / Venom drake aspect +0.30 Wild-gift / Cold drake aspect +0.30 Wild-gift / Fire drake aspect +0.30 Wild-gift / Storm drake aspect +0.30 Wild-gift / Sand drake aspect
Mindpower: +10 (+8 eff.)
Mental crit. chance: +5%
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
It can be used to activate talent Corrosive Breath (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You breathe acid in a frontal cone of radius 8. Any target caught in the area will take 336.54 acid damage.
Enemies caught in the acid are disarmed for 3 turns.
The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Disarm apply power is based on your Mindpower.
Each point in acid drake talents also increases your acid resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.