Difference between revisions of "Whitehoof"

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(Description)
(Updated the Starting Equipment section and added the Orcs campaign note.)
 
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{{race
 
{{race
 
|name=Whitehoof
 
|name=Whitehoof
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|locked=Yes
 
|locked=Yes
 
|life_per_level=14
 
|life_per_level=14
|exp_penalty=+30%
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|exp_penalty=+15%
 
|strength=+3
 
|strength=+3
 
|dexterity=-1
 
|dexterity=-1
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|cunning=+1
 
|cunning=+1
 
}}
 
}}
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Whitehoof is a race introduced in the [[Embers of Rage]] DLC. It is playable only in the [[Orcs: Embers of Rage]] campaign. It must be unlocked by defeating [[Nektosh the One-Horned]] in the [[Krimbul Territory]].
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==Locked Description==
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''Grave strength, dread will, this flesh cannot stay still. Kings die, masters fall, we will outlast them all.''
  
 
== Description ==
 
== Description ==
''Note: Race is called Whitehoof (singular) and Whitehooves (plural)''
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A clan of minotaurs turned to necromancy when faced with imminent destruction.
  
Requires [[Embers of Rage]].
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Whitehooves are resilient and magic imbued undead, hardened by their trials and made stronger by their undeath.  
  
A clan of minotaurs turned to necromancy when faced with imminent destruction.
 
Whitehooves are resilient and magic imbued undead, hardened by their trials and made stronger by their undeath.
 
 
They now seek to help their orc allies, in hope they will help them back.
 
They now seek to help their orc allies, in hope they will help them back.
  
 
They have access to special talents and a wide range of undead abilities:
 
They have access to special talents and a wide range of undead abilities:
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*Silence resistance
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*Bleeding immunity
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*Fear [sic] immunity
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*No need to breathe
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*Special whitehoof talents: dead hide, lifeless rush, essence drain
  
- silence resistance (50%)
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''Note: Fear immunity is meant to be Poison immunity.''
  
- bleeding immunity (100%)
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==New Race Unlocked Description==
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A clan of minotaurs turned to necromancy when faced with imminent destruction. Ever since they have kept to themselves.
  
- poison immunity (100%)
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But the discovery of a strange artifact in a crashed airship changed their fate. One of them tried to assert control over the clan, a few resist and hope to free their comrades.
  
- fear immunity (100%)
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You have helped free the Whitehoof Clan from the reign of Nektosh can now create a new character with the Whitehoof race. Race features:
 
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*Poison immunity
- no need to breathe
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*Bleeding immunity
 
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*Silence resistance
- special race talents: dead hide, lifeless rush, essence drain
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*No need to breathe
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*Special whitehoof talents: Dead Hide, Lifeless Rush, Essence Drain
  
 
==Starting Equipment==
 
==Starting Equipment==
 
*Brass Lantern
 
*Brass Lantern
*Rune: Shielding
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*[[inscriptions|Rune: Shielding]] (Absorb 130, Duration 5, Cooldown 14)
*Rune: Heat Beam
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*[[inscriptions|Rune: Shatter Afflictions]]
*Rune: Phase Door (in inventory)
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*[[inscriptions|Rune: Blink]] (in inventory, subject to change if the chosen class starts with a different inscription/rune)
  
 
==Starting Location==
 
==Starting Location==
* [[Vaporous Emporium]]
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[[Vaporous Emporium]]
  
 
== Racial Talents ==
 
== Racial Talents ==
 
 
{{:Whitehooves_(category)}}
 
{{:Whitehooves_(category)}}
 
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*'''Note:''' Undead are unnatural creatures and may not use [[inscriptions#Infusions|infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes.
==Strategy==
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==Races==
* Whitehooves have an enormous advantage over their western undead brethren: access to medical injectors, and thus to potent healing and curing options that ghouls and skeletons lack.
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* Whitehoof characters should spend either very few, or a large number of generic points on racial skills.
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* Characters planning to invest heavily in crafting skills or in powerful class-based generics can run something like 2/0/0/0, gaining a lot of status resistance and enough speed for basic kiting at almost no cost.
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* Characters with fewer generic options, and players familiar enough with the crafting system to spend their points carefully, may wish to go 5/3+/4+/0-1, gaining up to 30 flat damage reduction and +25% damage.
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* Characters with other speed bonuses can more easily keep their racial stacked
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* Characters who use weapon attacks may wish to limit their investment in Combat Accuracy and find other ways to make sure attacks hit.  
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{{races}}
 
{{races}}

Latest revision as of 09:54, 1 August 2023

Whitehoof
Metarace Undead
Locked Yes
Life Rating 14
Exp Penalty +15%
Stat Modifiers
Strength +3
Dexterity -1
Constitution +2
Magic +2
Willpower -3
Cunning +1
Luck 0

Whitehoof is a race introduced in the Embers of Rage DLC. It is playable only in the Orcs: Embers of Rage campaign. It must be unlocked by defeating Nektosh the One-Horned in the Krimbul Territory.

Locked Description

Grave strength, dread will, this flesh cannot stay still. Kings die, masters fall, we will outlast them all.

Description

A clan of minotaurs turned to necromancy when faced with imminent destruction.

Whitehooves are resilient and magic imbued undead, hardened by their trials and made stronger by their undeath.

They now seek to help their orc allies, in hope they will help them back.

They have access to special talents and a wide range of undead abilities:

  • Silence resistance
  • Bleeding immunity
  • Fear [sic] immunity
  • No need to breathe
  • Special whitehoof talents: dead hide, lifeless rush, essence drain

Note: Fear immunity is meant to be Poison immunity.

New Race Unlocked Description

A clan of minotaurs turned to necromancy when faced with imminent destruction. Ever since they have kept to themselves.

But the discovery of a strange artifact in a crashed airship changed their fate. One of them tried to assert control over the clan, a few resist and hope to free their comrades.

You have helped free the Whitehoof Clan from the reign of Nektosh can now create a new character with the Whitehoof race. Race features:

  • Poison immunity
  • Bleeding immunity
  • Silence resistance
  • No need to breathe
  • Special whitehoof talents: Dead Hide, Lifeless Rush, Essence Drain

Starting Equipment

Starting Location

Vaporous Emporium

Racial Talents

Whitehooves
Whitehooves.png
Game Version 1.7.6
Category Type Race
Category Whitehooves
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown
Travel Speed Instantaneous
Use Speed Passive
Description Improves your undead body, increasing Strength and Magic by 2–10cTS:0.75P.

Each time you move you gain a charge (up to 1–5gtl :raw) of death momentum, increasing your movement speed by 20%. Each turn spent not moving you lose a charge.


Dead Hide
Dead hide.png
Game Version 1.7.6
Category Type Race
Category Whitehooves
Requirements Level (8,9,10,11,12)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown
Travel Speed Instantaneous
Use Speed Passive
Description Your undead skin hardens under stress. Each charge of death momentum also increases all flat damage resistance by 1–6cTS.


Lifeless rush
Lifeless rush.png
Game Version 1.7.6
Category Type Race
Category Whitehooves
Requirements Level (16,17,18,19,20)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 46–17cTL:5
Travel Speed Instantaneous
Use Speed Instant
Description You summon your undead energies to instantly build up death momentum to its maximum possible charges.

The effect will only start to decrease after 3–10cTS turns. In addition, the death momentum effect also grants +3–5cTS% to all damage per charge.


Essence Drain
Essence drain.png
Game Version 1.7.6
Category Type Race
Category Whitehooves
Requirements Level (24,25,26,27,28)
Use Mode Activated
Cost -
Range 7
Cooldown 46–30cTL:10
Travel Speed Instantaneous
Use Speed Instant
Description You send a wave of darkness at your foe, dealing 50–250cSS:Mag darkness damage.

The darkness will drain a part of it's life essence (only works on living targets) to increase the duration before the next charge of death momentum is used by 6–12cTS. Only usable when you have the death momentum effect. The damage scales with your Magic stat.



  • Note: Undead are unnatural creatures and may not use infusions or be any Wilder classes.

Races

Races
Human Elf Halfling Dwarf Yeek Giant Undead Orc Yeti
Higher Shalore Halfling Dwarf Yeek Ogre Ghoul Orc Kruk Yeti
Cornac Thalore Drem Krog Skeleton
Doomelf Whitehoof