Difference between revisions of "Yeek"
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==Racial Talents== | ==Racial Talents== | ||
{{:Yeek_(category)}} | {{:Yeek_(category)}} | ||
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{{races}} | {{races}} |
Revision as of 22:46, 22 February 2019
Yeek | |
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Metarace | Yeek |
Locked | Yes |
Life Rating | 7 |
Exp Penalty | -15% |
Stat Modifiers | |
Strength | -3 |
Dexterity | -2 |
Constitution | -5 |
Magic | 0 |
Willpower | +6 |
Cunning | +5 |
Luck | 0 |
Description
Yeeks are a mysterious race native to the tropical island of Rel. Although they are now nearly unheard of in Maj'Eyal, they spent many centuries as secret slaves to the Halfling nation of Nargol.
They gained their freedom during the Age of Pyre and have since then followed 'The Way' - a unity of minds enforced by their powerful psionics.
They possess the Dominant Will talent which allows them to temporarily subvert the mind of a lesser creature. When the effect ends, the creature dies.
Yeeks currently have only one race in their metarace.
Starting Equipment
- Brass Lantern
- Infusion: Regeneration
- Infusion: Wild
- Infusion: Healing (in inventory)
Starting Location
Wilderness on the island of Rel, with access to Ritches Tunnels and Murgol's Lair
Racial Talents
Dominant Will | ||
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Game Version | 1.7.6 | |
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Category Type | Race | |
Category | Yeek | |
Requirements | Level (0,1,2,3,4) | |
Use Mode | Activated | |
Cost | - | |
Range | 4 | |
Cooldown | 45–25cTL:10 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Shatter the mind of your victim, giving you full control of its actions for 5–14cSS:Wil turns (based on your Willpower).
When the effect ends, you pull out your mind and the victim's body collapses, dead. Targets with ranks at or above rare must be below 80% of their maximum life to be controlled, will be invulnerable for the duration, and will break free of the effect without dying after 3 turns. This effect cannot be saved against but checks instakill immunity. |
Unity | ||
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Game Version | 1.7.6 | |
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Category Type | Race | |
Category | Yeek | |
Requirements | Level (8,9,10,11,12) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your mind becomes more attuned to the Way, and is shielded from outside effects.
Increase confusion and silence immunities by 20–55%cTL:100%, and your Mental Save by 5–20cTS:0.75P. |
Quickened | ||
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Game Version | 1.7.6 | |
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Category Type | Race | |
Category | Yeek | |
Requirements | Level (16,17,18,19,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Yeeks live fast, think fast, and sacrifice fast for the Way.
Your global speed is increased by 4–15%cTS:0.75P. If your life drops below 30% you gain 1.5 turns. This effect can only happen once every 45–25cTL:20 turns. |
Wayist | ||
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Game Version | 1.7.6 | |
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Category Type | Race | |
Category | Yeek | |
Requirements | Level (24,25,26,27,28) | |
Use Mode | Activated | |
Cost | - | |
Range | 4 | |
Cooldown | 45–25cTL:6 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 25–125cS:0,75P as Will*1–5gtl varies from 0–500 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited.
You will gain full experience for all kills made by the mindslayers. |
Races | ||||||||
---|---|---|---|---|---|---|---|---|
Human | Elf | Halfling | Dwarf | Yeek | Giant | Undead | Orc | Yeti |
Higher | Shalore | Halfling | Dwarf | Yeek | Ogre | Ghoul | Orc | Kruk Yeti |
Cornac | Thalore | Drem | Krog | Skeleton | ||||
Doomelf | Whitehoof |