

Requires:
- Level 35
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +12 (+2 eff.)
Damage when hit (Melee): 34 darkness
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning / +19% all
Damage affinity(heal): +20% lightning
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16 (+6 eff.)
Spell crit. chance: +5%
Mental crit. chance: +5%
Infravision radius: +3
See invisible: +14
Movement speed: +15%
Healing mod.: +50%
Chance to avoid any damage: +8%
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+3 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 41 power out of 80/80) :
Effective talent level: 3.0
Power cost: 41 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 27.40 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
It is part of a set of items.
Kroltar's power resides in his scales.
When wielded/worn:
Armour: +9
Defense: +5 (+1 eff.)
Fatigue: +10%
Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck
Changes damage: +10% physical / +10% fire
Talent mastery: +0.20 Wild-gift / Fire drake aspect
It can be used to activate talent Bellowing Roar (costing 37 power out of 45/45) :
Effective talent level: 3.0
Power cost: 37 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns.
The sound wave is so strong, your foes also take 111.27 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%.
A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.
This item has been sent to the Item's Vault.


Requires:
- Strength 42
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 5
Base power: 38.0 - 53.2
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +16
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +40 (+10 eff.)
Armour penetration: +30
Changes stats: +4 Str / +4 Dex
Changes resistances penetration: +30% physical
This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club.
It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale.
This item has been sent to the Item's Vault.


Requires:
- Willpower 40
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Base power: 24.0 - 26.4
Uses stats: 60% Wil, 20% Cun
Damage type: Dreamforge
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical power: +10 (+2 eff.)
Damage (Melee): 30 dreamforge
Changes stats: +4 Cun / +6 Wil
Changes resistances: +5% physical / +5% mind / +15% fire
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +10% physical / +10% mind / +10% fire
Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith
Mindpower: +16 (+5 eff.)
Mental crit. chance: +8%
It can be used to activate talent Forge Bellows (costing 20 power out of 30/30) :
Effective talent level: 3.0
Power cost: 20 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power
Description: Release the bellows of the forge upon your surroundings, inflicting 27.06 mind damage, 23.53 burning damage, and knocking back your enemies in a radius 4 cone.
Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.22 mind and 1.93 fire damage on nearby enemies.
The damage and knockback chance will scale with your Mindpower.
This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 36
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +12
Attack speed: 118%
Firing range: +10
When wielded/worn:
Physical crit. chance: +15.0%
Changes stats: +10 Dex / +20 Wil
Changes resistances penetration: +20% nature / +20% physical
Changes damage: +30% nature / +30% physical
Mental crit. chance: +15%
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.


Requires:
- Willpower 30
- Strength 50
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 5
Base power: 50.0 - 70.0
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
Damage (radius 1) on hit: +50 lightning / +50 physical
Damage (radius 2) on crit: +100 lightning / +100 physical
It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage
Activation costs 50 power out of 60/60.
Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Willpower 28
- Cunning 20
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 52.0 - 62.4
Uses stats: 50% Mag, 100% Str
Damage type: Light
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +260
On weapon hit:
* 30% chance to blind
* releases a burst of light
When wielded/worn:
Armour: +15
Defense: +17 (+3 eff.)
Ranged Defense: +17 (+3 eff.)
Fatigue: +12%
Changes stats: +3 Cun / +5 Wil
Changes resistances: +15% darkness / +10% fire / +12% mind / +20% light
Changes resistances penetration: +10% fire / +10% light / +10% mind
Changes damage: +10% fire / +15% mind / +15% light
Talent granted: +1 Block
Mental save: +18 (+6 eff.)
Blindness immunity: +100%
Confusion immunity: +25%
Maximum psi: +20.00
Mindpower: +8 (+3 eff.)
Light radius: +3
It can be used to send out a range 7 beam, lighting its path and dealing 49.87 to 62.33 light damage (based on Willpower and Cunning)
Activation costs 10 power out of 30/30.
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by nature
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +14
Defense: +10 (+2 eff.)
Fatigue: +16%
Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck
Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid
Grants telepathy: Dragon
Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns)
Blindness immunity: +50%
Stun/Freeze immunity: +25%
Knockback immunity: +50%
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Armour: +12
Defense: +15 (+3 eff.)
Damage (Melee): 15 light / 30 fire
Damage (Ranged): 15 light / 30 fire
Damage when hit (Melee): 30 fire
Changes stats: +6 Cun / +6 Mag
Changes resistances: +20% fire / +12% light / -5% cold
Changes resistances penetration: +10% light / +15% fire
Changes damage: +20% fire / +5% light / +10% all
Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire
Critical mult.: +20.00%
Spellpower: +15 (+5 eff.)
Spell crit. chance: +10%
It can be used to activate talent Blastwave (costing 10 power out of 16/16) :
Effective talent level: 4.0
Power cost: 10 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 130.47 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.